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dallas

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Everything posted by dallas

  1. dallas

    Why I'm uninstalling DayZ

    Are you on facebook or Twitter, so I can follow whatever else you're not doing anymore?
  2. DayZ is a mod where single players, clans, friendly and hostile players are bunched together, but it's a large game world. If you want to play with or against other players, you head for the big cities and popular places, if you're looking for a singleplayer experience, you should avoid the biggest cities and airfields. 1) If you want a tutorial, use the one in ArmA 2/singleplayer/bootcamp. 2) I guess it's the point of adding DayZ mod to Steam, haven't checked it, I use DayZcommander. 3) No, but it will make it easier, if you by chance meet other players. Keys for text chat: comma, period for changing chat channels and / or - to open the chat box. Side channel can be read by all players on the server. Direct channel can only be read/heard by players within 40-100meters of you.
  3. dallas

    Please add Jumping into DayZ

    I'm hoping we'll see a smoother vault animation, adding a specific jump animation it just make everyone act like idle wow players.
  4. Don't try to define DayZ as purely a PvP mission, it's not. It's something else, something more. Usually lone players play the campaign or singleplayer missions, clans or squads plays group oriented mods, PvP players join deathmatch and coop players play coop missions. Well the whole point of DayZ is there are no rules, no one tells you how to survive, so if you want to treat DayZ as a slightly larger Counterstrike map you're free to do so. If you prefer to survive without harming other players, you can do so too. You can chose to survive on your own, survive with your friends or survive with strangers. You can also play as a lone killer, hunt players with your friends or make temporary alliances with other players. The cool thing about DayZ is that lone players, squads, competitive and cooperative players are all forced into the same multiplayer mode. Because all these types of players are thrown together, rather than separated in their own multiplayer modes on different servers, the gameplay becomes a lot more complex. If you're a friendly player, you are not guaranteed to only meet other friendly players, so part of your gameplay is now to avoid hostile players and attempt to tell the hostile and friendlies apart. As a hostile player, you can chose to kill everything at sight like in deathmatch or you can pretend to be friendly and deceive other trusting players. There's an entire psychological aspect in DayZ, which is missing from other multiplayer modes, where the only choices you have to make it whether you want to join the red or the blue team. So while you define DayZ as 100% PvP, this is just your story. For me, meeting a bandit like you is just a small chapter in my story. My story is about staying alive for as long as I can. You story is about gearing up as fast as you can. This is Day Zero. This is your story.
  5. I helped free a guy trapped inside three rolls of NATO barbwire after he ran straight into it in pitch blackness. My brother's friend kicked over a trashcan at a random house and sprinted straight into a bike rack a drunken night. He only broke one leg, but in two places. I like the idea, but running with a flashlight should still be pretty useless. You need to swing those arms of yours to keep the momentum up. However I'm willing to concede on rare spawn headlamps. The only problem I see is that if Rocket is capable of fixing the gamma exploitation and people are forced to walk, playing on night servers might be terribly lonely. Maybe apply a trip and fall, sprain foot/break bone(critical fail) percentage in woods only. Running on asphalt is already an increased risk, since your noise level is very high and traveling along roads are already dangerous.
  6. dallas

    Please don't put defecating in the standalone

    I see pooping more as a diagnostic mechanic, like vomiting. I really don't need a option to shit in my action menu every 15 minutes.
  7. dallas

    Please don't put defecating in the standalone

    I just hope the representation of it will be similar to the way bleeding was portrayaled in the mod.
  8. Yo gotbeanZ, yo got my beans :) If you don't pay attention you might miss the good stuff, same video Anyways Rocket has before mentioned the difference in animation philosophies between him and Marek. Rocket: "No, We can interrupt the animation... didn't we fix it.. you can interrupt the animation... as long as the response is instant... we can handle a little bit of glitchiness, until we get [unintelligible]"
  9. You're missing the point. There's a difference between sharing information and telling your buddy Sven that there's fat loot in NWA. Then there's easily opening DayZ mod mission files in the ArmA 2 editor and automating the process of revealing the core game mechinics, every loot and vehicle spawns with a few commands. Without a mission editor in DayZ and without easily porting decrypted DayZ mission files to ArmA 2, it might become a lot harder to data-mine the game.
  10. dallas

    Road flares suck so how about...

    Road flares rock, obviously only if you know how to use the intelligently. If you run around Cherno with one in your had, while firing your Lee Enfield, you might have a bad time. I think Rocket's mentioned flare guns before, I only wish the light grenades has a little more flight time.
  11. dallas

    Night too dark ?

    ArmA has a real working lunar calendar, so the date determines when the moon rises and sets, if it's new or full. The weather determines the strength of the moonlight and moon lit clouds also provides a nice contrast. BI added a server command to enforce moonlight and the strength of it. I find it amusing that BI provided such a large and complex world and people attempts everything to make it less complex.
  12. I think the trick was also, that you could open up DayZmod mission in your editor and with a few triggers or event handlers, you could ask the mission to mark all buildings classified as military spawns to with a blue dot and voilá, very quickly you could data-mine all of Chernarus and post your map with every class of spawn marked in different colors. If the standalone is more sealed off against data-mining, it slow down meta-gaming.
  13. dallas

    Ethics of the common player

    A hero skin isn't a guarantee for anything, only thing I can tell you: Don't stand still or exposed when you meet a stranger.
  14. ArmA 2's accessibility to user made content might have made it really easy to reverse engineer the DayZ mod mission, where you with fairly easy could accurately designate all the loot areas in the mission editor and then publicize the info only for meta-gaming. If the standalone launches without an editor and the game files aren't easily ported to ArmA 2, it might slow down the data-farming a bit. Meta-gaming was allowed in the mod and it's pretty much impossible to prevent people from sharing advice and helping each other in forums and in game, but while it allows you to get more efficient, it unfortunately also demystify the game too fast. Rocket might mention something about it in this interview, but after a quick re-read I couldn't find the quote I was looking for: http://www.pcpowerpl...nded-interview/
  15. dallas

    DayZ Devblog 22nd February 2013

    Fuck that. Hey if you want to see something well produced, check out this video below. Sure here's a nice sexy video and sure it's nice to see a company throwing a chunk of money after a production company and voilá you got developers repeating keyword phrase, edited together like something straight out of MTV. The problem is that the thinking viewer quickly get suspicious of all the magic tricks, you start to wonder about whether the silly hand gestures and fancy tricks isn't just a distraction. Well Aliens: CM certainly turned out to be a major steaming pile of shit, even if a professional production company tried to make it smell like roses. The video update works, because it comes off perfectly genuine, with no distractions, focused on content rather than form. Unfortunately these days this is cutting edge innovation and refreshingly new. The package sells itself and the video was perfectly in tune with the nature of DayZ's development and Rocket's easy going personality.
  16. Humanity works as a simplified cross server reputation mechanic. I don't think we can avoid people treating DayZ as a game, where they have no inhibitions towards violence. The repercussion for firing an anti-material rifle near a horde of zombies is easily easily negotiable, as it takes very little to lose aggro. Maybe if bushes didn't reset aggro and zombies started running through buildings, we'd see a little more restraint in cities. However DayZ will always need both survivors and bandits, because any mechanic will become predictable at some point.
  17. dallas

    DayZ Devblog 22nd February 2013

    I laughed several times while watching the video and I really like the introduction of the team members. After having watched super produced dev videos for AAA titles, it's awesome to see something that looks candid and not staged by a commercial director. Loved the real time editing part the most, instead of cutting for a second take, just turn the camera away for a second and then continue. More than walking away with tonnes of new information, it's nice to see you guys working and having fun while doing it.
  18. dallas

    DayZ and why I die

    In that case to hide in the woods for 17 weeks. :)
  19. dallas

    DayZ and why I die

    ^^Whether you're a killer or not, go visit Cherno increase you risk taking, contact strangers and face whatever threats or friendly encounters that comes from it. Don't lay down and die, if someone fires at you, shoot back. A couple of weeks ago, I was in the same situation, but I just couldn't make sense of killing my character after working hard to stay alive for so long. I wanted to reset my character, so I could start taking chances again. Instead I just started going to the more populated areas, grouping up with other players, willing to trade some security for breaking the monotony. At the moment I'm also taking some times off playing other games and generally pacing myself for news about the standalone.
  20. Maybe it relates to the amount of somewhat stupid threads you've created and replying to you own posts. I don't really mean this in a meanspirited way, but you kind of come off as an immature 7 year old and if you were to put a little more effort and thought into your posts, I'm sure you'll become an invaluable asset to the community in no time. However if you keep the spamming up, we might never get to know the real you.
  21. dallas

    Utes on chernarus standalone

    They might be limited by Chernarus, having to place it within the detailed map boarders, but I'd prefer it a couple of kilometers out at sea too.
  22. dallas

    Utes on chernarus standalone

    It appears to be pretty close to Skalisty Island. from what we've seen so far, there're no bridges, but I think what we was shown was probably just proof that they were able to add it to Chernarus. Five bucks say Ivan and Martin will have added their magic touch to Utes, before the standalone is released.
  23. ^^ninjaed by whatshisface Top bar of DayZcommander. install/update update to ArmA 2: 101747 mods Update to ArmA to 1.7.5.1(although I, myself play on an out of date 1.7.4.4 server atm).
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