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Everything posted by dallas
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Are you using sights or shooting in third person?
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The bullet in DayZ is spawned from the chamber of the weapon and travels in a ballistic arc. This means what every time you fire your weapon, you can't automatically assume that the bullet is fired from the very center of your screen and hits whatever is in the very center of your screen. Whenever your fire your weapon in DayZ, you always have to adjust for sights and distance. If your sights clear an obstacle, but the chamber or muzzle is below that obstacle, you'll have a clear line of sight to your target, but not a clear shot. If your hands are shaking from exhaustion, if you're shooting while moving, if you didn't actually aim using your sights or didn't adjust or zero your sights, you might find that you miss shots in DayZ, you wouldn't miss in Battlefield.
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Removing chat function sucks for deaff players
dallas replied to redfirm's topic in General Discussion
Seems more like a discussion between deaf people and Rocket, Rocket's already stated he's positively inclined to listen to special needs. It not like it's going to delay the game by several months asking the different team to give this a little consideration, once in a while, though out development. -
Rocket said : Cannibalism will be eventually part of the game
dallas replied to gamer222's topic in General Discussion
I hope you'll be able to force feed people with spices first. -
Why should I pay for a game with less features, when I can get a mod with more features for free?
dallas replied to gaelicwarlord's topic in New Player Discussion
If you played the mod since it's early days, you experienced it coming a long way too. Although I play the standalone for selfish reasons, I honestly play to play and got early access to get early access. I love where the standalone is going and how far it already went. Surely(shirly) there's not a lot to do right now, but the standalone feels like a total different game, it feels like a natural sequel and it reminds me more of ArmA 3 than ArmA 2. -
DayZ is not a PvP FPS.
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No hate here, I just think it's a moot point and because the solution is already available, it's just not a popular one and therefor first person servers are abandoned by first person players. Third person player simply can't be asked to pay the consequence for the first person players disloyalty to their own servers. All the arguments have been heard and repeated through a number of threads throughout the mod and this discussion will continue to repeat itself. Rocket has presented the solution and it follows BI's own tradition of separating the hives or in ArmA's case separating servers. I personally think it's a mistake to limit first person players to first person hives, I think first person servers would strongly benefit from being able to switch between first and third person servers without losing their progress, instead of being forced to limit themselves to the few first person servers. I just can't imagine much traffic going the other way, third person players queuing up for first person servers.
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We've come a certain way since the ice age and while we're certainly not as fit, these guys reached old age in their thirties. I enjoyed both, probably the book more, but I promised myself never to read or watch this soul destroying story again.
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From my own ArmA experience, I kind of found first person view a little to unfluent and tiring. I played a lot of ArmA and quite a bit on first person servers, being part of a first person community and while it definitely has it's charm, DayZ kind of is a game, where you play long sessions and first person view fatigued me a lot faster. So I found myself enjoying myself more and longer on third person servers and therefor decreased and completely stopped playing on first person servers. So while I definitely took pride in being part of a realism oriented community, I noticed, I relaxed and enjoyed myself in more casual settings. I don't player kill much in DayZ, not at all actually, so you wont really find me, camping on roof tops or peaking around corners. I also often switch to first person, because you can more easily slice and dice corners, knowing exactly when your weapon's chamber clears the corner and then react much faster. I can't speak for the majority of players, I only noticed a that while first person players always presented themselves as a very large and demanding group in polls and in forum discussions, their loyalty to first person servers didn't really seem to last, when they chose servers ingame. If you filtered servers in DayZ commander,there were thousands of third person servers and only a handful of first person servers, which mostly were empty or very poorly populated. I totally disagree. I think you underestimate the tactical aspect, the whole notion of presenting a difficult, unpredictable or moving target. I think PvP is very dynamic in both first and third person view and if you're not constantly changing gears and mixing it up, you'll simply get run over by faster and more tactical thinkers.
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I'd say the last week has simply been a pure stress test, to see if the servers crumpled under the interest from all the new players. I suspect after the holidays, we'll slowly begin to move forward from there and begin seeing more content, while unexpected problems are also being addressed.
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My point is if you act as the AIs in Dslysexhi's video in a PvP environment, standing still in open fields, walking in formation on open roads or standing exposed along walls, waiting for someone to spot you, you will indeed get shot. ArmA's distances are so vast, that you simply can't spot someone stalking you from behind a corner, tree or roof. The only option you have both in first and third person is to stay in cover or constantly move unpredictably in and between objects. If you're static, you better be covered. At any point you're exposed to at least 50-100 potential positions and you simply can't control them all, all you can do is minimize your exposure and make yourself a concealed or moving target.
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You can't be spotted by someone behind a wall, if you're sitting behind a bush. If you're moving tactically, traveling concealed or constantly shielding yourself with obstacles and moving fast across short open distances, someone camping on top of a roof is very easily bypassed. If you're not constantly on your toes, you'll get caught both in third and first person.
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I loved to book and enjoyed the movie and Rocket has definitely mentioned The Road a couple of times. I loved that everybody automatically assumed that pulling a gun on someone was considered a bluff, since most ammunition had been sparse or gone for years. I mean, if the wife were pregnant when the world ended, the man and the boy would have had to been carrying the light for several years. Notice how I'm using the language from the book, indicating I'm well read and shit. However I do think the world portrayed in The Road was suicidally depressing and that we kind of need our loaded firearms and other types of sexy loot to keep us going. I mean the only joy in The Road was finding the world's last ever Coca-cola and taking an ice cold bath in a stream under an ash grey sky. I love traveling DayZ's countryside, I wound't last 30 minutes in The Road, I'd hang myself from the nearest lighthouse.
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People who choose to play on third person servers accept that this sometimes works to their advantage, but often works against them. Player vs. player is very dynamic and fast paced and once the first shot has rung out, if you're not constantly moving and re-positioning yourself, you're going to get outflanked and outplayed. Once shots have been fired, you have to switch gears. If you're visible from a corner or a wall, you're also visible from the 300 bushes and trees constantly surrounding you and this is why you really shouldn't be caught static anywhere in populated areas. Unless you're sitting with your back against the wall and with at least two sides walled off by cover, you're setting yourself up for failure.
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Suggestion: Left Hand Option (W/Pictures)
dallas replied to globalfriction's topic in General Discussion
LOL "If it's not broken yet, break it." -
Very soon you'll have the ability to host your own hardcore servers, so you can stand perfectly still in the middle of a field like the AIs in Dsylexci's video or walking down the middle of the road in an wide open landscape. Cover and concealment gets you a long way even on third person servers and not being a static target will also help your chances quite a bit. Peaking around a corner or over a wall doesn't really help you much, if your opponent knows how to move and secure himself. If you're a sitting duck in third person view, you're most likely also a hardcore sitting duck on a hardcore server.
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He went to dispel the myth about Green Mountain, ever returned though.
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Suggestion: Left Hand Option (W/Pictures)
dallas replied to globalfriction's topic in General Discussion
Yea some idiot also tried to get me to shoot right handed and being left eye dominant didn't help on my aim either. I was trying to hold the rifle at my right shoulder and unconsciously trying to look though the back sights with my left eye, almost aiming diagonally down range, until our left handed, competitive shooter, shooting instructor told us to ignore these idiots and shoot with whichever hand we were most comfortable with. -
Suggestion: Left Hand Option (W/Pictures)
dallas replied to globalfriction's topic in General Discussion
There's a subtle difference between being impossible to operate left handed and being easier to operate right handed. No doubt many weapons makes it a little bit slower to manipulate the safety switch, but unless you place the ejection port behind the back sights, it's not impossible to fire standard weapons left handed. I remember a DI wanting us to train throwing dummy hand grenades with our right hand, because the pin was easier to pull for right handed person. Luckily the range instructor ended that dangerous level of stupidity and told us to simply turn the grenade slightly, so we could pull the pin with out right hand and throw with our left and probably saved our lives that day. -
We don't pull these kind of WarZ moves around here. What you see is what you get and we saw third person on the sales page.
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Wanted to vote for survival stuff, but I have to say security trumps everything.
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Remember that the non-catering-to-the-masses mod still featured third person view, just like the non-catering-to-the-masses mil-sim ArmA did. The mod also allowed first person players to chose servers limited to first person view, unfortunately they weren't very popular.
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I'm just not used to the term hardcore, to me it's kind of a console term. I'm a long time ArmA player, so I'm more used to the terms Veteran and Expert and used to play Expert exclusively, but with the kind of hours you spend in DayZ, I found myself enjoying myself more and for longer sessions in third person mode and not because I specifically need a tactical advantage, but simply because it's way more relaxing for the eyes/brain.
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Never had a problem with the word Ezmode and since hardcore these days are used to describe normal mode, so casual gamers can feel awesome too, I've got no problem with not being considered hardcore.
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Suggestion: Left Hand Option (W/Pictures)
dallas replied to globalfriction's topic in General Discussion