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dallas

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Everything posted by dallas

  1. dallas

    Getting kicked?

    What kind of information in a server name, would justify kicking players? Anyways for your server reporting needs: http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/
  2. dallas

    Allow to decide how much you Drink Or Eat.

    Hi, You're not really wasting food or water, the current health system is very elaborate and I recommend you watch this guy's videos on the subject. http://forums.dayzgame.com/index.php?/topic/159251-merinos-in-depth-video-guides-updated-jan-7th-how-much-do-i-really-have-to-eat-and-drink/
  3. dallas

    Do you combat log?

    Only valid reason is if you're facing a confirmed hacker, like if you're teleported to an island with everyone else on the server.
  4. dallas

    Street Sign Need English Name and Why

    No need, you'll know them by heart after a week.
  5. dallas

    Why aren't PvE servers allowed?

    A good lawyer will give you good advise.
  6. dallas

    Why aren't PvE servers allowed?

    A $100 an hour lawyer will tell you to sue, a $400 an hour lawyer will tell you, you're wasting you time. If you don't like the server agreement, you can take your business elsewhere.
  7. dallas

    Why aren't PvE servers allowed?

    This is DayZ, you have to fight.
  8. dallas

    Why won't you fix the mouse?

    Isn't it connected to your character's dexterity, like a close combat buttstock would increase your dexterity? I think Rocket said something, somewhere about it.
  9. dallas

    Why aren't PvE servers allowed?

    You either chose to follow the rules, when renting a server or you chose to risk losing your server, when choosing to break your terms of service.
  10. dallas

    Why aren't PvE servers allowed?

    Nope. When you rent a server you agree to certain rules, if you stop paying for your server, you'll lose it, if you break the rules you'll lose it too. You can easily play DayZ cooperatively and you're free to do what you want, but so are all other players. You're not allowed to dictate how other players play and you're not allowed to kick other players from your DayZ server, just because you own the server. If you can't accept the rules, don't rent a server.
  11. I hate dying in DayZ, but I love starting over. As it's already been said, the lessons carries over. The more you play, the better you'll know the map. The better you know the loot locations and the better your know the player dynamics. The great thing about dying is that you lose all you shit and then don't have to worry about losing it again for a while. When you respawn you have nothing to lose and when you start over again, you can play more freely, until you get enough good gear to begin worrying over it again.
  12. dallas

    Why aren't PvE servers allowed?

    Because DayZ isn't a PvP or PvE type of game. DayZ is a multiplayer mode, where players make up their own minds on how to interact with other players. This means you can never completely predict what motivates the other players you meet in the game. This allows for a much more psychological advanced gameplay, where friendly players can still be afraid of other friendly players, because you can never truly know, if the player you meet, is just waiting for an opportunity to get the upper hand on your or if he's so scared of you, he might simply panic and kill you. This means friendly players have to learn how to approach other players, clearly demonstrating their friendly intent, but also have to keep their own survival in mind, so they don't become an easy target to hostile players. Hostile players on the other hand, also have advanced psychological gameplay available, they are not limited to killing other player on sight. They can obviously shoot anyone they like, but if they are clever, they can also lure people into ambushes, pretend they are friendly, handcuff, rob or humiliate their hostages. Thinking of DayZ as a PvP or PvE type of game, is a very limited way of playing DayZ. You don't have to kill everyone you see, but you don't have to add them to your friend list either. Bad guys don't wear black hats in DayZ and good guys don't wear white hats. If you don't like PvP, PvE becomes avoiding PvP in DayZ. By separating PvP and PvE, you disable everything that makes DayZ an interesting experience.
  13. Great thinking. You do recall that the December 2012 release date was set back when Rocket mistakenly thought WarZ was a serious competitor. Back when "we" believed that WarZ actually had been in development for years and "we" hadn't yet all realized that WarZ only had been in development since June 2012, when they decided to copy DayZ. You surely recall, why DayZ didn't make the December 2012 release date right? One of the factors was the Rocket decided against simply releasing the mod as a Standalone and instead opted to rewrite the entire engine. So if you had had your way, all you would have gotten December 2012 was the DayZ mod in a Standalone box for $15. Another factor was that WarZ renamed it's alpha to "foundation" and launched on Steam. Soon after it was revealed to even the thickest, that WarZ indeed was a pure money grap, so such obvious Steam had to remove it and offer refunds.
  14. You know, you could have just read the Steam sales page, where it has been saying this all the time. It's hardly breaking news.
  15. dallas

    Hide player names

    Agree, when you're in a group of friends, P is a life server.
  16. I'm sure we'll be able to find a bastard sword spawning in the castle ruins at some point. I suggested it once too and I am confident in my imagined influence.
  17. ^^You don't have to pull the trigger to get a roller coaster ride. When your friends are on teamspeak saying: "Whatdo we do, what we do?" "We kill them, huh huh?" and you know the opposite team's teamspeaking is going through the same motions, you know that there's a million things that can go wrong and that someone's resting his finger a little too heavily on his left mouse button.
  18. dallas

    Rude conduct by players.

    Thread turned out better than expected, accept my humble beans.
  19. dallas

    Handcuffing and kidnapping

    We also need banjos.
  20. dallas

    What happened to 10 -- 15buck$ alpha pricing?

    Would be awesome if you could put dates on those quotes.
  21. dallas

    Fix (not remove) Third Person Perspective

    I don't fully follow the logic or purpose of separating the hives.
  22. dallas

    what happened here?

    There's a construction site in Berezino, one east of Polana and then a few far, far North West on the map. Construction sites is also a good place to find large mountain backpacks and Polana/Berezino is traveled by many lone wolf survivors, who prefer to stay clear of more populated areas of the map.
  23. dallas

    what happened here?

    Hard to call. When I played the mod, once we were only 4 players on the server. My friend and two other random players. In a forest North of Gorka, far away from any interest point, my friend and I ran straight in to the two other players. None of us saw each other until, we were face to face. None of us fire a shot, after 30 seconds, we just went each our separate way. Could have been a freakish random event, don't know enough about hacking, to call it one way or another.
  24. dallas

    Duration of alpha

    There's a difference between ArmA 3's alpha and ArmA 3's open alpha. Also, when you bought the game, you probably read the sales page, which explained the roadmap for the development of the Standalone: DEVELOPMENT ROADMAP DayZ is currently in early alpha and we see a lot of work ahead of us in order to make it the true authentic multiplayer experience we want it to be. Current version is including only small subset of game mechanics and serves mostly as test bed with core technology that should serve as basis for future additions and improvements. Currently planned key future features are: Playable vehicles Wide variety of native animal life Player created constructions in the environment Extensive interactions with the environment and crafting options Streamlined user actions and interface Upgraded graphics and physics engine (including ragdoll, etc.) Control and animations expanded and improved for fluidity Support of user mods We estimate that reaching Beta version with all key features present will take more than one year from current stage. All features and plans listed here are subject to change, we may add or remove features as seen fit during development process.
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