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dallas

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Everything posted by dallas

  1. Yes I've experienced total blackout 5-10 times in my life, it's an eye opening and wild experience. I even used a g-shock watch as a light scource, because it made the difference from being totally blind to seeing shapes 3-4 meters away. I don't have NVGs nor does most other players and I really don't worry about them much, since I never raid NVAF at night. At night I rely on my map/compas for navigation, listen to the surface and my suroundings. I also rely on chemlights, road flares and my flashlight, when I hear moaning from zombies. Running with flares is generally a really bad idea. Not only because you're a big stupid target for bandits or because flares attract zombies, but running is probably the worst thing you can do near build up areas. When I use road flares, I throw them as far as I can and generally stay out of the light. I use them to draw zombies away from where I'm going and to create sharper siluettes, when I'm navigating inside the city. If you throw a couple all over the area, obviously you'll draw some attention to yourself, but road flares will completely bleed out NVGs and as long as you always keep moving low and fast and always keep close to solid cover, you should be equipped to handle any contact. Chemlights are great for lighting up your immediate area or if you're pointman in a group. Chemlights are very obvious at close range encounters, but at 1-200 meters they are easy to miss. At the first sign of trouble, you should drop/extinguish the chemlight. I don't use flashlight alot and only for short flashes, either to sweep a deer stand before I sneak in, provide light for someone else or flash in the direction of teammates lost in the dark. Flashlights are also easy to miss, especially if you keep it pointed low towards the ground. Anyways the vast majority of my deaths and kills have happened durring dayligth. If someone spots your first, whether it's at day or night, you're usually in the mercey of their level of skill and humanity. Whether it's day or night, the way you use cover and consealment, makes a really big difference in your own survival. Don't think everyone is using NVGs at night just because they are able to outsmart and outmaneuver you under the same limited conditions. Finally if you never play at night, switch servers at the sight of dusk, you'll never develop your nocturnal skillset. Don't cheat yourself of an experience, because you're afraid of the dark.
  2. What are we pissed off again that we can't tweek gamma to turn night into day?
  3. dallas

    DayZ Standalone Game?

    Don't think we'll see a standalone in 2012.
  4. I stay even thought the darkest part of the night, never owned nvgs though.
  5. Agreed! This game is too hard, Rocket should do away with even the possibility of dying. I mean us modernday gamers have become used to the game telling us to take cover when we're getting shot at and that cover regenerates health. Doesn't Rocket know challenging gameplay is very upsetting for today's gamers?! If he keeps this up he'll never get an overpaid job making shooters for popular consoles!
  6. dallas

    "claps" good work DAYZ "claps"

    Just basic pentagrams, nothing fancy :D
  7. dallas

    "claps" good work DAYZ "claps"

    "I never installed any hacks either, but once when I entered my room unexpectedly, I heard several splashes from my goldfish bowl and they all pretended to swim around the miniature diver a little bit too casually. Also sometimes when I play DayZ, I hear snickering behind me from the fish bowl. I know it sounds unlikely, but I think my goldfish installed the hacks and ate my homework and blamed it on my dog."
  8. hm... then I don't know.
  9. It's a difficulty setting thing. Server you're playing on allows temporary waypoints to be visible in the hud. You place one on the map by shift-clicking on the map, you remove it by holding the cursor over the temp-waypoint and pressing delete, like if you were deleting map markers.
  10. dallas

    Chat history

    Press / to open chatbox, press PgUp
  11. dallas

    American-ized Map

    Also Cherno zombies are too skinny!
  12. Don't you also need ArmA2, to avoid ArmA2 free/lite graphics? I had had none of the above, I think I'd get ArmA X edition, which include all the above and also the orignal OFP:CWC and ArmA1.
  13. dallas

    MP5SD6!

    Since you already carry a glock, whenever you come across M9SD magazines pick them up. In the glock, they'll work as regular loud glock mags(-2 rounds). They also work with the MP5SD6(15 rounds), but they only take up space in the handgun inventory. If you're a lone survivor in the wilderness, just past a few deer stands, with a little luck you're find either M9SD or MP5SD ammo. Ammo also spawns in industrial areas btw. Been carrying mine for a week now.
  14. A week ago I got killed and spawned at Kamenka, I visited 5 deer stands on my way north. Picked up among others: Coyote DMR, 1 mag M9SD, 2 mags Guess I got lucky. Maybe it's a karma thing, are you a bad person?
  15. dallas

    DayZ Fan Art Thread

    Indeed
  16. Private messages are private messages.
  17. dallas

    How to Chat.

    Servers running the beta-patch can disable side/global channels. If you have the beta-patch yourself, joining a server without the beta-patch, makes you unable to use side/global, while other player still can. If you like side/global chat, launch the game without the beta-patch and play on non-patches servers.
  18. Most likely a scheduled restart to sync time to night time. If you don't then people who join the server will have full daylight, while those who have played there for hours are blind as bats. Nothing to do with NVGs, just evening the playing field.
  19. Who will run the powerplant, when 98% of the population either died from the infection or became zombie like maniacs and the last 2% are killing eachother over cold beans?
  20. dallas

    Sniper executed on Elektro hills

    Pretty impressive stalking, you got very close and got the kill. Also the most impressive looting I've ever seen! :D
  21. Humanity is everything. Humanity is the gauge of how you decide to play this mod. If you treat DayZ as a competative mode, you put less emphasis on humanity, if you play DayZ in a cooperative manner, you put more emphasis on humanity. Coop players do feel remorse and friendly players, even in selfdefense takes a hit on their humanity, when being forced to take another player's life. But we also feel relief, when it's them or us and it's us that walks away alive. Playing as a survivor, sometimes my humanity drops below zero, but as a survivor, I then try to avoid more killings and help out more, to regain my humanity. Other survivors do not recover from their first murder, they take a humanity hit and continues as if nothing had happened, they take another and before too long they've lost their humanity completely. Humanity is a pretty difficult stat to impliment in a game, which doesn't wish to dictate morals. We tried bandit skins, that didn't work, now another humanity feature has been suggested, let's test that out. Alpha is still alpha. Maybe we'll even have a stage where humanity is left out, even ifI think it's the whole essence of all tails of the struggle for survival.
  22. Having a laugh, while pissing on the most interesting comming out of pc gaming in years?
  23. There are dedicated friendlies, dedicated bandits and then there's everyone in between. When humanity comes back into play, the in between players will again have a reason to ask questions first, before firing. It wont really affect harcore bandit groups or snipers, because they will fire first anytime, but people who haven't chosen a side, will have to be more careful, if they want to avoid triggering the new humanity effects.
  24. dallas

    How To Get Out of Debug Forest?

    Debug wilderness is far north west. You have to run south east for 1-2 hours to return to Chernarus.
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