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Your DayZ Team
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Everything posted by dallas
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I always bury my dead, but mostly to grief them, not to regain humanity :D
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Hard to build trust without side chat.
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Hatchets takes shitload of space in 1.7.1.4
dallas replied to patem's topic in DayZ Mod General Discussion
Melee infinite ammo zombie killer should come with a inventory cost. Ten slots seems resonable. -
Camping is just as bad as disconnecting to avoid death.
dallas replied to KVCC's topic in DayZ Mod Suggestions
Deer stands are already spread all over the map and any youtube video warns new players about going to cherno/elektro/airfield. If you go there for high-level loot you must be willing to compete. -
Camping is just as bad as disconnecting to avoid death.
dallas replied to KVCC's topic in DayZ Mod Suggestions
Disconnecting to avoid dangers = exlpoiting game mechanic. Camping = exploiting other player's stupidity or greed. Talk about camping on a 225km2 map. :s -
RAPE - adding an other psychological element
dallas replied to nudelwalker's topic in DayZ Mod Suggestions
I think you've put a worrying amount of thought into this. -
How do I equip my weapon? Huge noob here...
dallas replied to jordan013091's topic in New Player Discussion
The latest beta-buildis testing hatchets as melee weapons, however the hunting knife is currently only for gutting wild or farm animals. -
tl/dr: THIS ALPHA IS BUGGED!
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My nuthugging around a campfire went up by +1 yesterday btw.
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Rocket is collecting this information, I think it's cool he's sharing it. Anyways a bandit wont shoot you to get +1 on the scoreboard, he'll shoot you if he sees you. Sure I'm a carebear myself, but if there weren't any bandits to kill us, DayZ wouldn't be very fun in the long run.
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Nothing wrong with showing us all those stats we generate in the main base.
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Might be a bug, could be when you're killing someone with the same humanity level as yourself.
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Lower rifle or drop all your ammo and pick it up again to unchamber the rifle. Press reload to chamber a round.
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Can't believe I watch the whole thing.
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Murder rate is dropping i.e. 1.7.1 isn't the Bandit Apocalypse you all feared
dallas replied to chickenbandit's topic in DayZ Mod General Discussion
Being a carebear and all, I kind of scored two cold blooded murders tonight. :P -
Anyone tried the Double-Barrelled Shotgun yet?
dallas replied to FieldMedic's topic in DayZ Mod General Discussion
We really need a tacticool version. Ris rails, vert grip with flashlight, red dot sight and sawed off, just like seal team six. -
A toggle movement button, like an autopilot
dallas replied to Bushdoc's topic in DayZ Mod Suggestions
When I had my joystick connected, I'd bound walk forward/backwards and drive forwards/backwards to throttle up/down. -
For the standalone game, it would be really nice with custom animations for cooking, cutting and defenently also fishing.
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It should not be impossible to play during the night
dallas replied to [email protected]'s topic in DayZ Mod Suggestions
The moon rises and sets like the sun. Depending on the cycle and the time of the night, it's either up or not. Problem is when nights are much brighter, the difference between people exploiting gamma and those who don't is day and night. -
You've been informed they are hacked weapons, it's your call whether you want to cheat and take the risk that comes with it.
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Yea we get it, both weapons are in ArmA, however the only way to get them in DayZ is from hacked crates.
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Which silenced sniper rifle Marv?
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I am fairly certain that ArmA 2 features a suppressed Makarov. But DayZ don't.
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Both hacked, get rid of them.