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Everything posted by dallas
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In that case, I'd recommend you terminate him :)
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^^Please read the welcome message, when you join FI 1. Btw I really like these auto-lock tests FI 1 is running, would like to see them on more servers.
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2 victims, one could've avoided death by ALT+F4. Why didnt they?
dallas replied to Red_Sky's topic in DayZ Mod General Discussion
You cheat or you don't. -
You're not going to get blacklisted for banning an exploiter, if you have proof.
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If rocket makes this standalone
dallas replied to irishcavemen@yahoo.ie's topic in DayZ Mod General Discussion
I think us people, who bought ArmA should get a giftbasket containing the DayZ slandalone, some bath oils and a brand new car. ;) -
The only winning move is not to play. How about a nice game of chess? WarGames (1983)
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The bug usually happens when a helicopter crashes and explodes, in some instances the fire of the burning wrech, will appear as big as a napalm strike or a wildfire. It's harmless, but annoying and I think the only way to fix it, is to restart your game. I guess since helicopters are currently disabled, it was most likely a hacked in aircraft.
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What do you think about non-hive servers?
dallas replied to DeadManDan's topic in DayZ Mod General Discussion
Any of you actually ask for permission? -
What do you think about non-hive servers?
dallas replied to DeadManDan's topic in DayZ Mod General Discussion
BI supports modding, just not sure how they feel about modders stealing other modders work though. -
VIDEO "SNIPER TACKLE" (how to engage snipers with balls)
dallas replied to WhiteFlash's topic in DayZ Mod Gallery
How come the guys who are the first to engage, are the first disconnect like bitches? Great video, great mentality :) -
It's like something a merciful hunter would do, follow a deer's bloodtrail, to end it's missery. It's like charity.
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Myself, I'm hoping will see official servers only for the standalone, like an mmo, but without the subscriptions.
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Here's a simpler example. If you want your DayZ server connected to the hive, you're not allowed to kick for clan members.
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Great video went from great to 25% greater. ---> my face o.0 :D
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The voice acting is a bit like the Matrix, after a while you don't even see the green numbers anymore. :D
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As I understand there are several hundred servers waiting to be whitelisted, so in the grand sceme of things, I don't see why your 80 player private server should receive prioritized access to the hive.
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Will zombies ever be 'slower' outside of buildings?
dallas replied to Noise (DayZ)'s topic in New Player Discussion
From what I understand, this Rocket guy said that he originally recorded all the zombie animations himself, the reason why the zombies has a certain New Zelanderish feel about them. Rocket not being a purebreed ArmA animator, skipped a few steps creating the zombies, which made them a bit too fast and zig,zag all over the place. Something about making them slow down a bit, but not so slow, that if their pathfinding missed a waypoint, they wouldn't be able to catch up. More idealy a bit slower, but running in a straighter line. Atleast as I understood/recall/imagine Rocket said somewhere/sometime. :) -
How to make a server day time all the time
dallas replied to todge2k (DayZ)'s topic in Mod Servers & Private Hives
Because by stopping time, you screw with the hive, then you screw with loot spawns and zombies on all other servers. Because distance and time is part of the engine. Because you use time of day to navigate. Because the sun rises in the east and sets in the west, which you can use to find north, when you travel without a compas. -
Logging out in shock should kill you
dallas replied to Mooseocalypse's topic in DayZ Mod Suggestions
Totally agree, you log out in shock, you forfeit your life. -
There are plenty of server hosts waiting in line, willing to abide by the rules. If you can't accept the rules, get out of the way.
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Yes and no. It only affected whether or not you had the bandit skin. But because of it, not everyone shot instantly and you could find yourself looting a supermarket with a stranger, knowing that there were more than enough supplies for both of you and no need to kill eachother. When you were done looting, you'd exchange a few words, group up for a while or wish eachother good luck.
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I have a stupid question. How come the guys who shoot first, always end up disconnecting, if you shoot back?
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I think Rocket actually got the essence right. The essence being not only to survive, but how you survive. I hope humanity will become an important aspect of DayZ again.
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The problem is with the removal of the bandit skin, any skin soon became the bandit skin. Even now when Direct Channel is pretty reliable, the kill on sight culture is so predominant that gunfire drowns out any attempts to communicate your friendly intentions. With the removal of side/global chat, everyone but the newest players rely on external voice programs with their firends/clans. Back when we had the bandit skins, we all started out with 2500 huminity points, killing one player was usually enought for your humanity to drop below 0, which would transform a player into a bandit(German KSK Commando desert skin). In order to get rid of your bandit skin, you'd have to avoid killing other players for a couple of hours or give medical aid to other players. Even shooting another player in selfdefense, might turn you into a bandit. Becomming a bandit meant that anyone with a survivor skin, could shoot you without losing humanity points. Alot of people thought it was unrealistic and disliked that they even in selfdefense would be labled as bandits/playerkillers, but the bandit skin gave players a reason to hessitate pulling the trigger, because of the consequences. This didn't mean people didn't kill eachother, some people still killed everyone in sight and wore their bandit skins with pride, other killed when tensions ran high or fighting over some valuable loot. Any friendly survivor, who accidentally turned bandit in selfdefense, was forced to make a choice: To avoid other survivors, to avoid situations where they'd get killed or lose even more humanity in new selfdefense situations and possibly becomming a bandit forever. I really liked the bandit skin, because it basically forced you to weigh the consequences of your actions, before you pulled the trigger. I liked that friendly survivors, also risked becomming an outcast, even in selfdefense and that your reputation as a bandit, stayed with you when you changed servers. Back then you made a decision whether or not you were a bandit or a survivor and new players quickly learned to make that choice too. Today the lesson is if you attempt to use direct chat for what it was intended for, you'll get shot anyways. That the only choice is to shoot first and never ask questions such as: Friendly? People actually used to ask: Friendly? And would often get a reply, sometimes a friend, sometimes a bullet. But people still asked back then, because the result was never given in advance. These days asking friendly is a flat out joke and the only way to meet friendlies is to meta-game with Teamspeak. The KOS culture has been firmly cemented, some thinks it perfectly logical that in order for humans to survive a zombie apocalypse, man must kill every other man he comes across. Others find it absurd and hate that a pretty complex gameplay about survival, is nothing but a large scale shooter. No subtle gameplay changes will change this culture, rolling back the bandit skin, might even be too late. I think Rocket will have to decide, whether he actually want to provide us with an alternative to killing everyone on sight or if this is as good as it gets.
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Codemasters announces OFP: Zombie rising.