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Your DayZ Team
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Everything posted by dallas
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Please, DONT add a bandit-indicator in this patch
dallas replied to JulieMeyers's topic in DayZ Mod Suggestions
If this was meant to be purely PvP, why the PvE elements? Then we might as well go for the Thunderdrome model. The mod is great because it offers both. -Kitty kitty rainbow people or whatever you call it, who play it in a coop manner, helping or avoid strangers and attempting to follow a code, where selfdefense is the only excuse for aggression. -Other players, since you already played the name calling card, let me be mature and call them compatative PvP oriented 12 old COD kiddies, who primarily play Days for PvP and see zombies, just as a part of the scenery. The interesting aspect of DayZ is that we hare have a mod, where the two polar opposites Coop and DM competes for the same loot in the same teather. This means that a highly unpredictable and dangerous element is introduced to the Coop players, because in order to get the top tier gear, they have to venture into contested PvP zones. They also risk random encounters in the wilderness, but there the risk and loot is reduced. The interesting aspect for PvP players is they are not limited to facepwning n00bs on sight, but if they play things right, they can find great joy in befriending a stranger, only to spin an elaborate betrail, ending in death and some loot. They can also set up kill zones, near hospitals and other lukerative areas and wait for the prey to attempt to get close to the watering hole and then rain down high caliber rounds on the unsuspecting or desperate. By removing bandit skins, any reason to avoid KOS slowly dissappeared. This meant the vast majority only were introduced to deathmatch. The player interactions became simplified, everyone ran or fought. This is why humanity indicators are being re-introduced, because with their removal, DayZ's unique mix of Coop and DM was removed. If you allow humanity to be reset, you allow the same lack consequence, as with the removal of bandit skins. People who take great effort to maintain their humanity score, placing themself at great disadvantage in confrontations are punnished, while people playing reckless and dying, i.e. losing the game and simply lose their negative bandit score by failing the game. If you change your ways, becomming a friendly, you must pay the same dues, friendlies pay. This means that you must endure peacefully waiting while you negative humanity ticks down or do good deeds. Humanity by the way increase at an alarming rate, you have to kill alot of players, to actually maintain negative humanity. If you by accident have to travel to the opposite side of the map and play without murdering fools for a couple of hours, unless you're the most dedicated hardcore massmurder, you'll automatically regenerate enough humanity to become the CEO of Unicef or President of the unicorm foundation. -
1 makarov shot brings down a helicopter...
dallas replied to Tersidre's topic in DayZ Mod General Discussion
VIDEO NOW ! Or the bitch gets it! -
Now 1 Million!!!!! + Unique Players!!!
dallas replied to Irenicus (DayZ)'s topic in DayZ Mod General Discussion
You clown there's only 997,928. It's like announcing "Patch is out!" ...well very soon now, any day now. Let's celebrate when we actually hit the number. -
Poll: Would you like a full database wipe
dallas replied to shnoogy's topic in DayZ Mod General Discussion
Let me guess, you just got killed and someone out there is running around with your gear right now. -
Some butthurt mod deleting my threads.Grow a pair.
dallas replied to Batuhan87's topic in DayZ Mod General Discussion
You don't need my beans, you got all the spam you need OP. This is the DayZ forum, I'm sure Rocket is perfectly fine with the competition having forums of their own. -
Is this a problem or just VERY unlucky me?
dallas replied to grimsonfart's topic in DayZ Mod General Discussion
This also happens if your rifle is lowered. -
So How Many Have Stoped Playing DayZ?
dallas replied to LumberBack's topic in DayZ Mod General Discussion
Still playing, still playing survivor. -
4%
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People who run around helping strangers are naive...
dallas replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Give a man a can of sardines and you feed him for a day. Give a man a can of sardines every day and feed him for a lifetime. -
Don't worry OP the unban process is fully automated, all you have to do is give Steam your creditcard details and buy another copy.
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Just saw a website selling hacks like "Yay hacks, the best tool to survive"...
dallas replied to the_xxi's topic in DayZ Mod General Discussion
In another forum people were talking about buying "trainers" in general for games. I was like "trainers" as in "cheats" They were like "yes" I was like "why?" They were like "why not" I was like "so you're paying real money to cheat?" They were like "Doh yes!" I was like "Oh that's stupid." -
I wouldnt risk it and I wouldn't want to be seen carrying a hacked weapon.
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Throwing stuff; bottles, tin cans etc
dallas replied to fearz0r's topic in DayZ Mod General Discussion
Throwing prone, while holding handgun is bugged. Throwing while unarmed can also be buggy. If you're prone while holding handgun, you'll complete the throw animation, but wont actually throw. Then you'll rise to crouched and complete the throw, By that time people are usually busy going WTF and have released the mouse button, resulting in dropping bottles,smoke or handgrenades at their feet. -
So I met 10 year old kid...
dallas replied to [email protected]'s topic in DayZ Mod General Discussion
Made my day. Karma's a bitch, bitch. :) -
Please, DONT add a bandit-indicator in this patch
dallas replied to JulieMeyers's topic in DayZ Mod Suggestions
Back when we had the bandit skin, you'd still get killed by 50% of the survivors you meet. Back when we had the bandit skin, you'd still have to watch your humanity, even in selfdefense. Back when we had the bandit skin, KOS was not the primary means of social interaction between players. I thought the psychological aspect of the bandit skins was quite complex. I even liked that friendly survivors received a humanity reduction for killing other survivors, even in selfdefense. The friendly survivor, who involuntarily turned bandit, would have to trake precautions to avoid conflict, if he wanted to return to the humane side. Other friendly survivors, who constantly placed themselves in situations, where they'd ended up taking a life, would turn bandit, because their reckless actions dictated it. Some bandits took pride in their skins, other bandits, who played to inflitrate survivors, would have to take breaks between their killings to regain enough humanity to blend in with the survivors again. What I liked the most was that any kill, justified or not, hurt your humanity. Killing people even in selfdefense, affects human beings. -
1 makarov shot brings down a helicopter...
dallas replied to Tersidre's topic in DayZ Mod General Discussion
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12 cents is getting in my way of playing DayZ
dallas replied to qfroG's topic in Mod Servers & Private Hives
Too late, it's the internet! :) -
What do you get for 15 dollar?
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1. Get M249 2. Get 1600 rounds of 5.56mm 3. Kill 700 n00bs at the beach.
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What is the Bandit Algorithm?
dallas replied to [email protected]'s topic in DayZ Mod General Discussion
Before humanity score was removed, you started out with 2500h. I think 1 kill would dip you below 0 and turn you into a bandit. However only for a couple of hours and if you avoided killing others, you'd quickly regain Survivor status.I once had +3k humanity and murdered somebody and ended at 300 and stayed survivor. -
Can we dance if we want to?
dallas replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
Only in BattleEye's eyes. -
Jean-Paul Sartre said it best: People are assholes.
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I enjoyed my first MtDew, while I was drying my cat in the mirco. To this day I'm reminded of that poor little thing, everytime I eat popcorn. :(