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Your DayZ Team
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Everything posted by dallas
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how well concealed is a ghillie player in heavy forest?
dallas replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
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We dun goto Green Mountain no mo.
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Do you ever reconnect to get rid of zombies
dallas replied to Cyborg Ninja's topic in DayZ Mod General Discussion
The purpose of this mod is playing to survive, not to stop playing to survive, you nincompoop. -
If you play without killing alow of other players, you're automatically regenerate humanity over time. I think humanity regen stops at 2500. To regenerate after help people out, bandaid, blood transfusions ect. Also any good deeds will advange your humanity past 2500. I figure murder cost you about +/-3000 humanity a pop. Oh yeah, don't shoot your friend to patch him up, I believe damage you deal hurts your humanity more.
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Thumbs up if you think Rocket should get a bonus from BIS!!!
dallas replied to Itchy (DayZ)'s topic in DayZ Mod General Discussion
It's the other way around, by creating such an awesome engine, BIS did Rocket a favour. Rocket should give BIS a bonus!!! uhm-erm-hmm... :huh: -
1 makarov shot brings down a helicopter...
dallas replied to Tersidre's topic in DayZ Mod General Discussion
I think I'm entitled to watch the video. -
I think, I speak for all of us, when I say, that this is either good, great, bad, terrible or okay news.
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How many people think BI will actually secure ARMA 3 for
dallas replied to nicraM's topic in DayZ Mod General Discussion
DayZ wont be built for ArmA3. DayZ might be using the same core engine as either ArmA2 or 3, but it will be a standalone. Since it's a standalone DayZ can make all the changes to suit it's needs, without having to worry about breaking regular ArmA infantery mechanics. This means the zombies can act as zombies and not a infantery soldiers forced into zombie behaviour by heavy handed scripting. This also means they can close off the engine, so the heavy handed scripting happens internally and not by using external loopholes, which is what hackers are taking advantage of. The amount of user content created to BIS' games is a testamant to a team, who've fully embraced and supported it's community. Without the openness BIS games would never have lived much beyond their singleplayer campaigns, but BIS made it incredile easy to create addons, mods, islands and missions. Their editor allows anyone with little to no experience, slowly create very complicated missions. The same modability that allows creative minds to create and prolonge their games indefinitely, unfortunately also allows shitbirds to hack and shit on other people's gaming experience. Just like the sandboxes of our childhood, allowed us to build the most amazing things, there'd also be that kid we all knew, the kid that ate the yellow snow, rainworms and dog turds, who'd stomp all over your castles and tunnels. ArmA3 will still offer the same openness, but it wont matter as much, because most regular ArmA servers are adminned heavy handed and any retard hacker or teamkiller, will usually find himself banned as soon as he launches his scripts. DayZ standalone wont need to offer the same openness and thus might be able to close off script injection. No doubt we'll still see hacks in DayZ "the game", but hey, when you play online game, you have to suffer a certain amout of retardation. -
M9 SD: Pretty, badass, tacticool, exclusive, silent and ineffective. M16A2 M203: Like the sights, stanags everywhere and the 203 will do in a pinch. Cz550: Beautiful, simple and gets the job done.
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Went to Green Mountain on a moonless night, now I don't even go ther at day.
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Until some issues are resolved why not give admins the right to ban anyone they want?
dallas replied to auraslip's topic in Mod Servers & Private Hives
"Until some issues are resolved..." Not until we've resolved admins abusing their powers. -
Standalone, Arma Engine and if you would play DayZ if they separated.
dallas replied to Anton17's topic in DayZ Mod General Discussion
DayZ can't change the core ArmA2 engine to address DayZ issues, without affecting ArmA2 and ArmA2 non-DayZ playes and servers. This is the reason why DayZ will go standalone. Going standalone DayZ will still use the same engine or the newerr version, but they can make changes to the core engine without affecting ArmA2 or ArmA3. -
Yes, this is what I do. This is what I do best.
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When in Cherno/Elektro keep on the move. If you alert zombies, run through a building to lose them. If you move too slowly and sit still for too long, you present a beautiful target. Learn to keep on the move, to move safely with zombies after you and to pick up gear quickly. Sit still in cover, watch your back, don't run in long straight lines, even zombies know that. :)
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Any camp I find, where I find traces of duplication, I empty all tents on the ground, save the tents with empty content and then destroy them. Some camps take up to 30 minutes to destroy and it's quite stressful, however destorying a dupe factory is atleast as honorable as camping the barracks/Stary killing server hoppers.
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What's this about a new "Hero" skin
dallas replied to TGxGriff's topic in DayZ Mod General Discussion
Just the bandit Shemagh. -
battle loggers, hoppers, campers, carstashing
dallas replied to angrybold's topic in DayZ Mod Suggestions
What's wrong with camping. On a 225km^2 map, it seems like appropriate to have sniper rifles. On a 225km^2 map you're going to get bored sitting in the middle of nowhere. On a 225km^2 map snipers go to the busy places, because that's where the targets are. On a 225km^2 you try to hide your camps/vehicles, where it's least likely others will discover it. I am looking forward to vecihles hidden outside the map get delete if left unattended for 6 hours or hopefully even less. -
Is there a way to commit suicide/respawn
dallas replied to Nemmyz's topic in DayZ Mod Troubleshooting
Do what you'd do in a real situation, try and try and try to find a way out or starve to death. -
Problem with game testing is, noone wanna test and noone wanna accept bugs in the build. Most of your issues has already been addressed and will be addressed in the standalone. The AI zombies are trying to be infantery soldier and have been created to engage with firearms and navigate large areas, rather than up close melee inside buildings. This is an ArmA2 limitation. DayZ just can't change the basic ArmA2 engine, because that will transform non-DayZ, non-zombie AIs, into zombies. ArmA players will end up with US special forces missions, where the Takistani insurgents are running down the imperialist invaders, trying to bite their faces off. When DayZ goes standalone, DayZ no longer have to work inside the contraints to make sure not to break non-DayZ ArmA2 modes, but can change the engine to cater only to zombies and survivors. Most of your issues can easily be managed with a little patience and zombie pathfinding isn't much of a problem, as long as you don't cling to walls, doors and windows. If you've ever seens a zombie move, where some smartass, casually leans against a wall/door/barricade durring a quiet emotionally moment, you know what's going to happen next: A fricken zombie's gonna blindly tear through glass, doorframe or floor boards and rip that careless sucker apart. None of this is gamebreaking, some of this creates minor annoyances, but all of this you can find ingame sollutions to, if you're willing to adapt a bit.
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Just discovered that you can use a Xbox 360 Controller.
dallas replied to CoolCain10's topic in New Player Discussion
I'm using a combination of a wii controler taped to my head for aiming and a Rock Band drum set for movement, it's simply superior to the antiquated keyboard/mouse combo. -
As stated it's already been tried, but humanity is still there and it still carries over. As it seems bandit scarf, the shemagh will be introduced, as a bandit skin lite. So.
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Post apacolyptic greifing simulator for D-bags
dallas replied to skyter's topic in DayZ Mod General Discussion
Haven't really followed the thread, but I want to acknowledge the exelent title. It deserves a place on the box, somewhere below the official Title/subtitle.