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BCBasher

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Everything posted by BCBasher

  1. <type name="OffroadHatchback"> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HatchbackWheel" chance="1" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="1" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_Driver" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HatchbackDoors_CoDriver" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HatchbackHood" chance="1" /> </attachments> <attachments chance="1.00"> <item name="HatchbackTrunk" chance="1" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="1" /> </attachments> <cargo chance="1.00"> <item name="EngineOil" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="EngineOil" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="EngineOil" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="EngineOil" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="CanisterGasoline" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="WaterBottle" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="WaterBottle" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="WaterBottle" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="WaterBottle" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="WaterBottle" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="WaterBottle" chance="1.00" /> </cargo> <cargo chance="1.00"> <item name="WaterBottle" chance="1.00" /> </cargo> </type> Might have fucked up the tabbing at the end, complete truck with enough fluids in cargo.
  2. BCBasher

    Lack of M4s and AKMs due to bug

    No, PC but I've followed development since 2014-2015, I was also one of the more active testers in the .6x versions and I've been reading/writing game code since the early nineties, the console version is just a port of the PC version., that argument holds no weight. I'm not assuming anything, I have the data-files now and the output is correct for the instructions I see. I would like to see this statement I'm guessing they used indefinite terms and you're polarising and indifferent statement to suit your wants, if not someone put their foot in BI's mouth, or they're flat out lying to you or going back on what they told us, that I'm not sure of at all now? The M4s are hard to find argument was beat to death two years ago and the statement then was "not everyone should be able to find one because they're supposed to be rare". Duping absolutely would make it show up faster but they will still end up hoarded either way, rest assured that is getting better combating duping, we're several versions ahead of you it it's not much of an issue anymore. I love this concept/game and what I know about Bohemia games and see in the finished portions it can be dialled in however specific groups want when it's done, my fear and why I speak out is I don't want corners cut in the survival aspects if they can double dip on the financial end forgetting the original supporters. The engine has or will have the capability to make us all happy but ease of finding and automatic weapon is moot compared to everything else us EA customers paid for in advance and still haven't seen. Fix duping but hoarding is a legitimate game mechanic or should be, this is when there was only 15 trucks per server, I had one more hidden half a click away that I would have got home if there wasn't a scheduled wipe the next day, I felt a sense of accomplishment and was horribly entertained getting 1/3 of the vehicles on a server to myself, games are supposed to entertain. Is it fair, who cares if four other players couldn't get one too, I had 5 trucks legit and it made me happy.
  3. BCBasher

    How active?

    I was even tongue in cheek referring to myself at this point, I haven't been about the crap crap, I used used to be one of the biggest fanboy defenders and don't get me wrong, I love the game, or at least the pipe dream I was sold. You said it there about running a business chasing money which is reality of life, customer satisfaction should also be a factor if you want to keep selling new products to the same customer though. I have supported the development of one PC already granted it was a bigger investment to have it remade mid development into something console players wanted. They didn't tell us at beta that would happen while taking $50 a month from my account to pay their staff for year, flat out lied that wouldn't happen, that's how some business are run and it scares me a little. I'm starting to get more positive, as far as toxic though do you think it's odd I have 101% positive reactions to my thousands of post and oddly the a lot of the same people who reacted positively to my support before my break are the ones reacting positively to my negative ones as of late?
  4. BCBasher

    Repacking pbos, I think?

    I haven't "published" a mod since Rogue Spear, the demo actually. I hand coded a mission using positional data from the in game waypoint planner for your team to get my waypoints foe the enemy AI. Made it so you could play as the terrorists at the museum getting raided to give cheap asses like me something else to do with the free trial. MP compatible full character swap and everything with a "installer/uninstaller" in two zip files that would switch the game over or back. Eventually bought the game and found it had an editor but by then I could "read" the files anyway. Point is I learned whatever codes they use in games by osmosis I guess, first saw that type of script in Quake 2 savegame files and just pecked at it it until I started getting desired results. The packing and unpacking I kind of need my hand held or it spoon fed to me. The end goal is for me is a possible PvE mod others might like if BI doesn't come through with that option themselves. Can I run the game unpacked because that would be ideal? I still prefer text editors over graphic editors for most stuff any way which means tons of trial and error.
  5. BCBasher

    Some feedback and questions

    NVGs are in the types.xml file already but disabled. I have not enabled them in my testing to see if they're complete, my guess is they will be eventually.
  6. BCBasher

    Occasionally intelligent AI

    I didn't want to overwhelm myself at first so i was just looking in the non-binazied files that were immediately openable in a text editor. Cracked open the data files today and answered my own question more or less. The have a calm state we've all seen, a chase state that is also very common, there's a middle alert state that in my observations gets bypassed for a few reasons most times. Not sure if this is better for multiplayer but as they're set up now are about 12 time more reactive to visual acquisition over sound and have a very limited view distance and hearing range. This is the kind of stuff I was looking for to tweak a meaningful PvE experience for 1-2 players personally. It looks like a very robust system that's not being utilised to its full potential and has lots of promise for making a real zombie game out of the current PvP with some ineffectual zombies thrown in game it is right now.
  7. BCBasher

    Some feedback and questions

    That's contentious, I live in the country, it actually looks lot like Chenarus I spend a fair bit of time outdoors at night when the weather is nice. As a teen I used to cross farm fields and wooded thickets getting from my house to visit my GF and the last thing you want to do is wave a flashlight around and get shot by a farmer's salt gun, not a lot different form how I'd loot in an apocalypse. My eyes adjust real quick and I can see in the "dark" as long as there's stars out and really well if even a sliver of the moon out, in the exact same situation my wife who grew up in the city and always uses the light on her phone is blind as a bat even after the average half hour to adjust. There's a genetic/environmental factor there that even if implemented, no one would make their character have shit night vision because they do in real life, just need some middle ground. Like they need more on their plate but a softskill from playing at night no lights and avoiding daytime play or religiously wearing sunglasses in the daytime would be a neat mechanic, similar to how they trained WW2 pilots eyes for night operations before NVGs.
  8. BCBasher

    Some feedback and questions

    I think getting the power plant up and running would be cool if ti was community effort type thing, good luck with the average player-base's cooperation level, they appear to be coal or LNG running turbines and should require, electrical and steam system repair plus someone to make sure the boilers are fueled somehow. The only thing the bulk of players seem to be able to do cooperatively is hoarding mil equipment for quick respawn to killing turnaround like the lemmings they are. A more realistic game play model would be using the generator to back feed a towns grid from the utility building or something? As far as attempts at just lighting the streetlights through code, light sources look pretty good but seem super intensive on the current client in my experience, 5-10 FPS turning my truck lights on, I do believe they're still in the realm of legacy systems and new modules fighting each other and being worked on, fingers crossed.
  9. BCBasher

    Can't find AK or M4

    The suppressor is spawned at any tier2 or higher military site or event, just super rare and counted in storage. <type name="M4_Suppressor"> <nominal>5</nominal> <lifetime>7200</lifetime> <restock>14400</restock> <min>2</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <tag name="shelves"/> <usage name="Military"/> <value name="Tier2"/> <value name="Tier3"/> <value name="Tier4"/>
  10. BCBasher

    Lack of M4s and AKMs due to bug

    No the 1 is correct you just don't like it, the game I was sold is supposed to have about ten each M4, AKM, SVD, per map because the military bugged out and usually take as much of that stuff as possible specifically to avoid civilians running around with them in a disaster, sometimes a few get forgotten but generally they're taken home or destroyed in the field if it's not practical to move them. What players chose to do with rare items of limited quantity is the emergent gameplay that (is supposed to) makes DayZ different from other games. You acknowledged in your OP that you can get them by killing another player with one, not my cup of tea but if you want one play the game instead of bitching on here? Duping is BS don't get me wrong but dedicated hoarders and organised player groups will still get them all, kind of how you "win" at an open ended survival game like this. PvP players who like this map and that type of play will get that with mods eventually as simply as a server owner changing a 1 to a 0 but for now it would be nice if BI finishes turning a shooter game (the original concept) into a difficult survival game before we worry about turning it back into a shooter game?
  11. BCBasher

    How active?

    This is all fine and good but some of us paid in advance for a PC game we wanted. My fear is that in running a business to make money the game I bought won't be produced, it will be modified to get second more profitable market and it's original finical supporters won't get what they paid for, in advance, in good faith. Elder Scrolls Online did exactly that "No, this game is going to be different", "No micro transactions ever", "meaningful progression based on time put in" this was repeated for a year and one morning "Oh, we're making he game buy to play, with micro transactions, and we're going to make it so guys who play 2 hrs a month can compete in PvP with guys who play 50hrs a week because... that's fair." after us pre-order/beta customers had paid $500 each for box sets and sub fees year one to not receive the product they were advertised but get something someone else who cam in later wanted. I'm personally getting toxic just from seeming the "I can't find an M4, the game must be broken" argument come up and not get put down like it was two years ago, gritty survival is the game I paid for not everyone running around with automatic weapons as easily as possible because they're used to playing shooters.
  12. BCBasher

    How active?

    But "they" are the only ones who post consistently now, toxic people or environmental byproduct?
  13. BCBasher

    Occasionally intelligent AI

    I'm getting the impression that they have capabilities we don't get to see because they're generally bogged down because the engine can't handle them in large numbers or other ways the system is tied together. I'm dialling their numbers back right now to see if I can get a few smart ones instead of a bunch of dumb unresponsive one.
  14. BCBasher

    Dayz 0.28 Chernarus+ 2013 Map Edition

    This isn't your first project, you have an idea. I've been modding games since Doom and that kind of map work still looks daunting to me. Aside from the legalities already pointed out, think baby steps or all your going to make is a headache for yourself.
  15. BCBasher

    DayZ Life Server

    Not going to join but that video was fantastic.
  16. BCBasher

    Lack of M4s and AKMs due to bug

    I've told you why and showed you the code, how is that so hard to understand? Dupers or not they will get hoarded to the point of not spawning if the CLE is working properly. People hoarding is legitimate emergent game-play, an apocalyptic situation doesn't not owe you an automatic weapon. I don't dupe but I totally used to hide all guns I found when i played public, if you don't have them you can't shoot me with them, survival means not dieing, not necessarily killing?
  17. BCBasher

    types.xml

    I believe that's how it works but I'm running into some confusion with what exactly "in cargo" is I'm running a server and messing with files, I did something that I thought should have stopped M4s from spawning. I tried to make the ADA 4X4 spawn at all vehicle spawn points with and M4 in cargo, I don't seem to have 300+ but should be well over the threshold although I've only interacted with about 5 and still seen them spawn at a helicrash.
  18. BCBasher

    Rain

    Not sure where console is at but it used to up your caloric burn being cold and you'd be dead in a half hour or less if you didn't deal with it. There was versions where you be terrified of getting caught in the open unprepared and get more exited about matches and a raincoat than finding a top tier gun and bullets.
  19. BCBasher

    I think xbox 1.0 will be the next big update

    Some of us PC players paid for multiple copies 4-5 years ago and still haven't got what we paid for, how about you console players have some patience now? A good thousand of my post were telling people to be patient and wait for it because BI does good work, having a hard time feeling that four years later.
  20. BCBasher

    How active?

    Putting resources into the port feels like a bit of an insult to the PC customers who still haven't got the product we payed for in good faith 4-5 years ago though? Seems more like a another golden goose to strangle from where I sit?
  21. BCBasher

    How's the community?

    Those are some great guys but that's on PC, someone should start a console "chapter".
  22. This and if you have anyone else in your house doing netflix or youtube etc. I've got cell or satellite internet here and it was brutal staying connected on the original cell modem, we complained and they upgraded our 10 year old modem and it was night and day better.
  23. BCBasher

    How's the community?

    As far as that goes there is only supposed to be about 10 each M4 and AKMs on the ground or in storage (vehicles don't seem to count, I know console doesn't have them I'm testing that on PC) per map before they stop spawning disregarding ones in player's hands, they were supposed to be very rare. Whether development caves to pew-pewers is yet to be seen.
  24. BCBasher

    Turning off the Status Window

    Figured it would, I turned mine on on purpose, weird your's was on, you cut and paste your serverDZ.cfg contents from somewhere, thought it was off by default?
  25. BCBasher

    Wolf and Zeds in Building while doors are closed

    Door state can be persistent through server reboot but there's a switch in the server config to disable that is noted that "it can help with other persistence issues having it off", the current server file download has persistent door state disabled by default.
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