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Aim-iliO

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About Aim-iliO

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    Woodland Warrior
  1. Aim-iliO

    Will there be reserved slots again?

    The reserved slots worked till 0.60 . And no. Noone got kicked by reserved slots. Wo is saying that does not know how they work. The reserved slots are just keeping for example a 60 slots server to 58 and 2 slots will stay empty till someone who is in a list of reserved slots accesses it. If the 2 slots are filled, the other owners of reserved slots had to wait, till someone leaves the server (or gets manualy kicked by an admin). Oldschooldayz had reserved slots and they never kicked someone for and Owner of reserved slots. I cant belive that the stuff which worked before will not be back in.
  2. Its a pain in the ass to have to wait on your own server or on the server you are working for for 20-40 minutes only to get in and the game crashes. This can sometimes happen 2-4 times in a row. If it was not the server I am in charge of, I just would try my luck on a different one. So, when can we expect to have working reserved slots?
  3. Aim-iliO

    How is persistance working at the moment !

    Thats what I am talking about. Theses official announcements where on 0.59? 0.60? At the moment there is nothing official. At least nothing I saw.
  4. Aim-iliO

    How is persistance working at the moment !

    Well, there where some official announcements that the barrels would be persistant for 8 days without interacting with it. Is there realy nothing official?
  5. Its long time ago that it has been talked and things change fast in Alpha. I am an admin of Oldschooldayz.net and a few days ago we had the problem, that the persistance file got deleted by itsself (according to fragnet it happened before and the explenation is that according to the devs "its an alpha"). This was not a big problem, as there is a backup of the persistance file. We restored it and all the barrels and camps came back to their owners. The problem was that the file was broken, so that nothing was saved in the file. This meant that whatever you did with a container, after a restart it went to the condition like before the restart. Robbed barrels went to back to the location where they got stolen, placed items where deleted and replaced with items which where before in. Items which where picked up and still with the player, got duplicated in the barrel, etc. etc. . Today again stuff starts to disapear and people are getting nervous if the file is broken again. Which comes to my question..... Which containers have which livetime and how does their lifetime get updated actualy, and will there be any announcements if this will be changed?
  6. "Hmmm, as I am a bit simple minded... ".... What is here difficult to understand?? Did I call you simple minded??? I get the impression that you don't realy read what others are posting.
  7. Aim-iliO

    randomise number of bullets in clips

    That is the reason why I wrote:
  8. Yes. Way, way, way, way, way, way.... WAY more face options. The names I suggested would only be an easy and fast way to solve it.
  9. Aim-iliO

    randomise number of bullets in clips

    Realy? Are you serious? You are trolling... right?
  10. Again for the 1000st time. No one is talking about karma or anything. Its only about Identifying a player with specific items over a longer distance. How is this related to moral codes, please help me to understand. Its not about seeing a name. Its about identifying a player. Its realistic to identify someone with binoculars over a bigger distance. And yes it makes it easyer to hunt a streamer. But how would you know that he is a streamer if he did no tell you his name and that he is a streamer? Whe had this argument already. Streamers change their names frequetly to not beeing recognized. Mr. Blackout is not running arround as Mr. Blackout ingame. And I like the Idea of the name on the chest (and maybe back?) of a player. But I don't know if it would be possible to read over a bigger distance, as it should only be visible when you have him in the center of your scope or binoculars for longer than 2-5 seconds. If he leaves the center it should disapear again. Would it not beharder to implement as a name over the head? 1. Then balaclavas and facemasks should be a lot harder to find. Check pulse should be enough. Tagging would be too much I think. Knowing his name should be enough. If you are not able to remember his name its your problem. 2. Something similar what I recomended. 3. I am with you.. IF the balaclavas and facemasks would be a lot harder to find. A hitbox (even a looktrough bush) should be enough to not be able to see the name. 4. Maybe activated or deactivated by admins for the whole server. 5. But some players want to be recognized by others even if they died (like me). And I know of some bandit squads and "crazy" squads on Oldschooldayz.net (like the YOLO) squad that want to be recognized to create some fear. So I personaly am completely agains that point. PS: That was the first very constructive posting to this topic. Thanks for that.
  11. Sorry mate, Teamspeak is not related to bohemia or dayz. You could also ask why is there Skype, whatsapp, telegram or any other tool for communicating. Hmmm, as I am a bit simple minded... could you explain how my suggestion is relate to all the stuff above you wrote? How is a visible name under very special circumstances related to global chat? Or if it is a bad player or not? "this player looks like one of your buddies" or "this player tells lies" .. would be too long for the scope. Right?
  12. You did not read the whole topic... right? My suggestion: do it before you sound "simple minded" .
  13. Again, the suggestion is not the "Wanted" example. The suggestion is to be able to identify players with binoculars etc. . The wanted is an example what you could make out of it without any mods. Please would you read the whole topic and then think about your answer again? Thanks. (Maybe I should delete the whole wanted thing, because it seems to confuse the people).
  14. Well, it sounds that everyone has the opinion, that this suggestion has to be implemented asap . I am glad that you like it guys. Its a wise decision.
  15. Yes you are right in every point. But again. This is not related to the fact, that it would be nice to identify players over longer distances.
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