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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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14 NeutralAbout GDZ_saiboT
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www.GermanDayZ.de
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berliner_saibot
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More pics on steam: Steam
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Q&A with Lead Animator Viktor Kostik
GDZ_saiboT replied to Baty Alquawen's topic in News & Announcements
How is the new animation system connected to the new player controller? Will we see all new animations and work of the past months/years of your team with one single update? -
And another "Spackenklatschen" like every first wednesday a month :)
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I probably took several 100 screenshots last year, I would like to share my 50 favorite pics of 2016. I will not insert all of them into this post, so if you like following screens, have a look on: IMGUR All my pics on steam: Steam 1 Steam 2 All 50 Screens: IMGUR
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Do you have some stats for us? :) firing rate? recoil? or everything WIP? Could it be possible that you need to lay down while shooting in cooperation with the new player controller/stamina system? Chances of overheating barrel? :D
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GermanDayZ.de, Whitelist Community Server but everyone is welcome :)
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The weapon will probably has the same spawnpoints as blaze, Winchester etc., right? :)
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Some more pics from yesterdays "Spackenklatschen":
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Third time that we run a event called "Capture the Fass", Two teams with 30 players playing "capture the flag" with barrels. We are hiding x barrels (this time 13) in a specific area, the two teams have to collect them in 90 min. (or one whole team died).
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aFreshJohn started following GDZ_saiboT
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Damn, I forgot to login before posted it^^ Thanks Espa, it is! Especially because of the nice mele damagesystem/engine :P
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GDZ_saiboT started following Hicks_206 (DayZ)
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Once again... thanks for taking the time and answering our questions.. :thumbsup: Some more questions from the german community :) 1) You mentioned some bigger changes for the infecteds with 0.60 - its probably a topic for one of the next SRs but..just a short teaser please... did you mean the new models or/and the AI? 2) ATM there are crashsites and now you talked about large amouts of infecteds... any other dynamic events planned? 3) Could you imagine to add some suitable music/sounds to special situation as fog or something like that? 4) There is so much to eat, but no ******* bread? Why? :D What about adding wheat to give us the possibility to bake bread in combination with water? :P 5) Currently the mijority is playing much PVP, any plans for increasing the interaction? (except infecteds and walkie-talkies as start gear)
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1) Are you planing to add the fridges in many houses around the map? 2) Do you know the final number of weapons for 1.0? 3) You announced some weeks ago that we can configure the vehicles a little bit more individual (different color of hoods or doors), whats the current status? Something to expect for 0.59? 4) What do you think about cutting fences with the existing pliers?
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in context to Peters text about the awesome plans for the new UI... Eugen said 3-4 month ago that the queue is coming with 0.58/0.59 ... whats the current status?
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1) Are there any changes in 0.59 for the tripwire? 2) Are you planing to add the fridges in many houses around the map? 3) Are there any plans for adding cabinets and so on a inventory? 4) Do you know the final number of weapons for 1.0? 5) Is the visual bug with fences (not transparent sometimes) fixed in 0.59? 6) You announced some weeks ago that we can configure the vehicles a little bit more individual (different color of hoods or doors), whats the current status? Something to expect for 0.59? 7) What do you think about cutting fences with the existing pliers?
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First thank you very much for doing this on saturday evening! That sounds great, could you give us some more infomations ? Are you plan to increase just the possible spawnpoints or the number of spawning crashsites as well? And do you expand the locations on the east side ?