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moeb1us

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About moeb1us

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  1. moeb1us

    Experimental Update 1.13 (Changelog)

    +1 for not having the "fix the cars" discussion in the same form in every iteration of the exp patches by the same people
  2. It's 2021 and dear devs, if these ballistic changes are not meant as a joke, I honestly at a loss on what to say. Your imcompetence with editing numerical values in config files is legendary and you manage to repeat this, AGAIN. I always suspected you have intern throwing dice. While using like four decimal places in numbers that were pulled out of your asses. For the love of god I hope this is not green lit by Adam and it's some dude messing around when he shouldn't. God damn.
  3. Said the guy with five posts, aiming at one of the most respected board member with almost 7k posts. lol. even answering you is too much.
  4. moeb1us

    DayZ in 2021

    Disappointing report/road map and I hope you add something to it Adam. Especially DayZ with its long history of pretty subpar communication strat should be more aware of the feelings and expectations of the community. A post supposedly overviewing the whole year should be more extensive and cover more areas of the game. Otherwise it is no surprise what the result will be: people will naturally assume that topics that were not addressed are unknown and/or ignored and/or deliberately not-touched upon. Which invites speculation and is almost always pretty bad PR and hurting you. Considering that dropping Namalsk was a boon for the franchise, it is especially notable how little actually happened besides that. And several posters already mentioned the so called "elephants in the room". Of course these might vary from standpoint to standpoint, but a couple of them always reappear. If you do not want to listen to forums or "normal" community, maybe start a poll or do a small workshop with key people "in the know"? You need serious guidance through the jungle of DayZ bugs and help to find the correct course.
  5. moeb1us

    Stable Update 1.11

    Weird stance IMHO, I always saw and see the 'starting fresh' as part of the experience and very fun. The way is the goal says Confucius.
  6. moeb1us

    Experimental Update 1.11 (Changelog)

    could all the negative nancys and people that just post the same crap all over again that spam and clutter and ridicule threads like this just fuck of to other sections of the forums? It's a pain in the ass to read you whinings on here when looking for new updates and fixes and infos about. Pearls like the knowledge drop by Gews (thanks for correcting me btw) are just lost in a sea of meaninglessness 😞
  7. moeb1us

    Experimental Update 1.11 (Changelog)

    I saw the muzzle velocity of the 5.56 was adjusted - while you are at it, please have the same intern fix the DefaultDamageOverride variable of the 5.45 round, since it has no damage drop off over distance (unlike all other rounds). Thank you.
  8. okay I get your point. Cars are in no way nicely implemented. But on the other hand: how come I can fly a helicopter or drive a car just fine on the server I play on? Full server (70 or 80 players). Driven three guys over the map, back and forth. Biggest problem were some feelings of delay/lag here and there, some skipped frames that made my heart drop. But other than that, the Gunter drove very well, road blocks etc no problem, speeds above 100, no problem. How can that be?
  9. during a smoke stream I watched recently, someone with control over the official DayZ twitch account joined chat and did a small Q&A for like half an hour, and he/she mentioned that 1.10 will contain love for the performance of vehicles as well. Maybe they changed stuff but are not listing it in the change log. This happened in the past, especially on exp status. btw: I play on DayOne servers, and driving a car is smooth as fuck. Even flying a helicopter is possible and working great. People having problems with their car experience should think about changing the server they play on...
  10. Did you try codeine/morphine? At older builds of standalone or mod, even five steps weren't possible, crawling was the only option. And yes, having morphine/codeine OR a splint was always a good idea (or necessity).
  11. I drive vehicles and even fly helicopters with no problems. Pick some better servers to play on maybe? I suspect using Gamehosts that squeeze 30 game instances in virtual machines onto one physical box is one of the factors that fuck the experience
  12. so basically all I read from you is whining and complaining about game mechanics or loot and it gets tiresome. Signing off from the discussion about base game mechanics nobody gives a shit about anyway.
  13. you have a weird perception of the game dude. How long is your avatar alive usually? Managing Water/Health will be a factor repeatedly. Yes ofc if you just consumed a whole cow it will give you peace of mind for some hours...as it should
  14. Well this just shows your lack of experience in having gun fights because ten minutes is way too short to safely approach a body in many many situations. Think fighting more than 1v1 and you get the gist
  15. What? Are you crazy? Do you know how big the energy and water storage actually are? You would never even need food. Pff come on. Survival is easy as it is. The bit early struggle is a core game mechanic. FYI: getting food/water full filled white equals 4% energy and 24% drink of the total capacity. Edit: and thanks Derloth for digging into the infected distribution. And I want to acknowledge that three bugs mentioned here were already fixed (infected type, damage by running car, lifetime of weapon after death). Thanks devs!
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