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Everything posted by GaryWalnuts
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ReShade will it mess up my dayz?
GaryWalnuts replied to green_mtn_grandbob's topic in General Discussion
I've read that battleye was blocking some reshade files, so battleye was restricting some aspect of the program but it refrained from banning simply for having the software installed. If Just Caused says he's been using it for a year now then it must be legit. However I'd hate to see anyone here get banned because battleye decided to change it's mind at some undetermined point in the future. Maybe I'm wrong but I can't help but think there's risk in there somewhere. -
No I'm fine but thank you for asking. Can I interest you in any cheese?
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That's a dramatic font.
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Sometime during beta is the official word right now. Besides the devs have been debugging the server all month so there's that many fewer bugs. If they release it today they'll be inundated with devs fix your stupid server - it's buggy as hell! threads. I say let them finish up.
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We all know we're playing an incomplete game at the moment, so it's a bit early to get all worked up over the subject but Devs have the task of trying to acheive some balance for the final release - and that's still a long ways off. I'm hoping they add some mechanisms that favor player cooperation, ones that might pass the KOS cost-benefit analysis and offer significant rewards for cooperation. Because not KOS'ing needs to have a substantial benefit or it will remain a preferred choice. imho any sort of 'punishment' for KOS would be a mistake but there should be potential advantages if you take the greater risk of approaching other players and offering or accepting cooperation. Players want appealing alternatives that primarily favor their own survival or progress but there really aren't any tangible advantages to trusting strangers in the game yet. It's the devs job build those mechanisms and various choices into the game. It's a game after all (and an incomplete one) and since no one's going to tell us how to enjoy our own time gaming - it's really got to be built-in.
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You might have a corrupt download cache, give this a try https://support.steampowered.com/kb_article.php?ref=3134-TIAL-4638 edit: also while you're in the download settings try changing your Download Region to a different nearby city.
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One thing to keep in mind is that the game is still very processor heavy. Devs have stated that the intention is for the game to rely more on the video card and less on the cpu to achieve a better balance between resources. (How they go about that or if they've even begun that client optimization process I have no idea). With that forecast in mind it's wise to spend the extra bucks on a 10 series GTX. I think your rig should do fine on higher settings presently and also see improvements through future iterations. Edit / Afterthought: It's been a while since I built pc's so take this with a grain of salt: consider your mainboard specs and make sure it's compatible with an upgraded processor. As hardware prices eventually drop, you might be able pick up a cheap i7 for an easy upgrade. So you'll want to confirm that your mainboard will be OK with that.
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The devs have already said that skillsets won't have advantages or disadvantages to combat. I'm glad they still see things that way, and I'm eager to see what comes of the skills, how they will be categorized and if/how they will be linked. As for now, I don't like the first iteration of that sliding-scale between repair and building. How are those two arbitrary skills diametrically opposed? ^ This, I think if the progression is visible then it lends itself to semi-grinding. If we see that we have only a tiny bit left to go I'm going to stop my hike from Zeleno to Myshinko and start cutting branches that I don't need to or start patching worn clothes - because advancement! imo seeing progression would be an immersion breaker. I like that particular point as well, but not as a sacrifice to another skill. Being a good car mechanic doesn't make you a bad gardener (it doesn't make you a good gardener either) I think all skills should be completely unrelated. Our base skills when spawning should be terrible too, imo we're blank skill-less slates when we wash up on shore, for a new experience every time. I know it's only the first iteration, so I'm just happy to see it in the build to begin with. I'm curious to see how it gets adjusted over the next few weeks.
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It's a Windows error, not specific to DayZ. If you're running Windows 10 then the "Creators Update" (1709) may have mucked things up, have a look here: Obviously, you're going to follow the same instructions for your C:\Program Files (x86)\Steam\steamapps\common\DayZ\DayZ_x64.exe file If you don't want to watch the whole video, browse to DayZ, right click that file, click properties, go to the Compatibility tab and put a check mark next to "Disable Fullscreen Optimizations". Click Apply then OK and load 'er up. GL
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Can't wait to see what a car battery can do!
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Make sure your system meets the minimum requirements and make sure you're running DX11 https://store.steampowered.com/app/221100/DayZ/ (scroll down to see the system requirements) You can also delete the files that DayZ does not automatically delete when reinstalling. Shut down Dayz and Steam and go to: C:\Users\(username)\Documents\DayZ (just right-click and delete the whole DayZ folder) C:\Users\(username)\AppData\Local\DayZ (go into this folder and delete everything but the BattlEye folder) DayZ will create new/default files when you relaunch it Load up Steam and DayZ and give it a try. ps: the stress test is over now, you might only get DayZ to work in offline mode now... HTH
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T used to switch the firing mode, not sure if it's still bound in .63
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Optimistic status report, feels like everything is starting to take shape! Good luck out there Brian, watch your six.
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I think so too, I've been eating raw chicken and drinking from ponds in an attempt to get sick - but no joy. Took a swim to prison island and there seems to be no wet status either. Also worth a note: You can carry a backpack while swimming! It's probably a bug though. You enter the water carrying a bag in your hands, the bag disappears. Swim to wherever you are going (there's no bag visible while swimming). When you eventually exit the water, the bag is in your hands again - Tada!
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A quick google suggests that you might have a missing or corrupt system file. C:\WINDOWS\System32\msvcr100.dll It's part of the Visual C++ package. Several things could help: open a Command Prompt (as Administrator) and run the system file checker by typing in: sfc /scannow let that finish and load up dayz to see if it worked. if it doesn't work try this (someone else tried this for a similar exception processing message error in Rainbow Six forum and it worked for them) Find that C:\WINDOWS\System32\msvcr100.dll file on another computer with the same exact Operating System (win 7, 8, 8.1 or 10 and the correct 32 or 64 bit etc..etc..). Rename your own msvcr100.dll to something else like msvcr100_OLD.dll and now copy and paste the file from the other computer onto your own computer. Use a usb drive or something. See if that works. If it doesn't work then restore your old file back by renaming it back to it's original name msvcr100.dll. No harm no foul. Good luck.
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0.63 Experimental Release Check list
GaryWalnuts replied to Baty Alquawen's topic in News & Announcements
I don't think getting reports on every half-tested thing would be helpful. That's time better spent trying to move forward instead of reporting on every bump in the road. This thread alone kind of proves that the Devs are continuing their efforts to be more communicative. -
0.63 Developer Live Stream - 14th March 2018
GaryWalnuts replied to Baty Alquawen's topic in News & Announcements
Yeah my bad, It's clearly a cqc item. scope doesn't make sense. Maybe silencer? or DUAL WIELDING!?! -
0.63 Developer Live Stream - 14th March 2018
GaryWalnuts replied to Baty Alquawen's topic in News & Announcements
The game has been needing this for a long time! Hopefully there are plans in the future to attach a pistol scope. -
0.63 Experimental Release Check list
GaryWalnuts replied to Baty Alquawen's topic in News & Announcements
As am I gorvi, as am I. We'll just have to wait for modding. -
I'm still playing a few hours a week, not much at all but I'm having fun clearing towns of zeds with a vss and all of that sp6 lying around in gift boxes!
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Humanity in DayZ - Concept Video by "uncuepagamer"
GaryWalnuts replied to elvisarhs's topic in Suggestions
I'm of the mind that devs have better control, resources and testing ability than the modders would and therefore would be able to create better systems - but maybe I'm not giving modders enough credit. For what it's worth I'm not necessarily for any specific humanity system either. I think this video was presented thoughtfully as not to eliminate KOS, which is one of things I liked about it. As much as I hate when it happens to me and I don't KOS other players (unless I'm in an unexpected cqc that leaves me open defensively with no time to talk), I think it's important that KOS always remains a genuine threat in-game. It's what keeps us all in constant tension, that we're never completely safe. And as @-Gews- points out in these threads, which I happen to agree with: forcing play-styles is a bad thing. I'd like to see a system that lends itself to or promotes more neutral interactions - not one that promotes Kumbaya or attempts to eliminate KOS. More gray area, that's what I'd like to see. Just my 2c. -
Humanity in DayZ - Concept Video by "uncuepagamer"
GaryWalnuts replied to elvisarhs's topic in Suggestions
IMO the humanity presentation is a good idea as the KOS vs Kumbaya argument just seems to frustrate everyone. And simply drawing lines at PVE Server or PVP Server isn't a satisfactory solution either. With modding soon to be released that dreaded "split the community" event seems to be teetering on the event horizon too. I like that the devs stepped up and put this out there in the official status report. It's an acknowledgment that in-game interaction is still lacking and needs ... something. I think as soon as modding and server files are released this something is one of the first things that modders will try to tackle and that'll lead to variants trying to balance the PVE/social interaction/PVP. Personally, I'd rather see the devs try to integrate some model (humanity, or something like it) directly into vanilla and at least lay the framework down. Heck, by that time server files will be released and if we truly don't like it then we can just set humanity=0 in our server.cfg -
Status Report - 27 February 2018
GaryWalnuts replied to Baty Alquawen's topic in News & Announcements
Oh snap. I see it now, that's the Orion constellation right over the road it's much clearer as a constellation. This will absolutely help with navigation. -
Status Report - 27 February 2018
GaryWalnuts replied to Baty Alquawen's topic in News & Announcements
Do you know what this means Gilligan? According to my calculations, we may be able to reach Debug Island!