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Everything posted by eno
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I've never really thought about it since I play one guy and don't scroll through others. There's no need to scroll through them if you're only playing one guy so I'm not sure what the issue is. You're likely always going to have a few characters to scroll through since there are a variety of server types that are represented in game... Official public both 3PP and 1PP servers each will have their own character. There are also community public and community private servers- and each of the latter will come with its own character.
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Endgame to me is just a term I’ve seen used to describe something that you need to prepare for to achieve- more so than anything else in the game... The game isn’t over- but once you’ve started building a base it’s hard to stop... you’re always going to be adding or removing or adjusting to it- or you’re not. In which case maybe endgame isn’t the word I would use. It is a subjective definition- and mine will be different than others... or not. I’m not sure it’s worth standing up on a soap box to try and invalidate- the definition or an entire community’s play style if it doesn’t fit your own. Establishing a base should be hard- and it is to a holy fuck degree level of tediousness. It is the hardest thing in the game... To me. That is what I spend my time preparing for, doing and protecting and while I do other “things” is in effect my endgame activity. Getting into bases should be even harder- and should be something that takes some time to plan for beyond a couple sledge hammers. @pilgrim* if you have another word for whatever that is- then you go ahead and use it but endgame fits for me.
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I’ll need to see an aerial view of that big camp that I saw... somehow I think I now know the shape the walls are in...
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Huh... did you have one of those? Must have missed it.
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It will commonly swell to full during the day on game but it’s a 6.2x speed server... so it fluctuates often. It’s a regular official server so while many of the IL / GA / TX / WA etc servers are local time the xxxxxx307 etc servers are largely time accelerated. As the local time servers get dark ours will fill up.
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To be fair to that guy, our group has put a lot of miles on the map and we've never seen a car actually in use (out driving around- we've found a couple partially completed and parked) nor found another base... With the exception of the single fence kit and log I saw last night. (This is, of course, excluding our experience with your vehicle and base on a community public server). So whether there's a formal metric I think deductive reasoning does provide some plausible measure of suggestion that neither game feature is in popular use in official public vanilla.
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Just to be clear- So... nobody is allowed to have an opinion about the state of anything until someone declares that it's "finished?"
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Okay then. Back to trolling I guess...
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As the SAS would say: "Who dares, wins." Unfortunately, the winged dagger didn't have room for the follow up statement: "Unless they lose." If they get the shot off at you then their daring wins... but you're a good shot so they often lose. It's a dice roll- as you noticed in the sea can...
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Posted originally in 2014 and contributed to 8 times since the end of 2017... Not sure but I think the game has changed directions... which is unfortunate.
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That base is always an inspiration. I understand the argument about "doing the things." My stance is similar- but if "doing the things" that are able to provide a more substantial experience to a broader spectrum of people are so tedious and vulnerable that they resort to the short term forgettable experience it will repel players more than it will retain them. DayZ pvp at least in terms of official is not what it does best (actually, arguably I suppose it is right now)... but I live in a league of people who wants the official vanilla to get dialed in at least enough to provide a balanced PVE experience and a credible PVP threat. I think it's getting there. Make cold kill. Make raw animal meat a hazard. Make bases a little easier to build and a little harder to raid (since this too should be an endgame challenge)... make vehicles reliable to the average player. And for fuck sakes dial back the pea coats. (lol)
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me bloquearon de un server y quisiera saber el porque.
eno replied to Paliev's topic in General Discussion
Wǒ zhǐshì zài zhèlǐ shìyòng gǔgē fānyì. -
We are building right now and have "A" car... there are a few (6) of us involved so base building was more of an experiment and we found the car (completed) hidden in a small town barn... With that said- I empathize with the frustration. Bases are too hard to build and too easy to destroy or be picked through... They're finicky to build to an obnoxious degree while raiding them is all about having a tool and a roll of duct tape. Those on the periphery of the game likely figure persistence is a crash away from wiping away hours of otherwise thankless effort. It will let you build sections that won't play well with one another... It risks being a colossal waste of time. A person can run from the coast to Tisy, hop servers and be fully geared to the satisfaction of a large percentage of the player base and back to the coast in about 3 hours. It takes half a dozen people 3 hours just to find 6 boxes of nails... And at least that much or more to get a car built and keep it on the greasy side. Meanwhile car parts are so far apart, bulky to carry and cars regularly spawn in with next to nothing... they take a long time to build and when found contrarians simply shoot them a few times, ruin them and cause them to despawn. Driving them anywhere still runs an element of risk that many aren't ready to take... There are exceptions- guys like @Parazight have a unique awareness about the limitations of driving and work within them but the average player only knows of the "get in, die" problems that still occur as far as I know. I wouldn't want to try to build a car as a fresh spawn... which is the time where a person is most likely to accept risk. I did run into the beginning of a base last night in my travels and the place was actually pretty well located from a detection standpoint but inconvenient from a resource standpoint... finding nails is extremely tedious and their base is proximal to the same industrial areas as ours- so we're out vacuuming up each other's nails. I'll be watching this little base shape up (it was just a fence kit and the logs needed to dig in)... but I doubt it will. I suspect the person will get bored with it and move on. It's not an easy problem to solve... it's a game environment that is difficult to balance but I hope constructive feedback helps the dev team polish the cannonball to a point where the largest cross section of players can see their reflection in it.
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I find stuffed bears all over the place... each one basically filled with a piece of paper that I can do next to nothing with. Actually, come to think of it... I don't think I can even do next to nothing- pretty much nothing. They're cute and all... but can we get them filled with something we can actually use- or better yet can we get pens back?
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Sorry for taking a smidge off topic but I do appreciate the response.
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A few of us were talking about this the other day... about the "official" back story on why you wash up on the coast in the first place... The assumption on my end has always been that we're a member of the crew of one of the shipwrecks and there was a big storm at sea- and we wash ashore. But is there some other story behind the "immunity" or do we just choose the path of our own DayZ prequel?
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We had to take our blue armbands off the last couple of nights and I apologize to anyone who got caught up in the Helper Skelter Mayhem. Freshie death matches between strangers at midnight in a ring of locked doors and a road flare introduced us to the macabre sensuality of the unbridled randomness in the game... Our group did some horrible things, but the game rendered it all beautifully. Such a paradoxical experience... For our sins: Fortunately, we're still predominantly a force for good- and good things ARE still happening. Though we're not interested in just rolling with random strangers we're not afraid to escort them to the water well and provide them with some supplies... not that it's hard to survive but for people who are literally just "unboxing" the game for the first time we still like to preserve the illusion that it is hard. In hindsight and I've said this before, my favourite time in the game was also the most frustrating... the time I was lost with no bearings and literally just struggling to function. That initial sense of hopelessness springboarded me through the past 2000+ hours of playing the game... so it seems that through the chaos of DayZ development the Devs did, in fact, reel a few of us in. So we try, in part, to recreate that for those we encounter. It can be fun sometimes- if we let it be. I have still encountered a few people over the past few sessions who were happy to KoS... a couple had a weird similarity and I'm curious if anyone else has noticed this: A guy dressed all in red- with a red motorcycle helmet on as well- had been involved in some exchange of gunfire earlier... I'd watched him from cover and he was up to something but it was hard to tell what. A bit later I noticed him again working his way towards the docks in Svet where I was. I was in a full blue "soft" motif going with a blue tracksuit and blue beanie and a blue drybag- with white converse high tops. The blue drybag had a SDK-5 and an FX... so I was ready for a fight but had hoped for something a bit more spontaneous. I wasn't sure if he saw me at first but as I tried to find cover again he kept tracking on me... I wanted to buy some time but as I ducked and weaved around I agro'd a zombie... which under routine circumstances is no big deal. Draw the knife, pull back in a defense position... let the zob take 2 swipes then attack rapidly until it "dies." I lock horns with the zob this time and it's taking more time than usual to get it down- which is fine. But as I'm doing it the guy in red comes around the corner and is standing off at a distance... like 20 feet away. I see him making punching movements- but I don't see anything in his hands. You are dead. A couple days later I'm jogging down the street looking for someone spotted by our overwatch... unsure of him since I'd heard he had gear, longs on his back and a motorcycle helmet on. I'm baiting as a fresh-ish again with my stock clothing, shoes... but with a civilian bag (which of course can mean anything) and not being sneaky. I'm just out running in the middle of the street looking for this dude to try and make contact and figure out his intentions. I ran past one of the open workshops in the row houses across from the police station when I see a dude standing inside who fit the description of the guy I was looking for. He starts making punching motions similar to the last guy- so I just think he's just motioning for me to carry on and he doesn't want to talk. Except while he's doing the punching motion bullets are cracking past me... One of our gunfighters eventually chopped him up. Maybe I was just seeing things but it struck me as extremely weird to have such similar occurrences- appearing to just be guys punching the air but yet result in getting shot at. Anyone else see anything like that and just write it off as an illusion?
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Sorry- did I miss it in the patch notes that cold can now kill you? I get it. You want the last word... The paper is fucking useless "TO ME." Happy now?
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So... we agree. "Practically nothing."
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Still practically nothing since I can also use rags- plus I don't need to light a fire for anything since I don't think we can yet die of cold nor eating raw meat.
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Had an interesting thing happen last night on a Helper Skelter session... On one particular occasion a player acted out and ended up being fed the green wiener... but didn't die. At least- we didn't think he had been and it caused a ripple effect that almost got a few of us killed. The player in question had been shot a couple times out of my view as I was rushing over to help in case it was needed. As I came around the corner I saw the player in question (with a motorcycle helmet on, go figure) limping away with a long weapon in hand. I hit my 3 key and fired a couple rounds into him as he headed for cover. I hit him a couple of times but he still managed to keep going- which was okay since I was planning on getting him as he tried to open a nearby door. But he didn't go for the door- instead he headed in a straight line right through a wall to the building in front of him. Two of us saw him glitch through the wall and headed around to the front of the building to finish him off. We picked him up on the other side- I fired a couple more rounds only to see the character keep running and through yet another wall out of sight. In the meantime I'd pretty much agro'd every zombie in Svet... we were on a full server and there was gunfire all over the place. Subsequent to that I ran into a fresh spawn who couldn't use a mic so I'm trying to get them to steer clear but they wanted to stay... which was a bit suspicious but I didn't have time to talk them out of it. I was being chased by zobs and didn't want to get killed like I had been the last time I was swinging at zobs and a player standing back watching me shot me in the head. Anyway the entire situation devolved into us fighting for our lives against zobs while trying to minimize the use of guns. We got through it eventually but as I came clear and around a corner I saw the same person we'd shot countless times limping up against a ledge... I idiotically shot them a few more times for good measure and they just kept limping against the wall. More zombies would agro and keep me busy for the next few minutes. Anyone ever encountered this glitch before? Any idea what caused it? This is taken after I'd fired a couple more rounds to no effect.
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Very curious about this too... The problem with them before was they didn't last very long... so you could leave one and it would basically evaporate or not be visible to the next person anyway. Definitely should be something that can stand the test of time.
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I'd be happy with clean rags...
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Stand next to the car. Press inventory (tab). Prepare to be amazed.
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Are they tall enough to put a radio in? Now that might be a worthwhile application for both things.