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Everything posted by eno
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Hmmm to be fair I think we're pulling fly shit out of pepper here. Sales / surplus... seriously? Let's not argue about this. It wasn't entirely clear and now it is. The book ain't classified. Let's move on. Jesus.
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I think finding hide sites will be kind of like finding sniper perches... Find the best possible spot and stay away from it.
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And a couple other options exist- morphine injectors, I think you can use duct tape instead of bandages... you can use rags as well. As DaveB mentions, all will be permanent (until you break them again).
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Sure! At least so much as to just check it out. There is a key you need to press to activate it- I can't remember if it's the "fire" button or something else. I haven't seen a battery for a LONG time- maybe you found it in a flashlight or something?
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I was a gardener in game at one point and I was under the impression it simply sped up the process too but yield would be a nice, tangible benefit. I have been looking forward to being able to make my own fertilizer (and also depending on gardening for food) and have some use of the plant material. Surprised we haven't been able to use it as a degradable ghillie suit too!
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I can't recall if the battery actually shows up in .57 or not but the range finder comes in handy if you are hunting / sniping. In .57 it's useless since there are no batteries spawning (that I'm aware of). So think about the weapon you have- and the ability to adjust the iron sights using the pgup pgdown keys. If a target is 400m away, you can adjust your sights to 400m and your shot hits the target dead center. But how do you figure out the range? Some eastern scopes have stadeometric rangefinding capability- essentially taking the height of the average person and using that as a guide to measure distance using kind of a sliding scale. You place the person under the scale and wherever it "fits" gives you the range on the scale. One of the scopes has that function that I've seen- can't recall which since I haven't seen one in quite some time (.57). So that's one of the less common ways available. Another way I've found (provided I'm sitting in one spot) is to take my position from a known or nearby location and shoot references onto the dayzdb map. I take my location, click on the map, and then reference landmarks and click on that on the map and get a range. From there I can estimate range with relative accuracy using distance to landmarks as a reference. The rangefinder allows you to bypass all that- you aim the rangefinder and then activate it and it gives you a range. Unfortunately as mentioned it needs a battery to function so right now you're probably wondering why when you look through it it doesn't do anything.
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In its stock form- yeah... but overclocked? May run into stability problems. I only speak from an intel background and some hardcore folding 24/7 (it's been awhile since I dabbled in it, I admit) and had most of my settings locked in for efficiency... but don't you figure turbo would cause instability in the overclock?
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Fixed that for ya. I know a few days late but a bunch of people who are looking into the game before spending the money come in thinking they have to kill everyone. So unfortunately they seek out player interaction with the intent on killing them. Of course there are also those who fall under your original description who eventually learn that the game in its current form isn't that exciting without the interaction and gradually return for the smell of blood. I'm a bit curious about how OP is doing now. I'd like to see some of his updates on the "how was your dayz" thread (cough- hint- cough)
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Haven't weighed in here much in the past few days but it's certainly not because nothing has happened. A couple days ago we got a bit of dirt (and blood) under our fingernails and I ended up getting killed a couple of times. We have been honing our skills in Berezino the last couple of sessions being a little more aggressive than I'm used to. We still operate with good intentions but let's be real- people aren't mozying around Berezino looking for handouts. Schwab ended up in one of those "clothing" brick buildings on the docks and I had fallen a bit behind him. He said he was in a brick building and I took that to mean he was "near" the brick building of the factory nearby. I was running towards that building when I noticed a guy dressed very similarly to Schwab crouched and facing me in a shadow. "Are you inside a building?" "Yeah-" "Fuck!" I started tap dancing around but still got shot at pretty close range. Leg broken- I spun around from the prone position and waited for the assailant to poke his head out. He did and I just leaned on my left mouse button with all my weight. You are dead. Argh. Respawned in Svet and sprinted back to help Schwab who was still in the brick building. 3 people went in the building he was in and while he'd tell the story better than I would let's just say that none came out. I later found that one of the guys on the ground was the guy who killed me. I partook in some of their gear and was pretty much better off than my former character. We had a quick back and forth with someone hanging out outside the door but managed to deal with that. I rushed down to close the door and then went back to check out the back room... Gunshot. "What the hell? I just got one shotted in the back of the head. Someone just ghosted me!" I quickly closed the door into the back room and basically waited there for someone to open it. I could hear someone moving around outside and upstairs as Schwab spawned in down south east near Kamy. I must have waited in that room for 10 minutes for someone to open the door so I could turn them into a Tetley teabag... sadly it was not to be. I didn't realize the window downstairs in that back room was low enough to see and shoot into from outside and someone wisely hit me from behind. Turns out this whole situation was just a big mess. Schwab killed the guy who killed me and presumably his two friends- one of which was a girl. The guy who killed schwab wasn't a ghoster- he and his friend had just spawned in from another day and stumbled into schwab... Killed him. The girl who killed me was one of the players scwhab killed and she thought I was him. The guys who killed schwab stayed in that building shooting at the people who killed me and were still there exchanging shots when I got back. These guys explained the whole situation and offered to give schwab all his stuff back because they felt bad... while still trying to process the 3 idiots outside. Unfortunately schwab had literally stacked the bodies from his initial encounter right at the door so he couldn't get in. They worked on that while the "small pecker" dude was standing at the base of the building with a fire extinguisher- looking upstairs from the south side of the building screaming "hey you- you with the small pecker" over and over (and...) again... the guys inside got schwab a handgun (somehow- can't remember) and he used it to go kill pecker who was hiding under a train platform next to a locomotive with me trying to kill him with a pickaxe. When I moved back around the building I was getting shot at by the other three outside. Schwab was going back and forth with them- the chick especially- but they flanked him and got him. The guys inside kept telling me they'd give me the sks they had but I couldn't get at it and finally just ran south. Stumbled into a semi geared chasing down a fresh. He was taking aim at the fresh with a mosin when I ran up to him and plunged the pickaxe into his C7 with very little effect. I chased him for quite some time before I heard him moaning in some lame tone "C'mon man... this isn't what the game is about." "Guess you shouldn't have been messing with the freshies then hey?" We ran further north and he tried to elude me- except that we were running the exact same speed. We got about 2/3rds of the way back to where I'd come and then I said, "So I've basically just chased you into a wasp nest of people with guns so... enjoy!" I turned back and headed to meet up with Schwab. Schwab, in the meantime, had his own thing going on and I have to admit hearing only one side of the conversation was hilarious. Something like this: He had just finished telling me that he'd met up with a guy... and they'd stumbled into a couple of armed characters. "Hey, how ya doing? We're just heading north to meet with someone... No- nothing. Literally nothing. We just spawned in. Okay, sure I can do that. I think you need him to drop that and then put the handcuffs on. No? I'm not sure then." He then says to me over steam, "We've just been taken hostage. They're literally getting us to take off our stuff... Oh man this is crazy. I'm sure I'm dead- Aw crap, here it comes." He bursts out laughing. "Holy shit- the guy just killed his buddy." More laughing. "I've never seen anything like that." Back to game chat "man you just shot your buddy... did you mean to do that? I mean you just shot him right in the face." Back to me, still laughing, "Unreal- he just said to me that he was sick of listening to the guy's stories and we can take all his stuff if we want it." Last night was a bit different. I ran into DaveB first and he helped get me squared away with some kit (again). We met up with Schwab (who was still running up from WAY down southeast after the incident he described a few posts back) down near three valleys on the coast and headed back up relatively geared up as we wanted. Ran into a bunch of freshies- actually I think it was just the same guy a bunch of times who wanted us to kill him. 3 separate times. As we moved further north another fresh was running towards us... saw the multiple bodies on the road behind us then turned around and ran the other way without stopping until he was about a pixel size and beyond. Past the factory we encountered a geared character who we're PRETTY SURE knew we were there but maybe not exactly where nor how many of us there were. He ran back and forth for a bit but we disengaged from him and continued north to the clothing building where the action had happened the day before. There was some shooting but nothing close enough for us to do anything about. We did fire a couple of bait shots to see what would happen but nothing was forthcoming. We agreed to head back out and move back towards the lighthouse. As we were on our way there along the beach we checked six a couple times and noticed 4-5 players moving together towards where we'd just come from. They were moving quickly, but tactfully from the southwest but we didn't think they'd seen us slip out the back door. We'd pop checked when we went in and noticed 5-6 same-clan tags and figured that was probably these guys. I half expected to see Schwab and DaveB piggybacking one another into that fray- shooting and hooting with glee at the opportunity to slay these adversaries- "Let's keep backing off... that might be a bit much." Which I think was Schwab's polite way of saying "Dave and I would have to kill 3 guys each and Eno would probably kill one of us by accident... so let's pick our battle." I know, I know... I suck at pvp. But I must admit I feel absolutely bad-ass with my two sidearms sweeping out ahead as I strut down the middle of the road with my weapon at the low carry. Now I know what a tame pitbull feels like!
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You misunderstood. "Let them go with all or most of their gear" meaning we leave them while they are in possession of all or most of their gear. As an example we took control of a ghillie with a remington the other day at the beach in Berezino. Generally a hotspot you might say. Anyway, we got a decent jump on him but we hadn't seen him actually beat on any freshies so had no REAL obvious reason to shoot him (though I admit on principle the ghillie is usually the only checkmark a person needs). We took him down to his buster browns... decided he was compliant enough and may have been there protecting freshies instead of killing them. I used to do that back in my 60-400 hours or so days so it wasn't beyond the realm of possibility. Of COURSE when we walked away we did so looking over our shoulders and sure enough he took shots at us... giving us all the reason we needed to go back and ensure his corpse would never pass through another metal detector undetected. I think the whole hero concept is a bit on the diluted side since it means so many things to so many people. Yes, Schwab, DaveB and I patrol the coast in hopes of catching some dbags chopping down freshies wholesale and we'll try to find people we can actually help... when we're bored we'll head over to a hotspot like Berezino, change our tactics a little bit and rig for red. On the flip side, we become a part of the pvp "problem" by potentially helping people who have just died while chopping freshies down- who can then go run around and gear back up and go back to killing freshies. Fewer and fewer people are playing where they want the help to duck inland and continue surviving... or trying to nurse an injured character back to health. More are playing from character to character while launching into every pvp encounter they can manage. It's made the concept of "helping" people a lot less attractive. Having a guy say, "Wow... I'm actually kind of amazed you guys didn't just kill me" still gives me a nice feeling. Doing the unexpected can sometimes change someone else's perspective of the game just a little bit at a time. Maybe it's THAT kind of help that interests me. Meh- I digress. Soft skills coming up around .59 will curb this to a limited degree... at least I hope. For those of you who haven't watched the video associated with the latest update- I highly recommend you take a look at what's in the pipeline.
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And next tell the one about the guy with the boring stories... And the kill that wasn't even legit... And the dude that said nothing but "hey you with the small pecker" in a retarded, somehow southern but British accent over and over and over and (over and over) over and over again.. Ahhhh Berezino... my sweet Berezino... you offer a kaleidoscope for stories of every origin.
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This is very interesting... I think it happened to a buddy of mine the other day. He got shot up pretty badly and ended up healing up enough to carry on. Next time he logged in he died almost instantly (if not instantly- I don't remember exactly).
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Yeah but keep in mind I can grow a pumpkin in 5 minutes or less. Marathon physique- meh... 3 hours in game time tops on a pure diet of canned tuna and pumpkin slices. Now then- to transpose that into real life. That would definitely make more time for gaming!
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I think your mission now just became to survive the infections from the wounds... Where abouts are you chicagoboy?
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That was an intense engagement but notice how nothing bad happened until the moment we started running around all crazy like? I was walking along, cool as a cucumber and not even a shot is fired at or around us. Went tactical and blamo! Getting shot from behind from all directions- people dead (not us, this time)... chaos. There is something immediately threatening about a guy running around with a gun... It also draws the eye much more quickly. Have to admit that whole scene in the OP (observation post) we were at on the edge of the city was pretty cool. Close enough to see and react to things- but I don't think we were in a spot that jumps out as a "the place EVERYONE goes." The rock face in Svet was a bit like that... as much as I enjoy it up there I think everyone with bad intentions is up there and the people who know what they're doing know it. At that rock wall OP outside of Berezino with our binos out just looking for anything at that point- Seeing that truck and going to check it out was pretty cool... knowing it was probably a trap (both doors open, high pop server, Berezino between two guard houses) and just working through that part of the problem was great. We went from just hanging out looking for anything to happen to having a "mission."
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One of the sounds that always impressed me in the game even at this stage is that sound of listening into an empty city... Sitting maybe half a click away and just watching over it. Then the occasional gunshot- Certainly not as good as it's going to get but I have to give credit where it's due.
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Why going north is way better than camping at the coast and having a deathmatch all the time
eno replied to Toperek1990 (DayZ)'s topic in Gallery
He no more tried to "convince you" to change your mind than a delicious steak tries to convince you to eat it. -
I can take 0 credit for the video... it belongs to Toperek1990. The original thread can be found here As you'll see in the thread there is a difference of opinions as to its message and value but the bottom line is it does demonstrate that life in the land to the west isn't necessarily barren and void of interaction. There is some civility yet caution is always necessary since not "everyone" is ALWAYS friendly. Regarding the original question from the OP about "is there more loot" etc- I don't recommend you sit here and ask people to spoonfeed you everything that makes the game what it is or isn't. You need to saddle up like the rest of us and go figure out what the game is to you.
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This video was posted in the gallery section (not my video, but it is inline with my stance). I think there's a reason to explore the world and learn what the game currently has to offer outside of glitchy pvp experiences. That'll be up to you to decide.
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Why going north is way better than camping at the coast and having a deathmatch all the time
eno replied to Toperek1990 (DayZ)'s topic in Gallery
This post is a collision of outright ignorance, flagrant hypocrisy and an aggravated assault on common sense. 1) Nowhere did he try to "convince" anyone of "what is fun and better." He made a video that introduced any range of viewers what life outside the 3 city limits is like and makes a departure from the outright saturation of pvp Berezino / Cherno / Elektro videos. 2) His video was only "ruined" in your "subjective opinion" because you didn't agree with it. 3) Coming in here, trashing the video and his opinion was just grandstanding on behalf of your online anonymity. Everyone is entitled to post their opinion- yes even you... at the expense of respecting some very basic and fundamental protocols: A little respect for the person, the idea and yourself. How about write this next time instead: Not a bad video. Good quality, but while I respect your opinion it doesn't accurately represent how everyone wants to play the game. Thank you for taking the time for trying to expand our community by introducing new and old players to a different side of the game. Or one step down from that: Not bad but lots of people don't play that way and never will. You play your way and we'll play our way. And a step down like that: Kill all sonsabitches... them's my 'fishal instructions! -
I went through something very much like this back about 6 months ago and wrote it off as someone who could shoot. It was incredibly unlikely that someone would have been able to see me given the terrain and the distance involved in not hearing the shot at all. Even when you're dead you can still hear people talking around your dead body until you respawn... so I don't buy that you die instantly and don't even hear the bullet. Believe me, you'll hear the dude bragging about it as he sticks his hands in your pocket looking for your goodies so why wouldn't you hear the snap of the bullet as it enters your medulla ablongata? So anyway at the time none of this occurred to me so I figured- hey man... nice shot. Fortunately I spawned back in very close to where I died in hopes of salvaging some of my stuff but no amount of searching helped me locate my corpse. I justified that by acknowledging someone found my body- probably the killer- took what he want, buried my body and left. Fine. Within a month I saw a couple different threads where guys were wandering around in empty servers- not on buildings... not in the fire station up the stairs... Just wondering out in an empty field and they silently ceased to exist. No noise... no anything. Exactly the same scenario as mine. So I'm not going to stand on the mountain tops and scream out loud that haxxors are ruining the game- and I'm not going to bet my car on the fact that it's a bug... but I'm EXTREMELY dubious that you were shot. Not because you're not a lucrative target up there to anyone in the hills... more than far enough away to prevent you from hearing the actual shot itself. But the bullet? If it was drilled through your skull (in game), you'd hear it.
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I'm on both sides of this- If you stripped all firearms out of the game and along with it all additional clothing (other than what you have on), all canned / non-perishable food, functioning wells (or made some of them work while others don't at random) and even zombies what you would be left with is a pretty comprehensive survival simulator that would allow you to craft your own weapons, hunt your own food and clothing and surviving in the world of Cheranus. Similarly you'd cut the audience by about 90%. Where I do agree with the first quote is that there is an extraordinary sensationalism attached to the promotion of the pvp aspect of the game that seriously undermines its growing potential as a survival simulator. As long as that 90% of people in here continue to bombard youtube with their BS pvp antics while trying to dazzle and amaze the world with how funny / crazy / whacky / 1337 they think they are, one of the elements that makes this game so remarkable and different than the rest will remain relatively unappreciated. As mentioned in other posts- even the DEV status updates feature videos of pvp encounters in cliche pvp environments in 3 or 4 cities where even they admit performance is awful on the server platforms. I think a proportionate amount of people come into the game expecting every encounter to result in being killed or having to kill everyone they see (for the same reason)... making it really hard for people to preserve their good intentions. I shot a freshie in the face just outside of Berezino last night because he wasn't responding to me over voice and it looked like he was trying to sneak up on me yet I was about 500 hours in game before I willingly pulled the trigger on anyone without being shot first. To look at it from the dev perspective I realize they need to get the data in to polish out the bug curve and they're not going to achieve that if they have 20 people on a server hiding out in the woods choking chickens and stuffing animal guts in their pants to keep warm. Best way to see what's broken is to throw guns at a bunch of teenagers and set them free in a lawless world where they can beat someone to death with a canoe oar and jump off a building to achieve transcendence to another beachfront property. Toss in some adults with anger issues and personality defects they can't vent into society without catching the wrath of social media and a garnish of folks who are just in here to help and you have yourself the perfect test platform. I still think they've lost some focus on promoting the bigger picture and the direction the game is heading as opposed to where it is. Perhaps this is a "roadmap" and not a "schedule," but the destination is still the destination... by whatever means and timeline it is reached.
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Bam, Dave and I decided after a bit of loitering around Svet that what with the hive wipe upon us it was time to head down to Zino and see what was going on down there. Dave had generously hunted down a Winchester for me so I had my baby back, while he and Bam were nicely kitted out with AKs, scopes and silencers. We were off to a rocky start where, at some point during the run, Dave mentioned his gun had disappeared. No amount of looking around helped him find it again so he went back to Svet to check the guard house. Bam and I carried on to get some eyes on Zino and find a place for me to hide out and suck at pvp. Back in the beginning I'd played an overwatch with Zombie Hunter (son in law) around the hospital in Berezino and knew there weren't a ton of really great places that had a good view that wasn't a remarkably obvious spot. I was a bit leery about how useful I'd be to them but we found a decent spot that gave me a good view of the fire station side and the shipyard. We heard shooting almost immediately. "SKS," Schwab thought out loud. Single shots at first- then some quicker double and triple taps. "Zombie is running down the street over towards the fire station." "Rgr. I've got nothing over there... Wonder if anyone is in the cranes?" I pan over and zoom in... "Well lookie here- there IS a guy up there." I ranged it on the map at about 780 meters... the best shot I've ever taken was on a zombie I figured was about 820- and it was a full frontal static target. This dude was ducking back and forth and moving around plus I had about the top 4 inches of his head to shoot at. I took the shot and missed high- but I'm sure that round went over his shoulder and did more than just ask him if he had any grey poupon. The guy ducked into the corner of the crane and stayed there for a minute or two then came back out. Of COURSE I shot at him again and of course he ducked out of site for a bit. But as I was zoomed out waiting for him to reappear I noticed some movement at the base of my scope near some hay bails. A guy with a red bandanna both on his head and over his face coming towards us moving very tactically. This guy was being very aggressive and when you see that you know they're confident. They're usually confident because this isn't their first rodeo. Fortunately, it wasn't Bam's first dance either. I'm PRETTY sure the guy thought I was alone up there. I followed him up with my scope but was having some trouble dialing my range down while being scoped in on him. He was zigzagging across my sites brilliantly and even if I got a shot on him would have trouble connecting- of this I had no doubt(2 year old gaming laptop / +100 ping doesn't help on fast moving targets!). So when Bam stepped around the corner and started putting rounds into him I think it caught him off guard. They fired back and forth a bit- Bam got hit pretty badly. "Back off man- I'm grey and bleeding. I think I got him but I'm not sure." Retreat? I NEVER retreat! Stand and fight- hold your ground! Fuck that. "I'm out- heading for the treeline!" I zigzagged like a BOSS- not even air could hit me at the rate I was moving. "I'm behind some pine trees... I can't see the guy." Bam got some bandages on and some nutrients. I looked around from my vantage point and saw no movement. No shots. There was relative silence for a few minutes. I could still see the crane- and guess who still had his nose poking out? Range now was about 850... First shot was a total spoiler since I had my range dialed down and forgot. I drilled for oil and came away empty handed. Next one was at least in the right grid square and I adjusted a bit. But the weirdest thing started happening. I kept seeing smoke and weird flecks of flame against the side of the crane. It was very intermittent- Sort of looked like someone was shooting a shotgun against the side of the crane but there were little mini explosions happening as well. "It's like someone threw a grenade at the guy but hit the side of the crane or something." This continued for a couple minutes. I was very confused. I watched this with great interest until the server reset.
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Kind of proving my point- ie: You wouldn't shoot me if I were a zombie but you wouldn't shoot me if I were a player either... making the imitation less useful / practical / necessary.
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Possible the guys were carrying their stock (or found) chem lights?