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philbur

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Everything posted by philbur

  1. philbur

    BETA Status Report - November 28

    Hi all...Just do what I did. Step away from the forums, and especially the Devs' Status Reports. (Yes, here I am...posting...but just a quick troll or two doesn't count IMHO ;-) ) I still mess around in Chenarus, and await signs of the BETA....but I decided to try ignoring the frustrating nonsense coming from the studio these days. Amazingly, when you put distance between you, (the gamer), and them, (the Devs) reporting through their "Status Reports", the SA is still fun, and as long as I don't let myself get baited with false alarms, missed deadlines, and broken promises I will endure. The same is true for most of you too, I bet. Enjoy your Holidays!
  2. philbur

    For the Mule in all of us

    Searched and did not find anything about this...so might as well fire it in here. How about Wheelbarrow, Wagon, Hand Cart, or even just a plywood/metal sheet to be used as a stretcher or way of hauling objects? With the HOPEFUL introduction of weight-based player stamina values, this type of thing would be used quite a bit I think.
  3. philbur

    BETA Status Report - November 28

    Well... I knew THIS was coming. My two cents.... The only real issue I have with this SR is the nature of the excuses...as they are the same ones over and over again for the last three years. The team spends way too much time apologizing and it is getting old. Just stop with the cliché crap and get to work. At this point bringing up the fact that they promised BETA for end of LAST year only reiterates how terribly this project has been managed and I don't want to hear it anymore. I honestly thought the team would at least give us SOMETHING to play with over the Holidays...even if it was going to result in a buggy EXP build. Instead, they say to us that "even playing the current internal .63 build will make you never want to go back to .62".... Thanks for that, guys. You are taking a lot for granted by locking us out for the foreseeable future and I only hope you work some magic with the big-time YouTube streamers out there when you finally have .63 ready....or you might find you came up one Christmas too many in the world of "what have you done for me lately". Going to take time off and I wish all you fellow Forum Subscribers a safe and happy holidays. Maybe I'll be back...and maybe not...but either way, it's been an experience. Cheers!
  4. philbur

    For the Mule in all of us

    See!... You just chastised me for thinking you were chastising me! ;-P Bio... Yep... I think you know my comedic sarcasm by now... I am a victim of being old-school enough to still erroneously think forum readers can magically infer the intent of my words through my text....
  5. philbur

    The P-38/P-51

    I prefer FW190s and ME262s ;-) But seriously...I still have a couple of these kicking around and as mentioned, I keep one on a lanyard with a few other handy things.... Problem is...I just end up using my multi tool ! Add a Leatherman and NOW you're talking! Opening Cans, Knives, Screwdrivers, etc.!!
  6. philbur

    For the Mule in all of us

    Oh...You guys are hilarious.... Slow night for you all? I searched for "Hand Cart" But thanks for the swift and diligent oversight...Don't know how I could have gone on much longer without someone chastising me for some frickin thing! ;-P
  7. philbur

    For the Mule in all of us

    Well, you see...the point of them would be the fact that as soon as "most" survivors hear a vehicle they instantly go into KOS mode....and only rarely will someone flag down a car with the only intention being to hitch a ride... Having some sort of way to haul cargo around (only around towns, even) would mean you don't have to hopelessly go around looking for spark plugs while they have all been looted and hidden away. Anyhoo....I am asking fellow survivors about this and so far it's 3 in agreement. (4 players asking for new assets must surely qualify for Dev consideration?! Heh heh.
  8. ummm...the Devs, in their workstations? JUST KIDDING! Just felt the Troll tapping my shoulder.... I'm all better now. ;-)
  9. philbur

    Status Report - 8 March 2018

    Freudian Slip! That might be EXACTLY the release "goal" date for Beta. This would be actually reasonable, considering how things are "progressing" but we'll see. AND.....figures I would see yet another weapon model....but there's not enough screen pixels in the entire world to display the size of Face palm this deserves.... Just STOP with the fluff and get on with the core mechanics, guys....Sheesh! I swear sometimes it's like "craft time" in kindergarten. I know things like weapon models can be conceptualized in parallel with other (read: FAR MORE IMPORTANT AND RELEVANT) activities...but the optics just seem wrong when you know the player base is indeed becoming testy. Leave out the pics and give us more detail on technical capabilities/limitations of the current game development environment or whatever else you might be able to show us that intrigues our curious and attentive minds, please.
  10. philbur

    .63 ETA ?

    Yeah...well...I personally don't use the full timeline to base the SA development progress on. That is misleading when you consider that the full-blown re-write and Enfusion effort only began, when, about halfway between initial alpha launch and 0.62? Add to that the overly-simplistic "math" not accounting for the plethora of influences governing their output and focus in relation to each game module and tasking. Sure, the dedicated early adopters that really started the ball rolling will most certainly be ones to have qualified opinions on the development progress/processes....but hey, everyone wants to have their kick at the can, understandably. I also am "starting" to regard the SRs as a bit of a joke in the sense that nothing of substance comes forward into the builds afterwards. (and therefore they read like blogs from people just tinkering around with a hobby of theirs and not as official media that is meaningful to a customer). So, taken under these pretenses, I try not to expect "anything" to happen....so when is doesn't, my blissful ignorance is justified. When the info was released to us about the pending "GamesCon Demo" I admit that I was stoked, but I quickly came back down to Earth when I finally saw it...as it came across to me as being the "idea" of something that will eventually become a "plan" which will find its way to the development table, and might one day be implemented. I am using that same perspective towards RTM 1.0 and I regard the inevitable release of Beta as being just another (albeit long-overdue) content update. I started in the SA back in 2014...but the end of 2015 seems more like the "Start" of it all...once the problems with the ARMA2 engine were finally realized and the decision to completely re-engine the game was reached. Call it Fanboy Math if you want, but my slow painful wait for the Devs to get their act together therefore only stretches across two full years. In that time I have admittedly grown somewhat jaded towards news from the team regarding what their "next steps" are and I associate a lot of that with poor oversight and not necessarily with poor development skills. (I don't presume to have the slightest insight in to how a game developer can do his/her job any more efficiently). What is far easier to gauge is the effectiveness of the administration of a project because you can see more of the macro performance of a project compared to the declared milestones and ultimate end goals. As of now, if the Beta drops before March I will consider it a massive feather in the teams' caps...but if it drags into late Spring/Summer I honestly don't imagine there will be too many others who share my level of optimism and patience and I don't foresee this great project reaching it's original potential. That not only seems like a terrible waste of time...but also a waste of talent... It would be well for the teams to remember that their careers might depend on the success of this venture and a large metric of that success is governed by their team leader's abilities to manage successfully. ETA? Bah! There's no point in asking if there is no way of systemically measuring. John Carmack said it first and best. "It will be done when it's done" (The server player counts will ultimately decide if it was worth it IMHO) This is just a bit of a vent, I suppose.... I'll be better after I get killed on the coast a few times this evening...
  11. philbur

    RETURNING AFTER 2 YEARS

    @Dancing.Russian.Man, @DannyDog, @Sqeezorz Hi guys! Yeah...my post was a bit vague and sorry about that. I originally meant that the NEW player controller is such a dramatic overhaul on how we will interact with everything and everyone and therefore the Devs need to consider EVERY relationship and dependency of each item and each action. That's a tall order to get right and bug-less the first time around. A note on the New Spawn mechanic as well...as I hope that the "Final" server browser will indicate the weather...so the fun of dying to the elements, at least, can be avoided.
  12. philbur

    RETURNING AFTER 2 YEARS

    Sorry but I disagree about the player controller. The engine has been rolled out for the most part but I don't think it is in a state where the Devs can just start adding features and content. Optimization will probably be the hardest part and I can imagine we are going to see some drastic FPS drops in the first release or two. This is going to be a HUGE difference. And "everything that's relevant for it" means everything your player can interact with. SO that covers most of the dynamic content. That's what I meant about it might be a bad thing if they rushed the content. They may have finished building the instrument....but now they need to learn how to play.
  13. philbur

    I got stuck in a building (please help)

    @Baty Alquawen can help by teleporting you out of your predicament, by the way. Just don't ask her to replace your boots. This is not the USA, here in Chenarus...you can't sue for damages or mental stress...heheheh.
  14. philbur

    RETURNING AFTER 2 YEARS

    Ghosting into a different server is pretty lame, I agree...And dying a few times of hypothermia before I got a fire going and a few nom noms into me is not the end of the world IMHO...as it gives me a bit more of an emotional investment with the character that makes it past the initial day or two. Looting is not the only thing to do by a long shot right now. The builds are at a transition point due to the fact that they are finally rid of the legacy game engine. The last thing they want to do is release a buggy and broken Beta because they rushed content into an engine they don't/can't understand fully yet. Not trying to make excuses for the state of the game, though...just my perspective, that's all. Guess I am a "finding ways" savant...because I still find it cathartic to wander the map and mess around. Trying my hand at being a city-dwelling hermit now...and its pretty spooky in a high POP server!
  15. philbur

    Forum

    Huh? Wut? The Beans are bugged? There's Bugs in my Beans? Ack! :-)
  16. Just wondering how you guys feel about the current concentrations of commonly used gear in the major cities. In order of highest level of "useful gear" for, let's say, a New Spawn... Cherno, Elektro, Solnichniy, Svetlo, Berezino, Zeleno, Stary Sobor, Severeograd, Novodimitrovsk. If weapons are left out of the equation it seems like Novo is the best place to "survive"...but what do you guys think? Thanks!
  17. philbur

    General opionion on CLE densities

    Jesus, man! Nice work!
  18. philbur

    I got stuck in a building (please help)

    Hang on a sec... You asked if the Devs would provide you with new combat boots? I seriously doubt that your expectations are going to be met, my man. The easiest solution to the "getting stuck" issue is to recreate a character and start over again. This is something that all of us have done many times during the development of this game over the years. No boots for you! And remember that "getting attached to your gear" is every bit as pointless now as it was in the past builds. Sorry if that sounds mean...I don't intend to offend you...just nipping this in the bud before you waste your time.
  19. philbur

    General opionion on CLE densities

    Thanks guys, and I share your feelings about loot quantity in the big cities while I never considered the additional requirement for building materials....interesting. I would ideally like to see a "proper" representation of loot availability in the big cities for the same reasons...it would make them viable places to not only pass through quickly, but also places where survivors can hold up, make bases, and generally survive either as a lone wolf or as a team. I am going to start a new character today and see just how hard it is to make a life for myself in the existing CLE within one of the big four. Probably Cherno just because I love the weather effects when the fog settles in. But the fat that I will still need to venture out for hunting, ammo, and some decent clothing might make it "interesting" enough to keep me going. To the point about military loot, though, I'm not sure if having it available in these cities is all that realistic because the civilian population would have mostly picked it clean when the evacuation orders came down, in my opinion...and it would draw the players down into the areas for all the "wrong" reasons. (PVP, New Spawn Bandits, KOS). Maybe adding a proper military PORT on the coast, up near Berezino would allow the players to risk their character and yet still make it inland with something better than a crowbar? There would be ample vehicle parts and tools so trading with the Northern dwellers for ammo and meat would be part of it as well. Cant wait to see this stuff, guys...the Modders are going to make some good money off us! ;-p
  20. philbur

    Forum

    Come on, guys! Are you honestly pulling the Beans away...again!? Seriously? You DO know, right?....that the SA has endured because of these enthusiastic and dedicated players that bought in to the EA promises and then contributed feedback when required...offered testing when asked....and have diligently minded these forums for the past 4-5 years?? The Beans were a cool little thing that keeps us all going and is a simple and cool personal touch that reminds us all that we belong to a special community. If you have a good reason to take away this feature then please elaborate...and if you don't then clearly this speaks volumes about how you regard your supporters. Without malice, and thank you in advance for your prompt reply.
  21. philbur

    RETURNING AFTER 2 YEARS

    @markmac_2003@yahoo.com "feeble wet-fart death"...That is pretty damn funny...and pretty damn appropriate! And well...believe it or not, going out that way is pretty much how it would actually happen in real life as a person who finds themselves in a desolate post-infection cold and barren land, with just a t-shirt and jeans... The more pathetic and miserable the suffering is the more immersive and realistic it seems. I fully appreciate that this would be a huge "disappointment" for a returning player from perhaps 2014\15, but this is the intended direction the developers have chosen to go. I would ask for your patience and perhaps you will get comfortable with the initial challenges facing a new character, like finding enough food from loot or the environment, or getting a warm coat and an axe or knife, and hopefully luck will be on your side and you will spawn into a server that is not pouring rain (which pretty much seals your fate, ask me how I know)...and perhaps the new direction the Devs have gone might be appealing to you. If not...as @OliverPlotTwist mentioned...there will no doubt be a Mod that will meet your needs.
  22. My man...you just did. Everyone on this forum has bitched to some extent about release schedule, bugginess, etc. All things considered, its a miracle the dev team never simply shut down the forums and servers and told us all to shut up and wait for the Beta. On a positive note... I had an old LAN-Bash buddy stop in for a couple beers and we were laughing about the old days of Doom, Duke, and Quake when I suggested he check out DayZ SA. After a quick explanation of the game he thought I had finally gone off the deep end as so I sat him down in my game room...gave him another beer and fired it up. It was really interesting to watch him mess around on the coast as a true Bambi new spawn. Ultimately...he has decided to buy a copy DESPITE my clear warning that this game is still ALPHA. He said that for 38 bucks he would buy it just to explore the coastal areas and Elektro, as he did at my place... Without any prompting his logic to me was this "I have paid a lot more for games that I have played only 10-20 hours...and THIS is already a 100-hour game." If the time feels like its too long for the state it's in then just try to get an opinion from someone who has not been as tied to it as yourselves...and it helps keep it in perspective.
  23. philbur

    Arma 2 DayZ Mod vs DayZ: when will we be there?

    He was probably right on point with his goal to have drastically better randomization of loot spans...but probably in the context of only having to work on the architecture that governs that side of the sever\client development... And then the Beans hit the fan with the engine re-write...and for now there is simply too much to be done on basic bandwidth limitations for the current team to worry about this extra level of net traffic. (?) I would play the Mod again if I could get over the lousy Zombi mechanics and over the top PVP... The SA is different enough that it has my undivided attention, though.
  24. philbur

    Status Report 24 October 2017

    MystZ ? Yuck Yuck...
  25. I agree here...but that's why I would be immensely disappointed if the core game was not embedded into the Steam Workshop the way other highly Modded (and open to a lot of Add-Ons) games are. IS that not the main reason to have such a mechanism? Your game will be constantly updated for each of the additions and version conflicts will be minimized. Lets see what happens, but I am SURE there will a common sense system that keeps these things in order.
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