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philbur

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Everything posted by philbur

  1. philbur

    Plate carriers, why limited to 1 colour

    Please understand that there are far greater issues still to be taken care of before they bring back the ability to spray paint weapons/equipment or provide a multitude of colors for all the gear. I honestly feel that the ability to spray paint items will EVENTUALLY make it possible to customize items (as it was in the early builds).
  2. philbur

    Is this game officialy dead ?

    Agreed. And please take it as merely a rather frustrated rant directed to no one in particular. I am sure you have had your fair share of assumptive hostility due to the way the SA has gone. I wandered over the line a tad, and forgive my decision to make it personal. Please let me explain: I do not share your perspective on what constitutes fair work balance with respects to customer-facing support, as we live in a global economy especially where e-commerce is concerned....but it is the more popular of the two sides at this point. "Crunch Time" is trendy now...but it is a necessary evil and one that spans our history as a market economy-driven culture. It is ultimately the responsibility of the worker to decide if they wish to participate or not. Capitalism depends on it. Giving voice to common issues with deep roots to our past is simply easier now with social media. I can speak from personal experience on several levels within the IT industry when I say that having a "post-milestone" event is never a good thing (that's what we used to call it...so the Execs would feel less like it was a systemic failure on their part to manage the damn projects better) BUT finding out how the folks in the weeds respond to these challenges is a definitive metric in determining their commitment to the company in a broad sense. There has been...and will ALWAYS be extremes to this practice, but it's business...it's not pleasure. A company is in it for profit and you are in it for the same reason. Both parties are aligned on that point...it's just a question of who does the sh&%ting and who does the shovelling. So, in summary. I am at a point with DayZ where my negativity is mostly due to my own perception of just how poorly the company has run this project, and less about the actual effectiveness of the product being created...out of principal, I suppose...but to me that is more important than the result. (and to you as well, it seems, but for different cause/effect). Your principals do not align with mine and that's what drives great conversations....but we will never meet beyond these characters on our monitors so I will offer my apology once again and my promise to be less flippant and a tad more focused when submitting my comments on this Forum. Cheers! (and get back to work, dammit!) 😉
  3. philbur

    Is this game officialy dead ?

    Thanks for the response, though. I know you're not a DayZ dev. I know it is unlikely that you get compensated for moderating a forum. It sure sounds like you do not believe in working a single minute more than you absolutely HAVE to.... You don't have the answers, so No.... No further questions. I DO, However, appreciate the work you guys do here....to keep the peace and to make sense of it all.
  4. philbur

    Is this game officialy dead ?

    TRIGGERED......
  5. philbur

    Is this game officialy dead ?

    What the HELL? Seriously? How does your comment at all help this conversation? I swear you guys do this on purpose just to get the Forums livened up for a while.... If you HONESTLY feel it beyond reasonable to take a few minutes now and then to pick up your cell phone or laptop or whatever connected device you happen to have and browse the Forums, just to keep relevant and up to speed on the community.....then this is not your calling, my man....clearly. You actually equate being a Doctor to being a Game Developer? (or you did not choose your analogy very wisely at least) I can now see why "we" barely hear from you guys anymore....as it seems you do more harm than good when you offer these kinds of comments. The majority of folks here, who have stayed with this game for a while now, are looking for a clear sign that Bohemia Interactive is GENUINELY interested in customer feedback and is responsive when asked by a great many of those customers to be more forthcoming with therir plans and intentions for this title going forward. Your chiming in with the Soapbox reference and a plea for us all to have mercy on you because you don't "work" the Forums on your days off is simply not smart. It is indicative of the way "we" feel we have been treated by this Game Company and it is not moving the discussion forwards in any way. If you are a volunteer, then so be it...you should by now recognize that moderating these forums is perhaps a little more time-consuming than you are capable of at this point in your life and we would appreciate that you move this responsibility on to someone who may be more willing to commit a few more hours a week toward keeping us up to date with any news. And also helping to bridge the gap between developers and their audience. If you do this and are getting "paid" for it.....then please connect me to your manager. If there is no "news", or no "updates", or no dialogue at all coming from the Developers of this title....then it pretty much kills the games chances of being taken seriously, sorry. One of those three activities just HAS to be visible to the customer at any give time if not all at the same time... What can possibly be worse than bad News?...… I'll tell you...… it's NO NEWS!
  6. Excuse me, but there simply MUST be a better way, then, to format the updates/news so that it "feels" progressive and informative. I cannot stress enough how disheartening it is, for a fan of the SA such as myself, to not have a solid foundation to base our expectations on, going forward. I can watch from my PC screen...as it happens EVERY time a new build hits the servers....A brand new batch of bugs, (and remarkably a lot of OLD ones!) and a list of features/content that show no signs of completion, manage to create the largest part of the forum discussions and comments. I am as guilty as the next person...when I realize I am bitching about something that never ACTUALLY was "promised" at the time...however we invariably make stuff up and fabricate our OWN expectations because the level of communication is just not cohesive and definitive. IMHO....naturally 😉
  7. philbur

    Stable Update 1.02

    I'm afraid that that's the point..isn't it?? Restoring the Standalone back on the path of it being a true survival experience? The "full-heath jump" was left in the game because the player actions were still a WIP, and the devs wanted us to still "enjoy" ourselves in the meantime.....Jesus! Even I remember that was the explanation, way back, and it actually made sense to give us our "fun" while your team sorted out how to ACTUALLY implement injured/impaired movement. You could have answered that question with this consistent train of thought and it would have been perfectly OK...but no....you just blabbered out the rationale without putting it into context. Is it a language thing? That would explain how many of the mistakes were made in the past with confusing statements/explanations regarding builds and ongoing development news, but you HAVE to know that English is the primary language spoken here...right? Hell...even putting that aside....it is FAR more productive to have a few well-thought out sentences than to have paragraphs of broken and disjointed information. Things like this (decisions that are counter-productive or just plain nonsense) are what got you guys into this mess in the first place. IMHO.... The BEST thing BI can do at this point is to SERIOUSLY consider bringing a person on board that can spend their time FULLY engaged with the fans of this title. And I mean "SERIOUS".... please. It is such an essential aspect of customer service/support (having a consistent point of reference/information) that I am appalled that the DayZ Development Team and BI in general have failed to recognize the value in this years ago (unless they HAD considered this...and decided it was not necessary?). Did Hicks ask for more money? Or did you offer him Less? OR whatever the reason....having Brian leave the project and to NOT have replaced him with someone who could take the can of beans and run with it (sorry...couldn't resist) was a massive mistake, and one that has cost you not only in supportive fanbases but also in continuing incoming revenue. Think of all the misconceptions, contradictions, and failed expectations that could have been mitigated by just having someone who could communicate and translate between the Dev Team and their passionate audience.... This went off the rails around the time we saw you hit the game expos with those (now laughable) t-shirts proclaiming "In Beta we trust" or some such gibberish that I cannot exactly recall....but I knew the signs back then, that we were about to see the beginning of the end to any real sense of responsibility by the team to deliver the product we had generally been led to believe would be worthy of the original hype that fueled the large influx of cash that the Early Access generated back in 2013/14/15. SO....Do us ALL a favor....and hire a spokesperson who has ONE job....and ONE job ONLY.... and that would be to serve as the product manager (I did not say PROJECT manager...That ship has sailed, it seems) that can take this game by the horns...and clearly define the status going forward, channel all the incoming feedback to the places it needs to reach, keep us interested and excited about what is still to come from the team, and above all....stop giving us reasons to mistrust and disrespect you.
  8. Keep saying it! That's all we have left! I would consider it also a travesty if the Dev Team gets any sort of credit for a job well done.
  9. If you want to take a break from the current craziness that is Stable Build 1.02.... Head over to the FOCUSED FEEDBACK and STATUS REPORTS discussion thread and start from the beginning.....when @SmashT started the public chronicling of the transformation of Dean's vision. It's really quite interesting...and it helps give you a overall perspective on how and why we have arrived at this point. I was closely following the Alpha since it was released back in 2013 and I was reminded on many occasions throughout this discussion thread about the many factors that contributed to, and controlled how we got so off the rails with the Standalone. Interesting....and slightly reassuring to know that those who still support the game....but despise the development decisions (and the team's ability to deliver on their goals) are still correct in their assumptions. This could almost be a teaching plan for anyone wanting to start a project management company.... "This is how NOT to do it"! 😉
  10. I think the responses will all be basically the same for everyone.... Post 1.0 is a big failure...and updates are few, and extremely poor as far as QA. Content is still lacking. Devs still seem unaware just how bad they are doing. I thought 1.0 would at least be stable and would be evolving with some content and features gradually making their way into the builds....but this is not the case. I would have finally thrown in the towel (especially now that the winter has finally f#*ked off!) and looked elsewhere for my gaming fix...but fortunately discovered that modded servers are a great way of finding new ways to keep it interesting and fun. Damn!...there I go promoting the Community Servers again....Sorry folks! 😜
  11. philbur

    Stable Update 1.02

    I know I might start to sound like a Troll about this kind of thing...and it's really not my intention at all, guys. My chiming In about how Community servers "fix" a lot of frustrating bugs is just more effective here...than on the Mod Topic...simply because the folks on that one already know about this option...and I am just hoping to redirect some of the loyal survivors that are just about ready to bail on this game completely. Cheers.
  12. philbur

    Stable Update 1.02

    If a Mod is available that can correct a bug and not interfere too much in the experience....then Hell Yes. People reading this discussion should know there are options. You gotta admit that the Stable Discussion thread is just an exercise in futility at this point....right? All you see is post after post from frustrated and pissed off or confused fans of the game....so hearing there are servers out there that actually WORK is something that is worth saying.
  13. philbur

    Why i would prefer bikes over cars

    As much as I hate to admit it... I think they have already implemented helicopters…. Every time my LADA bounces around and then launches in to lower Earth orbit I feel like either an attack chopper pilot or an astronaut.... Soon to be dead, mind you... But...on bikes.... It seems to be one of those things that you simply MUST have in a game like this one. Call it a no-brainer, if you want.... but bikes are one of those things that you expect to be an option in a post-devastation/eradication world....more than ANY motorized option, especially. It should have been a "must-have" from the start...and maybe it might have contributed to positive advancements in their new game engine as well....as the requirements would have given them higher goals in their optimizations, perhaps.... This is all based on the premise that DayZ SA is still meant to be a hardcore Survival game, mind you.
  14. philbur

    Stable Update 1.02

    Sorry if this is starting to sound a bit like a Trolling by me.... But if you folks are still banging your heads against the cold, hard, and nonsensical wall of game build releases.....you might want to venture over to the Community Private servers for a few hours of "alternative In-Game sessions".... I know it does nothing to help push the development forward, but it is safe to say, at this point, that our "input" has been largely ignored or at the very least disregarded as unworthy of their time....right? So...think about your "true" perceptions of how YOU would like to experience YOUR DayZ hours....and then join a Community server that has the Mods (and more importantly, the player base) that suits your preferences. While the Mod makers are still a slave to the weird and whacky game-breaking garbage that gets through the QA of each build, they can at least start to "show" us the potential that this project originally set out to achieve back in the early part of this decade. You can have things like base building, health balance, item availability, weather, animals,...pretty much whatever you think is not done right.....and at the very LEAST you can have those issues tweaked or changed to at least enough of a level that you find your time spent on a server truly enjoyable, and less "frustrating" or "wasted"..... Now, before I get the replies from the folks that, quite rightfully, would say "if we just gave up on this then it would never get done" (and I have nothing but respect and gratitude for all those of you who actually did the testing and bug reporting and kept at the devs through all these years) I have to offer the suggestion that the DayZ SA project has become a stagnant and convoluted mess of a job that has become so directionless and poorly executed that our ultimate prize "may" be no better delivered than what we, unfortunately, have before us in the guise of 1.02. That being the case (and I hope I am VERY wrong on this) then the Mod Makers and dedicated Private Server owners are going to have to take it from here....Devs….sorry...but time to let your project go...and time to give it to a crop of dedicated "fans" who can add their passion and talent to finally restore the foundation to something that is at least a well-implemented and stable game that we can simply enjoy and further enhance. I, for one, consider the monthly donations to private server owners as EASILY the best money I have spent of this game......Never thought that would be the case, really.....I used to proclaim that the money I spent on a couple copies of the game was excellent value, considering the amount of time I have "played" it.... But realistically the way this project has gone has ultimately resulted in me being conditioned to consciously justify having to spend money to support those that have taken the game by it's horns and tried to make it something more closely resembling that of a polished (or at the least, more fully realized) Survival experience. That is a justifiable indictment on the way the development has gone at BI, I'm afraid, and speaks more of their failings as a game DEVELOPMENT Company and not simply as a project that did not quite go according plan. There have been SO many opportunities to get this back on track and more focused and at every turn it seems the "wrong" decisions have been made or at least the decisions that originally had started out as making sense have somehow been skewed to become counter productive or just plain failures. So.... I will trust all of you faithful to consider this message and at least think about what I offer as my opinion on how to rekindle that enjoyment and thrill of the DayZ SA experience we all very much wanted out of the game when it first started out. I don't find myself annoyed even a fraction of what I used to feel, at the bugs, game-breakers, and content failures, that seem to have the majority of Forum-goers up in arms with the Public Server experience...and I firmly keep to my opinion that the largest factor is the fact that I play on a server(s) that offer mods and admins that offer tweaks that, combined, result in a layer of "improvements" that help keep me immersed and enjoying DayZ....despite the best efforts of Bohemia Interactive to the contrary. Cheers! And keep getting attached to your gear...and your character!
  15. philbur

    Stable Update 1.02

    @ImpulZ I can confirm the Padlock workaround, generously tested by @matiman Seems like this particular Base Building mechanic requires the parts to be of the 1.02 build. Thank you.
  16. philbur

    Stable Update 1.02

    Yeah...Pretty much nailed it... This would not even be considered, if a Pro was calling the shots on this Dev Team, I'm sure of it. Many of the decisions in the past three or four releases are complete mysteries to me...and a good number of "core" DayZ SA fans as well, I'm sure. Fortunately, the Community Servers and the modders out there can at least give us the experience we so rightfully expect (and deserve).
  17. philbur

    Stable Update 1.02

    So....I'll try this YOUR way. I will destroy a fence/gate and build another one (To make sure it is 1.02 item) Then I will loot and install a padlock that I can be sure is also new to this build.... And then there will be no issues with padlocks. Well.... That's easy to test. (where do I submit my resume for QA staff?) BTW @ImpulZ, I have to give you credit for chiming in lately. Takes a lot of courage to face the firing squads here on the forums...And I think we all know that you, personally, are not responsible for this mess.... Unfortunately, though....you are the face of it....so I hope they at least respect the pain you get from us. There will be more, of course....until we get what we came for...so buckle up...it's going to be a looong sloooow Summer. Cheers.
  18. philbur

    Stable Update 1.02

    Ever seen the specimens walking the aisles at WalMart? 😉
  19. philbur

    Stable Update 1.02

    So...you are getting the prompt to "attach" it? (basically when you are standing outside or inside the gate...around the center of it?) Appreciate the feedback, Thanks
  20. philbur

    Stable Update 1.02

    You know what, Folks.... Aside from the usual disasters that the Dev Team manage to feed us every new build....I find that this one, in particular, has given me a "nicer" overall "feeling"... to be honest. I am not talking about the bugs, failed promises and missing content.... I am referring to the general in-game experiences...like Inventory improvements, character enhancements, fixes to inventory and containers...tweaks to player health...etc.... We have all the reasons to still be pissed about the current state of the "game"....but this 1.02 build at least hints at being so much more than we have been force-fed in the past. The Community Servers and the initial Mod community are definitely helping get things going now...and as long as these guys stop breaking more than they fix, we might be finally seeing the game in a better light than maybe was feared early in the new year. Just MHO....but these last two weeks have "felt" a lot more immersive than all the time I have in-game previously.... that's all. Cheers!
  21. philbur

    Stable Update 1.02

    Anyone manage to successfully "Attach" a combo lock on their gates, lately? I cut mine off when the new build screwed them up...but have been unable to get the prompt...no matter where I am on the gate.... odd. I don't care about having to cut them off again....as I have a bunch of tools and locks at my disposal. (just want to secure my flaming crap while I am offline) Thanks all.
  22. philbur

    Stable Update 1.02

    You didn't just go there, my man....did you? I think it's safe to put that excuse on the shelf by now. Having a bit more QA prior to releasing these builds would make a massive difference for those out there who are on the fence about this title. I keep telling everyone that progress is being made...and things are looking up.....but bugs are just unacceptable in Stable releases. Player retention depends on positive in-game experiences. This is not Alpha....and, if you drank the KoolAid, not even Beta. Less content would be better...if the overall game worked as it should.
  23. philbur

    Experimental Update 1.02.151010

    Sorry @TAMW, but being lied to, treated like suckers, and ignored has made a few folks around here a tad cynical.... ...oh.....and good job...with the scolding.... That's really going to bring us all together to sing songs around the campfire, my man... The Dev team deserves all the criticism and vitriol they get...just as they should be awarded our appreciation and respect for the things they do well. These Forums are merely a way of finding your voice in these regards and you have no right to tell ANYONE what to say. Ultimately this is a product, being sold for a profit. This is not a group hug...nor should it be. If all "we" can do is gripe and complain about issues "we" feel are not bringing us the value we anticipated through our purchase then this is the place to do it. I have two copies of the game...and have been here for many (5) years....and I ALSO have had my fair share of pats on the backs and kicks in the asses for the Dev Team...and you know what? It has given me a sense that I am personally invested in the ultimate success of this title. I would have walked away had I NOT had the occasional hissy fit. Cheers!
  24. Just wondering if anyone out there has a map that displays the actual sections of the C+ map.... The reason I'm asking is because of the crazy lag you experience when transitioning into a section that has a large base (or multiple bases). It's not the end of the world when on foot...but when I have friendly survivors wanting to meet me at my base in their car 50% of the time they end up either dead with a wrecked car...or just plain wrecking their car. I have identified a few exact transitions around the Zeleno area, but would like to see the entire layout if possible. Thanks for any suggestions, Cheers!
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