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philbur

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Everything posted by philbur

  1. philbur

    How old are you?

    Well.... IMHO it has worked so far! Nice observation, and if my kids are any indication... Sadly True! We in our 50s and older have the unique ability to draw from both the current states of our technology/society and also still maintain our experiences/knowledge from our youth. With this perspective I think we are the last generations that will truly appreciate how lucky we are. Playing this great game is a treat for me, after a long week of hard work, stress, and real-world interactions...I can immerse myself in a world that is devoid of any real-life consequences and just have some fun being an adventurer/savior/killer/survivor. (Not necessarily in that order...and not always in the same proportions).
  2. philbur

    I give up on military bases.

    Hell...Those weren't angry peasants....those were gamers who pre-purchased No Man's Sky!
  3. philbur

    I give up on military bases.

    Yup.... Call that last pic "Kah Sahn Standalone" And Nam Firebases could be close relatives of Chenarus bases, I suppose....seeing as the Infected are about as concerned for their own well-being as the enemy were. And to reiterate, having light sources is something I would find immensely useful....and would finally make base building appealing to me. I, as well, have taken to avoiding the Military sites...but for a slightly different reason... I just cant help feeling a bit underwhelmed by the "risk" associated with looting these locations. I honestly feel there should be another level of fear and intimidation when approaching these installations, other than just you knowing that your chances of getting greased increases 10-fold. Almost wish there were NPC guards or half-infected NPC to add additional combat considerations to the mix. The Mod definitely does a few things still better than the SA...but now I'm just being a whiner....no one likes a whiner...except....maybe...another whiner....and maybe Wine Stores....if they can't read or spell.
  4. Here, in the midst of all the typical suggestions for every possible type of weapon/Ammo..... I have yet to see a call for the big-caliber PCC Air Rifles....and why is that? These gems are popular in Europe where firearms are almost impossible to own/use and are getting more popular in the West as well. The premise is simple.... Have a weapon that fires a bullet in the .357 to .45 caliber range with a reasonable weight, at a muzzle velocity of around 1000FPS.....using nothing but air! You can carry as much ammo as you want, really...and the only downside is that you need an air pump for topping up the pressurized cylinder after about ten shots. These "air-arms" are quieter than .22s and have the stopping power of most .30 caliber firearms out to 300 yards at least. They are designed and are used for hunting all manner of medium-sized animals including Deer...and because of their discreet muzzle note, you can drop your quarry in close proximity to others in the herd and still be able to take another one down afterwards. The ammo can be lead balls, even...so casting your own projectiles is an option. Now, unless you want to be super picky about the timeframe the DayZ universe is supposed to be set in....(and this would rule out a large amount of other weapons as well) then I honestly think choosing such a weapon as either a Pre-Charged Cylinder, or a Lever Cocking, High Velocity Air Rifle, in .25, .357, or .45 would be a huge benefit...especially for those who wish to remain unseen, and undetected.
  5. philbur

    I give up on military bases.

    Yeah...but you need to consider the context. No Military commander has had to set up a base to defend against hordes of infected. Sure....the wooded perimeter allows for covert observation into your base...but I think the way Myshinko was designed was to emulate a quickly-constructed staging area for troops and support during the final weeks of evac. I like the idea of having to traverse wide open areas in order to get to high-value areas....adds risk. Now we need outward-facing floodlights in these areas that can be energized via gensets..... THEN, anyone trying to raid high-value loot would have to traverse exposed lines of approach AND be partially blinded.
  6. Hi guys. Been away for a while but back on now. Just bumping this thread...and checking to see if your group had plans for HH. Cheers!
  7. Hmmm. Before you do, indeed, get burned by less-restrained Forum users.... I would suggest you go to "THE TWITTER" and ask for information through that platform. It's kind of like asking a bricklayer for advice about why your washing machine is not working... You can always just keep these forums tagged as well. Buy hey...who knows?.....maybe Brian can call the support staff at "the twitter" and perhaps he could appear in court to testify on your behalf? Heheh...sorry bud...just having a bit of fun at your expense... ;-P
  8. philbur

    Eyefinity in DayZ doesn't work anymore?

    Eyefinity needs to be enabled as your desktop and ALSO in your DayZ-specific settings in the Radeon control panel....
  9. philbur

    Eyefinity in DayZ doesn't work anymore?

    @Richard III in Leicester Hey Man. Sorry about the delay in getting back to you. I managed to restore full functionality with CFX using the ARMA2 Preset profile in the Radeon DayZ-Specific settings. I did not have to do anything else, so I hope this will help. The tree artifacting is fixed as well. My frames go up only about 5FPS using a single display (but that is usual with this game) but my FPS remains at 60-70 in Eyefinity now that CFX is working properly....so for me this is a huge success. My PFS dropped to 15-20 when in Eyefinity using a single 290X. Cheers!
  10. Has there been any progress into why the game display has yellow-ish stuttering when in CFX mode? A soon as the second card is disabled all is well. This is a new development for me since the new renderer as I have been using CFX for over a year without any issues. I just updated to the latest AMD drivers and checked my in-game settings for any anomalies, but all seems in order. I7, Asus Sabertooth, R290X, R290X, 8Gb Ram, SB X-Fi, SSD Thanks in advance, guys.
  11. philbur

    AMD Crossfire Yellow flashing bug.

    Just a heads-up. Still not a single response to my AMD support requests...but I was not expecting any. DayZ SA is still an Early Access Indie title as far as AMD is concerned so I don't imagine their driver updates will encompass any fixes until at least beta. I was hoping there would be an improvement when their latest driver build came down the pipe (as it addresses a similar issue in BF1) but no change, apparently. And to (@jacobahalls) I don't see more than a 10 FPS increase in CFX when using a single 1920x1080 monitor...however I saw a huge benefit when I ran a 5760x1080 triple Eyefinity setup.....which is why I am trying to figure this out in the first place.
  12. philbur

    Eyefinity in DayZ doesn't work anymore?

    Hi. Similar issue here, as well. But my Eyefinity became buggy just after the implementation of the new renderer (basically when .60 hit the servers) and I stopped using 5760 triple monitors due to an annoying yellow flickering when in Crossfire Mode with my two R290X cards. Since I run a single card and get 70+ FPS with high quality settings I have not bothered to run Eyefinity since. (because that king of framerate needs CFX, on my rig at 5760x1080) I will try it tomorrow evening and let you know if I have the same issues still. The triple monitor setup was awesome, but I wonder how it will scale since the FOV is fixed to nothing greater than 70 now? Anyhoo...expect a follow up.
  13. philbur

    Exp Update 0.61.136468

    Ah! Perfect. So the overall tent quantities have been cut back outside Myshinko, eh?.... This was overdue. Thanks again!
  14. philbur

    Exp Update 0.61.136468

    That "AUS 1pp" server is an Aussie one? Seeing as you are on the extreme west coast of our great country I suppose the pings are not as bad as my experience here in the nation's capital...but my experience has been abysmal on any APac server. Did I think Australia when it was actually Austria? And what town is near to this new checkpoint? I am just getting back online after a month away from it so my initial spawn could use some instant high-risk loot! BTW....Just spent a week visiting my old military buddy I haven't seen in thirty years....who lives up on the Nanaimo River just west of the town..... Holy moley!.... you islanders really have something special out there!
  15. philbur

    Status Report - 08 Nov 2016

    Meh... I would vote for a better fire mechanic instead, as C4 would be sending us down the slippery slope of the "good" ole Mod dayz where most of the servers became PVP frag-fests. Build a fire against a wooden door and 30 minutes later it will easily be breached.... This adds a few elements to the experience...like having to be exposed while you are building the fire...(and hopefully this will be impossible while it's raining), having to add wood if it takes longer than the duration of the original kit, and the possibility of the defender putting out the fire before it destroys his door/base. Also...the smoke and flame from the "attack" would be visible to others (and maybe the base owners) and give them time to intervene before the base gets raided. Also...we have grenades to throw and hopefully flares will have the ability to start fires as well. (the flare gun from Far Cry2 was an excellent example). Fire! It's not just for breakfast anymore!
  16. Upon seeing the new conceptual representation of deep woods (deadfall, heavy shrubs, etc.) Will there be a point where the player can not continue to move through the area due to these obstructions? Will you implement player slippage (falling or rolling maybe) when a steep enough slope is encountered while running? Will vehicles eventually have keys? How soon before the radio towers/stations become player-usable so we can broadcast to all those on the server who have radios? Will there be a default frequency for these stations so players don't need to scan the entire spectrum to find the broadcast? Will ammunition reloading be implemented as a crafting skill? Thanks!
  17. As far as I can guess... By the time the game is fully released there will be enough "purists" out there that Private Servers will be plentiful and your options will be vast. I know the internal vision of the devs is to encourage the Public-side of things...but as @pilgrim* just mentioned...the time and effort to keep a server healthy is just not viable for those that have other interests/agendas. We see even now, in early access, just how many Private Shards are up and running, though, creating a community within the larger DayZ player base that has a more focused set of parameters and also has a whitelist. I think it's great that I can go adventuring in 3pp one time and then go full-immersion 1pp another time... Two "games" in one!
  18. Igor.....Dude.....Really? I don't see the harm in what @Guy Smiley was saying...and I don't think this 1PP vs 3PP discussion is going to die anytime soon, as it is a core mechanic for both types of play styles and both sides have their opinions about it. I personally have a great time in 3pp right now because I play on low-pop servers and I am enjoying the overall look and feel of the game as the content and ambiance gets worked on. The 1pp experience is still the best for immersion and multiplay combat, as it better represents you as a character in the game and your perspective is far more intuitive (as long as they give us better FOV). As it stands....3pp would be a great way to have fun in a standalone SP version of Dayz, or on a dedicated RP "no kill" server because you can chat and interact with others in a more relaxed and full game environment.... 1pp is still the best way to create honest multiplayer environments that have the best chance of a level playing field. The future of 3pp is bright, my man....but 1pp is every bit as needed and appreciated. You are right about choosing a server that meets your needs...but your replies seem to really heavy, considering how innocent Guy Smiley was forming his arguments.
  19. philbur

    Pax Australia 2016 0.62

    Same here! I half-expected to see references to "Bohemia Interactive reworks entire game engine to meet the future needs of discriminating gamers like you!" Followed by a blurb about Enfusion...heheh...now THAT would light a fire under a few butts in Prague, I bet!. :-P
  20. philbur

    Pax Australia 2016 0.62

    Wowzers! Thanks for the heads-up @Arthur Dubrovka. I would imagine the stream/video link will be up soon in the dev update Forum Topic?......Guys?....;-)
  21. philbur

    BAF L85/SA80 variants

    Man...For the time being we are fortunate that the talk has turned away from new mil-spec weapons...in favor of game mechanics and core content. I am sure the Suggestions Thread will ramp up with all manner of requests for different military ordinance and variation but there are many who would rather NOT have such a vast array of firepower in-game for the 1.0 vanilla release.
  22. I see you guys are getting itchy can opener fingers again... Count me in when HH goes live again. Your pings were great for me when your server was mid/low pop. Please re-post the contribution links/group links as soon as you guys decide. Depending on the play-style trend of your other members I can bring balance to the force. (not sure if I want to stay purely as my super-friendly "helper" or maybe start to slip over to the mischievous "shit-disturber").....but I am looking forward to being a regular either way. I am also still looking to create my own Slave to a good Private server so members can stretch their adventures across two maps when they want...so PM me if this might be an option when your POP goes up enough to justify it. Cheers!
  23. Without trolling your previous posts...I welcome you to the warm little center of the DayZ SA Universe that is "tempered enthusiasm" and "informed objectivity". Glad to have you back....and look forward to seeing you in game! P.S. Being a tad drunk is really not such a bad thing, when bouncing around in Experimental....as long as you remember to laugh at stuff....rather than rant at it. ;-)
  24. Would this be primarily driven by their desire to keep their new engine as secure as possible? I am not sure just how deep hackers need to go into a game's script files...but creating your own unique scripts would give them a head start on making sure the game engine is not as easily messed with...right?. The relatively "immature" engine will definitely need a couple major patches post-1.0 if they don't test the hell out of it...I agree...but maybe this accounts for some of the perceived delays in development?
  25. philbur

    Exp Update 0.61.135961

    Yup.....Nailed it, Bio! ;-p Mind you....the weekend is not upon us yet....so you still might have a chance.
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