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philbur

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Everything posted by philbur

  1. philbur

    Status Report - 6 November 2018

    Yes! I like to run on triple monitors and it just cant be done with the current UI.(well...actually I can...as long as I don't need to use my frickin inventory!) Key Binding is still keeping me away from the test versions so definitely looking forward to FINALLY having full control of my experience. BUT WHY HAS THIS NOT BECOME A "MUST FIX" ITEM?? (It sort of sounds as if it is something they are "eventually" going to touch on, and it is going to need tweaking, I bet...which will probably delay an actual "fully working" key bind system deep in to next year!) Hope not, of course...But.... I have a sneaky feeling the console version is going to get a lot of their attention, though, over the next two months...especially as they mention "weapons" as being a top priority (sigh). Overall, I was expecting a more definitive roadmap. (or rather, I was expecting different priorities, perhaps).
  2. philbur

    Fragnet server hosting

    I am almost ready to free up some rack space at a Data Center I use so maybe my dream of having my own CUSTOM experience will finally become a reality...but for now, if I had to do it again I would still go with Fragnet for a server in the Eastern US and Canada. Oh Boy! Holy Price Increase, Batman! Just Checked the Fragnet lists again....after the Euro conversion to Canadian Dollars it's highway robbery! Time to donate to your Server, GK!
  3. philbur

    Fragnet server hosting

    Yep. Its a case of Fragnet being "OK" as long as you don't have an oddball issue. Twitter is not their thing...and email is the only option that at least is easy to track. If a particular issue turns into a long and painful nightmare then you have a bit of ammunition to hammer out a free month or so. Seems like it's luck of the draw, though...as sometimes you get a support person that actually knows what an SLA is...and other times it's like waiting for features from the SA Devs! ;-) On a side note, GK, keep up the good work, and I hope a few more regulars here from the Forums stop by and dabble in a bit of Low-Latency US East surviving!
  4. philbur

    Status Report - 23 October 2018

    Not looking for trouble, here, Dude... But don't forget to mention that your experiences are console-based...so it avoids adding fuel to the fireplace ;-)
  5. philbur

    Status Report - 23 October 2018

    Living in Canada has one particular benefit, if you are a devoted Standaloner…. Sat back this weekend and got mildly toasted (now that it is legal and easy to get good stuff)...and I actually had a great time in-game! It was EXACTLY the same experience as the times back a few years when 04.xx builds plentiful. About the same amount of content...except of course, back then there were more Survivors playing. Being off-center, mentally, makes the hours wandering around Chenarus, with nothing to do except zapping Infected and collecting 7.62X39mm ammo (and playing the "Stamina Bar Mini-Game") a heck of a lot more enjoyable. Pretty soon reality will kick back in (and my supply of Doritos and Pepperoni will run low) and I will have to accept that I'm just being a desperate dweeb... But hey!... A worthy experiment, my friends!
  6. philbur

    Status Report - 23 October 2018

    Is a frog's ass watertight? ;-P
  7. philbur

    Status Report - 23 October 2018

    I'm afraid you might be closer to the truth than you might wish, my man... But maybe that be the ultimate saving grace for DayZ? Just cut it loose to the passionate modders out there and I will gladly part with a few more of my hard-earned dollars so that the game can be everything it needs to be to earn the right to be called a Standalone.
  8. philbur

    Status Report - 23 October 2018

    It is a little bit comforting to know that the majority of posts on this thread are inline with my own sentiments on this SR. What sort of softens the internal rage I'm fostering toward these amateurs is the way they talk in their Status Reports. It's almost as if they think/feel as if they are impressing us. It just makes me laugh now...as I visualize the Lead Devs high-fiving each other as they walk past in their offices...and dreaming about how many job offers their going to get post-launch... Not a single sincere hint that they realize how hollow and exasperating the changes and "updates" sound to the Survivors that have been around for these past many years... I had a good grasp on the impending content flush when I started seeing all those "Stress Tests"...actually...as it became clear they really had NO idea how to proceed with the critically important features we ALL are expecting to see in BETA (or at the very least 1.0!). So...to clarify...because I am in my fifties...and prefer clear and concise explanations... The "game" won't really be the "game" we even remotely expected back a few years ago...until Modders get a chance to work their magic (which clearly is beyond Eugen and the gang) and servers start showing up with an experience worthy of the DayZ moniker...Right? And having the console versions "developed" (not "ported") along the same-ish timelines isn't an overt insult to the dedicated followers of the PC Standalone..right? And I'm not supposed to be legitimately offended when I play back the interviews these guys pushed out at the games expos? (in other words...pissing on me and telling me its just raining)? It's about god damn time someone ELSE spoke about the projections and timelines for this project WITHOUT the schizophrenic and contradictory SR getting in the way...is it not? And lets call a spade a spade and admit that Bohemia simply could care less about DayZ as a game title, and is only concerned that they get their shiny new Engine...right? And...and...and....so on... Whew! Pissed off for way too long, and finally starting to run out of empathy. It's not where I want to be, and I don't feel this is the end of the disappointing news...but been in it for too long...and I see too much potential for it not to be worth suffering a few more years of this...right? ( But at least I get to laugh out loud every Wednesday evening until then...eh?) Thanks for sharing your time in-game, all you fellow Survivors...and thanks for giving me a platform to vent, occasionally, in this bizarre journey through the Early-Access. I just hope we can look back on this as a humorous anecdote in a year or so...instead of looking back at what a colossal screw-up it became... ….Right? ;-P This is just an on-topic "vent"...so chill out with your replies, folks...I'm still here...and I'm still playing... Just letting off steam to the crowd that lives my dream...yuk, yuk.
  9. Just getting this out there...in the hopes all you Survivors will pick up on this as soon as (or in the event it ever finally makes it) this is available. I've been picked off a few times already, as I wander through 0.63 and I have had my share of the odd kill (but you gotta take me on my word they were justified) and the ONE thing I think would add so much immersion and increased personal connection with the server player base is the ability to write notes on paper... Pretty simple, really...but finding a note in the backpack of a dead body...and reading the words of the poor soul whether its just some juvenile BS or maybe its a deep RP message to whoever finds it... It just needs to be in the game. Having a note sitting on a kitchen table as you loot...maybe telling you which way to go for better gear...maybe warning you to get the hell out of a Clan-Owned area, or maybe just saying "You're" Dead" (even if there is no player lining you up in their gun sights it would scare the crap out of you) is just one example of how much it could add to the depth of the gameplay. Notes can serve as a means of admission to bases or controlled-access areas. Notes can even just serve as general information for those looking for crafting or other help. And....They give you a PERSONAL investment in your character and the time it has spent in Chenarus. This is big, folks...really... Getting attached to your character, I would argue, is essential for the deepest immersive experiences and notes are such a "simple" way to let it happen, organically. So...I wonder where this is, on the Devs' roadmap? It's hardly been mentioned as there are so many other priorities for them.... ….but I wonder if maybe this should be added sooner?....since it requires so little time to implement? (not discounting the CLE) and why it never made it into any of the previous builds? Almost afraid to ask if, possibly, this was scrapped...in favor of other content...like Teddy Bears or Clown Masks? Ack! What say you? If the ability to write notes was in the game...would you make use of this? Cheers!
  10. Dude... I was not asking for them to be removed....but I apologize if I upset your keen perspective on what is appropriate to post in these forums. And if content is in the game, then so be it...I bought two copies...and I love playing it...and if I happen to think certain aspects infantile...then that is my opinion... Should the devs spend "X" amount of hours working in implementing something, versus something else? That is pretty much what I was alluding to. Please try harder next time, to perhaps see the intended message versus the interpreted one...my time on these forums have taught me the value of fully reading before I, myself, decide to chastise someone. Cheers.
  11. philbur

    Status Report - 9 October 2018

    Yeah....That's gotta be a no-brainer for the Devs. Torch is in front of you for general illumination around you....then hit your "raise weapon" key and BAM!...torch gets raised above you and glare is dramatically reduced! This has to be a common sense thing for them....just has to be.
  12. philbur

    It's Been 6 Years

    100 harvested Thumbs...pointing straight up, for that reference....my man.
  13. You know what, @pilgrim* I honestly thought people were just RP-ing when they mentioned finding Notes! I always look at paper when I find it as loot or when I go through a players' inventory....and have NEVER found text written on them. (maybe they are just client-based right now?) Books, BTW, are kind of neat, I agree...but waiting for the Tolkien Trilogy to make its' way in (copyright, notwithstanding....as it IS an apocalypse!)
  14. philbur

    Never found a crash site until...

    I know the spawns quite well...but honestly had not "seen" a working crash site since 0.62
  15. philbur

    Never found a crash site until...

    Weird, but I'll try a few servers tonight to see if my memory has indeed left me. Thanks.
  16. philbur

    How long till loot despawns?

    And? Exactly how would ANY self-respecting PC Gamer know about posts over in "their" Forums? But seriously..... Of COURSE it is not as simple...but it explains why waiting for the Loot at your feet to "disappear" is probably an exercise in futility. Since it can be attenuated at the Server Level then it will be interesting to see how Admins decide to govern this dynamic. Would it be a better experience if dropped loot gets redistributed (cleaned up) in short intervals, or should it remain for longer periods? (seeing as a lot of Admins will probably opt for longer times between restarts (I'm hoping). In the Mod (I know...I know...I sound like the old guy on the porch now) having frequent server restarts was annoying for players who liked to have caches of loot, who wanted to loot a body but wanted to take their time getting to it, or came across loot but merely just noted it's location as a reference for going back to it if they needed it. (heli parts, vehicles left by others, building supplies) I guess having persistent containers is going to be the logical solution to this, but again...it remains to be seen where the "sweet spot" is for the CLE balancing. So...This OP is an interesting one for me...and I cant wait to see how the CLE develops when the game settles in and we all find our happy places.
  17. philbur

    How long till loot despawns?

    My take on it is that there is a minimum distance a player needs to be in order for the Loot to reset. If you are nearby it will stay there. Makes sense when you drop an item and wait for it to despawn it will just sit there...waiting you out.... And yet when you drop an item and move around it will be gone when you try to come back for it. I half want to know what the actual distance is...but there is enough meta-gaming already and it would dull the immersion.
  18. philbur

    Never found a crash site until...

    Those were Online Public Servers? Oddly...Not come across Heli Spawns on my regular Loot Runs up to Zeleno and Green Mountain...
  19. philbur

    SURVIVAL 0.63 SERVER - OLD FEELINGS

    @evilz_37 Hello! Where is your server located? Thanks.
  20. philbur

    Status Report - 11 September 2018

    Probably not the right thread...but what the hell... Is there going to be cross-platform support for PC and X-Box players? And if so,,,,how soon into both development streams? Thanks Guys. (now back to work! ;-p)
  21. philbur

    MSI afterburner + Dayz not working

    That happened to me once...and my issue may not be what YOU are experiencing.... I had to delete all my custom game presets in MSI and just leave the OC settings and custom fan profiles are either ON or OFF before I started DayZ... So have you had MSIAB working with DayZ? (and are you SURE your clocks and fans are running on the OC settings?) The Dayz.exe might need to be tweaked (or restored to defaults if you are running a long custom command line).
  22. No kidding...I bet you were just waiting to get that out...weren't you.... They will deliver....IN time.... Maybe not YOUR time...but IN time. As the many supporters of this title have said....time and time again (see what I did there?)......It's better to have fewer promises than to coddle the fanbase with unrealistic goals and release timelines. This dev team are, in my opinion, not the greatest at having a strict internal roadmap...but it would be annoying if this was not the way they have always been. It was worse back a few years...and it is only marginally better now...but as @Sqeezorzsaid, its nice to have a life outside this forum....kind of makes the "time" go by quicker...Sure hope you find one of your own, dude.
  23. On a note about the title of the thread, though... I really wish the devs would hold off calling these releases "content updates". "Content" for me means vehicles, animals, structures, and character-driven activities... Maybe use "foundation updates" or something less tantalizing! ;-)
  24. The heart of the matter boils down to this, basically. It's amazing how easy it is to forget how the SA initially came about...and how utterly unplayable the MOD had become. (the zombie behavior and the meta gaming was the final straw) I also thought that somehow the new game would be able to get beyond the de-sync, bad ai pathfinding, nonsensical inventory, and crappy graphics...all the while, using the same engine as the Mod...majically, I guessed... So when the rewrite was decided upon I had to make the conscious decision to back the hell off and accept the fact that a "new and improved Mod" was never going to happen, and that whatever the game becomes and whenever it goes RTM I will either enjoy it or I won't. Every time I catch myself using the ARMA2 DayZMod experience as a comparison I simply remember why I played it and why I play the SA. The reasons are as different as the two games themselves...and regardless of how much I wanted a new shiny version of the same old thing...it just aint gonna happen...and it's not a bad thing. The devs (or whomever) did the right thing...and yes, they screwed it up, big time, but nonetheless they kept at it...with every opportunity to call it a day...point to the EA disclaimer and move on to something else.
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