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THEGordonFreeman

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Everything posted by THEGordonFreeman

  1. THEGordonFreeman

    why is this game still broken?

    @Girth Brooks I love DayZ, I can't stand how BI treats the community. From Flashpoint forward, it's gotten worse and worse. The apologists just conveniently don't pay attention to what BI says and then NOT do, many times the EXACT opposite. Prime example They said they would fix the desync and vehicle physics issues in 2021 with all the new staff they received. Did NOT happen. I do love this game, but the development company behind it has never figured out how to handle the community around it's IP's. DayZ always HAS potential, but like so many other BI games, it will likely never reach it. It took BI almost 8 years to get Arma 3 and it's engine in such a good state that the total conversions and other serious mods actually functioned properly. Vehicles were in really, REALLY good shape in Arma 3. But in DayZ, modders have repeatedly said that vehicles use bullet physics and that is one huge reason why they don't really act like vehicles to begin with, that, and the fact, that a deliberate change was made to make the server have authority over vehicle positions vs the client to keep hackers from abusing them. Not that hackers don't abuse nearly everything else in the game, but those vehicles won't be hacked! Nor will they be usable by the player base in some kind of consistent basis without them being modded to death. Mods don't fix the problems with vehicles, they simply cover up BI's inadequacy of you know, actually correcting them in code. I love DayZ more than ANY other BI game, and I hope BI genuinely proves me wrong, I really do, but like so many other promises and new features and on and on that they introduce and NEVER actually make stable and work properly, I fear vehicles in DayZ will follow that trend. This is what you get into when you buy a BI game. There will always be major game mechanics that neverr work right and get abandoned.
  2. THEGordonFreeman

    The Awesome Vehicle Thread

    Yet more players that have spent hours gearing up only to die to the amazing car physics of this game.
  3. THEGordonFreeman

    The Awesome Vehicle Thread

    No one is immune to this, it's no big deal though, it rarely happens according to BI and bunch of BI apologists around here, but not even the die hard DayZ streamers are immune to this ridiculousness. Who needs Helicopters...... indeed.
  4. THEGordonFreeman

    The Awesome Vehicle Thread

    AHAH! The current status of cars is a simulation of what driving to Walmart is like on Black Friday!
  5. THEGordonFreeman

    The Awesome Vehicle Thread

    It's great to know that we have those amazing hit indicators that nobody wanted. I wonder how much time and effort was put into that vs fixing vehicles as promised in 2020 for 2021? Hmmmm.....
  6. THEGordonFreeman

    The Awesome Vehicle Thread

    So here we are... 1.15, last patch of the year. Let's take a moment and review what the devs said at the end of 2020 about the upcoming year of 2021... From that post: That never happened, not even a KNOWN ATTEMPT. The most broken mechanic in the game continues to be ignored this year. So again, here is your vehicle year in review.... While I know some things internally have changed, essentially, the result is the same as the year 2012....
  7. THEGordonFreeman

    The Awesome Vehicle Thread

    Sounds like someone that bought Battlefield 2042. Not making light, but that title has always been problematic when it launched, but it also serves as another example of early access is complete horse shit. Make no mistake... DayZ is considered released, but we all know it never should have been considered such. But hey..... CONSOLE MONEY! WOOHOO!
  8. THEGordonFreeman

    The Awesome Vehicle Thread

    Bastille - Pompeii... the official song for this game...
  9. THEGordonFreeman

    The Awesome Vehicle Thread

    Ahhhhh..... but people do as you say..... Name ANY video game ever thought of and/or actually produced where the game mechanic is when you find a vehicle, to save your ass at ANY GIVEN moment, be prepared to auto eject yourself through no fault of your own. Name one. I can only think of one where the developers thought this was a standard feature for gameplay when using vehicles. A new player does not know this by default, they expect vehicles, I don't know, to actually work like vehicles. Call me crazy, but I guess expectations were too high for normal players.
  10. THEGordonFreeman

    The Awesome Vehicle Thread

    That's perfectly normal. Cars are supposed to become uncontrollable at the slightest hiccup and loss of control is an expected result. Also, death and losing all your progress is perfectly fine if you are playing a non-modded server. It adds completely to the atmosphere. One life, one death, even if it's through no fault of your own and a problem caused by terrible programming changes early on in the game's development that the dev's have no idea how to fix and could possibly abandon fixing altogether in typical BI style. Best thing to do is wait. 1.16? 1.17? 1.18? I mean it's been awhile and yet, it will be longer still. We'll keep reminding them.
  11. THEGordonFreeman

    New gun mechanic that will complicate and simplify at the same time

    And yall bitch at me about bringing up the car debacle.... hilarious.
  12. THEGordonFreeman

    The Awesome Vehicle Thread

    So adding hitmarkers that no one asked for is a priority for BI, yet cars are not, after all these years.... hmmm...
  13. THEGordonFreeman

    The Awesome Vehicle Thread

    Everything is fine.
  14. THEGordonFreeman

    Debate on hit markers

    There is a very good reason I have focused on vehicles. I have been buying and playing BI games since Operation Flashpoint. BI is NOTORIOUS for half-finishing games, and even more notorious for introducing big mechanics into a game and just abandoning them, never truly fixing the issues that keep it from becoming good. I suspected the moment they changed vehicles and made them server side that it was a candidate for abandonment, and thus far, they have proven me right. Arma 3 is the only exception... it has one or two game mechanics that they actually did fix, after nearly 7 years, but they did fix them, so they get some props, but overall, we are still in "D-" territory if they had to be graded, and it's always the same. Start the smoke and mirrors with something new and shiny nobody really wants to get people to look away from the real issues within the game. And speaking of Arma 3, vehicles work amazingly well. So for them to go from great to utter and complete garbage shows just how inept their thought processes are. Just like this hitmarker stuff. In spite of the plebes stating I've hurt their feelings, there is no other reason to put in hit markers in a survival game. You just tell the player he has been hit or in shock. Also, why go through all the trouble of simulating bullet direction, sound, ricochet and all of that if you are just going to hand hold the baby and show the direction of the bullet on screen. Seems like you are wasting a ton of resources to simulate all of that only to throw a graphic up on screen telling the player where to look. It should be evident that DayZ Standalone was never meant for console. BI saw a money grab opportunity and needed to test their new "engine" on console for Arma 4 or whatever they plan to do next. So the game we all love got new guts that aren't working all that great and will likely never be fixed, or at least they won't be fixed until the game is irrelevant. I applaud BI for continuing to work on Arma 3, but the game is only relevant to a handful of people at this point compared to other titles. The same thing is happening to DayZ Standalone. It sucks, our zombie survival game is STILL the best game that defines this genre IN SPITE of how bad BI treats it. It almost seems like in their mind that just putting a handful of people on a game for 10 years is sufficient and they measure their success in keeping a couple of thousand players interested in their game for a decade or more. I don't entirely follow that logic. But again, the top company brass thinks Ylands is the best thing since sliced bread, and puts a ton of resources into it, and NOBODY plays that game.
  15. THEGordonFreeman

    Debate on hit markers

    It's not stalling exactly, it's catering to the Console Plebes, this has been BI's goal all along. The console guys can't figure out where they are hit from so, BI's answer is to make it like Fortnite. Keeps people complaining about something else other than their failures to make vehicles something worth using in the game. If they had kept Survivor Games and let a modder do all this stuff specifically for that game mode, then they might could have pulled off some kind of low key hardcore competitive shooter.... but they didn't, instead they've just unleashed this vomit no one asked for onto the dwindling player base in order to keep everyone from focusing on real issues. Remember, the engine switch was to get this game onto consoles, not to actually make the game better, while some things are better, there are so many real problems, they have just decided it's best if we all ignore it and look at this new mechanic that they know will piss off half of the community, namely the PC half. If they were actually interested in making the game better, cars would have been a priority. Or how about a little bit better job at alerting the player he is bleeding than a small icon, I mean, that is actually something that would improve things.
  16. THEGordonFreeman

    The Awesome Vehicle Thread

    Seems like it's still working as intended. And judging from BI's changelog for 1.15... it will continue to work as expected. I would suggest to anyone thinking about buying this game to consider the continued current state of vehicles and the amount (or lack thereof) attention they have been given them over the years.
  17. THEGordonFreeman

    is favoring of donors ethic ?

    I didn't stutter.
  18. THEGordonFreeman

    The Awesome Vehicle Thread

    Working as intended......
  19. THEGordonFreeman

    is favoring of donors ethic ?

    @DefectiveWater Good thing you removed that part about telling me what to do. Nobody enjoys antagnostic asses. And I never said it was an exploit, i said it was a shady mechanic, and it is. No matter the justification, it is abused by PvPers consistently. If it's no problem for you. feel free to move on. I am simply informing players that it is being abused.
  20. THEGordonFreeman

    is favoring of donors ethic ?

    You're almost there, William. There are many popular servers out there that DON'T state they have P.A. enabled. There's nothing that tells the player if it's being used or not. Just the server admin's and their "friends" know it, UNLESS they spill it out in a recurring message, or something like Server Panel mod. But I know factually there are several popular servers that DO NOT SPELL that out for players. And the only way, you could know it is if you pay close attention to the queue numbers as you sit and wait. If you get pushed back, they are using P.A. It's a very shady mechanic, and whatever the "reasons" for it's existence, those that PvP know what advantages it brings on those servers and they use it. BI acting like it's no big deal does not change the fact that it is used and abused and players should KNOW about and determine if they want to be disadvantaged on a server or not. Seriously, are you not listening? Unless the admin states it being used on the server, then PLAYERS DON'T KNOW IF IT'S BEING USED. There is nothing to tell them it's in use. That's why I say watch the queue, if you get pushed back in line, they are using priority access. They know how it's used and abused, but they get paid so they don't put a disclaimer out there.
  21. THEGordonFreeman

    is favoring of donors ethic ?

    I haven't played on a server with P.A. for years, but most players are oblivious to the advantages given to those who pay for P.A. and that's why I am using this forum to make sure they know they are at a disadvantage playing on those servers.
  22. THEGordonFreeman

    The Awesome Vehicle Thread

    Yeah, this is balanced so well.
  23. THEGordonFreeman

    is favoring of donors ethic ?

    Planned restarts are META, and as an experienced PvP Player, I will use ANYTHING to get an advantage on another player, including restarts. My choice on an impending restart is simple, if we are down to the last minute and my opponent quits firing at me, it's time to push, chances are he is sitting down waiting on that 15 second timer for his body to disappear from the server, he is DEAD MEAT. Or if I know I am against a seasoned player, I may choose to stop firing in that last 60 seconds before the server restarts to allow my opponent to push me, I simply turn the volume up on my headphones and listen for those footsteps and pre-fire as necessary. That's what a planned restart gets you. It's super meta, but it's used to gain an advantage, just like P.A. I have won more fights than I have lost at restarts by utilizing that strategy, but many times you get lost in the moment of trying to stay alive all the way until the server boots you. And the enemy can use the same strategy prior to restart, so it's FAIR. P.A. is not fair. It's not my responsibility to say "OOOOHHHH! Here comes a restart, better go hide because it's possible the enemy can have P.A. of which I can't do anything about....," while the enemy is on my ass or I know they know about where I am located. That's the same thing players that subscribe to P.A. do, they pay for the advantage to get into the server before others so they can spot players FIRST. That is the truth, and nothing more. I've been running servers and taking donations from players without ever using P.A. for years. P.A. removes the ability to counter the opposing player's knowledge of your whereabouts, but what do I know, it's just an edge case anyway, like vehicles, I guess. Sounds like they are treating the flying vehicle issue with the same love and care as P.A. Cars flying? Nothing to see here, it's just an edge case... move along.
  24. THEGordonFreeman

    is favoring of donors ethic ?

    So your answer is you should pay attention to the server restart time while in PvP. And if it happens it's an edge case and it's very unlikely you will know if the player that killed you was actually a priority queue player. I like how make one very narrow argument to support a position that it's an edge case. What is the purpose of Priority Queue? Why does it exist? What's its INTENDED function?
  25. THEGordonFreeman

    The Awesome Vehicle Thread

    Meanwhile, on console....
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