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Everything posted by THEGordonFreeman
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My apologies.... I am so used to being disappointed by the developers, this did not even register.
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Hacker on DayZ US 3664263 (66.242.11.162:2602)
THEGordonFreeman replied to PiffTheMagic's topic in General Discussion
You really should put that quote as your signature on the forum. I swear there has never been more truth uttered here.... -
Cheating has reached critical mass
THEGordonFreeman replied to THEGordonFreeman's topic in General Discussion
It's been serious since at least 2018 when BI was put on notice this was happening. It's hard form me to fathom there is no check in the DayZ executable if a client SHOULD be allowed to connect or send data or not. Seems that is a MAJOR security problem. Just to know that you can start sending simple RPC commands to any DayZ server at any time is just ridiculous. All you need to know are some player GUIDS and you jsut send a bogus GUID for yourself and BOOM, feel free to make the whole server vomit continuously or move bases or delete them, or jsut send soooo many server commands that the server crashes. Good job devs. I changed my signature accordingly. -
So has anyone been following the drama at Sunnyvale over the weekend? What has come to light is they are unbanning cheaters and allowing them to play AND KNOWINGLY sell their cheating programs IN GAME ON THEIR SERVERS. And they are doing this so the cheaters DO NOT DDOS them anymore. Someone from BI needs to look at this hard as it seems knowing allowing cheaters to sell their warez on your server should disqualify you from the community hive should it not? https://www.youtube.com/c/AnarchyIHDI/community
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Does DayZ forces to load in playerfiles first, before it checks if the player is banned?
THEGordonFreeman replied to Smeins's topic in General Discussion
Actually, they are not loading modded files. They are using simple batch scripts and sending RPC calls to the DayZ server with malformed GUIDS, so they connect to the sever outside of DayZ, THEN just start flooding the server with bogus data using RPC to send data to the database, they can delete and move bases, or jsut junk things up so badly the database is useless and a crash ensues. This exploit has been around for many years, and these scripters are using it to hold communities hostage. And it's not JUST community servers, this used against console servers as well, all DayZ servers are at risk. You cannot stop it, ONLY BI can. They did not put any protection in their Server exe to ignore malformed or illegal GUIDS, so there is no proper checking to see if the client is real or not, very lax security. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
They did dumb the game down to consoles because THEY DECIDED to jump in the console world. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
I didn't shift blame. I never blamed consoles. BI's decision to go after console money was a primary problem in the end. I have always laid the blame at BI's feet. People on here interpreted it as me blaming consoles. This game never should have been released on consoles. Maybe another game fully on Enfusion, but not DayZ. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
After working with Software developers across multiple companies and understanding the different methodologies used to create new software and systems. I blame both management and the devs. Early on it was evident to me that scope creep was a HUGE issue and management didn't hold their feet to the fire. They let Dean Hall run his mouth and didn't reign him in until it was too late. I am certain management thought the attention DH brought would be all unicorns and rainbows and they could translate that into $$$. But the devs kept saying things in public that they shouldn't have. Do you remember when we were told speed hacking and flying cars would not be possible in the game because they were going to use "SANITY CHECKS". That never happened. And if you underrstand the move to have vehicles client side, you would know that sanity checks would damn near be impossible UNLESS the vehicles were server side. Hell, they couldn't even use the ragdoll stuff because it was all done client side and the way bodies fell would be different on every client as it was random. All of this is shit that happens during the normal R and D phase pre-ALPHA. They were saying these things and promising things out in the open in EA and had no idea if it would actually work. It was just stupidity flying all around at BI. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
Now there is a LOT here I agree with. DayZ is the defacto standard of how not to develop a game in the public eye. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
Yes, and now you can avoid headshots much easier, and perform damn near perfect center mass shots at medium range while rolling on the ground. Everyone wants the new controller to be better than the old, but in reality they just swapped an AMC Gremlin for a Yugo. Both of those cars equally suck, they just suck in different ways. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
The whole game is unfinished. Remember .64 then 1.0 suddenly. No doubt there was pressure from Microsoft and Sony to get the game out. Console money moved everything up. It's what BI doesn't say that speaks volumes about this. The schedule got moved up to meet the demands from the console guys. Like I continue to say, the game would not have been perfect on release, it would have been in a better state because the release would not have been rushed. Enfusion is designed to run on consoles and PC. What we have is bet a testing for Enfusion and a Frankenstein of a game taht should not have happened until the higher ups saw that console money dangled in front of them. If you have a more compelling argument about this particular move, I would LOVE to hear it. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
Finally, an intelligent question. It's not really about which was worse. As BI explained at the time, NO ONE WOULD NOTICE. It was done so they could re-engineer things to make consoles work. In the end, the movement we have is more arcadey and less real. Just what the console people enjoy and are use to. While the old character was flawed and needed waaay more polishing, this particular piece HAD to be done to get dat console money. That's not conspiracy theory, BI bobbed and weaved faster than you can hit Q and E while running to avoid that head shot... with no consequences for that action. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
What do you feed your stable of Unicorns? -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
I wouldn't know. It's hard to see with amount of bullcrap you keep spraying. I'll just set you on ignore going forward. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
Must be nice living in fantasy land oblivious to the problems in front of your eyes. I guess your poop don't stink, Joe Biden is the greatest president that ever lived as well, cars in DayZ work perfectly all the time, and it's impossible for a scripter to take down a console server as the DayZ server executable THAT ALL SERVERS USE (CONSOLE OR NOT) is infalliable. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
The game was moving ina specific direction that people were following and overall approved, it wasn't until the major changes for console that came about including the player controller that things went seriously due south. We haven't got SHIT because of console money. Maybe you are on the BI payroll or something, I could care less. Deny and deflect all you want. It is forever imprinted on the internet for all to see. BI took the money and the game suffered worse than it would have otherwise. And with all that console money, you would think BI would fix a known exploit in their own DayZ executable that allows ANYONE to spoof a connected player to the DayZ executable and destroy the server. They've had reports of this all the way back to 2018. You would think they would take the time to fix this exploit that cripples servers because it is really rudimentary to run the script via a command prompt and force yourself onto any server and send RPC calls by the thousands per second and tank a server. You would THINK they would use that console money to secure their own game... yet, here we are in 2022 and no patch and community and vanilla servers are getting wrecked because scripters are filling the database with junk to kill them. Slow, quiet death is what is happening now. Whole Dayz communities have been wiped out because of this ONE exploit that BI has thus far refused to fix. All that console money didn't save Modern or The Wall or several other communities. Now SunnyVale is in that samwe positition. Regardless if you care for the communities or not, it says a lot about how all that console money has helped the game live on, when it's the communities that support it and promote it that are the heart of keeping the game going. It's my understanding their might be an incoming security patch to fix this finally in a few weeks, but the proof will be in the pudding. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
I never stated I hated consoles. You still have comprehension problems. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
Of course you did. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
NEVER put words in my mouth. Learn to read. I don't blame consoles, I blame BI, thus, when I say we are saying the same thing in general I meant it. I said if consoles were never part of the deal we would have been better off. BI made that decision, DUH! -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
In a way we are all saying the same thing. Really dumb decisions by BI has made this an "almost" game. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
If you don't believe that dangling console money in front of BI did not seriously impact both development AND the nature of the game, then you are willfully choosing to be in denial of reality. You make fair points but you never fully accept the large picture. If DayZ had stayed a PC Only game as originally intended, then we would have a better product and it be in a better state, probably wouldn't be perfect but I seriously believe it would be better if consoles were taken out of the picture. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
It's not a conspiracy theory. The character controller was designed to make the game work on consoles. I believe a former dev said as much, but I cannot find the source. What do you think the recently introduced hitmarker controversy was all about? They would have never dreamed of this if it were a PC only title as originally planned. Development has been a shitshow from almost the beginning, but it wasn't until the very public moves to get that console money did the shitshow begin to contain massive quantities of diarrhea mixed in. AND THE REASON those servers are more popular is the NET RESULT of moving the game away from more hardcore survival to something the mass and casuals can tolerate. Vanilla is exactly that VANILLA. Any run of the mill survival game can match it. Casuals can plkay on the coast for 30 minutes, laugh there ass off punching people in the face, and then go play Call of Duty for a better shooter. Most probably never dive into the survival aspects because on Vanilla, you don't need to. You may have to eat and drink, and wrap a cut or two, but that's it. It's easy mode and over the years has become more easy mode to keep those casuals involved. -
Dayz's Flawed Foundations: Movement and Gunplay
THEGordonFreeman replied to lakevu's topic in Suggestions
I've been wanting this game to be better since 2014. The day they announced the new controller and all the other changes, on this very forum, I screamed that dumbing this game down to consoles would be it's ruin. ANd here we are 8 years later discussing how much we loathe the gunplay, the vehicle physics, the lack of base building mechanics, ad nauseum. Deciding to put this game on consoles was the single worst decision for DayZ hardcore players, or DayZ players that want a true DayZ experience. We will never get it. Not even modding will get us there. Close, maybe, but ultimately, the limitations imposed by both a money grab and poor design decisions have brought us to this point. -
Cheating has reached critical mass
THEGordonFreeman replied to THEGordonFreeman's topic in General Discussion
Anarchy hunts cheaters on DOZENS of servers, not just Sunnyvale servers. There's nothing scripted about what he does, he does what a good admin SHOULD be doing. Never interfering with legit players, sometimes Anarchy breaks that rule, but that's his prerogative for entertainment, I guess. Still the point is the same, he's what a good admin should emulate. -
Cheating has reached critical mass
THEGordonFreeman replied to THEGordonFreeman's topic in General Discussion
I literally shot coffee out onto my monitor and keyboard upon reading that statement. It is unfortunately, true. I stopped worrying about making servers for the masses long ago. The masses want easy mode. And to be reimbursed when they lose anything. F THAT! Yet Sunnyvale runs several of the most popular DayZ servers and has built a very large community around it. They run other games as well, but I believe DayZ is it's most active.