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Kronons

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About Kronons

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    Survivor

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    Chernarus
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    Playing Dayz Standalone!

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  • Bio
    I've played Dayz back when it was a mod. And now I'm stoked playing Dayz Standalone. So far it is amazing and it's only to get better. One of my favorite games no doubt!

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  1. You would think it shouldn't have a perceivable degree of performance. Remember first and foremost this is a very complex game with lots of dependencies. Even limiting rendering it would still use resources. In computing it is known the improvement of lets say 1 minute to 30 secs is a great improvement. To put this into perspective. Lets say you set the number of junk items to spawn to 100 items in the player radius. Now on top of the rendering of the junk items the game will also spawn another 100 items in a town. Lets say it takes 1 sec for each item to spawn. You initially would have 100 secs before all loot is spawned, but if you add junk loot it would take another 100 secs. Causing the game to take 200 secs of load time. You may say hey it doesn't seem to bad right? But you be wrong. Compound the size and scope of the Dayz world and you would be eating up resources on the client or server side for no reason. Now if you really want aesthetics where you see junk items all over the place. It would be best to have it render with the map itself and not with the loot spawn system. You wouldn't be able to pick them up and interact with them, but it would use less resources then trying to spawn in junk items. You may see some improvements in 0.62 in this matter since the main focus is improving the environment of Dayz.
  2. I agree with Funkmaster Rick. Btw wrong section...there is a troubleshooting section for such issues....
  3. It will affect graphics a lot. No matter if you do it server side or client side. It will take resources. Each individual item is rendered in to display on your screen. With one item you may not notice a significant change, but let say you increase the item rendering to 100 or 1000 items in a building or city. You just increase usage of resources. Add all of that on top of zombie spawning in and rendering, buildings rendering in, trees, grass, roads, sky, etc...How it basically works is the more geometry in a given location the more resources used.
  4. I don't like the idea of useless items. Think about it. If items are useless it uses server resources which would be used for nothing but aesthetics. You say make it client side? You waste local resources if they implement it that way. You would see your 60 FPS drop to 40 FPS. Why? For junk. If new items are added they should all have a purpose and not be useless eye candy. For example if you see a empty can. You should be able to craft a makeshift knife, container, or pot. Every item should have a purpose and use. Not only for aesthetics. Otherwise use the resources to spawn in more items, more infected, or more wildlife. Not used on useless items. IMO.
  5. Kronons

    Poor Performance

    From Baty Alquawen
  6. Kronons

    Poor Performance

    Game is in Alpha. They have yet to do any real optimizations. Plus the client is still 32-bit which does not utilize the resources of 64-bit machines. Wait for beta or release. Only then will you see significant improvements. Although we did see a great performance increase in 0.60 in the FPS department.
  7. Kronons

    Status Report - 25 Oct 2016

    @Baty Alquawen Congratulations to your success and becoming the new Community Manager! To all the developers. We all know you are working very hard every day. Awesome work and I look forward to all the new work you have been working on!
  8. One really big issue you run into with an idea like this is logistics. By having any type of bans in connection with death or pvp it won't work. A lot of servers are hosted by regular people. By having bans it will decrease players on a server and hence reduce donation to keep the server running. So I don't see any modders spending time on something like this.
  9. Kronons

    Status Report - 28 Sept 2016

    I just have to say this is probably the most detailed and comprehensive status report yet! I am excited to see even more transparency between the Dayz team and the community. First off I want to say thank you to the Devs for taking the time to write up such a detailed status report. I am glad to see the devs making progress and being reassured of the commitment you have to the project. I am really looking forward to the 1.0 feature set! Keep up the good work! On a side note. I see vehicle physics and synchronization is being worked on. But any update on the "Stable Hotfix - Vehicle Spatial Orientation"? Thanks.
  10. It's still a thing. Although it is pretty rare now a days it still happens. Usually it happens because of server/client desync. If you read the latest status report they have stated they made significant changes to the net-code to hopefully squash bugs such as this one.
  11. Honestly I don't think this will happen. The developers or to be more specific Hicks have said they are building the game in such a way that the users create the story. They won't spawn characters into a specific role. I don't think they will spawn users with random items either as it can cause game imbalance. So far they have started all players on the same level playing field. I don't think that will change. Now in the future when the game releases I can see mods doing what you stated, just not on the vanilla servers.
  12. I like some of the items in the list. But I don't think an item should be useless. It is not worth the time or effort to implement. Not only so but a waste of resource. Each item has to be useful or fit the game some how. I.e. glass jars can hold water, but you can also break it to make a glass knife or glass arrow tips. Not to just sit on a shelf and look pretty with no intended function. Btw. The developers have stated in the future they will have consumable drugs and alcohol. They already have can beer. In the future will they have intended side effects like being drunk or high? We will have to wait and find out.
  13. Kronons

    how much time

    You all misunderstood. Brian Hicks was talking about how resources are allocated. Since it is still in the alpha phrase the resources are dedicated to 80% adding new features and 20% fixing bugs. Once the beta phase starts it will switch and they will allocated 80% of resources to bug fixing and 20% to adding new features. It does not indicate the percentage the progress of the game is at in its current state.
  14. Kronons

    State of the game?

    BeefBacon answered you pretty well. I also wanted to add. You do know for the COD franchise there are multiple developers. The two most prominent development studios is Infinity Ward and Treyarch. As for Battlefield there are also multiple developers. Most prominent EA Dice and Visceral Games. Since they have multiple development studios they can work on two games at once. That is why you see a new COD or Battlefield game so often. As opposed to Dayz or Fallout 4, Bohemia Interactive and Bethesda Game Studios respectively. They are one development studio so they can only work on one game at a time. Btw the COD and Battlefield still takes many years to develop. It just seems the development is fast due to 2 development studios. Before you spout nonsense please do you do diligence and research before you speak. Thank you.
  15. Kronons

    State of the game?

    FYI Dayz Standalone was released on December 16, 2013. If you do the calculation, Dayz has been in development for 973 days or 2 years 7 months and 30 days. Keep in mind any game takes on average 4-8 years for completion. Good example is Fallout 4. Development for Fallout 4 began in 2008. But it wasn't really in development until 2011. So in total it took the developers 7 years. But to be more precise it took them 4 years of complete focus on the game to have it released in late 2015. So buddy educate yourself before you make posts like yours. As others have stated. Games are not made overnight it takes time and work to get it done. Most games you are hearing about that will be released by the end of this year and in 2017 have been worked on for 4-8 years or more. Be patient and provided constructive feedback rather than blatant rants.
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