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Kirov (DayZ)

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Posts posted by Kirov (DayZ)


  1. On 10/8/2022 at 4:30 PM, Parazight said:

    Hit the engine with an axe 4 times. When it starts smoking then re log. 

    I managed to despawn the car, but with another method: I put a battery and plug into it and just revved the engine till it was kaputt. Hitting the engine didn't work for me as most of the time it felt like hitting air. Hope this helps someone.

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  2. Hello everyone after a really long time!

    So I ran into a Sarka smashed by someone on a watchtower (Namalsk). I decided to bring it back to the car pool and inflicted some damage on the chassis, but to no discernible avail. Feeling a bit frustrated, I came back with two grenades, which I threw directly under the car (with the sound of shields smashing and everything), but the car is still there after the server restart...

    I have an M79 stashed with an explosive grenade, but before I check this option out, I decided to ask you guys for some help. Any ideas as to how to force a car to respawn?


  3. I think that journalist presented a valid, succinct, outsider opinion of a person who doesn't want to bother with nuance because he rightfully assumes that said nuance doesn't change the big picture.

    It's like you go to a bar after a breakup, and you start talking to some bar fly about that girl, Sheila, like there was something special between you two, but there was also this other guy, etc. etc. and that bar fly keeps listening and listening and finally says 'got it, she cheated on you and then she dumped you'. And you go 'hey, that's not what happened', but at the end of the day, that's exactly what happened and you know that.

    DayZ development is all but abandoned, we were repeatedly lied to, and the final product cannot pretend to meet expectations (and promises) by any stretch of imagination. Only the modding community saved this project.

     

    Look no further than this forum - if it was a real place, it'd be buried under tumbleweeds. Everything time I pop in (which is super rare), I hear a Morricone's score in my head.

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  4. 8 hours ago, TAMW said:

    I haven't seen them on the coast yet, which is fantastic if it isn't just a coincidence, but I have seen both blaze and winchesters in Severograd and other spots inland.

    In Livonia 1.06, I've found 2 Blazes in those white-and-blue Markets which spawn hunting gear. Maybe this is some clue worth following.


  5. 48 minutes ago, OgHAZ3Y said:

     It is definitely not unplayable right now.

    Congratulations, you've found the one DayZ description which both the fanboys and sarcastic people can get behind. "Buy our game, it is NOT unplayable!". High time to replace that "gritty survival experience" blurb with a more honest slogan.

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  6. 1 hour ago, Derleth said:

    Can't say I'd be disappointed if that's how it turns out. Personally I feel the DayZ map is too small for helicopters, all they're good for is zipping across the entire map in a couple of minutes and attract a lot of attention. I can understand that some players regard helis as the ultimate end-game, but in an open sandbox without scripted events, AI and missions they are actually quite pointless. In a milsim or epoch-like world (like Expansion seems to be aiming for) they definitely have their place, in vanilla DayZ not so much.

    My thoughts exactly. I mean, it is cool to fly a heli, but it's hardly useful. The only practical purpose in my opinion will be transporting freshies back to a NW battlefield, and other players will want to penetrate the base with a heli in it. From a perspective of a PVE survivor, aerial vehicles are a waste of resources - and these are apparently dwindling recently.


  7. 17 minutes ago, juggernaut9631 said:

    mate everyone who worked on dayz when it was great and they had ideas is gone now brian eugene peter all gone the game is f*cked what they talked about years ago aint happening they are out of money (look at livonia dlc recycled a3 map) and lead devs knew that shit is going to be bad so they left. for how many years they hyped up "we can't wait till engine work is done so we can finally start making the game" and once engine is "done" they all leave BI hmmm 🤔

    its lost cause and not even mods can make this game great, they can improve it for sure but it will never be better than the mod

    Between bears, fishing, storms, some interesting work on the medical system, as well as high hopes for tanning, bows, notes and better zeds, I kept what you can call 'cautious optimism' towards the further development. And I saw little point in constant shitting on the devs' heads, for that matter. But now... now I need a drink.

    Have a nice Friday night, survivors.

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  8. On 1/24/2020 at 6:23 PM, Weyland Yutani (DayZ) said:

    I'm not saying that is the answer, just something I've observed throughout my 8 years playing and modding DayZ. I've got a ton of hours in COM and there are limits to how many items can be placed before the server simply won't start. Maybe that doesn't apply to this conversation due to the nature of how those items are placed (burned in, etc) by BI devs, I don't know enough about development to have steady legs to stand on. In DayZ mod (I know it's a different engine, game, etc) there was like a limit of 144 Ai that could be placed through modding before the server bogged and I know there are limits in SA too with assets. In SA if you put too many infected Ai you'll crash the client in those area's. Obivously like I said ^, this is a completely different game with a different scope, but I'm sure there are some limitations on items.

    I'm interested to hear what you make of the current 'roadmap'. You seem to have a level-headed overview of the development process. Any initial thoughts? I must say I was hoping for so much more.


  9. "Post-release support"?? "Some new small-scale content"??

    So, just to make it straight - goodbye to leather clothes, trucks and bikes? New ovens but no tea/coffee/rice? No overhaul of AI behaviour (from door bashing zeds to interesting hunting options)? No overhaul of soft skills?

    2019 was not that bad, all things considered, but this 'roadmap' is really soul-crushing to me. I haven't been worried this much about DayZ since December 2018, or what the team apparently refer to as 'the release'.

     

    BI, at least please knock it off with that 'post-release' joke, you basically rub salt in open wounds.

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  10. I was holding my breath for the soft skills reset patch, it would be nice to move forward the discussion about skills, but we can't even properly test them now.

    But the inventory fix, return of notes (!) and continued work on the Chernarus map make me more than happy, anyway. Seems like a good job!


  11. 5 hours ago, William Sternritter said:

    So here I wonder, how effective is the BattleEye and whether this happens more on community servers or are official servers affected just as much? Is there any relevant data? During my years of playing the game, I never even suspected other players of cheating. 

    With 2.5k hours I have only 2 confirmed hacker encounters. I'd expect they roam mostly 3pp official servers, to hop to those with high pop. Sticking to 1pp community servers with nighttime, I've never run into anything fishy.


  12. On 1/21/2020 at 8:31 PM, Weyland Yutani (DayZ) said:

    No, they didn't. I think it was a stream with Raptor, ImpulZ, and Baty I'm referencing....could be wrong, hard to remember. I'm only guessing on the Q4 based on past performance and what's left, not implying.

    In my observations with vehicle sync, I'm not 100% sure it's server related...I think it's a variety of issues. Also, I'm not sure the devs are being truthful 110% of the time. With the way they get treated by the public so poorly, I can't imagine they would tell everyone the truth all the time. Consumer outrage echo-chamber is at an all time high.

    Amen to that. As a matter of fact, I fully understand their decision to halt communications, at least in the basic, human way, not as corporate conduct. I mean, who'd like to read all this about the project he works on? I'd definitely steer clear of this board if I was hired for DayZ. Whatever the customer relations guy earns, it's probably not enough.

    And I imagine most of those people are not on the team since 2013, so yelling at them 'but you promised a long time ago' is likely misdirected and pointless.

     

    On 1/21/2020 at 8:31 PM, Weyland Yutani (DayZ) said:

    Back to vehicle sync and personal observations, in Chernarus there are (or where, I only play Livonia now) these dead zones in specific parts of the map that have been present for a very very long time (years). There is one before you go around the bend near Skalisty (near the crashed bus and body pile), one somewhere after the tracks on that curve on the last stretch to Svetlo, another on the southern road to Dubrovka or Vyshnaya Dubrovka (I forget which it was),  etc. There are more, but those come to mind.

    Every single time I would drive in those spots over a certain speed, the vehicle sync would freeze. If you went too fast, you would end up wrecked in a tree. After an update or hotfix (can't remember which or when), instead of the vehicle freezing, it would stutter lag and you could drive through it better. Thats not server performance/stability related because it's the same dang spots over and over. I don't know enough about development to know if it's a navmesh, map design issue (sorry if either of those sounds stupid), or what but those spots were legit dead zones. These observations are on my servers and there was no bases, players, or anything in those area's

    I know, I was there! There was a number of such spots on railroads, which I drove on back in the day where they didn't slow you down. Another spot is somewhere close to the big castle near Bogatyrka. One of my trucks wa ssucked into and actually merged with a pile of rocks. I called such places 'a devil's vortex' (when I joined DayZ, I used to joke and pretend that all the bugs are actually anomalies like in Stalker's Zone; it eased the suffering a bit when I lost something important 'because DayZ').

    So, they're still there, huh? I never knew what to make of them.

    On 1/21/2020 at 8:31 PM, Weyland Yutani (DayZ) said:

    Arma is a totally different and less complex engine, they also didn't develop an entirely new engine during the first few months of EA, with a full team from the jump not ~12 devs like DayZ started with. Arma has like practically zero floating assets in their maps. The rooms are empty, no beds, tables, etc. The environments are sterile asset wise. Also, Arma 3 has been a legit 1.0 release for almost 7 years. DayZ isn't even really a 1.0 release, but more like Beta. Ask some Arma 3 players what Beta and earlier was like and they'll tell you the vehicles behaved like shit. 

    OK, floating assets, that's the answer. Been wondering about the reasons for the constant issues. I try to understand the nature and scope of this project, but sometimes I look at other titles and think 'what gives'.

    On 1/21/2020 at 8:31 PM, Weyland Yutani (DayZ) said:

     ...I listed many key missing elements in that topic and there really isn't a lot of big ticket items left. Core development will probably leak into 2021, maybe I'm wrong but 2022-2023 is a big stretch to achieve those goals.

    Pity to hear about the bow being pushed to the back. Bows and tanning are still my main wishes, as for the OP. In fact, I could happily live without any aerial vehicles altogether.

    Thanks for the reply.

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  13. 10 hours ago, William Sternritter said:

    IRL epipen application without a cause would result in something like increased heart rate, so it should not have any prevention effect. 

    IRL I'd never use an epi-pen on myself. 😄 Which I do on Livonia mostly to carry heavy stuff.

     


  14. 1 hour ago, Derleth said:

    As far as I know it is both actually. The morphine autoinjector cancels all limping for 1 minute, codeine reduces it one level for five minutes, and no you can't take two pills to stack the effect. Gonna go do some testing myself to confirm...

    Thanks. There are 3 stages of limping, right? Normal walking / slight limp / heavy limp? I'm not sure at the moment.


  15. 1 hour ago, Derleth said:

    They suppress the effects of pain, so you can move without grunting and limping when seriously injured. Never tried this in practice myself, but that's the way it is supposed to work. I believe codeine also helps if you have a cold or the flu.

    Yeah, for a while the former was the effect of morphine, while recently I've seen a dayz tips clip saying that this is how codeine works now. So I was wondering which one it is, especially that I know codeine works for the cold, too (never had it in DayZ).

    Thanks for the reply, anyway, but I'm afraid I still have to walk into a bear trap to test it. 😉

     


  16. 3 hours ago, Weyland Yutani (DayZ) said:

    During a live stream they said bows would come at the very end of development due to the advanced physics and problems with dsync. I expect bows around the same time as aerial vehicles so don't expect them anytime soon. Q4 perhaps...

    Didn't they mention how long the development is going to take? You seem to imply that they'll be nearing its end at Q4 2020.

    Also (since you mention desync), I understand the issues with server performance/stability, I really do. People do various stuff in one given moment and it sure is complicated. What I don't understand is how other games do it so much better, including BI's own Arma. Why do Arma 3 servers support so many airborne units perfectly fine (almost), while our cars go into space each time a couple of people log in?

     

    49 minutes ago, green_mtn_grandbob said:

     

    I think they removed the barrel slots for tanning and other stuff. 

    I've just checked and you're right! Christ, it was there just recently. I don't know nothing no more. And here I had some hopes for 2020...


  17. They did call such stuff 'flavour', but I'm inclined to believe they change their mind following the backlash (they brought back fishing, for example). So the bows (two of them) are already in the game files, while barrels have slots for the actions of tanning and dying. Judging by the could-be-better-could-be-worse pacing in 2019, I'd be really surprised if both features don't appear somewhere in 2020 (don't quote me on that, it's just a gut feeling). We're all in the dark here since the communication with BI is all but non-existent.

    I haven't heard about the books. Myself I'm looking forward to notes and permanent map marks. But yeah, recently I was thinking how books could help kill time if you're caught in a heavy storm without proper equipment and just need to sit it out.

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  18. 17 hours ago, slowfast70 said:

    It was really dark because there was no moon shining. I could not even see bales of straw on the big field. Only my compass, a few stars and the edges of tree tops for orientation. I am for banishing the night vision devices. 

    I'm vehemently against NVG, too, but your description begs a question - what kind of light were you using at the time? If you did so much as having a glowstick on hotkey and taking it out from the backpack every now and then, the guy could still easily spot you. If you didn't, he might have been an NVG user or a hacker, sure.

    I understand that you were traversing the field with no light, but if you had used it earlier, he might have caught wind of your presence and targetted your silhoutte against the sky (pretty doable in the open). An interesting story, I wonder myself what happened.


  19. So tonight I was following a bear down the hill when a pack of wolves started howling behind me. I was perfectly sure that the bear won't attack me if I don't hit it first, and I also didn't want to lose track of it, so I simply turned around and started to take care of the wolves with a Saiga. Much to my huge, huge surprise, the bear climbed up the hill and made short work of me (KOed with one massive hit from behind).

    So what happened here? Bears don't like nearby shootouts all of a sudden? The distance to it was some 30m, maybe less. I was completely sure that I have nothing to worry about until the first scratch to the bear (which didn't happen, the wolves attacked from the opposite side, so it must have been that I disturbed the bear).

    Lesson learnt, don't get caught between a pack of wolves and an angry bear.


  20. On 1/13/2020 at 12:06 AM, Tarkules said:

    Maybe its a bug, maybe it's another incomplete feature, maybe it represents an average of all skills, which is in that case just not logical or just vague.

    Either way, after using so many hammers my character should receive "The Hammer of Thor" by now.

     

    On 1/13/2020 at 9:25 AM, William Sternritter said:

    @Kirov (DayZ) I have noticed the slider moving either way kinda depending on what I was doing, but never noticed any effect. Which is the bigger question and I guess one we can answer ourselves, it is not implemented. So it does not matter how much do you move it either way. 

    Thanks for the replies. I'm quite sure that the soft skills do work (I was definitely using less kits and tapes when closer to the left), it's the reset problem. I've update the above bug ticket and asked them to look into this issue.

    I agree that soft skills have all the reasons to affect the game significantly, if implemented thoughtfully and without bugs. Unfortunately, the current design not only doesn't work but prevents us from deeper discussions about how the skills behave and what we can expect from them. Literally the best opinion I've heard so far was 'who cares, they don't matter anyway'.


  21. 1 hour ago, kopo79 said:

    they gonna change map to vanilla tomorrow.

    I checked it out and gave it a pass for the 'disable base destruction' mod. Indestructible bases hurt my immersion a lot. Let me know if you find a server which goes about that in an immersive way, if at all. Currently, I stick to vanilla. 🙂

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  22. Did anyone try to max out soft skills in 1.06? I thought I could give it a try and focused on skinning animals and repairing stuff (no chopping trees, crafting fireplaces, etc). I got once as close as >80% to the left. But every now and then (three times so far) something happens and after an odd action, I lose some 20% (1cm on my screen) of the progress. Yesterday it was repairing an axe with duct tape (which really shouldn't be a 'strength' action and even if it was, shouldn't take you 20% to the right, so it's defo a bug). Today I lost some 10% by crafting a stone knife (which normally doesn't impact the skills, I think). Has any of you maxed out 'precision' recently? I'd like to know how it feels to repair everything up to pristine and wanted to give feedback on soft skills, which I consider to potentially be one of crucial elements of character design and one of the most currently underdeveloped parts of the game (yeah, melee and cars included).

    According to this video:

    You raise 'strength' by chopping trees and plank piles, and by crafting splints (haha), torches and fireplaces. You raise 'precision' by sewing, mending, blood transfusion and skinning animals.

    There's a bug ticket from September (https://feedback.bistudio.com/T144808)  referring to a maxed skill being reset after relog, but this is not what I'm talking about. What's happening to me is that I can't even get there. I limited my actions to mostly skinning and repairing, and something always keeps setting me back.

    So 4 questions here:

    1) Has you maxed out any skill in 1.06?

    2) What's your experience with them in general? (yeah, I know most of you just don't care)

    3) Did you find out any actions other than referred above which might affect the skill level?

    4) Should I submit a bug ticket about the above issue?

    We really should have a discussion about skills and I really wanted to start one, but I can't even do my research on the subject.

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