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Everything posted by Kirov (DayZ)
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I managed to despawn the car, but with another method: I put a battery and plug into it and just revved the engine till it was kaputt. Hitting the engine didn't work for me as most of the time it felt like hitting air. Hope this helps someone.
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Hello everyone after a really long time! So I ran into a Sarka smashed by someone on a watchtower (Namalsk). I decided to bring it back to the car pool and inflicted some damage on the chassis, but to no discernible avail. Feeling a bit frustrated, I came back with two grenades, which I threw directly under the car (with the sound of shields smashing and everything), but the car is still there after the server restart... I have an M79 stashed with an explosive grenade, but before I check this option out, I decided to ask you guys for some help. Any ideas as to how to force a car to respawn?
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Public (and press) reception of DayZ in 2020
Kirov (DayZ) replied to emuthreat's topic in General Discussion
I think that journalist presented a valid, succinct, outsider opinion of a person who doesn't want to bother with nuance because he rightfully assumes that said nuance doesn't change the big picture. It's like you go to a bar after a breakup, and you start talking to some bar fly about that girl, Sheila, like there was something special between you two, but there was also this other guy, etc. etc. and that bar fly keeps listening and listening and finally says 'got it, she cheated on you and then she dumped you'. And you go 'hey, that's not what happened', but at the end of the day, that's exactly what happened and you know that. DayZ development is all but abandoned, we were repeatedly lied to, and the final product cannot pretend to meet expectations (and promises) by any stretch of imagination. Only the modding community saved this project. Look no further than this forum - if it was a real place, it'd be buried under tumbleweeds. Everything time I pop in (which is super rare), I hear a Morricone's score in my head. -
Congratulations, you've found the one DayZ description which both the fanboys and sarcastic people can get behind. "Buy our game, it is NOT unplayable!". High time to replace that "gritty survival experience" blurb with a more honest slogan.
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My thoughts exactly. I mean, it is cool to fly a heli, but it's hardly useful. The only practical purpose in my opinion will be transporting freshies back to a NW battlefield, and other players will want to penetrate the base with a heli in it. From a perspective of a PVE survivor, aerial vehicles are a waste of resources - and these are apparently dwindling recently.
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Between bears, fishing, storms, some interesting work on the medical system, as well as high hopes for tanning, bows, notes and better zeds, I kept what you can call 'cautious optimism' towards the further development. And I saw little point in constant shitting on the devs' heads, for that matter. But now... now I need a drink. Have a nice Friday night, survivors.
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I'm interested to hear what you make of the current 'roadmap'. You seem to have a level-headed overview of the development process. Any initial thoughts? I must say I was hoping for so much more.
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"Post-release support"?? "Some new small-scale content"?? So, just to make it straight - goodbye to leather clothes, trucks and bikes? New ovens but no tea/coffee/rice? No overhaul of AI behaviour (from door bashing zeds to interesting hunting options)? No overhaul of soft skills? 2019 was not that bad, all things considered, but this 'roadmap' is really soul-crushing to me. I haven't been worried this much about DayZ since December 2018, or what the team apparently refer to as 'the release'. BI, at least please knock it off with that 'post-release' joke, you basically rub salt in open wounds.
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Man, at least console players don't have to deal with hackers.
Kirov (DayZ) replied to justice5150's topic in General Discussion
With 2.5k hours I have only 2 confirmed hacker encounters. I'd expect they roam mostly 3pp official servers, to hop to those with high pop. Sticking to 1pp community servers with nighttime, I've never run into anything fishy. -
Amen to that. As a matter of fact, I fully understand their decision to halt communications, at least in the basic, human way, not as corporate conduct. I mean, who'd like to read all this about the project he works on? I'd definitely steer clear of this board if I was hired for DayZ. Whatever the customer relations guy earns, it's probably not enough. And I imagine most of those people are not on the team since 2013, so yelling at them 'but you promised a long time ago' is likely misdirected and pointless. I know, I was there! There was a number of such spots on railroads, which I drove on back in the day where they didn't slow you down. Another spot is somewhere close to the big castle near Bogatyrka. One of my trucks wa ssucked into and actually merged with a pile of rocks. I called such places 'a devil's vortex' (when I joined DayZ, I used to joke and pretend that all the bugs are actually anomalies like in Stalker's Zone; it eased the suffering a bit when I lost something important 'because DayZ'). So, they're still there, huh? I never knew what to make of them. OK, floating assets, that's the answer. Been wondering about the reasons for the constant issues. I try to understand the nature and scope of this project, but sometimes I look at other titles and think 'what gives'. Pity to hear about the bow being pushed to the back. Bows and tanning are still my main wishes, as for the OP. In fact, I could happily live without any aerial vehicles altogether. Thanks for the reply.
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Didn't they mention how long the development is going to take? You seem to imply that they'll be nearing its end at Q4 2020. Also (since you mention desync), I understand the issues with server performance/stability, I really do. People do various stuff in one given moment and it sure is complicated. What I don't understand is how other games do it so much better, including BI's own Arma. Why do Arma 3 servers support so many airborne units perfectly fine (almost), while our cars go into space each time a couple of people log in? I've just checked and you're right! Christ, it was there just recently. I don't know nothing no more. And here I had some hopes for 2020...
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They did call such stuff 'flavour', but I'm inclined to believe they change their mind following the backlash (they brought back fishing, for example). So the bows (two of them) are already in the game files, while barrels have slots for the actions of tanning and dying. Judging by the could-be-better-could-be-worse pacing in 2019, I'd be really surprised if both features don't appear somewhere in 2020 (don't quote me on that, it's just a gut feeling). We're all in the dark here since the communication with BI is all but non-existent. I haven't heard about the books. Myself I'm looking forward to notes and permanent map marks. But yeah, recently I was thinking how books could help kill time if you're caught in a heavy storm without proper equipment and just need to sit it out.
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Is it allowed to leave a server when...
Kirov (DayZ) replied to slowfast70's topic in New Player Discussion
I'm vehemently against NVG, too, but your description begs a question - what kind of light were you using at the time? If you did so much as having a glowstick on hotkey and taking it out from the backpack every now and then, the guy could still easily spot you. If you didn't, he might have been an NVG user or a hacker, sure. I understand that you were traversing the field with no light, but if you had used it earlier, he might have caught wind of your presence and targetted your silhoutte against the sky (pretty doable in the open). An interesting story, I wonder myself what happened. -
I checked it out and gave it a pass for the 'disable base destruction' mod. Indestructible bases hurt my immersion a lot. Let me know if you find a server which goes about that in an immersive way, if at all. Currently, I stick to vanilla. 🙂
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Is it allowed to leave a server when...
Kirov (DayZ) replied to slowfast70's topic in New Player Discussion
You're supposed to combine the worm and the hook in your hands. Sometimes the game cares about the combining order, sometimes it doesn't (i.e. sometimes it matters which of the combinable items you need to hold in hands). Only then take the rod to hands and 'apply' the improvised bait. The rest should work as normal. You can fish at any time. Enjoy your catch! -
I was thinking about petting a bear from a distance with a high caliber like 7.62 or .308, then finishing him off at close quarters with a USG. The latter has an impressive stopping power and is my favourite secondary, do you think it's not enough for a wounded bear? Also, I understand that bears are armoured beyond what's suggested by zoology, but please let's keep them that way (or higher) for the sake of threat level. It's still a lesser suspension of disbelief that wolves' attitude of 'someone's shooting in our forest, you guys know what to do'.
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I 'member!
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General direction and bitter thoughts
Kirov (DayZ) replied to kacper46's topic in General Discussion
My maxim for Chernarus is "no matter how often you play and how much you roam, there must be a location where you haven't been in a year. Go check it out." -
General direction and bitter thoughts
Kirov (DayZ) replied to kacper46's topic in General Discussion
Precisely as we speak in another section of the forum there's a troll which tries to get under our skin with literally the same arguments. If you're truly not joking, your timing couldn't be worse. -
These days it's getting harder and harder to tell if someone is an idiot or a troll, don't you think?
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😄 it's for pieces like this that I'm not among the ones reporting your ass. Don't overdo it though, cupcake.
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(I'm on vacations in Moscow so I can't play 1.06 yet, which is why my topic doesn't pertain to it). Recently, I spent some time toying with DayZ sound systems and trying to figure out what I can get out of them. I was always interested in the possibilities of radio (if there is one absolutely fantastic feature of modern Fallout games, i.e. F3+, it's definitely radio) and wanted to explore the many options to broadcast sound, from good ol' music to RP-style communications. Here's what I did: 1) As I have started to learn Spanish, I decided to join a Spanish-speaking forum, found a car battery and headed straight to the PA system in Elektro. Once there, I played some music (simply put my cellphone to my mike) and then started to talk in a faux-transmission about how I'm a local DJ and I invite everyone to chat and eat (I had planted some veggies around the house). Although the server was high-pop PVP-heavy, several guys quickly turned up and showed no hostile intentions (would you really kill a foreigner trying to speak your language and handing you food?). We talked some, we attracted some zeds, I died. Great evening. 2) In order to introduce radio to Chernarus, I headed to a low-pop server and borrowed a friend of mine's character. I took him to my base, put a field radio in his hands, again put my cellphone (with Fallout radio from Youtube) to the laptop, and then I started to play with my main character, a walkie-talkie on my backpack. And how it works! This is the closest to an actual in-game radio you can get and I felt like I invented an analogue mod. :D. Pretending that there's an actual radio station while I looted and hunted was one of my best solo sessions in a long time. One drawback - you're constantly on the hunt for more batteries, as they only last for some 1.5h. Luckily, vanilla zeds do drop some every once and then. A field transmitter operates for under 3 h on one car battery, but these can be charged with just a generator and a charger. More fun facts - a field transmitter works when put on the ground (has a radius of several metres), in a trunk of a car and even when you put it in a waterproof bag and bury it! You can bury a working radio in someone else's base and have a lot of fun at their expense. I have yet to check how a buried radio works as a transmitter, I only checked that it receives. So my question to you is - how do you use the sound systems and what do you make of them? Do you care about them at all? If so, how? If not, what could change your mind? Do you have any wishes which we could ask the devs for? A separate question - do you use hand-held radio for communications with other players? My dreams: 1) Access to some/most/all the PA systems across Chernarus from one station like Zenit. Like, a common transmitter for Elektro+Cherno or Novo+Severo, something like that. Right now it's kinda hard to reach people who don't carry receivers on their backs, and being limited to one city is a huge restriction. 2) Make it possible for the in-game radio to pick up not only the microphone of the sender, but also all in-game sounds around the radio. As it is right now, if you talk over the radio and shoot, the recipient wouldn't hear it. This is also one way in which I could finally hear myself when I play music for people, i.e. I could leave a transmitter at the PA system and connect to that unit with a hand-held device while looting. Any more ideas, comments, remarks?
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Radio and PA - what is your experience?
Kirov (DayZ) replied to Kirov (DayZ)'s topic in General Discussion
Exactly, baby! 😄 When I played Fallout 3, I immediately fell in love with Three Dog and spent a lot of time just wandering the Wasteland with his voice and music in the background. I'd love to recreate that feeling in Chernarus (and actually I did with a spare character I mentioned above). And to those who'd say it's corny - I believe that the Fallout series, especially F1 and F2, proved that an apocalypse doesn't have to take itself too seriously to stay immersive. Noted. Where can we even pass this feedback to the devs? A long time ago I used to assume they read this board, now I'm not so sure. I know I wouldn't in their shoes. It seems to me that they didn't make sound systems too useful because we don't use them anyway, and we don't use them because they're not that useful. Stuff like a persistent field radio with longer battery could really change a lot. Charging 9V batteries would be a blessing. Yeah, I suspected that with external VOIP. Anyway, this topic helps me realize what difference a car radio (with a player) could make. Driving around with the radio on could help pick up much more broadcast than just running around. And give an incentive to set up a server-wide radio for all the commuters. And so on, and so on. Clearly, we need more options when in a car, right now you can't even check a map or compass (to say nothing of shooting). -
Radio and PA - what is your experience?
Kirov (DayZ) replied to Kirov (DayZ)'s topic in General Discussion
Yep, exactly. I think there are two factors here - one is all the fuss required to put up a working radio station (even putting an extra battery in a walkie-talkie is an effort, considering you can use forgo it all and power a rangefinder), and the second is that the chance of two different people turning on their radios at the same time, no matter how easy it would be, is still a needle in a haystack thing. Is it possible to force players to use ingame communication and drop external apps like discord, ts and skype? If it can be done, people would need to pick up their radio more often. Not sure if even I wanted it when I talk to my friend, though. Also, what do you mean that the voice quality should be lowered? I have talked through a radio only a few times so I don't know how it sounds. So far, I was mainly broadcasting. A cassette player (especially in a car) would be a blast. Both for cruisin' around and for leaving messages. It reminds me how I miss the note writing. -
I myself hate playing the Paladin the Cheater-Slayer, but there's a difference between 'cheating is bad' and 'cheating is expensive'. I just don't see a redemption arc here. Just wanted to make it clear, have it your way.