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Everything posted by Kirov (DayZ)
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You can't dismiss sneakydude like he's one of those customers. I don't follow the numbers of disgruntled players, many of them once-hardcore-fans, I don't read the consistently abysmal Steam reviews. All I need as a proof is the current state of this forum - 2 new 'this project is a joke' threads per week and an occasional "Is X in game yet? Oh, it's not, ok". I have two ways to demonstrate easily that trust was indeed abused: 1) First - and I need you to be honest with yourself - close your eyes and imagine that you time travel to the moment when DayZ EA launch promo content was being prepared, in 2012 or 2013. Would you really - and I mean really? - disclose to the public the real, actual timeline of all that so far has happened? That in mid-2018, many features will be still in the 'we're working on it' stage? And the most recent additions are limping and hiking trails? That whatever makes people drool - base building, aircraft or complex survivalist content - is nowhere in sight in 2018? Just a thing to consider, we don't need to discuss what you actually would or wouldn't do. And how many customers would have been left. But remember that there's something suspicious in finding 3 million buyers and then claiming that you specifically advised them not to do exactly what they did, so their frustrations are completely on them. 2) Another example of how I trust official statements: somewhere in early 2018 - maybe March - I read a statement from the staff that 'by the end of of this year, we'll release beta and likely 1.0, too' (I'm really hazy about the wording). And for a split second I didn't believe that 1.0 part. In fact, my first thoughts were 'Beta? Maybe, but likely with some huge issues (like crashing servers). Final release? Only a complete retard would take that at face value'. Lo and behold, we sure gonna get beta... but without not only aircraft, but fishing. And the list of features pushed for post 1.0 just keeps getting longer. Beta was 'just around the corner' in August 2017. Yes, I feel like I was lied to. We've been hearing that 'expect a shower of features any time now' line for over a year.
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Writing Notes...The biggest "small" content mechanic.
Kirov (DayZ) replied to philbur's topic in General Discussion
Writing notes on paper and the in-game map is one of the features I was most worried to see go. I find tens of other people's bases and more often than not, I don't take anything as they have nothing I don't already have or can easily loot. So I leave the bases alone, either for the time when I'm in more dire straits or they get better heli loot. And I would love so much to leave a note to the tune that I found your base, didn't take anything, maybe you want to trade/cooperate, etc. Sometimes I would even leave people small 'gifts' like wolf steaks, but never bothered to come back and check. And notes could communicate so much more than you can do with random items (once I wrote 'HI' in mil tent inventory, with several steaks). I would also like notes on the map (this feature used to be there, but was useless without persistence). You could leave somebody a map leading them to a rendez vous point, or alternatively, put some BS red-herring annotations to send your killer to a wild-goose chase. There are so many options. :) Pity that this feature is not higher in priority, looks like a simple one. -
I like to think that when Dayz hardcore fans eat out and don't get their food served, they don't just leave an angry 1-star Yelp review. Instead, they ask the staff and find out that the oven was down, and then proceed to enrol to a 3-year weekend course in heating device installation and HVAC maintenance. And all that time, they seem bewildered at those 1-star reviews. "You're mad just because they don't serve any food?? Do you even have a degree in metalwork and catering?? Do you even work at that restaurant??" etc. etc. And look, the OP is off by 1 year, hur hur. That surely means we can dismiss everything he said.
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I agree such threads are legit, and I agree that there are too many of them, too. But the onus is on the devs here. Can we make some sort of a road map, not to the BETA of course, but to any type of content worth discussing in a factual manner? Because without it, this forum is starting to look more and more like a board for teenage girls with anorexia, with each member constantly yelling and hissing at each other over which one is totally the worst fat bitch. No no, don't give me base building or advanced animal tracking system - hold your horses there, it's done when it's done. Just throw me a bone, start with something small (fish traps?). I check up this forum every now and then for new content, and again and again I find myself on a "Lord of the Flies' island.
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This has been said a million times already but still
Kirov (DayZ) replied to Nicklander's topic in General Discussion
In real life, it takes several weeks (let's say 4) to heal a broken limb. In DayZ, it's one second with either splint or morphine. So the limb healing rate is accelerated some 2,419,000 times. Please don't give the devs any ideas to do the same with hunger, ok? Trust me, the acceleration of various processes greatly favours the player. -
Basebuilding - How far Away? What's Coming? The Hopes and Dreams....
Kirov (DayZ) replied to Caatalyst's topic in Suggestions
Relax, I wasn't targeting you or even the Exile system. In fact, I can understand how many people can find it enjoyable. I'm just pointing out that it's not gonna be easy to find working game mechanics which are not glaringly arbitrary. I don't know how the blueprints will work, I hope they will at least alleviate the problem of gravity-defying structures. Look, I like base building as much as the next guy, but DayZ has always been to me the most immersive game ever and I'd like to keep it that way. If you know any mechanics which don't scream 'it's just a game!', I'm all ears. -
Basebuilding - How far Away? What's Coming? The Hopes and Dreams....
Kirov (DayZ) replied to Caatalyst's topic in Suggestions
My take is, vanilla DayZ should have only non-immersion-breaking base-building, and let the modders do whatever they want. I'm gonna stick with servers striving for 'authenticity', that's for sure. -
90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
Hahaha, you write like a teenager humped a keyboard because you're too 'hip' to follow grammar rules? Hahahahahaha, oh you sweet, sweet child. You made my day, thanks! -
Basebuilding - How far Away? What's Coming? The Hopes and Dreams....
Kirov (DayZ) replied to Caatalyst's topic in Suggestions
I've played some Arma 3 Exile recently and I must say that base building is, and must be by definition, hilariously immersion-breaking. There are two things here: 1) base elements need to fit into your inventory or containers in order to be used properly, so for example you can go to a crafting workstation with some planks and come back with three wooden walls in your 'pockets'. In Exile, a huge base element usually takes less inventory space than a big gun. I completely lost it when a friend of mine told me 'dude, I had a hangar in my safe but I think I dropped it somewhere'. This kind of ridiculous statement just doesn't belong to DayZ. And yes, I understand that the 'authentic' alternative (that it takes a truck to carry a wall) is dull and tedious. 2) base raiding is either 'authentic' (= 'too easy') or based on in-your-face-arbitrary rules. I had a lot of fun in Exile, exploring, crafting and shooting, but whenever I found someone's base, it was like a big message saying 'hey, this is just a game, we don't even pretend that we pretend it's reality'. A part of what I obviously mean is, wooden walls which are completely impervious to tank shells, but it goes beyond that (like unrealistic physics for base layout, basically without gravity). Base building is a game within a game, and with a set of arbitrary rules on par with Minesweeper. I understand that certain limitations enforce arbitrariness (e.g. people need unrealistic safeguards for their bases because they just can't be there all the time), but that's precisely my point - base building has to look stupid if it's supposed to work. Expect sentences like "oh, a wooden base! Hmm, we have a big truck and several RPGs and grenades. If only we had something to put a dent on that wood..." or "dude, can I store this concrete 3-floor tower in your barrell?". I believe I'll give a wide berth to servers with complex base building mechanics, as my idea for storage is a network of well-hidden stashes throughout the entire Chernarus. But of course, I'm quite sure that most players will choose the Exile style of base building and we'll soon have craftable airport towers in some mods. And yes, thermal scanners and CCTV don't belong in a world where most sophisticated devices are walkie-talkies. Again, I'm sure that mods will anyhow bring us UAVs and camera-equipped bullets. -
90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
I must say I'm impressed. This post of yours is coherent and properly follows all the rules. Your capitalization is correct and you don't embolden, underline, itallicize or capitalize random words. Maybe you missed a coma or two, but all in all you get your punctuation right and you end your sentences with one period only. What's far more important, you didn't use even one <> bracket, as if you understood that these have no place in regular conversations. Moreover, your writing is clear and easy to follow. The sentences are linked to each other in a logical, linear way, and I didn't scratch my head or squint even once. None of your statements are overly pretentious or far-fetched hyperboles or otherwise hilariously out of place. So far, I've thought that you're simply unable to communicate properly in written language, either due to a learning disorder or the fact that you're 16 and are going through an <<<X-tremly! REBELIUZ*!!* FaaaZe!!!>>>. But now I'm sure that the power of writing is in your heart. I think it's your first post like that, but I sure hope it's not the last. Keep it up! -
If you haven't seen the list of features pushed post-beta/post-release, you're not gonna like it.
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Is it a common knowledge that zombies (and chickens) don't see you if you're coming to them ax-swinging? I imagine it is by now.
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Do you think guys we can expect some development on the whole stamina feature? I believe that the stamina bar was the first design in this department and dates back some 20 years, give or take. Maybe it works for FPS games, but it's kinda weird to do a long travel by the ''sprint 10 sec./jog 10 sec." mode, besides it's not how 'being tired' works. I'm sure this is just the first rough draft. Did the team share some info?
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Interesting, I remember you as deeply committed to bughunting. Oh well, the last thing I can say is that I'm surprised. To determine whether the project is in deep S, look no further than here. This community has always been tad toxic, but the information shared was invaluable as well. But nowadays, as there's nothing to discuss content-wise, all we're left with is this ridiculous endless battle between the fanboys and the dismayed. I pop in every now and then to read SRs, each time hardly believing my eyes that the discussion is still there. I think the only useful bit of information I read here in the entire 2018 was that small stones spawn on hiking trails now.
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Cheers, just recently I talked with a friend of mine how my Fallout experience affected my DayZ gameplay. ;)
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Is it for stress tests or experimental?
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I think I've found a funny minor bug - in the light of a flashlight (at night, ofc), all arrows on the hiking trail spots (those boards with names of farther spots) look black. Take away the flashlight beam and they're coloured again. Should I even report it? It's been ages since the last time I did it.
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90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
Yeah, I'm kinda worried if the devs succumb to the cries and tears of all those 12yo 'Rambos'. I have my faith in them (the devs, not the Rambos), but it's kinda hard to tell. For every two steps forward, I saw at least one step back. For example, the argument that food is abundant for loot table purposes (I'm foggy on the details) was never too convincing for me. And when they added temperature and wetness, perfect things for snuffing out campers, they simply had to make a rainproof military-grade item. I mean, what's the temperature even for if you have Gorka jackets in game? You put it on and the entire concepts of 'temperature', 'wetness' or 'being prone to diseases' cease to exist altogether. And the jacket is camo and has 6 slots, because what bad can happen if one item is clearly the best in its category. I still remember the scarcity of loot in .52 or similar. The entire town of Chernaya Polana yielded a duct tape and a hammer (literally). It made me actually think what to do and where to go next. Best times. -
90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
I would never support such an artificial thing as a karma system. As for the rules, it depends - I did play several non-KOS servers, knowing that people still KOS there. But there's a difference between a sniper at the NWAF and some bored teenager who thinks it's funny to run in circles and swing axes at each other. Some time ago I bought a Minecraft copy for my 8yo nephew and he spent an entire evening bashing villagers with a wooden sword. This is what I think about KOSers. Coming back to the point - the main idea behind it is make DayZ a hard game. Like, make it 'gritty', maybe add some 'survival' aspects, or even 'horror'. Yeah, I know the line "DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game (...)", and I think it's very cute, as far as lies go. I have no idea who could believe this slogan, but mere 'surviving' in DayZ is easier than falling off a log. I was 'hungry' once in 2014 and then never went below bright-green 'energized' ever again. And this is not to gloat, it's just the survival issues in DayZ are at the 'My Little Pony' level. You find a few crucial items and you never have to worry about anything other than players, ever again. But what if the disease system worked in such a way that the guy who's on the receiving end of your iron sights is worth asking if he has antibiotics stashed somewhere? What if he's got a 'cooking' skill and can make your food supply last much much longer? Or maybe you could use him to clear out the zeds at the Green Mountain, where good loot is said to spawn. Or maybe the guy has that one heli rotor blade which you're missing. Hell, maybe he has a can opener and you have only cans, like in the story above. Or maybe ammo is scarce and you don't want to waste bullets. Or maybe the shot will get a hundred zeds on your ass. There are many, many ways to approach this (and like emuthreat, I have lots of stashes across Chernarus and can greatly reward anyone who's friendly to me), but behind all those options there's that assumption that DayZ becomes harder. That you actually have to manage your hunger, thirst and health, not just grab a few cans on your way to the NWAF. This is all in line with the promise - of a 'gritty' 'survival game', but certain players don't want the things to go that road and would rather insist on the 'easy mode' (only they would never call it that). Imagine if keeping your character healthy required effort! They would whine like little kids, like they did when stuff like temperature was implemented. "Hey, we bought Dayz as a gritty, authentic, open-world survival horror hybrid-MMO game, please don't give us anything gritty, authentic, survival or horror." -
90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
Some time ago I described here a friend of mine's encounter in Bere, when he was attacked by a freshie with a screwdriver, completely out of nowhere. Calling such situations 'exciting' or even 'brutal' is like calling a shopping mall elevator jingle 'mind-blowing'. When you're like that, you just cannot expect people not to mock your 'taste'. -
90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
FYI, I like a high threat level, I just want it to be meaningful, i.e. when I get shot by bad guys, not bored guys. And I just love how you guys completely lack any self-awareness. "DayZ is a vast sandbox where you can do absolutely anything you want! You can shoot people! You can get shot at! Err... and that's about it, but what do you expect, deep down DayZ is just a shooter!". I like that, I really do. You guys are so tolerant and accepting of other people's playstyles, providing it's the 'shoot'em' mentality. Just keep being you, it's funny this way. -
What I Think Players Really Want
Kirov (DayZ) replied to SecondSurvivor's topic in General Discussion
They said recently that bikes and planes are pushed to post-1.0. https://www.dayz.com/blog/dayz-feature-content-goals "When it comes to aerial transport, we do want to have helicopters in before 1.0, but making planes accessible would mean a lot of extra time in development, slowing down what everybody wants the most, and that is to play DayZ BETA. Planes will be making their way into DayZ, but not with BETA/1.0. Then, everybody's favourite: bikes and motorbikes. We've said that before, but sadly, as weird as it may sound to a person not involved in game dev, creating single track vehicles properly takes a massive amount of animation and programming work that we want to invest into other parts of the game for BETA - such as achieving overall polish of features like the character movement, double track vehicles, or user actions." There's actually a lot of content pushed down the road after the 1.0 release. -
90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
I love me a good joke, it's just that you don't make any. Taking something to an outlandish extreme doesn't suffice to count as 'sarcasm'. Although to be honest, you strike me as a guy who probably laughed his head off at 'Obama? More like Osama, ammirite?', so there you go. (Yeah, it's still funny, isn't it? You see, because their names are so similar.) But there are hard feelings, dude, because you contribute nothing worth reading to this forum. Yes, you're entitled to your opinion, but basically you just keep saying "well, but I like this" a hundred times and waiting for a round of applause. We got it the first time, you support KOS mentality or else DayZ is a farming simulator, haha. No need to repeat it at every opportunity. Every now and then I consider putting you on the Ignore list, which I hate because it messes with reading threads. And sometimes I even ponder reporting you to the admins for constant violating of the rule 9 of these boards - 'no unnecessary posts', because you do exactly that all the time. Please dude, just accept that comedy is not your cup of tea. Try to find some better basis for your opinions than ridiculous, cringeworthy strawmen. Try to find new... words. Like I said, you are allowed to make irrelevant silly comments (don't you worry about your 2nd Amendment rights), but it doesn't mean that you have to. Please. -
90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
I tried many times to explain to KOS players that by playing how they want, they make other types of players unable to play how they want, and I have never been met with a shred of understanding. At first I thought they're just pretending not to grasp this 'paradox', but after some time it dawned on me that they may actually be unable to process it. I mean, you're telling them 'well, but I didn't want to get shot, you actually ruined my gaming session', and they somehow get to feel oppressed. So yes, people like that are sure AF unimaginative simpletons, there's no point talking to them and the best we can do is trust the devs that they're aware that people need incentives to consider a sandbox a sandbox. Otherwise, you end up with chimpanzees in the Louvre - 'wow, what a great place to fling our feces in'. But I do trust the devs that they don't want just another shooter. It's one thing about them I fully stand by since the beginning. Feel free to mock KOS players, though. DayZ forums are very brutal and very realistic, just like the DayZ post-apoc scenario, so if they don't like it, they can find themselves a safezone and establish their beloved 'no mocking KOSers' rule. Snowflakes, hr hr. -
90% of players are unimaginitive simpletons
Kirov (DayZ) replied to nl's topic in General Discussion
You got issues, dude. See, @Parazight, he's like that. And the saddest part is, he actually thinks he's being funny. You can practically hear him chuckle over his "jokes". Poor sod.