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Everything posted by Kirov (DayZ)
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You actually dragged the issue of sandbox gameplay into this...? The problem with the current loot boom is not that DayZ doesn't work like I want, but that it doesn't work as marketed. At the moment, DayZ is about as much a gritty survival post-apoc experience as Texas Hold'em. Imagine giving every player an invulnerability code and then saying "you don't have to use it, you know". Think about why would you have any problem with that.
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We know how it works, we're not suggesting 'no respawn until the restart' or something. But I think you shouldn't be able to station near Berezhki and simply thrive on the local civilian gear. Show me a player who struggles with food and I'll show you someone who didn't figure out DayZ mechanics yet.
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Seems your toon owns more stuff than I do in real life. "Gritty survival" my ass... And yes, the latest status report seems to indicate that the devs are blissfully unaware of the issue. I was wondering recently if I should give DayZ another try. Thanks for replying to this question.
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Content is #1 Priority, Not Persistence.
Kirov (DayZ) replied to Survivor1431's topic in General Discussion
Yeah, I've had exactly the same... But now I'm changing my mind somehow. The guy can be legitimately funny at times and it's not like at this current state of the forum he can exert any negative impact. We don't have that many interesting things to discuss anyway. I still think he's one of us, though, or at least a long-time lurker. The way he plays sometimes on the emotions of regulars can be pretty amusing. "Someone's making up boasts about being #1, I need to explain to him that there are no leaderboards". LOL -
I'd never join such a server. Being sent back to the coast is one of the most important elements of the gameplay. But don't worry, OP, a mod with this option is simply inevitable.
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I must say I gave a chuckle there. Not bad, OP.
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DEVS?when there are diseases examble of eating meat raw?
Kirov (DayZ) replied to kopo79's topic in General Discussion
Intrigued by your comment, I not only set out to die due to hypothermia (it's not possible at the moment), but also took off my shoes to see if it affects my health (it doesn't). Frustrated, I checked if I can drown in the sea... and the game didn't let me. My character simply raises to crouch when I crawl into the water (it has never worked like that). This is more or less on par what I was introduced to in mid 2014 (around .45 build), before weather and temperature effects and before health drain for running barefoot. I have no words. If you want to experience a better survival game, just go and play Fallout 4. At least it has sleeping. The above tweet? "you're right in terms of those not being a challenge right now" = "we have removed absolutely all survival features apart from guns, hunger and thirst and just didn't tell anybody." Guys, remember to take off your shoes! It's much quieter this way and does absolutely nothing. And you can absolutely wear no pants in Elektro again. I can't wait to hear from the fanboys. "It's 1.0 so don't expect any features" doesn't really have the same ring to it, does it now? -
Oh, no, he doesn't piss me off - mainly because I recognized him as a troll immediately and simply ignored the lad (since the beginning, I'm not even talking about this very thread). If I wanted to troll this community, I'd write something very similar to his first 'I'm the best and #1 on leaderboards' thread. The part about being the best aims to rile all the shooting boys here, while the part about KOSing everyone is to fire up the care bears. It's as wide a net as possible and someone was bound to react. Think about that 'topping the leaderboards since forever' part. He obviously knows the game enough to know that there are no leaderboards but also he knows this forum enough to expect that someone feels the urge to condescendingly and angrily explain that in fact, there are no leaderboards in DayZ (duh). This line is a textbook example of classic trolling. This is exactly what I'd do if I wanted some fun at the expense of you all. And this is also why I suspected he's a regular (or at least a long-time lurker). Not that I paid a lot of thought to it. It's OK if you don't believe me and just continue to entertain him and yourself, that's fine. I agree with you on one very important thing - the lad is innocuous and with our forum in this condition, he can as well be my guest. If anyone is amused by his posts, I'm OK with him staying around, the rest can just ignore him. As long as he doesn't try to actively derail more serious topics, there's no harm done. I just wanted to warn anyone who'd like to listen that it may be a waste of time to treat this guy too seriously - that's all. Now I'm going back to ignoring him, and you do whatever you want to do. Have fun. :)
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I agree with you, the 'just don't do it' approach is a helluva wrong reaction to badly designed mechanics and takes us nowhere. The zeds are just walking food dispensers now, to pretend they're not is not a fun part of the game. This is the easiest iteration of dayz I've ever seen and I've been complaining about the lack of challenge for years now.
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DEVS?when there are diseases examble of eating meat raw?
Kirov (DayZ) replied to kopo79's topic in General Discussion
It's 1.0, which means that only the core mechanics are in and the main work is focused on removing game-breaking bugs. Features will come in the sequel. Don't you know nothing about game development? *ugh* some people. (I'm sorry, I just needed to get it out of my system, I'm feeling better now). Anyhow, today I spawned with the mission to contract and test diseases. I didn't manage to keep my character blue-cold even when I was drenched all the time. I didn't get anything from all the zeds. And I sure as hell didn't get anything from eating raw meat and drinking tincture. In fact, my hands weren't even bloody after skinning chicken! Has it been removed? (It was a community server, but seemingly unmodded and PVE). So my question is, what do we have at the moment, in terms of medical conditions? But I must say, what made me give up was melee with zeds. I can't even recall when was the last time I saw combat this bad. All I could think of is how many weeks of training and internship it would take me to design something on the same level. The game feels worse like Prince of Persia (1989) now. -
You do realize he's just a troll, right? I mean, you may like it if you want, but he's still a guy who's just sitting there and thinking hard about what can piss people off. I gotta give it to him, he's very classic in his attitude. These days, any kind of bad behaviour or pranks is considered 'trolling' (you'll probably soon hear how Putin 'trolled' Ukraine), but it used to mean a specific kind of rattling in order to ellicit self-righteous mobilization. Exactly like with the 'I'm the best' thread - and boy did it work. In fact, I'm inclined to suspect that the way OP is just a forum regular who's bored to death. He knows how to push your collective buttons without overdoing it so that he's not immediately dismissed. Anyhow, a troll is a troll so it's best not to feed it.
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OP, so you've found your loot but even without it I would say that my money is that your base has been discovered. There is no such a thing as what you mentioned earlier, "a location that nobody would have any reason to check". I don't want to make myself sound like a Marco Polo here, but me and many other users have been virtually everywhere, just for the hell of it (and to find my own sweet spots). Rarely I set off with the purpose to find people's bases, yet I've found dozens of them, sometimes very neatly hidden (on several occasions I imagined that if I robbed them, the owners would too assume foul play). But as a rule, what people consider a good spot for a base, usually just isn't (because it assumes that all players only travel from the coast to military locations and there are no random wanderers). One of many examples of subpar locations is the hut at 003 107 - I found tents on many servers there. And as folks say, the map edges are scoured by numerous base hunters. I haven't played recently, but it's worth noting here that tents and structures are (were) never camo'd in the strict sense - humans have in their vision a separate receptor for straight lines. This means that a military tent would always stand out like a sore thumb within a certain distance, unless the game allows now to break its straight contour. The only thing that can be well-hidden from passers-by are barrels under dense trees. Other than that, if a player is near your base, he's likely going to see it. I didn't get that remarks about the stone knife and tac bacons - how do they prove that he was a freshie? A stone knife is always a must-have for me and if something is surprising, is that he let it go. Perhaps he just found the bacon and decided that there's no need for deer hunting for a while. If you want, you can also PM me the location of your base. I can share more thoughts about my approach to hiding/finding stuff. Here I will only add that as a rule of thumb, your best gear should not go into tents, but rather barrels and protector cases. Tents just will be discovered sooner or later.
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Tell him I remember the stories about you two overlooking Bere and for a while I even carried a fully-kitted M4A1 (it meant something back then) as a gift for him, but 1) it was on a HC server and you guys played 3pp, 2) US pings were killing me back then (from Warsaw, Poland). Since high ping is much more playable right now, I hope that one day, when 1.0 comes out, we all meet on some US server with @emuthreat and his bunch and hopefully create a meaningful community. Till then, take care there.
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*sigh*, why do you have to be the voice of conscience, Mookie? (BTW, it's good to have you back, I noticed you were on pause for a while). ;) I remember when I was the one trying to put out flame wars and reverting the talk back to facts and strategies. But threads like that are extremely rare these days (because there's hardly anything to discuss) and I can't help but check out this forum every now and then just to see what's going on. And although little actually is, it's hardly the fault of the forum users. OK, @choppinbroccoli I don't agree with you, but it's no reason to be a jerk, so sorry for that. Just taking one step back here. Your optimism is definitely not what the problem is here. When I get back from my vacation (hello from Vietnam!), I'd like to do some research on the cold and other diseases. Apart from that, it seems I need a break from this project. And I do need my Cherno fix every now and then. Also, I did hope that the persistence fix comes earlier than a year or two. *sigh* That's really a bummer, you guys. :/
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To be honest, I just wanted to avoid a direct exchange with you. Dude, what are you doing? All you do is keep saying "oh I guess I'm stupid and you're smart, ooh oh" in a faux-sarcastic way. Where's the purpose of that? Should I (we) feel somehow embarrassed for looking down on naive statements? Because I never do. In fact, I can take your posts and say them straight-faced. Yes, I'm wise enough not to fall for a persistence fix in several days - granted, I don't think it takes that much wisdom. If a guy comes up to me and says: "ooh, look at you, what a smart roundearther, mr smartass, I guess I'm stupid for being a flatearther, ooh", I'd reply with "dude, not only I agree, but saying this thing with airquote sarcasm doesn't help your case at all, so please knock it off." If you think your faith in an immediate fix is reasonable, please state your reasons. If you don't think it's reasonable (and I think you don't), please don't get offended by people pointing out exactly that. If the fix does show up in a few days, I'm gonna come over here and sincerely apologize to you and the devs. What will you do if it doesn't?
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Yeah, that was maybe unclear. But my intention was to support you and follow your train of thought. I remember you well from the "how's your day(z)" thread (BTW, how is ZH?) and always respected your input. And I think it's a shame that BI is losing even folks like you. And I do think that it's the latest possible time to get "realistic", yes.
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Staying on topic, I'm looking forward to read the book When Prophecy Fails: A Social and Psychological Study of a Modern Group that Predicted the Destruction of the World and since recently I've had no doubt that good chunks of it will apply to this very board. https://en.wikipedia.org/wiki/When_Prophecy_Fails This "optimism" you guys talk about is really nothing more than a coping mechanism.
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Regarding the EA issues - I know at least three other titles funded through Kickstarter - old school RPGs like Wasteland 2, Tides of Numenera and Pillars of Eternity. All of them were delayed by some year or so, but eventually all got delivered to meet the expectations of the backers. Now, I understand the huge difference of scale in projects like DayZ and classic isometric single-player RPGs - I'm just saying that paying in advance is not necessarily a condition to make a project fizzle. I guess it all boils down to showing respects to the supporters. So let's not blame the funding strategy procedures here. I will pay upfront for other games in the future, just not to this particular company.
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Come over to the Kampinos Forest at the outskirts of Warsaw, Poland. Be prepared to get your mind blown off. Trying to intimidate the users of this forum through ridicule has little chance of working, I'm afraid. And your posts are harder and harder to read (teenage English aside) due to the mix of constant chest thumping and attempts at demeaning the others. Just FYI.
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Just wanted to welcome maybe the first thread factually related to survival mechanics in what seems like two years now. A small thing which might just as well suggest that we (both BI and this forum) are getting back on the track now. Thanks, OP. ;)
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1.0 ? Dont expect anything until coders say so...
Kirov (DayZ) replied to marcheur's topic in New Player Discussion
Hahahahahahahahaha. I have no idea why you stopped so short of saying "what do you want, this game is shit just like the shit I took this morning". Seriously though, the server browser and the zeds (at the very least) work considerably worse than in mid 2014, when I joined (I think it was some .44 or .45 version). I heard the call to "invite your friends to give it a try" and I'm afraid I need to politely say no. This 1.0 feels like something you would hastily throw together to launch a Kickstarter campaign. Stay classy, BI! -
I managed to craft a knife but had to find 9 stones - first you combine 8 of them and then use the 9th to craft a knife (which consumes 2 stones, so you're left with 7).
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Status Report - 6 November 2018
Kirov (DayZ) replied to Baty Alquawen's topic in News & Announcements
UPDATE: I managed to get my game running and gave it a try. In Svetlo, I used my flare to find a knife and craft a torch. When I noticed how quickly it consumes rags, I decided to hop on the yellow trail to find some small stones (to craft a knife and keep chopping rags). Much to my dismay, I discovered that I needed not 2 but 9 stones - up to 8 they just stack and you only get the knife crafting option with the 9th (or maybe I did something wrong?). All in all, I spent a couple of hours just to mess with light sources and I must say I'm not currently impressed by them. A short overview: 1) Road flare - overall a good light source, but goes out in rain. In case you wondered, the flare lasts for 20 mins. 2) Torch - eats through rags like crazy, some 2 mins or less per rag. You will likely ruin a blade or two just to keep it running through the night (not to mention the constant 'refueling'). As it goes out in rain, not worth it in this current weather. 3) Glowsticks- I can barely see anything by their light, but I guess they're OK to traverse familiar terrain or spread around your base if you feel like some hammering. 4) Gas lamp - the current model is ridiculous and leaves half the room lit... like this: https://imgur.com/WeIlWte I don't think it's worth it. 5) Headtorches - as described somewhere else, they're very clearly broken. A small red diode hovers half a meter above your head and doesn't light up anything. You have no reason to take it in your hands. 6) Weapon/pistol flashlights - couldn't find any; are they in? 7) Flashlights - the only reliable and actually useful light source right now in my opinion. Its luminosity is poor, but you can handwave it with 'low-tech' environment (regular flashlights for households were exactly like that in the Communist Poland). I find the flashlights a lot of fun. They don't blind you or your toon, they don't go out in rain or after few minutes. And in the dark night at Novo, for the first time I had actually really spooky experiences like from that horror game Amnesia: The Dark Descent (especially since I turn off the light every now and then to look around if I don't see someone else's light). When a zed or two chased me through that town hall square, I must say it was intense to hear nothing but shrieks in the dark. I hope the darknesses stay close to what we have (although it's really tad too dark) but we soon get the light sources fixed! Good job, devs. Looking forward to watch the progress in this department. -
Status Report - 6 November 2018
Kirov (DayZ) replied to Baty Alquawen's topic in News & Announcements
As much as I love the new changes, I strongly recommend going back to spawning with flashlights (what happened to that? was it really that OP?) or at least a glowstick or two. I joined several servers (although the game keeps kicking me) and had to quit some in frustration. The road flare goes out within 10 seconds in heavy rain, and to prepare yourself for darkness you need to either find/craft a knife (for a torch) or find both a battery and either a flashlight or headtorch (I imagine the gas lamp is out at the moment?). This is simply impossible to do in pitch-black darkness. I don't shy away from the most difficult parts of the game and I'm happy to see a kind of darkness which makes it impossible to play without a light source. But throw me a bone here! My navigation and crafting skills won't matter when I see precisely zero on my screen. I've always loved playing the night and most of the time I did it honestly, i.e. without gamma abuse (although light sources and light mechanics in the past were horrendous). I fondly remember one 'always night' server. The only problem for me was that people abuse gamma and I'm the only idiot running around with a light. One way or another, people should be forced to use lights at night because we are a diurnal species. But currently, this task can be too much even for veterans if they just spawn on the coast on a rainy night. @daniel0056 I agree with the argument that a new player can quickly give up. This is precisely what I did with Doom 3, when I noticed that you can either see the zombies in the flashlight or switch to weapons and complete darkness. But the learning curve is of different importance in DayZ. If something is easy for a noob, it will quickly become boring/unsatisfying once they stop being one. This game should be demanding for veterans also outside of PVP (my 2 cents). One more thing - I'm fine with the night being artificially darker than that in RL, in order to make up for all the actions you can do in-game but would never be able to do in the dark. Think about 'stitching yourself up' or crafting a ghillie - you really need to see what you're doing. Hell, you'd probably fumble with your socks if you had to change them in a pretty dark place. So either those actions should be unavailable without a proximity to a light source, or I'm OK to pitch-black night for those who insist on carrying mags instead of flashlights. People need light at night in about the same way they need clothes outside - that is, they can go without it, but it's always a bad choice for several reasons. The previous states of affairs (when nights were gray/navy-blue and everyone abused gamma, anyway) were laughable and I'm happy that the devs are coming down on this problem, even if a bit too hard. An important part of what could make DayZ survival challenging was essentially non-existent. And all the Rambos out there (not a personal jab at daniel0056) need to understand that at night it's very hard to even safely pass through a forest, let alone enjoy heavy fire-fights at the Kamensk base. -
Now I'm getting kick out for all the servers I've tried (more than a dozen, official and private alike). After several minutes of playing, the items around me stop responding (doors can't be opened etc., as if I was losing connection) and then I'm kicked for 'modified data'. This despite I make sure to check 'version match', besides it's with official servers. Is there anything I can do? Sorry to write here, but I didn't want to start a separate thread just for that.