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Kirov (DayZ)

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Everything posted by Kirov (DayZ)

  1. Amen. I think I fished and bathed in all the lakes in Chernarus.
  2. 1. Extensive crafting, with particular attention to cooking – this is really at the heart of survivalist “lifestyle”. When you picture a survivalist, what he does is usually about finding and processing edible food, preparing cooked water with little to no tools, or crafting a lean-to. The basics are really about water, food and shelter. This is why I was very upset to read on this forum that “we never promised advanced cooking so if you expect that, that’s on you”. Even games like Bethesda’s Fallouts understand that people are surprisingly eager to tinker with a variety of ‘cooking’ choices – steaks, soups, drugs, poisons, medicine. Many regulars here have always called for the option to make tea, coffee or finally cook that goddam rice. And is it really that hard? It definitely seems less than adding a new clothing, of which we had more than enough in 2016 already. 2. Animal behaviour, hunting – I tried to follow various herds to watch their behavioural patterns, I really did. But the truth is, they are little more than placeholders or the animals you see in Minecraft. I repeat this statement every couple of months: I vividly remember when in 2015 we were promised a separate team just to emulate authentic hunting – complex herd behaviour, following tracks, blood stains etc. Nobody even addresses that anymore. It’s great to see a variety of animals (re)introduced – pigs, sheep and goats. But they only differ in textures, sounds, detection ranges and runaway distances. If you watch closely an attacking pack of wolves (just aggro them and run away to Debug Plains, they can’t leave the map so you can take a longer look at them in peace), you will notice how half-assed and papier-mache they really are. And I don’t agree that domestic animals should run away from humans – why should they be afraid? But if you kill one of them, they should really make a run. Currently, cows run away for like 100 metres and go back, while the goats scatter for only 10-20 metres! Few vertebrates are that stupid. 3. Medical system – currently, if you need anything more than 6 rags, that means you’ve made a mistake. If an experienced player needs charcoal, most probably he made a misclick due to clunky interface (I still drink gasoline every now and then). Morphine/splint was useful mainly for PvP. We need a variety of conditions which can be prevented and treated in various ways – washing hands, boiling water, chewing herbs, you name it. Some kind of zed infection could also be nice. I haven’t thought it over that much so I can’t offer any detailed examples, but I’m sure that the devs could come up with something interesting if there was a will to do that. Maybe we can brainstorm new ideas in this thread? 4. Persistent notes – this may not sound that obvious, but would actually be crucial to my PVE lone-wolf gameplay. I roam a lot and I’ve found dozens of bases, all over the map but especially along the Western and Northern bands. I rarely take anything as I rarely need anything, but sometimes I leave a steak or some other “gift”. It would be so interesting to leave a note and offer some kind of trade, like an abundant supply of food for some rare scope, something along these lines. Arrange a meeting at their place and come with full hands. Or leave a map with directions to the pub at 020 078 and meet them there. It would bring a lot of colour to the somewhat dull, “I explored all the new content and quickly got bored again” DayZ solo PvE experience. 5. Massive tweaks to CLE – do I need to say more? As long as ammo and canned food is abundant, survival-focused gameplay is only for dumb players like me who fail to see how fascinating pew-pew is. Should I even mention the bow? No, I shouldn’t. What do you think, guys?
  3. Kirov (DayZ)

    Hatchback_02 is NOT in current 1.03...why?

    I've spent so many hours searching car spawns (I thought Gunter shares its spawn points with another car, but wasn't sure which), needless to say - to no avail. In the hindsight, the pranks which BI pulls on us are actually quite funny. Dear devs, stay classy and keep messing with us. We need to be kept on our toes and we love it. To hell with rigid forms, to hell with "we announced it, so it's in game".
  4. Kirov (DayZ)

    make a promotion / lower the price of the game ?

    There are many ins and out to the concept of 'purchasing power', but the most important thing is that it varies from place to place, so I'm guessing that what you see on your screen still doesn't help the OP cough up the necessary cash. 😉 I agree with the OP - in Poland, Dayz is in the same ballpark (GBP 32,5/EUR 37,6/USD 42) as highly popular and exquisitely polished games (Starcraft 2, Civilization 6) - why?
  5. Kirov (DayZ)

    Who else misses bow and arrow?

    I hope not to derail the topic, but the above reminds me of a thing I've been thinking about recently - what is it with the vaulting? Can I ask someone who actually has any programming experience? Because this was one thing that never worked properly. I'm sick and tired of that '6 years of development' card, but I also sincerely can't fathom out why my toon still can't predictably traverse knee-high obstacles, no matter the engine. Anyhow, back on the topic - bows are cool! 😉 And let's not forget about crossbows. Crafted bolts have been my dream for almost all my DayZ time.
  6. Kirov (DayZ)

    Who else misses bow and arrow?

    I miss the bow so much every time I see a zed. And many other times, as well. Never liked to make noise with those boomsticks. With a bow, you can kill an entire herd of cows right next to a big city and never worry about unwanted guests.
  7. Kirov (DayZ)

    Status Report - January 2019

    Well, on my server I got the full stomach indicator (a stomach some arrows pointing outwards) before I puked into my helmet. Maybe it's inconsistently on and off?
  8. Kirov (DayZ)

    Status Report - January 2019

    So I tortured my toon for a while for your amusement. This was an umodded community server, I specifically asked the admins about that. Here's what I got: - I ate raw cow guts, raw cow steaks, half a raw lard, a burnt cow steak, a burnt goat steak, a burnt white mushroom and I washed it all down with pond water on several occasions, with dirty hands (no blood skin for me but an option to wash hands was there) - yet I failed to contract any condition - I drunk tincture, which induced vomit, but no condition followed - there's a hyperthermia indicator now (i.e. yellow and red thermometer, which blinks at the end of the scale), but it doesn't work now. Apart from putting my face in fire, I couldn't get my toon to get any overheating reaction - you can't burn lard now even if you try (the animation just stops) NOTE: on another community server I did get some kind of poisoning (i.e. a germ icon), but my toon died while swimming in the air (!) QUESTION: assuming that water poisoning (cholera) is in, is the chance calculated per volume or per 'sip'? Is it better to fill a pot with dirty water and take it in at one time vs. taking numerous sips from a pond?
  9. Kirov (DayZ)

    Why i would prefer bikes over cars

    You got it all wrong, guys. You want to emulate birds, when the key is to think like a fish. Forget about wings and rotors, a vigorous breaststroke is your answer! Just look at me below - straight from the Svergino pond I took to the skies to marvel and amuse. Sadly, in the clouds I died of thirst. Allow us to eat while floating already, devs! It hurts my immersion to majestically swim through the heavens and still not be able to reach my pockets. (This happened on an unmodded community server; I have no idea what happened apart from a quick relog in the water and I have no idea how to use modding tools, so this is 'legit'. It's my first time in Chernarus skies). 😄
  10. Kirov (DayZ)

    Polls: Blood & Health values in DayZ

    When I joined DayZ, I was so excited about the medical system and the role of the medic. I remember I used to carry all kinds of medicine and kits. After a while, I learnt how the system works and figured out that all I ever need to carry are 6 rags. Even morphine is not worth it if you don't PvP on a regular basis. Nothing important has changed in this department since 2014. Limping, etc. are just trinkets. Nobody ever needs any help outside of PvP. It's a shame, I'd love to don my paramedic uniform and patrol the coasts again. While we're at it, can someone explain to me why we can draw our own blood but can't reapply it to ourselves? Blood test kits, blood bags and saline bags practically don't exist for solo players.
  11. Kirov (DayZ)

    Just sayin...

    OK, now we know you're just trolling and reducing the DayZ fanboy stance to absurd. Nobody would be that silly to use the 'you have to be a successful game producer to express opinions about games' card for real, especially not in 2019. It's like saying 'you have to be the Pope to criticize Church pedophilia'. Your subversion is a little obscure, but it's really funny once I know it's there. 'Dayz fanboys', ammirite?
  12. Kirov (DayZ)

    No Face Hitbox

    So it's not a private modded server, after all... I'm sure that's the last time Guy Smiley pulled a far-fetched assumption out of a hat. 😉 And thanks, Gews, interesting read.
  13. Kirov (DayZ)

    Future DayZ

    Bears are ingame? Or do you mean they're in the game files and still WIP?
  14. Kirov (DayZ)

    Returning Player

    I don't want to start another topic - can someone tell me how much has changed since early January? Both in terms of features and persistence?
  15. Kirov (DayZ)

    the real hardcore survival server

    Please PM me when you find a server like that.
  16. Kirov (DayZ)

    Any update on Notes returning?

    There were many occasions where I wanted to leave a persistent note. Or a map, for that matter.
  17. Kirov (DayZ)

    loot farming with infecteds and boats

    Sounds like you are or have been a team member? I wasn't aware of that. Yeah, I can't say I can play only DayZ, but with 1800 hrs under my belt it sure quickly jumped to my personal second place (after Sid Meyer's Alpha Centauri, an entirely different cup of tea). I came to DayZ from the Fallout franchise (dating back to F1) and I rarely look back. But when we talk about the massive impact on the industry, it's hard not to mention the reputation of DayZ, e.g. how 1.0 press announcements in December sounded like somebody resurrected a freakin' mammoth. "2013, when was that". The way this whole situation looks, it's almost impossible to defend. Since you sound like you're in the know - do you know if they still have that separate team from another game just for animal AI and hunting features? I read about it somewhere in 2015 and since then - can't find a word and obviously so many things are more pressing now. So was the whole idea scrapped or not?
  18. Kirov (DayZ)

    loot farming with infecteds and boats

    Much as I've always had problems with buying the 'they took our money' story, the overall issues seemed to amount to much more than just fumbling deadlines. So you're saying that basically what we're experiencing is 1) executive meddling, 2) 'redefining industry terms'? Whatever the latter means, of course.
  19. Kirov (DayZ)

    Status Report - January 2019

    Yeah, but I'd name like 5 people, you included, whom I'd suspect of consistently using a bow. And now it seems one of the most asked-about features. Nice but weird.
  20. Kirov (DayZ)

    Status Report - January 2019

    I'm so surprised at the outcry about the bow removal. Do you think people really used them or is it more like "how dare you remove an item I've never used" thing? I've never met a player with a bow and in fact, I was kinda embarrassed to admit how I like this weapon. :D
  21. Kirov (DayZ)

    loot farming with infecteds and boats

    Thanks for an informative post, good read. Two things that come to my mind here: Whatever you call it, for me some kind of loot farming is related to what @pilgrim* touches upon - the strength and loot of zeds. I'm quite sure that on official servers you can largely consider the infected walking food banks. They tend to drop useful basic stuff (mostly cans) and I'm always happy to see them coming. Part of it comes from how melee works. I don't have high expectations of decent melee and if it was only as good as the chainsaw fight in the original Doom, I'd be completely fine. In many games, melee combat is just button mashing. But melee in DayZ is probably the worst I've ever seen in my life, starting with games from late 80s. "Take a sidestep - mash buttons - something happens - hopefully take loot if a glitch didn't kill you". What I'm saying is, the zeds are only dangerous when they have glitches on their side. I understand what you're trying to say here, but I'm afraid the devs can't have their cake and eat it, too. This is 1.0, they were very clear about it. Whether it's the worst 1.0 since Fallout 76 or since Atari's E.T., it depends on how mean you're feeling today.
  22. Kirov (DayZ)

    loot farming with infecteds and boats

    Yeah, it seems that you missed half the posts and the entire point. "Just don't do it" is not a proper response to obviously bad mechanics. Some people will always abuse it and gain an upper hand, so @Guy Smiley is right, it's kinda like with the gamma thing. Fortunately, as @ImpulZsays, the dev team sees this issue, too, so there you go.
  23. Kirov (DayZ)

    loot farming with infecteds and boats

    It's the contrary, what I'd like to do is the research on all the survival elements that will obviously come in over... *must... resist... an obvious... joke...* some time in the future. We need to get to work on our wiki *cough* as soon as *cough* reasonably possible *cough*. So there is that. You don't happen to know how the cold can be caught? I was freezing my ass off naked in the sea for some 20 minutes, to no avail.
  24. Kirov (DayZ)

    383 Hours Played and I find my 1st Heli Crash...

    That's an interesting thing to hear. How far to the coast do they reach? I imagine there's still some distance between the player spawn points and the heli ones?
  25. Kirov (DayZ)

    loot farming with infecteds and boats

    Thanks for the tip, I'll definitely consider it. The reports here are mixed - do we even have the diseases in? A couple of weeks ago I tried to test the health system, but couldn't harm my toon in any way, either through temperature or food intake. Still, I see people complaining about the cold. So is it in or not? And I do want to check the new areas like Zvir, that's for sure.
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