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Kirov (DayZ)

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Everything posted by Kirov (DayZ)

  1. Kirov (DayZ)

    The Gunter Challenge

    You don't have to believe me, that I did hit that 188 km/h mark (right before I died on that fence to the right). https://ibb.co/C0cv6KS It's a very good performance, but can be beaten and I'll try it again when I get my bearings and find a car. 😉
  2. Kirov (DayZ)

    New map for DayZ is coming soon

    Could we knock it off with the 'BI broke all the promises but it's ok because DayZ still comes cheap if you played thousands of hours' argument? It sounds like a Stockholm syndrome. Also, can anyone give me a good reason why this map comes with bears and we still can't get them in Chernarus? I've been waiting for this since 2015. And I'm not buying Livonia simply because I play Chernarus, not DayZ, and I'm not planning to move out (unless I hear very positive reviews, which I somehow doubt).
  3. I surely don't want to interrupt your sparring session, guys, but I'm legitimately curious about your statement here. Why do you think that DayZ cannot be tweaked to elicit specific desired behaviours (precisely like it is tweaked right now to make us behave in certain ways)? Maybe I'm wrong or I don't read you right, but you seem to use the word 'sandbox' like 'reality', when in fact it's everything but. It's a carefully created maze which makes us go certain ways and jump certain loops. There's not a single element that is 'objective' there and thus can't be modified (yeah I know you know that, I'm just curious why you phrased your opinion like you think there are any inherent 'natural' limitations here, because I really don't see any). Let's work with this from the other end and reduce the situation ad absurdum a bit. Imagine a Dayz with 95% loot cut (and say, with more crafting options and other features). How this situation isn't PVE challenging? Yes, you got a friend of yours - so you still have one rusty handgun and three damaged bullets between you two. How does that help in a deer hunt? And now you have to feed two people - imagine sharing that apple you found. And bandages, because you just can't find a tincture to disinfect rags. And you have to kill more cows to get that sweet leather clothing, as there's only 1 high-cap and 2 assault vests per server. And to fix a car, you have to find tools in an area which is just lousy with tougher zeds/predators/contamination (I remind you, you share one pistol, oh and one of you found a Hazmat hood, so only the other is coughing blood - the one who doesn't have infection from dirty rags, because you used up the bandages two towns ago and now you're both using your pants to stop bleeding). So how is that NOT hard? You know, the 'gritty survival' thing that was promised to the buyers of this product?
  4. Kirov (DayZ)

    How many gulps and other such info (1.05)

    Nothing works, tried (almost) all possible options. Also tried to fiddle with pot temperature, but it seems it never goes down (I left pots in containers for days and once they hit ~200 C, they seemingly can't cool down). I'm inclined to believe that drying is not implemented and the wiki is simply outdated (the Trivia entry on the Cooking page has a 0.61 reference). Do you have any idea how I can verify or whom to reach to confirm it (Tatanko)? I like to have access to all kinds of food processing available. Another trivia - you can boil that dried fruit you find (it simply gets boiled), but not bake it (it gets burnt). Spoiled food cannot be processed in any way.
  5. Kirov (DayZ)

    How many gulps and other such info (1.05)

    I don't know, man, both ideas just don't seem like a feature. I'll try them out, of course, but let's keep thinking. I've tried a household fireplace like it was suggested somewhere, but it still just burns the food. I wonder if drying is even in, considering how spoiling isn't. I'll try your suggestions and then an oven and a barrel, after that I'm out of ideas for now.
  6. Kirov (DayZ)

    How many gulps and other such info (1.05)

    This is most interesting, I thought that meat drying was taken out, being replaced by immediate burning. I tried to dry meat yesterday, but the pot goes very quickly from -10 C through 90 C to 200 C and stays there for a long time. The meat was burnt. I tried to keep a raw chicken in a hot pot, but to no avail. I have no idea how to maintain the temperature < 100 C, maybe the oven is the answer, I'll try that more. Please post here if you find out anything.
  7. Kirov (DayZ)

    Stable Update 1.05

    So how do you throw sth now? I click G to assume the position and then hold it to throw, but the smoke grenade always lands straight at my feet. Also, does shout baiting work on the zeds now? I can't seem to elicit any reaction from them. But all in all, a very good patch, I love vaulting! 🅱️
  8. Kirov (DayZ)

    SERVER-- EU DEADZONE

    Hello guys, a bunch of good friends of mine have recently launched a very nice server for all types of players and you're all invited. This server is a 1pp shooter, with high loot and modded guns - 150 more guns added to the server. we have different military clothing that no other server has. we have alot of mods in the server as like- - Airdrop - Custom Traders - Arma Weapon Pack - MunghardsItemPack - WeaponReduxPack - Dayz-Expansion-chat - Dayz-Expansion-Notifications - Code Lock - OP_Baseitems - Base Furniture Mods - More guns - Clouds Military - Checkidentity - BulletStacksPlusPlus - GoreZ - bzReload - Car_pack - PartyMe - KillFeed - RolePlayMod ------------------------ SERVER DISCORD-- https://discord.gg/TaFPRT We do events every weekend - Win money - guns- modded cars- Millitary clothes- And loads of random items. This server is only a day time server by the way has no night.. I hope to see YOU in there 🙂
  9. Kirov (DayZ)

    The Gunter Challenge

    Interesting, is it Topolki ahead of you? Just curious - what was your top speed on the NWAF airstrip?
  10. Kirov (DayZ)

    Lore thread

    For me it boils down to gun control. Coming from Poland, I think I can tell how gun control works both in the European continent and in the Soviet/post-Soviet area. Both cultures are/were actually very strict on guns, looking from the US. I wouldn't expect that many guns in rural Georgia/Kazakhstan/Armenia, but I may me wrong, I've never been there. Googling for just a moment, I found this article from 2016. Kazakhstan strengthens restrictions on gun ownership http://central.asia-news.com/en_GB/articles/cnmi_ca/features/2016/08/25/feature-01 According to it, out of 18.5 mil Kazakhs, "about 235,000 citizens owned about 284,000 firearms". That's one gun per 65 people. Yes, I understand Kazakshtan is not South Zagoria, no need to point it out. I just wanted to say that from the Eastern European/post-Soviet perspective, Chernarus definitely goes with guns well beyond what I would expect from a realm "like that" (even considering that it deteriorated into a failed state even before the outbreak). Besides, hunting doesn't explain handguns. Hence the impression of hand-waving for the purposes of gun fun (and look, I find this decision understandable and I could defend it, too). You being right with that "plenty of wildlife", I would expect at least one fishing rod in each household.
  11. Kirov (DayZ)

    Lore thread

    They hand-waved it with some kind of civil war or other kind of unrest in South Zagoria. It's still BS in my opinion, I doubt you'd find the same amount of guns even in nowadays Afghanistan (citation needed), but that's what they went with. They could have as well put a minigun in each house and said everyone was big on the original Predator.
  12. Kirov (DayZ)

    Get Dayz Unbanned in Australia -- Petition

    I guess only the Aussies can sign for it to have any meaning? I'm sure this community would be glad to help.
  13. Kirov (DayZ)

    When we can expect the following things to be in game

    Notes and books are such a missed RP opportunity, I'm sorely disappointed that they're low on the list. Just think about this: persistent map notes and marks. A world of opportunities.
  14. Am I the only one here who thinks that BI should hire Gews? Give him some title and salary already, you guys.
  15. Kirov (DayZ)

    Status Report - July 2019

    I agree with the balance part, but there's more to this issue, which I already talked about here and don't want to derail the topic. Basically, I have bad impressions from Exile, where the experience was more or less immersive and 'authentic' (really mind the quotes here), but other people's bases were to me like giant signs 'THIS IS A GAME, YOU'RE PLAYING A GAME NOW'. Ridiculous, Escher-like structures made of wood impenetrable to tank shells... And you could actually put an aircraft hangar in your pockets. I will never forget my friend's line 'dude, I think I lost my hangar somewhere around here'. My immersion wasn't just hurt, it was kicked in the nuts. I'd grief only bases which are 'otherworldly', normal wooden huts I leave intact. Just my 2 cents, let's go back to the 'please deliver the concept as promised 6 years ago' issue.
  16. Kirov (DayZ)

    Status Report - July 2019

    Exactly. Even with stuff like base raiding I'm in favour of 'authenticity', meaning 'yes, you can dismantle a wooden wall with a sledgehammer/axe'. Because my overall attitude towards griefed bases is 'learn to hide your shit better, this is a huge map'. You don't like it? Fine, there are both community servers with an explicit base raid ban, and mods which make it so much more difficult (by introducing special tools etc). But the baseline should be a 'gritty survival horror game'. There will be so many servers for casual pvpers to choose from, anyway.
  17. Kirov (DayZ)

    Status Report - July 2019

    At this moment and in this SR, there was no point in reminding everyone for the umpteenth time that old engine solutions cannot be simply copied to the new architecture (duh). I don't believe they were going for that meaning but it got lost in translation, no sir. It takes a lot of mental gymnastics to interpret their words in any other way than "the final DayZ will never be as good as 0.62". Hence the uproar. Staying extremely, extremely on-topic, can I ask @ImpulZ or @Tom_48_97 to recommend me a good gritty, authentic, open-world survival horror title? I want to play such a game so much.
  18. Kirov (DayZ)

    Status Report - July 2019

    Hey, great you're here. Can you please explain to me how after years of hearing 'we're building a new engine to bring you all the features we want' it's now 'we have this new engine, so obviously it's gonna be poorer in features than Legacy'? Please use simple words, I think I'm daft or something, because I really, really don't understand the chain of logic here.
  19. Kirov (DayZ)

    Parity with 0.62 and DayZ Mod

    Like in December, with their 'the basic game loop is there', I almost admire the way they spin things. 'Come on, guys, did you really expect the features which half-worked in 2016 to work now on a different engine?? Who do you think we are, some wizards?' Almost.
  20. Kirov (DayZ)

    Parity with 0.62 and DayZ Mod

    Many mechanics were obviously a placeholder - the bow could work better (its first iterations were ridiculously unusable), fishing wasn't that interesting really (don't get me wrong, I loved to have this option, but didn't use it that often). Fish and rabbit traps and better crafting (leather!), those things I miss. And the later bow was actually very useful against zeds. But I'm saying it just to stress that those features, while in, obviously needed a lot of love and were WIP. And the way I read the above sentence, the way they didn't work properly is now a handwave excuse to discard them forever or relegate to DLC in 2022. We can reverse this question - which features work as intended now and can be considered complete? And let's not forget that the new engine was supposed to help new elements roll in quickly, and not just improve performance... (I'm so dismayed by this latest SR)
  21. I was mainly faithful to Dayz because of Chernarus, the best map I've ever seen. So what can you tell me about the SCUM map? I heard it's a big one, too. But size is not the only thing that matters, is it any interesting? With the current SR, I'm thinking it's time to pack my rucksack and head to another world.
  22. Kirov (DayZ)

    Status Report - July 2019

    I'm more worried that they put fishing and archery into that DLC. But nah, they won't, that would be a scam of the century and they're not like that.
  23. Kirov (DayZ)

    Status Report - July 2019

    What does it mean for the "new" features? Can you please be more specific? Don't worry, we're not waiting for helicopters at this moment, you can tell us the truth. I strongly, strongly, strongly advise you to reconsider. DLCs are considered cashgrabs on a good day, and with a half-baked product like DayZ... Oh wait, you don't think your reputation is at stake anymore? Well, nevermind. Just genuinely curious here - how many people had to review this SR before it got published? I will forever have questions about this sentence. But hey, happy 6th anniversary!
  24. So what are these? Because from the little info I have, Scum just looks like a much better version of DayZ, design-wise.
  25. Kirov (DayZ)

    Questions about the medical system since 1.0

    It would be great to have an up-to-date table of diseases, effects and treatment, but I'm afraid it all changes very quickly, i.e. within months, as the medical system is very much work in progress. I'll be open to help with much needed research on the medical system, but for now I just don't bother. But we can use this thread to post most recent findings or stuff like that. For one, I didn't know that you can and should clean your rags now.
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