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Everything posted by Kirov (DayZ)
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I didn't want to give any recommendations. I'm only pointing out that to "Stop punching me!" it is literally the most clueless and hypocritical thing to reply "Stop restricting my freedom to punch you!". Look, I understand that people consider each other a threat and act accordingly. But this is not the scenario we're discussing here and you know that. Hey, why so judgmental? ;) I just want to frolick around meadows, prance with wild animals and sing the Songs of Joy at the top of my lungs from the Novo town hall. Is it a "wrong" way to play DayZ all of a sudden? :D Am I really the self-righteous one here? Please consider this: you said that there is enough space for everybody, but is there really? And who really restricts other people's freedom to play as they want? To comment your reply to BioHaze: you say "don't tell others how to play" and a day later you tell BioHaze to stop playing or pick other games. It's always like that. "If you tell me to stop doing something, it's self-righteous and restrictive; if I tell you to stop doing something, I'm just defending my freedoms". No man, you're not. I'm not telling you to change your gameplay but at least own it. KOSing is not the pinnacle of exercising personal liberties the way the Founding Fathers intended. If anything, it's the contrary. Respectfully yours,
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The old 'I'm being called out on my bigotry so I'm the true victim here' routine? Geez man, you sound like feminist to me.
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All right, but I'm going to be an asshole anyway and point out that you are yet another person who gave two statements: 1) "Psycho-killers everywhere are realistic", and "2) "Ok, maybe that's not realistic after all but it's also fun" within hours from each other. :P Great to see that you've changed your mind, but it puts the former statement in a different perspective, considering that it appears so often here. This is yet another argument I had dozens of around here, so let's just quickly recap: the above is not true. The goals of a KOSer and a guy who just wants to fish in peace at that pond near Cherno are mutually incompatible. I can't make a fire at the coast and share food with freshies as I'm not going to last half an hour. When you say that "there is room for KOSers", you're basically saying "live and let live, buddy" to your brain tumor. Only one of you is going to make it. When you ruin my fun, you have no right to yell "stop ruining my fun!". What is worse, decent players with open minds start playing DayZ and quickly learn that KOSing is the only kind of interaction here. So KOSers are not even really malignant tumors, but more like a zombie virus. Only zombie virus brings fun to DayZ and KOSers ruin it. Oh, maybe you'd like to advise me to be more careful? 'Stop telling me how to play!' :P And to repeat myself again: I don't mean aggressive players or even genuine bandits, I want human interactions to remain potentially dangerous and not carebear hugging. I'm only saying that people with the simple trigger 'oh some movement, let's shoot at it' ruin my fun so I say fuck them in the ear. Their actions result in not enough space for other kinds of players, so your argument is kinda self-defeating in my view.
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Did we have a debate about what we need the skill system for? What kind of problems it is supposed to fix? Lack of attachment to the toon, lack of variation, etc.? It's not gonna be easy to find a system which is not prone to exploits or grind. This reminds me of Oblivion, where skills grew with using, so you moved by kangaroo jumps in order to increase your athletics (some people just went swimming for hours by blocking their keyboard button). If you add gamey rules, people will game them. And I agree that of skill mechanics which suck, the above coarse-fine axis seems to suck double. Grinding (even if capped per day), 'I don't chop wood so I don't get worse with sewing', 'Let's sew some stuff and thus get better at fish preparing', etc. Immersion crash incoming. Why not select some skills at the toon creation stage?
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Obviously this is not the most stupid sentence on the Internet, the Internet being what the Internet is, but you, sir, aim high! Also, next year you get a dictionary for Christmas.
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OK, thanks for that very informative post, it puts me at ease somewhat. I'm still concerned that as PVE stuff comes later, it will be less tested by us. I understand that it's harder to make a working bear than a gun, but the more we wait, the less time towards the final release towards balance tweaks and glitch removal. And I must say that - it's the 100th time I hear that food is abundant because something something loot analysis. What is so special about food loot? Can't they replace all the food cans with teddy bears and analyze that? I'm genuinely asking here, I can't fathom why food is so special. And even if it is - you can always replace food cans with bananas, can't you?
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Well buddy, sorry for having been sarcastic, I learnt that most dayz forum users usually don't deserve extra effort for good manners, it seems different with you so my bad. But as Whyherro said, we had this conversation a couple of times here and I don't go far beyond explaining that the 'lone wolf' is a fantasy, for at least two completely separate reasons: 1) you need other people pragmatically; machismo ends abruptly the moment you need to tell a doctor that 'it hurts when I pee'; 2) you need other people socially; I read somewhere the lack of actual physical contact with other people can significantly add to or aggravate depression; you can say that you hate people and they don't understand you, but the truth is, after a month of solitude you would probably give away your most precious gear for someone to talk to; remember Tom Hanks in Cast Away, how he talked to that volleyball? Yeah, pretty much. Our social needs are as important as our biological needs. Maybe not to stay alive, but to stay sane human. As for Somalia - look, nobody here claims that there are no failed states on the brink of anarchy. But this void is filled by groups, communities of all kinds. This is why Iraqi peasants welcome the ISIS, about whom they perfectly know they're cunts - any semblance of order is better than anarchy and we are hardwired to stay together and organize. Yes, Mogadishu probably doesn't have very good power supply infrastructure. But I don't believe that the hills around it are filled with hidden stashes of reclusive Rambos who raid the city at night to find antibiotics and beans. The 'lone wolf/sniper' cliche is not a thing in real life. Oh, you will definitely find individual counter-examples. There's that Japanese guy who survived in the bushes till mid-60s. I believe there is room in DayZ for a guy or two like that. But you know how many KOSers are estimated by various players to be in DayZ? 80%. The problem is, for such a beautiful sandbox open-end game, the players' community is mindnumbingly boring, uncreative and predictable. Every time a stranger raises his gun towards me, I don't see a murdering psycho, but a dumb, dull person who does the equivalent of 'playing chess' by throwing chess pieces at his daddy. Yes, you can do that. But what for? Regards to you and Merry Christmas! :)
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This is why after 2 years of defending the devs against the 'why this alpha is still alpha' folk I finally lost my patience and started criticizing them. Not because of the current state of the game, mind you, but because of the directions (and rate) of progress I've seen in my dayz career. Every build we get items like trumpets and medical scrubs (who the fuck could possibly find it useful?) but survival-related issues get very superficial treatment. A lot has happened in dayz for the past two years but the outsdoormen got fewest candies. Yes, I'm pissed. I still remember that the bear was supposed to be added somewhere in Q2 2015. Instead, we got the SVD. Yeah, it's PvP which is neglected. Surviving the environment in DayZ is literally the easiest part of any game I have literally played in my entire life. And I use the word 'literally' literally.
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Guys, should I tell him? I hate to be that guy and it's Christmas, but you know, someone has to... OK, here it is... Lexman61, we like you and we think you're great so it hurts me to tell you that, but Mad Max is not an actual historical documentary. Neither was Walking Dead. And Jericho. And Doomsday. And The Road. Even the Fallout franchise is actually fiction. Society never collapses into shambles par excellence and new communities replace old ones within minutes, because that's what we do as humans. Society was not imposed by aliens, it's solely our creation and we will recreate it relentlessly. You'd realize why you need a society the very moment you became a 'highly dangerous individual' and suddenly had a toothache. We need each other to live and to think otherwise is a childhood fantasy.
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Barrels get hoarded by pvpers? Really? I'm not being sarcastic, I'm genuinely surprised. Really?
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For hypothermia issues, I recommend carrying a working stove with a cooking pot. Heat up the pot and put it in your backpack, this will delay the temperature decrease until you make fire. Is it just me or the zeds got seriously beefed up in some recent hotfix? They never resign if they're right on your tail (you have to break the LoS for them to give up), they see you crounching still from a considerable distance and they inflict bleeding very often. Tonight, I was double carrying with a bow* through urban areas and I still went through like 20 rags, with 2 jackets ruined. I was actually happy to find an anti-stab vest. * I strongly recommend the bow for the zeds; I can't even imagine shooting a zed in Novo with any gun; the bow actually works fine in this build; For some time I was alone in a few small villages and it wasn't boring trying to loot them up. To avoid/kill/outmaneuver the zeds felt like a mini-game, like the police pursuit in NFS or that old game Commandos. Do zeds inflict bone damage? If I recover to 5k health and blood, am I perfectly fine?
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Look, nobody wants Farmville here. Go ahead and have fun with PVP. But the idea is, you need to work for your food first. And you can't camp sniper hills, if only because of the weather. And you have three rounds for your barely-still-even-working Winchester and one round for a Magnum. Still going to shoot that guy? Fine, just make sure to get a headshot because you need his raincoat, you're drenched already. And before you get to loot his corpse, make sure to plan your escape route as you'll get 15 zeds within a minute on your ass. Now go ahead and shoot. That's survival game in my book and that's how I imagine our precious PVE+PVP equilibrium.
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At it subtlest, buddy. ;)
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Tell me more about it, I prefer more of a sci-fi-themed strategic turn-based game and where do I even start with dayz. 3 years of development and combat is still in real-time, lawl. No terraforming to speak of, no PSI technology, no alien races… The devs seems to be bent on their little “zombie-apoc survival” thing although I was very specific that I will have none of that. Get a grip, guys!
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I suspect you have nothing to back this suspicion. I remember very well my first steps, when I was eating all those vitamins, purifying water (which wasn't a thing back then), carrying useless stuff like duct tapes, syringes etc. and I was hugely dismayed when I found out that most of this stuff doesn't even work yet. Many players expect DayZ to be super hard because that's what 'survival' means. And fun definitely shouldn't expire at 500hrs ingame. As for 'alienating people', it's precisely what I was talking about - people forgot the meaning of the word 'survival' and expect a shooter but with Soviet vehicles. This why it was wrong to accommodate PVP so much in the first place. A game which provides for multiple various game styles will never be really good at any of them. This is why there is no hunting mechanics in Civilization 6 and no strategic turn-based combat in DayZ.
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The OP is obviously right and I believe that adding PVP elements first and waiting with PVE stuff until the later time is a huge mistake for two reasons: 1) PVE stuff will be so much less beta-tested by us. Stun batons and pink balaclavas will have gotten more analysis and insight than food recipes, animal AI, etc. And if anything, it's the latter which will require more testing. As a result, cooking will potentially be more glitched (or just under-developed) than that precious prize you all dream about, the trumpet. 2) People get used to the fact that Dayz is just a poor man's FPS in an exotic land. When the devs finally do get around to cut food spawn, millions of kids will cry that 'you can't force them to play as you like' and 'survival games shouldn't be about survival'. This will affect days development one way or another. I wouldn't be surprised if the end product is much more shooter-oriented than marketed. Each build, the devs make a big deal out of adding new items that I can't even imagine anyone would like to carry/use/put on/shoot with, etc. I'm no programmer but I sure as hell fail to understand so many decisions.
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Not only the in-game map doesn't work right now and in general is hardly legible crap without even town names (the devs should spare a minute to make map notes permanent), but also learning Chernarus on your own must be pain in the ass for everyone with a functional relationship, school or career. I recommend starting with online maps to all who value their time and just want to enjoy dayz like it was, dunno, a video game or something. ;) So, good job, OP!
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What does that mean? I wasn't aware of any kind of a problem with that.
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Status on basic needs / loot / weather = survival
Kirov (DayZ) replied to gambla's topic in General Discussion
LOL, my kind of player. I'm still not miserable enough to fully enjoy dayz. Some people just get off of pain. ;) -
Everything you say it's true, the only problem is, if they did the wolves realistically, they might just as well remove them from the game. A wolf gives a wide berth to humans and as you said, you can consider yourself lucky to see one in a distance, once in your lifetime. Which means that they'd be irrelevant to the game if that was the case. I think it's better to run with the "big bad wolf" routine and just have terrifying fun in the woods!
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Status on basic needs / loot / weather = survival
Kirov (DayZ) replied to gambla's topic in General Discussion
Food will never be a problem until they do something with apple trees. Regardless of the loot, server pop or spawn place, I'm energized within 10 minutes of spawning, always. Even if the F spamming is removed, it will just prolong initial apple picking sequence. The number of apples per tree should be limited. But yes, loot is super scarce, especially since all the exp servers are full/almost full all the time. Don't even bother looting coastal infrastructure, head inland. I didn't experience any problems with cold, but maybe because I'm constantly on the run from zeds and wolves. Keep your eye out in the woods! Wolves are so much tougher than zeds. I don't recommend shooting at zeds, but they go down in melee easily, although melee combat seems bugged and desynced like it never was. The old "click and wait until the game decides that you hit something" never applied more. Vehicles are out, probably for the better. Still, exp. 0.61 is so much better than 0.60. Give it a try! -
First Aid Kit storage capacity
Kirov (DayZ) replied to Zing Freelancer's topic in General Discussion
It's my impression that if the containers are still around, they're gonna be made useful one day (i.e. likely provide more slots than take). This is really not a problem here - we can just picture a regular backpack as "things randomly thrown in there" and containers as "neatly packed and organized". Everyone knows what difference it makes to prepare your clothes when packing a suitcase instead of just throwing them in. You can probably double the use area when you are careful with it. It's not magic, it's "that little free space between stuff". Imagine 'pouring down' a bucket of ammo into your backpack. Now imagine meticulously putting all the cartridges in neat small compartments. If anything, 2 extra slots may prove an unrealistically low bonus. -
First Aid Kit storage capacity
Kirov (DayZ) replied to Zing Freelancer's topic in General Discussion
Jesus Christ, what is it with you in particular and with this forum in general? Do they give spare ammo for snarky, snide remarks that are supposed to score you a conversation win but are really just plain annoying? Can't we exchange info and comments without passive-agressive "zingers" which really contribute less than zed grunts? I tried to acknowledge that we have different immersion expectations and you bit me like I was stupid for doing so. :/ -
First Aid Kit storage capacity
Kirov (DayZ) replied to Zing Freelancer's topic in General Discussion
Well, I'm just saying that the extra slots do not break my immersion. if they break yours, that's still an issue to discuss and consider. Guess the FA kit would have to go if more people express similar concerns as you do. -
First Aid Kit storage capacity
Kirov (DayZ) replied to Zing Freelancer's topic in General Discussion
A slot-based inventory will also generate seeming absurds like 1 sheet=1 book, but it's this simplicity which makes it better than the weight-based inventory. Just imagine arranging you gear before very action when each piece of ammo takes 0.005kg and you can take 18.75kg which drops to 16.45kg if non-energized... I know slots have unimmersive drawbacks, but it's still a lesser evil. As we are condemned to one or another gaming choice, I say I'm fine with extra slots which represent smart packing. Otherwise, there's no need for containers, period.