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Everything posted by Pyongo Bongo
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When they said an exotic long range rifle is coming I was sure it would be the trumpet.
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The T-Rex doesn't want to be fed. He wants to hunt.
Pyongo Bongo replied to Presence-'s topic in Suggestions
I think the christmas event is very funny. But I also prefer not to have such immersion and also gameplay breaking events. I think it would be an improvement if the events were more time limited. I'd say one week for christmas and one weekend, maybe one day for Halloween would be a good compromise between funny event and hardcore immersion. I'd limit the loot pool under the trees to gift paper, christmas clothes and candy canes, the canes shouldn't give you 3000 calories xD I'd also remove the night vision from the pumpkin helmet and add a vision limiting effect like in minecraft or DayZ with the welding mask. The abundand C4, grenades, food aswell as the nvg capability of the pumpkins really messes with the games loot economy and overall feel. Imagine you are very busy and finally have some time to play DayZ because of the holidays, but the game is not apocalyptic feeling at all during that time. In the past I was not looking forward to playing between october and december, because of these events coming pretty close to eachother and lasting a while. Emotionally xD I don't remember the actual factual durations. Imagine you have 1 week christmas vacation and you are a basebuilder. Have fun! Every freshie has two C4 burritos under their christmas sweater. While I don't build bases, I'd like to mention that bases being too easy to raid is an often heard complaint. I totally disagree that bases are easy to raid, but during christmas it is absolutely true and unnecessarily easy. Why does christmas have to come hand in hand with an abundance of base raiding supplies? It's not fun to raid bases if I know it's extremely easy only because of the event. -
Craft sling before you can shoulder weapon
Pyongo Bongo replied to Jared Martin's topic in Suggestions
You are wrong. The weapons are attached by magnetic force. The survivors are magnetic. -
There are / were cigarettes in the game files and cigarette ads in-game. Please add the smokeable cigarettes. AND THEY MAKE YOUR HEALTH BAR GO DOWN XD And can be used to light a fire and as kindling.
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I heard "every cigarette takes four minutes off your life" somewhere. And I just googled the average human lifespan, 73.16 years. So if every cigarette takes 4 minutes off your life, smoking a cigarette takes 0,0037968531680943% off your life. It would be extremely realistic (NOT! :D) and funny if smoking a cigarette in-game did 0,0037968531680943 damage points to your character, and it would un-promote smoking IRL to see your health bar litterally go down as you smoke ๐ But it wouldn't disturb your game since the damage is only 0,0037968531680943 of your life bar per cigarette. I think smoking a whole pack in a row should make your character puke. Then you could force someone at gunpoint to smoke a whole pack of baad baad unhealthy cigarettes and make them puke. EVIL! Don't smoke, kids!
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I think being constructive is geat ๐ The developers get a mountain of "lividness" for anything and everything, that may motivate them, but is more likely to demotivate them. I think it's best to think of how our problem can be fixed and to try to present that to the devs, here or on the feedback tracker or youtube. Or you can write a letter xD I don't like the new (and old) loot restrictions either. They do add a little bit more character to the setting of each map and we still have a fun variety of guns and clothes to use, (here comes the constructivity:) I think it would be an improvement if instead of hard restrictions, we had... ok I'll just copy and paste my text from another post, it's too time consuming to write this out every time:
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I played maybe 20 hours on Sahkahl, I have not played the most recent or upcoming overhaul update or read the patchnotes. Quick summary of my opinion, which will be fleshed out in the spoiler window below: -Beautiful map! -I like having the option to play on an ice cold map with a lot of "survival chore" gameplay and emptyness, but I won't be playing there often because of that. I wouldn't want the map to be watered down with action and POIs everyhwere and warm temperatures and/or easy food - The bunker is VERY cool, I'd like the *spoiler* "scientist quest" to open it to be more authentic and less obviously gamey
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I think servers should have the option to set long respawn timers. A one hour respawn timer would completely fix peiple running back to fights/their body and allow bodies to have a more authentic 1-hour time bfeore they need to be deleted by the server.
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Russian roulette was in the game for years :) I hope we get it back, it was always funny to play with strangers.
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Performing actions more slowly should be silent/quiet
Pyongo Bongo replied to Stalker z Czarnobyla's topic in Suggestions
Maybe holding down the shift or ctrl button could slow down and silence the action. :) -
I like the change. DayZ from 2014 to 2019 had a fraction of the pre 1.26 inventory size and I can't remember anyone complaining. It seems a lot more reasonable and believable now and you can better estimate what kind of firearm someone could realistically be conceiling. I play on PC, so it may be different than on console.
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Wether I agree or disagree with this, they did make the game A LOT more believable ๐ And they made it a lot easier to predict what kind of weapons someone could possibly be hiding. No more bayoneted 3 meter long mosins conceiled inside backpacks xD
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I like it it's more believable now and you make more decisions based on inventory space and clothing
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It would be hilarious if you could load any type of ammo which fits. Especially if the guns would sometimes explode from that. I have wished for this too :)
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I played for 2.5 hours yesterday. It was a hilarious arctic homelessness simulation, really worth the money. I absolutely LOVE the new terrain and weather hazards and diseases. I had to laugh so hard as SPOILER a homeless man lead us (dehydrated homeless men) to a sulfuric hot spring where we warmed up. He jumped in naked and got cooked alive. I had to laugh as we ate a mountain of polluted snow to survive, then ran back to warm up next to the hotspring like gigantic single celled extremophile organisms. I had to laugh as i became deaf from eating tons of polluted snow. I had to laugh as we wrapped our faces in dirty rags we made from dead homeless peoples clothes to protect us from the -999ยฐ temperature, as we ate caviar in a moldy wooden shed. I had to laugh as we climbed the huge mountain to find a dead homeless person in a crater with poisonous hot volcanic gas blasting out, being blasted in the face as I tried to loot his body and quickly scurrying away. I love it so far :D
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Sure it looks cool and fits the setting ๐ And it's badass ๐ I am not a fan of tier restrictions, so I'd have it spawn possibly spawn in literally every single loot space which can fit a shotgun. But more rare / common depending on how reasonable and "balanced" it would be to find. So you can find it in the Kamyshovo kiosk, but the chance is way better that you'd find it in the pd. And if the devs really insist on having artificial restrictive loot progression to force a certain gameplay loop, give it a good chance to spawn in the Novaya Petrovka PD or in the Tisy hunter camp, and really low chance to spawn in the Kamy PD. I wouldn't call this OP "balance" wise if it's straight up a BK133 that is semi auto, because it's a gun that exists. And it would make sense if it's rarer than the existing pump/single/double barrels since I'd assume semi autos are rarer IRL too based on laws and higher price.
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ALL THE STREAMERS GOT TO PLAY TODAY BUT I DIDNT
Pyongo Bongo replied to KA-74USER's topic in General Discussion
The downside of this is spoilers everywhere and people knowing every little detail on day 1 of release, discouraging teaming up. -
TheRunningManZ's open letter to the DayZ developers
Pyongo Bongo replied to Kathosky's topic in General Discussion
The zombies barely sound like blood crazed rage monsters, they sound very goofy often actually xD *Hops fence* "Hurhhgh" *hops fence in other direction "Huuurgh" *hops fence* "Huurgh".... *gets slapped in the face with a fish* "Owwww :/" -
Remove Bottle Suppressors and rework actual suppressors.
Pyongo Bongo replied to FuzzyBear182's topic in Suggestions
I'd rather have bottle suppressors completely removed from the game than keep them the way they are ๐ I don't like making them, I don't like carrying them, I don't like having to make sure they are stored in a teddy bear? soft pouches? so that they don't instantly break ( it does not make sense), they make cool guns look atroscious, I don't like that they are completely unrealistic and I definetly don't like that they have become "meta". On servers with experienced players everyone is always shooting silenced with those bottle suppressors, meaning you are forced to interact with them unless you want a huge disadvantage in every fight. Meaning you have to use them, while the above mentioned things I don't like still apply. Meaning I am not having a good time wether I do or do not use bottle suppressors. I would like if we had somewhat realistic improvised suppressors. The devs don't need to show off how we can make illegal suppressors IRL, just make something that vaguely similar to how it could be done irl xD A little bit more realistic effort in acquiring them and more realistic longevity for improvised suppresors, aswell as realistically little/much noise reduction lookit at the IRL examples. If they suck IRL make them suck in-game ๐ -
Remove Bottle Suppressors and rework actual suppressors.
Pyongo Bongo replied to FuzzyBear182's topic in Suggestions
Hello, I agree that Bottle and Millitary Suppressors have potential for change. I wrote a really long text how I would handle them if I had ultimate DayZ development powers: -
This mod will be funny, thanks ๐
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DayZ Frostline Dev Blog Week 36
Pyongo Bongo replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
Some more stuff I love about 1.26 exp: Immense improvement in soundscape. The constant full blast wind was irritating and completely unrealistic, now it is a lot quieter. And instead we have the wind blasting around the corners of houses from time to time, for a more ASMR like but importantly spooky and immersive atmosphere, it's great. More realistic, comfortable to the ears AND immersive ๐ ๐ + Blouse was added to the loot pool after 5 years, every piece of clothing adds a lot of variety, stylistic choice and possibilities for funny setups ๐ + More diseases present more of a survival challenge and authenticity, I love helping strangers survive, because for me it's gotten easy as an experienced player - Sadly I get the impression that I have slight micro stutters which don't happen on stable, even with graphics settings lowered a bit and terrain distance on low -
Zombies should eat you again like they used to
Pyongo Bongo replied to FuzzyBear182's topic in Suggestions
Zombies used to do eating and beating or biting motions ontop and near unconscious players. Both in the 2012 ArmA II DayZ mod and in alpha DayZ standalone game versions. That's all, they didn't actually devour them xD They also didn't do that on dead people if I remember correctly, they just attacked KO people in that special way until they died, at which point they lost interest. It would be cool to see, very scary and actually threatening, opposed to them just sprinting away as fast as they can once you go KO. KO people used to get beat and chewed by zeds and would receive reduced damage from that, presumably to give other a chance to safe you. -
I'd like a more realistic approach yes. I don't agree that predator meat should be inedible only because it is "too easy", unless that would be realistic. Realistic predator parasites and such would be really cool. I never even bothered with eating predators before, it really doesn't make the game any easier. Because bears are extremely rare and wolves give such little meat already, it's not worth the time to cook. There is unlimited, guaranteed, easy to access, stealthily acquirable and cookable fish everywhere.
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DO Not Shrink the Slots in Clothes in Update 1.26!!!
Pyongo Bongo replied to user23353453's topic in General Discussion
That's how it worked for half of DayZs lifetime. The only problem I see with this, realistically you would be able to somewhat hide a weapon under your T-shirt. The problem is currently you'd either have to say you can put NOTHING! under your shirt, not even hide a small steak knife is unrealistic. Saying you can put a pumpkin, car radiator, or a submachinegun perfectly conceiled under your t-shirt is also unrealistic xD Back in the day it was way more realistic weapon conceilment wise. You couldn't put ANY rifles inside your backpack, you couldn't even stuff a pistol down the tighter clothing items. One day my friend pulled a full MP5 out of his child briefcase and that seriously surprised me. Nowadays if someone pulls an MP5 out of their JEANS SHORTS!!!!! it's normal xD Or a full ASSAULT RIFLE!!!!! down your PANTS!!!!! What?! (Famas in hunter pants / AUG) Back then you could simply tell from the way someone is dressed what weapons he could possibly be hiding (space wise). I'd like weapon conceilment to be more realistic, that is the most important part for me, that you can reasonably assess if someone has or hasn't a certain kind of weapon conceiled. That way surprise attacks with conceiled weapons can become badass again.