crazy mike
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who knows, they didnt change the file headers lol
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this was made using terrain builder from arma 3 tools, dayz will also re-release terrain builder in its tools on steam tools section aswell
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yea vortorsk in arma 3 was my first attempt at terrain making, and i scrapped it because it was dogshit, i took the old heightmap, upgraded it from 2k to 4k, increased details on the terrain, redesigned the northern island and tweaked the south island, rebuilt the satellite and mask texture from scratch
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models and wrp binarized with arma 3 binarize will not load with dayz, incompatible data with different p3d types arrowhead binarize does work however, my vortorsk map is ingame and usable
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Introductions, connecting modders to modelers, efficiency, and a "Community Asset Pack" concept
crazy mike replied to chambersenator's topic in General Discussion
i wont work for free -
This has been said a million times already but still
crazy mike replied to Nicklander's topic in General Discussion
we need food and drinks to simply keep your character going longer, and LOWER the spawn rates, instead of finding 10 cans in an hour and eating all 10 cans, id rather find 2 cans an hour and eat those 2 cans, it needs to be similar difficulty but the balancing is way off on items and their spawn rates, would LOVE for someone to seriously take an entire week to rebalance the loot table and survival mechanics, mainly tweak numbers in a config somewhere on the rates and whatnot -
they arent doing it because they arent using it
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DayZ Chernarus+ Winter By Crazy Mike Quick and simple, as the name suggests, this mod is a total conversion of the season for the game, moving from mid-late fall to mid winter right after a medium snowfall, there will be a number of features included with this mod ontop of simply a terrain retexture, enhanced winter mechanics are planned with increased dangers of cold and frostbite, aswell as aesthetic additions such as volumetric snow ground coverage and snowfall both of which can give some cover for hearty survivors. Snow camo equipment aswell as winter camo paint for weaponry will also be included, maybe not on release but it is planned, any other features feel free to post below, however there are MANY limits to what you can do to an existing map without overstepping boundaries. This mod will TOTALLY convert nearly all of the data changed, meaning you cannot have this mod loaded, and play on vanilla chernarus, there is simply NO way to do this properly. More info soon, some pictures below. These pictures do not represent a finished mod, they only represent about 8 hours of work like 2 months ago from day of posting. A lot leaves much to be desired, however what you will be looking at below is ROUGHLY the idea I am going for. Thanks! Imagery Quick running around GIF, please remember again this was put together extremely quickly and will be far more aesthetically pleasing and of overall higher quality in the future. https://gyazo.com/c36a515fbe80de3c7d4e18a352a2b1b0 o7
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heightmap is ancient i painted it by hand awhile back, ran it through world creator and created the sat and mask using that, and spent maybe a week in terrain builder, all the nature related objects are done, atleast until we start doing infastructure and changing alot of it
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you still have the mindset of "working around bad balancing" i have the mindset of "fixing the bad balancing"
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the problem a lot of people myself included think is that yes time is accelerated, however the consumption rate does NOT match up with the day, you eat multiple times more then a human could possibly eat during the course of a single game day, it feels ridiculous and low-effort by whoever is in charge of balancing the game, so much of the current criticism ive seen is around balancing issues
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one reserve post for imagery, map is packed ingame and looks good, just have to find some time to take nice pictures
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crazy mike started following DayZ Vortorsk - Dual Island Soviet State
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DayZ Vortorsk By Crazy Mike & Hololand3 Backstory The island is located in the Sea of Okhotsk, and slowly has been forgotten about after so many years since the fall of the Soviet Union, after losing the support of the USSR the micro-nation Vortorsk fell into disarray, it began slowly bleeding its population. 6 months later in June 1992, an event occurred crippling the nation and killing off a majority of the remaining population. Many attempted to flee the island by boat or plane, but most civilians were forced to stay on the island, eventually succumbing to conditions on the island. The major cities on the island have since fallen into decay and have begun to fall apart, nature is slowly taking back the cities but due to the harsh climate, it has been a slow process. Many civilians had fled to military installations to no avail or to underground sanctuaries, making for good hiding spots and terrible dead ends. The military of Vortorsk was not prepared for the events of 1992 and fell apart within months, leaving scattered supplies across the island from lost patrols, deserters, and worse. With the current state of the island, not much is stopping anybody from getting to the island, but it has been all but erased from maps and made difficult to find, be warned however as only rumors circulate as to what really happened, seeing it firsthand may give you a clear picture of what happened, but it may also give you a very clear fate. Paramilitary forces have also been said to operate off the island as it is essentially lawless and there are almost no living inhabitants on the island, or atleast, normal inhabitants. Technical Parameters Heightmap Resolution: 4096 Cell Size: 5m/px Size: 20480x20480 or 419km2 Location: 56.409432, 143.376346 Season: Mid Fall Layout: 2 Major Islands, 2 Minor Islands, 4 Satellite Islands Setting: Post Apocalyptic Soviet State Current Object Count: 2839042 im still writing it come back later ree
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id say about 75% of any config.cpp is useless when porting stuff to dayz, it is similar yes but it is also very different, (rip 200+ hours of hand edited lighting configs) as for making dayz client usable for editing model viewer and buldozer there is a google doc out there with a quick like 10 step process, soon i may be going over it whenever i start making videos when mapping again, and right now it is possible to use arrowhead binarize to get content functional ingame, however it is a temp fix just to check stuff ingame to prep it for dayz binarize and release candidates
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you can make food last longer and be more rare and its still just as much survival as the other method...? have an open mind and not be a white knight xd chugging an abundant amount of colas just because your meter goes down too quickly is not survival, survival is a challenge, dayz survival stops being a challenge after hour one, get off the coast and food/drink is plentyful, turning it into a eat drink 10 minutes later eat drink again simulator consumables are more rare, more junk loot to pad the loot out, slower hunger and thirst degradation = done