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Everything posted by SasGuatch
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They are Static ! Why ? I made them dynamic by In events.xml rename each event with StaticTrain example= StaticTrainMilitaryConvoy In cfgeventgroups.xml rename each group with Train_ example=Train_Abandoned_Borek In cfgeventspawn.xml rename each event to match events.xml and rename each group to match cfgeventgroups.xml Now they spawn around world according to lifetime in events.xml Done ! Thank you good day
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Are these Static, or Dynamic ?
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Guess I should've read the change log, you are correct. OK, never Mind.
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Started a LAN Server, Can't take off any tires on any vehicles, except spare, The hood doesn't open on the new Offroad_02, Is anyone else experiencing this?
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Sry Should be more specific, Spawned drivable vehicles !
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Very nice ! Now just fix infected not taking barbed wire damage on fencing.
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This is a [ CE ] Unknown Category "vehicleparts" notification during server start, for those confused. mapgroupproto, and cfglimitsdefinition files.
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Please, do something with this category name, either correct the spelling, or do away with, as it's not being used anyway, you decide. Thanks Maybe not correct spelling then it spawns vehicle parts on top or inside, so I don't know, but do something.
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Why does the plant grow so fast ?, sometimes instantly, WISH ! not complaining but why ? Is it a bug ?
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OK, Very good, Does anyone know how to slow the plant growth process down ? Maybe Scripts\PlantBase.c , line 88 as and += , possible typo ? OK any way .
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Any ideas why an animated object would stop its animation after 3hrs on the server (LAN).
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This is about the Livonia map, as anyone noticed car parts loot alignments on static wrecks are discombobulated. They are.
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Umm ! 1.06.152804(22.11.2019) Yes
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OVERALL ! , Pretty good job with the this new version, and Livonia, no complaints, EXCEPT ! for my favorite serverside mod not being able to use the GetGame().ChatPlayer("message") (global message to all players connected to server) not working. Thanks for keeping it real, no pooh pooh.
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OMG.
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👌
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GetGame().ChatPlayer("message") (global message to all players connected to server) not working.
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Same ole crap different day. 😝
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GetGame().ChatPlayer("message") (global message to all players connected to server) not working ?
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What is wrong with you people.
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Not seeing messages to be displayed from mods, using .ChatPlayer, is this broken again ?
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Where the heck is the Thunder N Lightning for servers? Can get in offline mode, unable to when start and run a server? This should be re-enabled.
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@NTX_Nitrix Where are the 100s to be applied in the values above in the weather setting, for I have no admin tools, don't use. Tring to enable thru init only.
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OK, Wont put a bandana on face or head then.
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@NTX_Nitrix Thanks for trying to help, I know what the values are in offline mode, when added to a server init, results are NOTAH! Can not produce Storms in server, weather is so screwed up and broken right now, so until they fix it, if they ever do, or even know how, storms probably will not happen.