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SasGuatch

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Everything posted by SasGuatch

  1. SasGuatch

    LAN Server Setup Types.xml

    This is happening the entire time the lan server is running. 7:55:20.144 [CE][LootRespawner] (PRIDummy) :: Item [0] causing search overtime: "M79" Is this a problem? does it interfere with server performance, What is a good setting for this in types.xml to repair this ? Default : <type name="M79"> <nominal>3</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>30</quantmin> <quantmax>80</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Unique"/> </type>
  2. SasGuatch

    LAN Server Setup Types.xml

    ?
  3. SasGuatch

    removing loot respawn. hunger and thirst levels.

    good idea is always making copies of files before editing, reference later if needed, this game as a mind of it's own.
  4. SasGuatch

    removing loot respawn. hunger and thirst levels.

    If still looking for solutions, maybe these would help, just guessing. Maybe editing the globals.xml file for loot respawn ? Making sure enableCfgGameplayFile = 1; is included in serverDZ.cfg ? Then editing stamina section ? for hunger and thirst.
  5. SasGuatch

    LAN Server Setup Types.xml

    Why is the config.cpp like this for the ChristmasTree ? 7:54:49.358 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?)) 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Black' will be ignored. (Type does not exist. (Typo?)) 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Brown' will be ignored. (Type does not exist. (Typo?)) 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Red' will be ignored. (Type does not exist. (Typo?)) Why this ? also WitchHoodCoif_Black ?
  6. SasGuatch

    Military Convoy & Police Situation

    They are Static ! Why ? I made them dynamic by In events.xml rename each event with StaticTrain example= StaticTrainMilitaryConvoy In cfgeventgroups.xml rename each group with Train_ example=Train_Abandoned_Borek In cfgeventspawn.xml rename each event to match events.xml and rename each group to match cfgeventgroups.xml Now they spawn around world according to lifetime in events.xml Done ! Thank you good day
  7. Are these Static, or Dynamic ?
  8. SasGuatch

    Vehicle Tires Stable 1.19

    Guess I should've read the change log, you are correct. OK, never Mind.
  9. SasGuatch

    Vehicle Tires Stable 1.19

    Started a LAN Server, Can't take off any tires on any vehicles, except spare, The hood doesn't open on the new Offroad_02, Is anyone else experiencing this?
  10. SasGuatch

    Vehicle Tires Stable 1.19

    Sry Should be more specific, Spawned drivable vehicles !
  11. Very nice ! Now just fix infected not taking barbed wire damage on fencing.
  12. SasGuatch

    vehiclesparts / vehicleparts

    This is a [ CE ] Unknown Category "vehicleparts" notification during server start, for those confused. mapgroupproto, and cfglimitsdefinition files.
  13. SasGuatch

    vehiclesparts / vehicleparts

    Please, do something with this category name, either correct the spelling, or do away with, as it's not being used anyway, you decide. Thanks Maybe not correct spelling then it spawns vehicle parts on top or inside, so I don't know, but do something.
  14. SasGuatch

    Cannabis plant ?

    Why does the plant grow so fast ?, sometimes instantly, WISH ! not complaining but why ? Is it a bug ?
  15. SasGuatch

    Cannabis plant ?

    OK, Very good, Does anyone know how to slow the plant growth process down ? Maybe Scripts\PlantBase.c , line 88 as and += , possible typo ? OK any way .
  16. Any ideas why an animated object would stop its animation after 3hrs on the server (LAN).
  17. SasGuatch

    On the Road to Livonia!

    Same ole crap different day. 😝
  18. SasGuatch

    GetGame().ChatPlayer

    What is wrong with you people.
  19. SasGuatch

    GetGame().ChatPlayer

    Not seeing messages to be displayed from mods, using .ChatPlayer, is this broken again ?
  20. SasGuatch

    THUNDER -N- LIGHTNING

    Where the heck is the Thunder N Lightning for servers? Can get in offline mode, unable to when start and run a server? This should be re-enabled.
  21. SasGuatch

    THUNDER -N- LIGHTNING

    @NTX_Nitrix Where are the 100s to be applied in the values above in the weather setting, for I have no admin tools, don't use. Tring to enable thru init only.
  22. SasGuatch

    THUNDER -N- LIGHTNING

    @NTX_Nitrix Thanks for trying to help, I know what the values are in offline mode, when added to a server init, results are NOTAH! Can not produce Storms in server, weather is so screwed up and broken right now, so until they fix it, if they ever do, or even know how, storms probably will not happen.
  23. SasGuatch

    THUNDER -N- LIGHTNING

    I've tried adding weather.SetStorm( 1, 0.1, 120); in the init.c, but still can't get storms(Thunder/Lightning) in server, any ideas?
  24. SasGuatch

    Spawn Initial

    What do you think Spawn Initial in the globals.xml is meaning of ? Thanks. Have a good dayz.
  25. SasGuatch

    Time Acceleration Load Spikes

    Experience Load spikes when time acceleration is turned on, very disturbing during game play, why is this. Known to happen not just on my local server, but friends also, with and without mods, Why? We do not use acceleration, do to the known fact that the spikes will happen.
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