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Everything posted by SasGuatch
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This is happening the entire time the lan server is running. 7:55:20.144 [CE][LootRespawner] (PRIDummy) :: Item [0] causing search overtime: "M79" Is this a problem? does it interfere with server performance, What is a good setting for this in types.xml to repair this ? Default : <type name="M79"> <nominal>3</nominal> <lifetime>14400</lifetime> <restock>0</restock> <min>1</min> <quantmin>30</quantmin> <quantmax>80</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="weapons"/> <usage name="Military"/> <value name="Unique"/> </type>
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good idea is always making copies of files before editing, reference later if needed, this game as a mind of it's own.
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If still looking for solutions, maybe these would help, just guessing. Maybe editing the globals.xml file for loot respawn ? Making sure enableCfgGameplayFile = 1; is included in serverDZ.cfg ? Then editing stamina section ? for hunger and thirst.
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Why is the config.cpp like this for the ChristmasTree ? 7:54:49.358 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?)) 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Black' will be ignored. (Type does not exist. (Typo?)) 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Brown' will be ignored. (Type does not exist. (Typo?)) 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Red' will be ignored. (Type does not exist. (Typo?)) Why this ? also WitchHoodCoif_Black ?
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They are Static ! Why ? I made them dynamic by In events.xml rename each event with StaticTrain example= StaticTrainMilitaryConvoy In cfgeventgroups.xml rename each group with Train_ example=Train_Abandoned_Borek In cfgeventspawn.xml rename each event to match events.xml and rename each group to match cfgeventgroups.xml Now they spawn around world according to lifetime in events.xml Done ! Thank you good day
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Are these Static, or Dynamic ?
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Guess I should've read the change log, you are correct. OK, never Mind.
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Started a LAN Server, Can't take off any tires on any vehicles, except spare, The hood doesn't open on the new Offroad_02, Is anyone else experiencing this?
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Sry Should be more specific, Spawned drivable vehicles !
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Very nice ! Now just fix infected not taking barbed wire damage on fencing.
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This is a [ CE ] Unknown Category "vehicleparts" notification during server start, for those confused. mapgroupproto, and cfglimitsdefinition files.
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Please, do something with this category name, either correct the spelling, or do away with, as it's not being used anyway, you decide. Thanks Maybe not correct spelling then it spawns vehicle parts on top or inside, so I don't know, but do something.
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Why does the plant grow so fast ?, sometimes instantly, WISH ! not complaining but why ? Is it a bug ?
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OK, Very good, Does anyone know how to slow the plant growth process down ? Maybe Scripts\PlantBase.c , line 88 as and += , possible typo ? OK any way .
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Any ideas why an animated object would stop its animation after 3hrs on the server (LAN).
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This is about the Livonia map, as anyone noticed car parts loot alignments on static wrecks are discombobulated. They are.
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Umm ! 1.06.152804(22.11.2019) Yes
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OVERALL ! , Pretty good job with the this new version, and Livonia, no complaints, EXCEPT ! for my favorite serverside mod not being able to use the GetGame().ChatPlayer("message") (global message to all players connected to server) not working. Thanks for keeping it real, no pooh pooh.
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OMG.
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👌
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GetGame().ChatPlayer("message") (global message to all players connected to server) not working.
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Same ole crap different day. 😝
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GetGame().ChatPlayer("message") (global message to all players connected to server) not working ?
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What is wrong with you people.