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Stay safe out there,
Your DayZ Team
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http://forums.dayzgame.com/index.php?/topic/225052-so-i-found-some-loot-err-all-of-it-actually/ It's a bug, most common on Public servers.
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Persistence to be disabled on next stable update
Jesterarts replied to Beizs's topic in General Discussion
Yet, you don't. Which makes me inclined to assume you need a hobby. My concern with your one-eyed view of the world is you assume that you know better than anyone not agreeing with your opinion and also the DayZ dev team. Given this, I hope you are able to share your credentials and experience in software and game development. Also, best to send in your resume to the DayZ team. Given you know so much more than many others and have much better idea of what is best practice and what isn't in software dev, you single handedly could influence this game to be completed sooner than anyone can imagine. Probably no point in continuing to try and reason with you as you're being unreasonable with your opinion, but the fact of the matter is that if persistence is being turned off, there is a reason for it that may or many not be obvious to the layman. -
Persistence to be disabled on next stable update
Jesterarts replied to Beizs's topic in General Discussion
Persistance, CLE, whatever. Moral is if something is causing significant performance issues and it not performing as expected expected, it makes sense to removed it so testing can focus on the rest. And persistence works fine? Yeah, aside from crashing servers and causing various other performance issues. Works tip top. ;) -
[CLE/0.57] Loot interaction failure experiment
Jesterarts replied to Evil Minion's topic in General Discussion
I find that it doesn't even take leaving the building. In my experience, leaving the room and getting close enough to another item to interact fixes the issue with the original item I wanted to interact with. -
Persistence to be disabled on next stable update
Jesterarts replied to Beizs's topic in General Discussion
This comment. Much lolz. So in your eyes, they should keep the CLE system on for all stable updates, even though it's the cause of global performance issues that prevent other features being tested properly? Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight. Just to put some perspective on that brain fart. Let say you are developing a project management software, and the login screen is critically bugged preventing access to the rest of the features. Are you suggesting that in your 'experience', it would be bad practice to remove the login screen while it's being worked on so that the testing group is able to test the other features in the mean-time? What they are doing makes absolute sense. At the moment they have identified that the CLE and zombie AI is the cause of the issues everyone is seeing and struggling with. They know that both are not working as they should and need to be fixed. So now they are removing those factors, in order to test the other features and unmask any specific issues with those under ideal circumstances. They may even find that the architecture they designed for the CLE will never work as planned and have to start again. Sometimes it makes more sense to pull the pin on an approach that is not working and start again. The more you 'change' and 'fix' a piece of code, the less optimised it becomes and more issues arise. I can't comment on the actual state of the code with DayZ, but as far as pulling the feature out for now to allow the rest of the features and modules to me tested, makes complete sense as it speeds up the dev process. -
I'm in the PIPSI Hive #1 server. I have two AK 75 drum mags, two regular AK mags and a SMERSH backpack I will take a Mosin or some mp5 mags.
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I've been everywhere man... - A diary of a traveler
Jesterarts replied to Jesterarts's topic in General Discussion
So today I was still hanging around Balota. I ran into two players who I clearly surprised, I had my repeater in my hands while they ran past in front of me. They saw me as we bumped into each other and where about 20m away. I yelled out 'Don't worry, I won't shoot guys...' as they ran behind a building. I stopped and was about to turn around to head the other way when the female came out from behind the building and shot me in the face with a shotgun. Moral of the story; Being friendly gets your face blown off 9 times out of 10. -
I had the same issue. Closed Dayz and Steam, restarted and everything worked fine.
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I've been everywhere man... - A diary of a traveler
Jesterarts replied to Jesterarts's topic in General Discussion
The next installment. -
I've been everywhere man... - A diary of a traveler
Jesterarts replied to Jesterarts's topic in General Discussion
The next installment, using spoilers as requested by the mods. -
I've been everywhere man... - A diary of a traveler
Jesterarts replied to Jesterarts's topic in General Discussion
Just to fill in a few visual blanks. These are the last things I saw atop the factory outside Vybor. -
I've been everywhere man... - A diary of a traveler
Jesterarts replied to Jesterarts's topic in General Discussion
Today, was the first day I diet of starvation. My character from the post above was bludgeon to death in the factory building outside Vbory, as I was watching a player kill others at the military base. I died to the sound of my attacker saying 'sorry bro'. To accomplish this, I sprinted along the South coast from the spawn point to the East of Electro, all the way to the West edge of the map. I was curious how far a player could last sprinting and not looking for food. I did stay hydrated by drinking from wells that I happen to come across. To all those players who complain about dying from starvation, you are clearly doing it wrong. I did the stupidest thing I could think of, sprinting along the coast, and got that far. That same distance inland and you can easily reach about any point on about half the map. If I ran, could have made it even further. Fun adventure, time to start a new one. -
So I found some loot... err... all of it actually
Jesterarts replied to Jesterarts's topic in Gallery
Ah k. I'd heard of them but never had someone show how big they are. -
Land Mine Kills and Other Funny Moments Compilation
Jesterarts replied to StingingRumble's topic in Gallery
The laughing was hysterical. I cannot believe people didn't think that a trail of apples would be a trap. Brilliant! -
I've been everywhere man... - A diary of a traveler
Jesterarts replied to Jesterarts's topic in General Discussion
After the above happened, I continued NNW. During this journey, I had a few zombie encounters and this resulted in my pants, jacket and ammo box being ruined! As well as my boots. Luck for me, while the ammo box was ruined, the ammo inside was fine. So for the time I just kept it all in there. It was pretty barron in the area I was exploring, so I had to go East and find some towns to try and get gear. I ended up just north of the NWAF, at the Northern edge of the forrest that surrounds the outcomes on top of the Bashnya mountain. This is where this happened: http://forums.dayzgame.com/index.php?/topic/225052-so-i-found-some-loot-err-all-of-it-actually/ The whole are from the edge of the forrest to half way down the airfield was overloaded with loot. I grabbed what I could carry, found a mountaining pack so I could carry more and moved through the airfield. There were 3 military tents in the middle of the air strip. I KNEW it was a trap but the temptation was too much! First, I moved to the tower to the West of the tents near the two warehouses and one military building. After sitting there for 10min observing the area with my LRS, I made the suicide run: The entire run to the tents I was waiting, expecting, dreading the sound of a mosin firing and the crack bullets raining around me but nothing. Not a soul. Unfortunately, the same could be said for the contents of the tents. Completely empty. I then tried to close the door, failed. Tried to close the window, failed. Couldn't work out how to collapse it down. Decided to more on and keep looting instead. Hoping that I get a few more adventures with this character before the reset happens.