Jump to content

Xbow

Members
  • Content Count

    503
  • Joined

  • Last visited

Everything posted by Xbow

  1. Xbow

    How to report a player to the admin?

    I agree with most of what you have said but I dont like KoS scuds on experimental. PvP sure that's fine really its an integral part of the game. BUT, I see the KoS addicts that lurke near the coast so that they can rack up esy kills on New spawns that dont have a pot to piss in as much the same as the KoS clowns that lurk on experimental so that they can rack up kills on folks that are otherwise engaged in testing and finding bugs for the community. 1) I almost never go on experimental 2) I like PvP But I don't like gratuitous KoS vs easy targets. PS I am a retired USMC 1812 (Tanker) and I support the death penalty only for slime that commit crimes against innocents and the weak (Children, old folks, and women in general). I am also against elective war against the weak for economic or political gain. One look at folks that have been ripped to shreds by gunfire or explosives makes me tend torads an anti war stance. This may interest you a reenactment of a speech given by a Marine general officer in 1935. and....thank you for your service and enjoy them that beans
  2. Xbow

    How to report a player to the admin?

    Do you think that PvP and KoS belong on experimental servers? Good point! Do you believe that KoS and PvP belong on experimental servers? A tracking system for KoS geeks that operate on Experimental servers would be acceptable along with a wanted DEAD ID system page so that we gamers can hunt them down and kill them off more easily. But we have to remember that with respect to normal servers the risk of getting around the map is somenthing that KoS clowns do provide.
  3. Xbow

    How to report a player to the admin?

    The crying about PVP and KoS makes me sick. I'm not a fan of either activity but from a realistic standpoint both would exist in survival scenario. Knowing that there are assholes out there that will kill you on sight makes the game play more intense and leads to not assuming that an area is safe. They make the game play more realistic. Wanting a 'safe place' to fight for survival is an absurd notion. It reminds me of what a pathetic leftist politically correct snowflake would want. I do not want the PvP and KoS aficionados to be banned I much prefer blowing them away. Some of my best DayZ gaming experiences are the result of being set upon by a KoS crew and getting away after ventilating one or more of them. The best times in DayZ are when you are in danger of being sent back to the beach by other players or a horde of infected. I however do not believe that PvP or KoS has any place on experimental servers because the boys and girls that roam those servers are engaged in a useful service for the entire community. They are the ones sending in the bug reports and good suggestions. I would just like a method of Identifying the KoS clowns that have tagged other players or you on experimental servers so that they can more easily be hunted down across the servers and killed in game. On normal servers getting sent back to the beach for having your head up your ass is completely acceptable.
  4. Xbow

    Framed Chernarus Map

    You lucky dog Enjoy them thar beans
  5. Xbow

    PSA: Beer will get you killed in Tisy

    There is nothing wrong with that JBURNS489 an ice cold weiser is a fine lubricant. But at $50.00 skins a bottle a 2oz shot costs about 4 bucks a Bud that has 1.5 oz of alcohol costs about a buck / 12 oz. either one will suffice OR take a shot of scotch between a few beers. You have some beans hombre
  6. Xbow

    PSA: Beer will get you killed in Tisy

    Well said sir the DayZ Buzz you can get from sipping a couple of shots of Glenfiddich, Glenlivet , Oban, Laphroaig or any fine single malt is vastly superior to beer for greasing zombies and PVP cuntz. I'm not saying that Beer especially a dark one wont do the trick but there it is. Enjoy those beans Solopopo
  7. My suggestion is to create a research ship that sits off the coast of Chernarus Its location is variable. The ship’s purpose is to support a small team of scientists and medical personnel that are working on a method of controlling the infected or possibly even curing them. But to do that the research team must have live infected subjects to study and dissect. The egg heads on the research will not round up infected themselves thats where the players come in. The researchers will barter for live research subjects and even severed heads of the infected if they are fresh. players that have subdued and captured infected and wishes to trade them for goods such as Antibiotics, Ammunition, Weapons, Food, Tranquilizer Bolts, Injectable Sedatives, Tasers, Pneumatic Tranquilizer guns and darts, Co2 cartridges, Clothing etc. You would have to subdue infected subjects by hitting them with a dart fired from a crossbow that injects them with a drug that will force them into a passive state for a day or so, cuff them and transport them to the floating lab where they can be bartered off. In the course of the transaction you would be dealing with an analog of Dr.Logan (Dr. Frankenstein) from George Romero’s Day Of The Dead. And his lab and infected containment area should be loaded with chained up subjects and grisly trophies and exhibits. The Good Doctor Tools of the Trade ........... Syringes could be fired from a C02 gun or with a little crafting fired from a sawed double bbl shotgun or used in conjunction with a simple spear or improvised short bow. Once skewered The Infected could then be bound, gagged, blind folded and led off at the end of a rope to the ship or your groups holding pens . Note if you dart another player there should be about a 50% chance that the drug will kill the player outright. Even the Stun Drug could be crafted (cooked up) by the players from natural sources such as poisonous berries and herbs. There are may possibilities including using gold and silver coinage to purchase items from the research team but the gold standard would be live test subjects $$$$. And the ship and any manned UN compounds would be safe areas where weapons are deactivated. In any case thats the idea / suggestion
  8. Asmondian, Good commentary and enjoy the beans you so richly deserve. Note: Your English is just fine sir
  9. Xbow

    PSA: Beer will get you killed in Tisy

    True I am a product of the USMC as well. Enjoy those Beans
  10. Xbow

    PSA: Beer will get you killed in Tisy

    a shot or two of single malt scotch is more rejuvinating than beer.
  11. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I guess you don't understand what I am proposing. The research team are not actually NPCs any more than the 'statues' that would sell you weapons for gold bars in the MOD were NPCs; they were essentially vending machines. No need for a Helicopter, a Lunar Excursion Module or your Own speed Boat. Besides that any unidentified boat or helicopter approaching the ship would probably be (should be) shot down or blown out of the water by the ships security force (uerringly accurate AI shooters). As for how to get to the ship I was thinking of a boat parked at the end of a pier and a guy that is a bit like Charon The Ferryman that will transport you there. Just a guy wearing heavy (Impentrable) body armor and wearing full MOPP 4 gear with an automatic weapon that is supported by another silent guy in the same kind of gear but armed with a SAAW. Bang you're dead. Genuine Interaction with members of the research and their security team would not happen. Once you've forked over your cargo of infected you could use a computer terminal to peruse a list of items that are available. Once you have selected the items you want and can afford those items would be in the boat when you leave. You would probably need to carry an empty back pack to gather the items. I really don't think that: 100 rounds of .308 (5 slots), a few empty magazines (3 to 6 slots), 5 MREs ( 10 slots) New Item OR 10 cans of Baked Beans water purification tablets, (1 slot), a pack of Antibiotics(1 slot), 5 tranquilizer darts (5 slots) That would be too terribly bad or unproductive. Would it? And then you could also pack a thirty five slot carry bag (new item) in your hands that could hold up to a 7 x 3 weapon with 14 slots to spare. If you went shopping with an empty mountain pack on your back and had a duffel bag you could carry over 60 slots of gear away. Carrying loot back from the ship would be nothing since you could stash the bulk of your gear before you head out to the ship with your drugged and fully docile zombies in tow and ready for sale. On your way to the barter area in the ships hold you would see some infected in cages running around and beating on each other, a dumpster full of corpses, through a viewing window see a zombie being cut up on a slab, or whatever. But real interaction with NPCs other than zombies No Way!!!! (who in the hell would want that?) The goal is to give players something to do other than engaging in PVP and KoS activity . And Lastly no one knows what the DEVs would or wouldn't do not even you, or me, or anyone but the DEVs. And I seriously doubt that an End Game scenario you suggest is in the offing so forget that it won't happen. That's what is great about Day Z your continued survival is the game and ultimate goal. You have no asshole quests to accomplish and you will not save the world..Ever! One problem I see is how much would infected test subjects be worth? Should Military, Civilian, Farmer John, naked old geezer, and Dress and Dyke zombies all have the same value? and what should that value be? 100cr to 200cr? Should value be storeable in the form of an ATM card or a stack of UN money scripts? What should the various weapons and items cost in UN credits? Another problem is a good thing really and that is getting hijacked after you have loaded up been put ashore and are heading to your hideout to redistribute and cache your extra gear. There is great potential for good gun fights. Thanks for your commentary! You have been issued one can of beans
  12. Xbow

    DayZ Realism Help - Advice From Experts

    Yeah I agree the hyper speed growth cycle of crops is absurd; it's ok but its absurd. I would like to see cattails, wild onions, leeks, wild pumpkins and a variety of tubers take a little more precedence. Hunting and gathering was the way the Chemehuevi Indians in my corner of the Mojave Desert made a living. (That's hard to imagine in the Southern California high desert {29 Palms area}) but there it is. Yes in a survival game living off the land by knowing what you can and cant eat and the difference between good water and bad water should be central. Sometimes bad water can be crystal clear (arsenic spring) and good water loaded with wiggling life forms that can kill you. There are a lot of books lying about in Day Z at least one of them should be devoted to beneficial plants and herbs of the area. And the very fact that too much canned food is available gives the PVP & KOS clowns the opportunity to spend their time taking out new players and experienced players that are spending their time hunting gathering and crafting. Its a good thing most of those morons can't shoot for shit. Have some beans on me
  13. I think it would play better as a multi player thing.
  14. Xbow

    Three Things YOU Still Want

    I agree on all accounts sir. As for my three wishes they are: 1) A low magnification illuminated dot sight and mount for the AK 74su 2) All military rifles should have both semi - automatic and full auto capability. 3) Allow players to climb/vault over chain link fences and low walls like the infected can with the possibility of damaging your clothing. Note: if your clothing is damaged while negotiating a chain link fence with barbed wire across the top the damage should be if it occures. Pristine drops to Worn Worn drops to Damaged Damaged drops to Badly Damaged Badly Damaged drops to Ruined
  15. Xbow

    One hit by a zombie?

    thanks for the info
  16. Xbow

    Exp Update 0.61.138488

    Looks like xDatxGamerx needs bullet in his brain or to be shot up rendered unconscious and ripped off for his boots and gear and then revived bandaged and left in a buck naked unarmed state with a broken leg . Sure I have gotten killed for being open to communicating rather than shooting on sight but WTF it takes me about two to three hours to get pretty much fully geared up again (besides that when you respawn you are completely free because you have nothing to lose). The other day I had a surprise encounter with another fully geared player at the NWAF tent city and gave the guy an F1 instead of a short burst and we hooked up for a couple of hours and went up to Tisy and power looted the place. Unfortunately the next time I ran into a player I gave the F1 and I planned to give the poorly equipped guy a Mosin-Nagant M1891/30 with a PU scope and 45 rounds of ammo as well as some food. He moved towards me after returning the F1 and then drew and raised his spliting ax and tried to take me out! He missed and I beat feet turned and erased the little puke with one 7.62 x54R round to the gut. I would have taken the guy around to get him fully geared up quickly. I thought "what a fucking dumb ass loser". I put the Mosin and the ammo in a house where it would be found since I hate carrying two long guns. My current weapons: 1) FN FAL (no magazine yet) with an acog, 2) a sppressed AK74su 3) a supressed FNX45 with an MRDS. 4) a pitch fork 5) a hand ax. 6) a boot knife. I just wish I could identify the player names of asshole jerks so that I could hunt them down across a number of servers and gun them down. IMHO KOS sucks unless its a matter of revenge for childish stupidity and KOS and PVP sucks double on experimental IMHO. have a good one bro
  17. Xbow

    One hit by a zombie?

    No doubt some strange things happen in Day-Z but seriously its all good. I have been one hit knocked out and subsequently killed by a military Zed while not wearing a helmet (but not while being Bright Green Healthy Hydrated & Energized) although that is possible. Now I generally use a Skate Helmet as minimum protection. A Zed can take up to has 4400 shock and we players can take up to 5000 shock when in perfect health. So yes if a zed hits you on the button it can KO or Kill you. My problem is I dont know exactly how much shock a Zed can put on you with one hit. What I do know is that shock damage is cumulative. All shock damage is transferred to your core. When you have absorbed enough shock damage its lights out and then death when the Zed pounds on you while you are knocked out. So if you have been swapping blows with a zed and taken hits you may have absorbed enough Shock to render you killable with another hit or two. if you have taken some hits run hide and load up on food and water and take time out to regenerate. You are looking for healing + hydrated+energized. but only when you arrive at Healthy, Hydrated, Energized are you completely recovered. Your friends are Time, inactivity, complete hydration and being fully energized. From my experience a Epinefrin shot to reset your shock to zero is good but for blood loss that takes some time unless you get a transfusion. Baseball hat protection (Ballistic Zero) (Bleed10%) (shock zero) Boonie Hat Protection (Ballistic Zero) (Bleed10%) (Shock30) Skate Helmet Protection (Ballistic0.40) (Bleed85%) (Shock4500) Fire Fighters Helmet Protection (Ballistic0.85) (Bleed95%) (Shock6000) Ballistic Helmet Protection (Ballistic1.50) (Bleed90%) (Shock10000) **A** An interesting side note is that for those of us that have taken a mystery hit from what appears to be an invisible Zed what has happened is that you have become separated from your hit box possibly whle negotiating a tight doorway where you got stuck. (like the dicked up doorway to the small Quonset hut on the North West Corner of the NWAF). Remember a zed isn't going after your animation's position its going after your hit box that's all it sees. As far as getting in sync with your hit box again I know of no other 100% reliable method other than logging out and then logging back on. If there Is there another way let me know. they say going back through the door works but I dont know.
  18. Xbow

    hypothermia deaths

    After losing a new character that I had managed to get fully geared up to hypothermia I decided to gear up with a Gorka jacket and trousers and see what that would do. Well I have been caught in the rain several times so far and have not even gotten cold or wet. I tend to get hot. so removing your hat and gloves helps to keep you cool. But the way hypothermia works now you are facing conditions that would be congruent to being on mount Everest at night. The sequence @you are wet @you are drenched @you are cold @you are shaking @you have hypothermia @you are unconscious @you are dead is RAPID and un-recoverable once you are cold wet and shaking! Rain coat's, Fierman's Gear and Gorka Gear seem to stave off the "cold + wet = Rapid Death" formula Good Luck Note: with ammo and chow being less plentiful than before and the loot holds being guarded by replicating zombies that love gunfire (The dinner bell) I suggest that you get a suppressor, ditch your ax and grab a pitchfork it is IMHO the best melee weapon in the game you get a slash and a thrust (sweet). I exterminated nine zeds in a few minutes in Tisy. If I had been shooting I would have gotten mobbed by twenty of the bastards.
  19. Xbow

    Stable Branch 0.61.136821

    Another fine and informative post from BioHaze. As you know the more Zeds there are to kill the better I like it. Getting chased by ten Zeds that you can't easily shake off and must kill is a good thing. I do however find it strange that Zeds can vault over tall fences and walls but can't hop over low stock and picket fences I use that exploit to shake them off or get some distance and pop them off with my trusty SKS. Happy Hunting
  20. That's it invisible zombies/infected. I got nailed a couple of times in the NW Airfield by invisible infected. I could hear their footsteps and screeching but they were absolutely invisible. I had to haul ass out of there bleeding. It was crazy. anyone else have such an experience?
  21. Xbow

    Invisible zombies!!

    I am not glad that you experienced the Inviso-Zed but I am glad that their existence is confirmed
  22. Xbow

    Stable Branch - 0.60 Discussion

    I think flopping over dead while in an energized, hydrated, un-diseased state is LAME. It has happened twice to my 1st-3rd person character in different areas of the map Since I was both times in remote areas that are not frequented I doubt that a secret sniper with a silencer is responsible especially since the first server had 4/50 players on and the second 5/30 on. Have any of you guys had something similar happen?
  23. I agree 100% and in fact Air wing units have a higher percentage of tech support,, maintenance people, supply people, FSSG units, paper pushers, and medical people than any other type of unit. But hell every infantry, tank, MP, artillery, LAV, Amtrack unit also have their own offices. The Military runs on paper so offices would be OK. And how about something real like the infected troops have some small loot items on them. And on any military facility there is going to be plenty of canned and dry food around as well as water points and combat rations.
  24. I AGREE 100% I don't need or want some block of code telling me when I am bored, exhilarated, afraid, lonely, or paranoid. The game itself will stimulate such emotions in US the players when the real time situation dictates it. If you suddenly find yourself getting sniped at from an unknown assailant while you are capping zombies and have been hit by a few zombie swipes and are losing blood and need to bandage you will genuinely feel fear, exhilaration, and perhaps paranoia. This especially true if you have kept your alter-ego alive for a long while and are well equipped. We don't need artificiality injected into the game because that inhibits immersion and destroys the gaming experience. I prefer operating alone because it seems that most of the time when I desire to connect and befriend other players I get shot at or otherwise attacked. For a long time I have traveled with my weapon at the ready and when I encounter other players I will either 1) open fire immediately or 2)get the hell out of dodge. I most often choose option #2. I have no need or desire to shoot someone to get their gear or rack up another notch on my gun. What I do like doing is detecting other players and tracking and observing them while I remain unseen and undetected.
×