Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
503 -
Joined
-
Last visited
Everything posted by Xbow
-
How to report a player to the admin?
Xbow replied to beentheredonethat's topic in New Player Discussion
I agree with most of what you have said but I dont like KoS scuds on experimental. PvP sure that's fine really its an integral part of the game. BUT, I see the KoS addicts that lurke near the coast so that they can rack up esy kills on New spawns that dont have a pot to piss in as much the same as the KoS clowns that lurk on experimental so that they can rack up kills on folks that are otherwise engaged in testing and finding bugs for the community. 1) I almost never go on experimental 2) I like PvP But I don't like gratuitous KoS vs easy targets. PS I am a retired USMC 1812 (Tanker) and I support the death penalty only for slime that commit crimes against innocents and the weak (Children, old folks, and women in general). I am also against elective war against the weak for economic or political gain. One look at folks that have been ripped to shreds by gunfire or explosives makes me tend torads an anti war stance. This may interest you a reenactment of a speech given by a Marine general officer in 1935. and....thank you for your service and enjoy them that beans -
How to report a player to the admin?
Xbow replied to beentheredonethat's topic in New Player Discussion
Do you think that PvP and KoS belong on experimental servers? Good point! Do you believe that KoS and PvP belong on experimental servers? A tracking system for KoS geeks that operate on Experimental servers would be acceptable along with a wanted DEAD ID system page so that we gamers can hunt them down and kill them off more easily. But we have to remember that with respect to normal servers the risk of getting around the map is somenthing that KoS clowns do provide. -
How to report a player to the admin?
Xbow replied to beentheredonethat's topic in New Player Discussion
The crying about PVP and KoS makes me sick. I'm not a fan of either activity but from a realistic standpoint both would exist in survival scenario. Knowing that there are assholes out there that will kill you on sight makes the game play more intense and leads to not assuming that an area is safe. They make the game play more realistic. Wanting a 'safe place' to fight for survival is an absurd notion. It reminds me of what a pathetic leftist politically correct snowflake would want. I do not want the PvP and KoS aficionados to be banned I much prefer blowing them away. Some of my best DayZ gaming experiences are the result of being set upon by a KoS crew and getting away after ventilating one or more of them. The best times in DayZ are when you are in danger of being sent back to the beach by other players or a horde of infected. I however do not believe that PvP or KoS has any place on experimental servers because the boys and girls that roam those servers are engaged in a useful service for the entire community. They are the ones sending in the bug reports and good suggestions. I would just like a method of Identifying the KoS clowns that have tagged other players or you on experimental servers so that they can more easily be hunted down across the servers and killed in game. On normal servers getting sent back to the beach for having your head up your ass is completely acceptable. -
You lucky dog Enjoy them thar beans
-
There is nothing wrong with that JBURNS489 an ice cold weiser is a fine lubricant. But at $50.00 skins a bottle a 2oz shot costs about 4 bucks a Bud that has 1.5 oz of alcohol costs about a buck / 12 oz. either one will suffice OR take a shot of scotch between a few beers. You have some beans hombre
-
Well said sir the DayZ Buzz you can get from sipping a couple of shots of Glenfiddich, Glenlivet , Oban, Laphroaig or any fine single malt is vastly superior to beer for greasing zombies and PVP cuntz. I'm not saying that Beer especially a dark one wont do the trick but there it is. Enjoy those beans Solopopo
-
My suggestion is to create a research ship that sits off the coast of Chernarus Its location is variable. The ship’s purpose is to support a small team of scientists and medical personnel that are working on a method of controlling the infected or possibly even curing them. But to do that the research team must have live infected subjects to study and dissect. The egg heads on the research will not round up infected themselves thats where the players come in. The researchers will barter for live research subjects and even severed heads of the infected if they are fresh. players that have subdued and captured infected and wishes to trade them for goods such as Antibiotics, Ammunition, Weapons, Food, Tranquilizer Bolts, Injectable Sedatives, Tasers, Pneumatic Tranquilizer guns and darts, Co2 cartridges, Clothing etc. You would have to subdue infected subjects by hitting them with a dart fired from a crossbow that injects them with a drug that will force them into a passive state for a day or so, cuff them and transport them to the floating lab where they can be bartered off. In the course of the transaction you would be dealing with an analog of Dr.Logan (Dr. Frankenstein) from George Romero’s Day Of The Dead. And his lab and infected containment area should be loaded with chained up subjects and grisly trophies and exhibits. The Good Doctor Tools of the Trade ........... Syringes could be fired from a C02 gun or with a little crafting fired from a sawed double bbl shotgun or used in conjunction with a simple spear or improvised short bow. Once skewered The Infected could then be bound, gagged, blind folded and led off at the end of a rope to the ship or your groups holding pens . Note if you dart another player there should be about a 50% chance that the drug will kill the player outright. Even the Stun Drug could be crafted (cooked up) by the players from natural sources such as poisonous berries and herbs. There are may possibilities including using gold and silver coinage to purchase items from the research team but the gold standard would be live test subjects $$$$. And the ship and any manned UN compounds would be safe areas where weapons are deactivated. In any case thats the idea / suggestion
-
Asmondian, Good commentary and enjoy the beans you so richly deserve. Note: Your English is just fine sir
-
True I am a product of the USMC as well. Enjoy those Beans
-
a shot or two of single malt scotch is more rejuvinating than beer.
-
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I guess you don't understand what I am proposing. The research team are not actually NPCs any more than the 'statues' that would sell you weapons for gold bars in the MOD were NPCs; they were essentially vending machines. No need for a Helicopter, a Lunar Excursion Module or your Own speed Boat. Besides that any unidentified boat or helicopter approaching the ship would probably be (should be) shot down or blown out of the water by the ships security force (uerringly accurate AI shooters). As for how to get to the ship I was thinking of a boat parked at the end of a pier and a guy that is a bit like Charon The Ferryman that will transport you there. Just a guy wearing heavy (Impentrable) body armor and wearing full MOPP 4 gear with an automatic weapon that is supported by another silent guy in the same kind of gear but armed with a SAAW. Bang you're dead. Genuine Interaction with members of the research and their security team would not happen. Once you've forked over your cargo of infected you could use a computer terminal to peruse a list of items that are available. Once you have selected the items you want and can afford those items would be in the boat when you leave. You would probably need to carry an empty back pack to gather the items. I really don't think that: 100 rounds of .308 (5 slots), a few empty magazines (3 to 6 slots), 5 MREs ( 10 slots) New Item OR 10 cans of Baked Beans water purification tablets, (1 slot), a pack of Antibiotics(1 slot), 5 tranquilizer darts (5 slots) That would be too terribly bad or unproductive. Would it? And then you could also pack a thirty five slot carry bag (new item) in your hands that could hold up to a 7 x 3 weapon with 14 slots to spare. If you went shopping with an empty mountain pack on your back and had a duffel bag you could carry over 60 slots of gear away. Carrying loot back from the ship would be nothing since you could stash the bulk of your gear before you head out to the ship with your drugged and fully docile zombies in tow and ready for sale. On your way to the barter area in the ships hold you would see some infected in cages running around and beating on each other, a dumpster full of corpses, through a viewing window see a zombie being cut up on a slab, or whatever. But real interaction with NPCs other than zombies No Way!!!! (who in the hell would want that?) The goal is to give players something to do other than engaging in PVP and KoS activity . And Lastly no one knows what the DEVs would or wouldn't do not even you, or me, or anyone but the DEVs. And I seriously doubt that an End Game scenario you suggest is in the offing so forget that it won't happen. That's what is great about Day Z your continued survival is the game and ultimate goal. You have no asshole quests to accomplish and you will not save the world..Ever! One problem I see is how much would infected test subjects be worth? Should Military, Civilian, Farmer John, naked old geezer, and Dress and Dyke zombies all have the same value? and what should that value be? 100cr to 200cr? Should value be storeable in the form of an ATM card or a stack of UN money scripts? What should the various weapons and items cost in UN credits? Another problem is a good thing really and that is getting hijacked after you have loaded up been put ashore and are heading to your hideout to redistribute and cache your extra gear. There is great potential for good gun fights. Thanks for your commentary! You have been issued one can of beans
-
Yeah I agree the hyper speed growth cycle of crops is absurd; it's ok but its absurd. I would like to see cattails, wild onions, leeks, wild pumpkins and a variety of tubers take a little more precedence. Hunting and gathering was the way the Chemehuevi Indians in my corner of the Mojave Desert made a living. (That's hard to imagine in the Southern California high desert {29 Palms area}) but there it is. Yes in a survival game living off the land by knowing what you can and cant eat and the difference between good water and bad water should be central. Sometimes bad water can be crystal clear (arsenic spring) and good water loaded with wiggling life forms that can kill you. There are a lot of books lying about in Day Z at least one of them should be devoted to beneficial plants and herbs of the area. And the very fact that too much canned food is available gives the PVP & KOS clowns the opportunity to spend their time taking out new players and experienced players that are spending their time hunting gathering and crafting. Its a good thing most of those morons can't shoot for shit. Have some beans on me
-
I think it would play better as a multi player thing.
-
I agree on all accounts sir. As for my three wishes they are: 1) A low magnification illuminated dot sight and mount for the AK 74su 2) All military rifles should have both semi - automatic and full auto capability. 3) Allow players to climb/vault over chain link fences and low walls like the infected can with the possibility of damaging your clothing. Note: if your clothing is damaged while negotiating a chain link fence with barbed wire across the top the damage should be if it occures. Pristine drops to Worn Worn drops to Damaged Damaged drops to Badly Damaged Badly Damaged drops to Ruined
-
thanks for the info
-
No doubt some strange things happen in Day-Z but seriously its all good. I have been one hit knocked out and subsequently killed by a military Zed while not wearing a helmet (but not while being Bright Green Healthy Hydrated & Energized) although that is possible. Now I generally use a Skate Helmet as minimum protection. A Zed can take up to has 4400 shock and we players can take up to 5000 shock when in perfect health. So yes if a zed hits you on the button it can KO or Kill you. My problem is I dont know exactly how much shock a Zed can put on you with one hit. What I do know is that shock damage is cumulative. All shock damage is transferred to your core. When you have absorbed enough shock damage its lights out and then death when the Zed pounds on you while you are knocked out. So if you have been swapping blows with a zed and taken hits you may have absorbed enough Shock to render you killable with another hit or two. if you have taken some hits run hide and load up on food and water and take time out to regenerate. You are looking for healing + hydrated+energized. but only when you arrive at Healthy, Hydrated, Energized are you completely recovered. Your friends are Time, inactivity, complete hydration and being fully energized. From my experience a Epinefrin shot to reset your shock to zero is good but for blood loss that takes some time unless you get a transfusion. Baseball hat protection (Ballistic Zero) (Bleed10%) (shock zero) Boonie Hat Protection (Ballistic Zero) (Bleed10%) (Shock30) Skate Helmet Protection (Ballistic0.40) (Bleed85%) (Shock4500) Fire Fighters Helmet Protection (Ballistic0.85) (Bleed95%) (Shock6000) Ballistic Helmet Protection (Ballistic1.50) (Bleed90%) (Shock10000) **A** An interesting side note is that for those of us that have taken a mystery hit from what appears to be an invisible Zed what has happened is that you have become separated from your hit box possibly whle negotiating a tight doorway where you got stuck. (like the dicked up doorway to the small Quonset hut on the North West Corner of the NWAF). Remember a zed isn't going after your animation's position its going after your hit box that's all it sees. As far as getting in sync with your hit box again I know of no other 100% reliable method other than logging out and then logging back on. If there Is there another way let me know. they say going back through the door works but I dont know.
-
After losing a new character that I had managed to get fully geared up to hypothermia I decided to gear up with a Gorka jacket and trousers and see what that would do. Well I have been caught in the rain several times so far and have not even gotten cold or wet. I tend to get hot. so removing your hat and gloves helps to keep you cool. But the way hypothermia works now you are facing conditions that would be congruent to being on mount Everest at night. The sequence @you are wet @you are drenched @you are cold @you are shaking @you have hypothermia @you are unconscious @you are dead is RAPID and un-recoverable once you are cold wet and shaking! Rain coat's, Fierman's Gear and Gorka Gear seem to stave off the "cold + wet = Rapid Death" formula Good Luck Note: with ammo and chow being less plentiful than before and the loot holds being guarded by replicating zombies that love gunfire (The dinner bell) I suggest that you get a suppressor, ditch your ax and grab a pitchfork it is IMHO the best melee weapon in the game you get a slash and a thrust (sweet). I exterminated nine zeds in a few minutes in Tisy. If I had been shooting I would have gotten mobbed by twenty of the bastards.
-
That's it invisible zombies/infected. I got nailed a couple of times in the NW Airfield by invisible infected. I could hear their footsteps and screeching but they were absolutely invisible. I had to haul ass out of there bleeding. It was crazy. anyone else have such an experience?
-
I am not glad that you experienced the Inviso-Zed but I am glad that their existence is confirmed
-
I agree 100% and in fact Air wing units have a higher percentage of tech support,, maintenance people, supply people, FSSG units, paper pushers, and medical people than any other type of unit. But hell every infantry, tank, MP, artillery, LAV, Amtrack unit also have their own offices. The Military runs on paper so offices would be OK. And how about something real like the infected troops have some small loot items on them. And on any military facility there is going to be plenty of canned and dry food around as well as water points and combat rations.
-
Emotions! Make the game like in your TRAILER and like you told all the time.
Xbow replied to FluzooTV's topic in Suggestions
I AGREE 100% I don't need or want some block of code telling me when I am bored, exhilarated, afraid, lonely, or paranoid. The game itself will stimulate such emotions in US the players when the real time situation dictates it. If you suddenly find yourself getting sniped at from an unknown assailant while you are capping zombies and have been hit by a few zombie swipes and are losing blood and need to bandage you will genuinely feel fear, exhilaration, and perhaps paranoia. This especially true if you have kept your alter-ego alive for a long while and are well equipped. We don't need artificiality injected into the game because that inhibits immersion and destroys the gaming experience. I prefer operating alone because it seems that most of the time when I desire to connect and befriend other players I get shot at or otherwise attacked. For a long time I have traveled with my weapon at the ready and when I encounter other players I will either 1) open fire immediately or 2)get the hell out of dodge. I most often choose option #2. I have no need or desire to shoot someone to get their gear or rack up another notch on my gun. What I do like doing is detecting other players and tracking and observing them while I remain unseen and undetected. -
I would like to see some new food items. 1) MREs at military loot spawns. As for how nutritious they are I would say that they should require a liter of water and have as many servings (5) as a box of Crunch and Crisps but require just 2 inventory slots 2) Cup Of Noodles that require a liter of hot water and have a few servings of nutritional value. The item should take up 1 inventory slot. 3) Bottles of wine that have 1 liter of water and a nutrition value of 2 servings as well as a Mood Elevating Kick. The downside is that drinking a bottle will after a short time give you a hang over that has a negative effect on your marksmanship and the bottle should take up two inventory slots Note: Empty wine bottles should be fashionable into Molotov Cocktails with a liter of fuel and a rag. Of course you must have matches to ignite it. Just an Idea or two
-
Depending only on gathering wild growing stuff for sustenance is actually a ticket to starvation in the long run. Native cultures that depended too heavily on gathering were not successful in getting enough calories to maintain a high energy output. Cattail Narrow Leaf Shoots have about 10 calories per shoot. Nettles average about 40 calories per cup, One ounce of prepared and cooked Acorns delivers 70 calories of fat and 40 calories of incomplete vegetable protein. Cooked and mashed Pumpkin deliver about 50 calories for an 8 ounce serving. Average sized apples have about 80 calories each.An active man of average size needs 2400 to 3000 calories per day lets call it an average of 2700 calories/day. Getting all of that from gathering and preparing the plants mentioned would mean you would have to eat 1.5 lb of cattail shoots ----~200 calories 1 pound of nettles--- 400 calories 2.5 pounds of mashed pumpkin---300 calories 1 pound of raw blackberries---200 calories 10 average sized apples-------800 ca that's 2000 calories and you still need to get another 600 to 1000 calories. Obviously wild vegetables are a supplement to your main diet that should be meat and fish Lean Pork 1050 calories per pound Bacon 2400 calories per pound Lean Beef 1300 calories per pound Deer Meat (venison) 715 calories per pound. Fish (average) 450 calories per pound. And you should be able to get more from a hog deer or cow than 5 damn steaks. You should be able to get at least 25 pounds of meat (beef from a cow) and have the option of drying it down to give ~1200 calories for a 6 ounce strip. (20 strips) weight ~7 pounds Hey how about Beehives than can be smoked out and robbed of some of its Honey combs. Good calorie density for 85 calories a ounce or +1300 calories per pound. A 1 pound can of pork and beans delivers over 500 calories to your gut a one pound can of Bacon delivers 2400 calories to your gut. A note about Canned food: Any damaged cans of food should require cooking lest you risk some serious gastrointestinal problems. And if the can has botulinum toxin in it despite the fact that you killed all the active Clostridium botulinum bacteria by cooking it..you could die. .
-
Your items may not be gone. If you have logged on to a server that for one reason or another is not connected to the player database you could show up on the beach in just your shorts and T-shirt. The proper action is to do nothing except exit immediately back to the lobby and try a different server. Such things are not a problem with the game but rather a problem with some servers
-
I concur!! A KoS dirt ball that cant shoot for shit deserves an insult or two. If someone has taken a pot shot at me for no reason then I am compelled to hunt the prick down. Of course if there are more than a few folks on the server finding the specific prick that needs to be rubbed out is just about impossible. I would rather let it go than wax another player that isnt a KoS bitch by mistake. I do not associate with other players in-game or try to be buddies or help anyone. The last time I tried I ran across a player with a Kids Pack an Ax and a Mosin (no ammo) wearing a green checked shirt and a motorcycle helmet. The guy had been pounded by a crew of zeds that I shot for him. he was leaking blood rather badly so I approached dropped a bandage and backed off. For my kindness the guy attacked me with his ax an he was stupid enough to miss. I backed off quickly and filled him full of holes from my SKS just as he deserved. And yes I did talk shit to the clown juts before I put his lights out.