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Everything posted by Xbow
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Well said and I agree with your commentary. Have some Beans. Hmm......I think I'll play some DayZ, go into a town and search for some canned goods. No.....no I won't! I think I'll avoid the Zeds and PvP crowd and go hunting instead I think five deer steaks and five pork chops ought to do it.
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Well said and I agree 100% When the Zombies changed my fully equipped character got caught with his pants down in Novy Sobor. To make a long story short I was used to a low number of non re-spawning zombies that I could eliminate relatively easily. But these little pricks were now re-spawning rapidly and after killing a dozen or so I got nailed by a hopper and ended up bleeding with a broken arm. I ran to an upper story and bandaged and just as I finished two Zeds entered the room and I got nailed again and had to bandage again and the broken arm still needed attention. I ran out of town with my tail tucked and went out as far as I thought necessary and hid in some brush only to find that my morphine and all my bandages were ruined. Just then two Zeds pounded on my character and because my character was kneeling he took a lethal head shot and got killed . As it is you can't shoot out an infestation, If you stay in an area the re-spawns can run you out of ammo and keep coming. Logically a crew or even a Solo should be able to clear a small area and if enough Zeds are killed fast enough further re-spawning should be halted for five minutes or so. Now once that time has elapsed they should re-spawn with a vengeance and if you haven't finished looting and hauled ass by then expect and instant replay. But I guess what I am talking about there is balancing and that isn't important in a relatively early ALPHA stage. I'm sure they will balance things out soon enough so that the player will have the opportunity to win a small temporary victory of limited scope. You should be able to shoot your way to some temporary safety. As it is you can go into a town like Novy Sobor and agitate the Zeds and get them to chase you out of town and into some dead space where they can be killed and then the player can return to the town via a path where the zed re-spawns can't see you and the town would be pretty cleaned out. I have had some success with this method that I saw in a WOBO video. However the best method is as we all know now is to know what you want, where it might be, move rapidly from target to target, avoid shooting the first generation Zeds, and then beat a hasty retreat with your loot. hothtimeblues wrote, "But for people to try and say that the progress is awesome and that Zombies are freaking wonderful now..... It's just crazy. There is far more justification to say that there are still many big issues after 9 months." No one is actually saying that sport. What is being said is that WE see the progress that has been made and like it. Do you really have higher standards or do you simply have unrealistic childish expectations? Apparently all you see is that the sky is falling and that the glass is half empty. And by the way 9 months isn't jack shit with respect to how long it takes to create a fucking game (3 to 5 years). However, if you want to bitch moan and complain that is your right. Soooo have at it and keep on crying about things that are already known to the developers and other players, but remember you will be seen as a nattering nabob of negativity for that. Sorry hothtimeblues NO Beans for you!
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I disagree with your analysis but since you don't see the improvements that have been made I doubt that you have played the game much over an extended period of time. I also doubt that you REALLY know what the terms ALPHA and EARLY ACCESS mean. It sure doesn't mean you bought a polished end product hombre. you bought a work in progress. And as BioHaze wisely said ,"Why is the DayZ SA dev team supposed to perform faster than industry standard?" A very good question!!!! I remember when the long awaited AKM first came out and it was just about useless since it was slewing and bouncing all over the place..fixed in a week or ten days.
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That's fucking awesome :thumbsup: You have a new can of beans to enjoy!! I've Loved SA from the day I first played it. When this game is finished its going to be absolutely awesome. As it is I ignore all my other games except for the old Fallout I & 2 games but I play those only rarely now. I had a guy that I didn't see try to zap me at the NWAF tent city for the crime of looting I guess. Previously I had to finish off a couple of Zombies. Suddenly Pop Pop Pop..Damn I'm glad that prick couldn't shoot for shit. I hauled ass and got to cover and then heard more shooting in the tent city..he was now the zombie target. :lol: I went back in immediately and he was being chased by three Zeds. From about 100 yards I dropped him with the AK101 but he wasn't dead...the Zeds took care of that detail as I made my exit. But just as I was about to go into gloat mode a Hopper Zed jumped me and nailed me in the legs. It ruined my pants and boots and got me bleeding a bit. The puke also ruined my compass two cans of chow and an FNX magazine (everything I had in my pants). Now That's entertainment!!!
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Do you ever get tired of whining hothtimeblues? 1) They re-spawn anywhere within a circle with a 100 meter radius of where the Zed died, and most of the time outside of the players perception. Clue!! re-spawning is how they have decided to beef up the numbers of Zombies without over taxing the system. shit you would have a little crying duck if 20 zombies attacked you simultaneously, and you would also be crying about the lag and frame rate drop that number of active critters would cause. 2)I haven't seen them running through floors and walls or failing to climb stairs to go after you in quite awhile. There are more of them they are faster and they hit harder than they did and that's all good. 3) The problem is that you are not in command of the design team right? I am sure you could show Bohemia a thing or two..couldn't you? :lol: (wouldn't that be a sight) 4) There is no threat at a distance from Zombies. However for unaware solo players zombies can be a real problem if that player has his/her head up his/her ass hothtimeblues,. consider the possibility that it is not theDayZ zombies that are badly broken so with that in mind perhaps its time for you to shove off and find a game that you do like and that is worthy of your greatness ;) hothtimeblues,.I specifically asked for the good things you have seen kid so by spraying your typical negative bull you are in the unenviable position of being off topic. NO Beans for you!!!
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Good Job! I've had the same 'game' played on me many times. But, after getting killed and wounded by 'friendly players' a number of times I learned my lesson. Now when confronted by any stranger I look to break contact immediately if possible otherwise I start shooting and drop the guy like a bad habit and haul ass. Even trying to help another player is dangerous. I shot a crew of four Zombies off a new spawn that had a motorcycle helmet a burlap sack, a plaid shirt and a pipe wrench. I moved up dropped a bandage and told that I would cover him while he bandaged up. He bandaged up and moved towards me. I told him to keep his distance but he kept coming closer so I shot him in the face with my FNX and hauled ass. Had he followed my instructions about keeping his distance I would have dropped a sawed off shotgun and a box of shotgun shells that I wanted to get rid of in the middle of the road and hauled ass before he picked them up.
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1) Struggle to find ANYTHING? Come on man, that really depends on how long in the past the apocalypse occurred doesn't it?. In DayZ it appears that the Civil War, plague and Zed apocalypse occurred as recently as two or three months in the past and that the conflagration left the area depopulated. Chernarus, at the time the player enters with his flashlight and T shirt has about 225 square kilometers and that indicates a population density** of one human (player) per two square kilometers (for a full 100 player server) at the most. There would logically have been about 25,000 citizens of Chernarus (This is based on the the population density before the apocalypse). If Chernarus had a five day food supply left for its citizens before the apocalypse that would mean nearly three year food supply for 100 survivors. And likewise weapons, ammunition and clothing would be plentiful for the survivors. The world you desire would not actually exist for several years after the apocalypse. But a great deal of that gear SHOULD be found on Zeds you have killed. You would find some serviceable clothing and gear on Zeds and you would loot them naked wash and disinfect the items you took and you're in business. ** My assumption. The Chernarus Population density before the apocalypse EQUALS The average population density of Romania 85/sqkm +PLUS+ Czech Republic 135/sqkm (220/sqkm) DIVIDED BY 2 EQUALS 110/sqkm. 2) I agree the more Zeds the better. 3) No! Loot would only be as scarce as you desire it to be after three or four years since the apocalypse ran its course. However I do agree that there should be more Zeds guarding the loot in military bases and cities because if just 20% of the Population turned into Zeds that would be about 4800 Zeds hanging around. And along with having the ability to lock and barricade doors there should be more Free Range Zeds everywhere in the wilderness as there are in the Black Forest. I like the rapid Zed re-spawning rate especially in the large cities where it should be even more rapid as this would cause a lessening of the PvP, Death Match, KoS nonsense. The woods around the cities should be infested with Zeds -------------------------------------------------------------- Katana67 wrote, "Trust me, it isn't the military gear that provides for PvP. Granted you're not explicitly saying this, but I see this used all the time as a scapegoat for KOS. Which is ludicrous." Exactly correct! That military weapons cause PvP is an absurd notion! People will fight with rocks pitchforks, machetes, knives, shotguns, CZ527s, Blazes and home made bows and zip guns if that is what is available. For a group of bandits the gunmen provide the base of fire and the melee guys do swarm attacks against easy targets of opportunity and Nothing Changes.
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Thank's, that doesn't sound too ominous at all. Imagine the DayZ community being plagued by dick-weeds that would rather cheat than play? Where is the fun in generating equipment and ammo without taking any risk? Are they too dumb and lazy to actually accept the survival aspect of the game? Yes, I think they are just that dumb. Personally I enjoy the survival options the game gives us. I no longer spend a lot of time in built up areas hooking and jabbing with re-spawning Zeds and KoS addicts. Hunting is my prime source of sustenance and that frees me from the need to scavenge for canned goods in places where KoS turds and Hackers gravitate. While I may not have experienced hackers with infinite ammunition there is no doubt that they have distorted the game because their one source of pleasure seems to be killing other players.
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I heard that they were going to do a wipe to clear out all the hacked gear that is floating around once they have persistence and a few other things nailed down. Actually that wipe would be the only harm I have suffered from hackers and cheaters in +700 hours of playing. One would have thought that they could develop a bot to scrub hacked gear out of the hives...but I guess its easier just to inconvenience the 99.9% of the players that do not cheat and hope that they eliminate the problem. I think a bit more finesse and skill would have been called for. Shit I don't mind losing a fully geared character to gunfights, snipers, or a zombie swarm, but getting kicked in the face by the Developers sucks. I really don't want to go running around with a fire extinguisher or a pitchfork again unless another Player or hard hitting zed did the deed and put me back on the coast. And the sad fact is that the cheaters will simply find new ways to beat the system, so what's the friking point?
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Do you prefer fast zombies or slower zombies?
Xbow replied to kevinthegreat's topic in General Discussion
I like the Zombies the way they are now EXCEPT that they can sneak op on you at a dead run and don't make any noise. That seems to be a bit of a conflict because if they are running they should make some noise. Slow zombies shouldn't make much noise. Another thing that would make zombies better would be for their bites and scratches have a chance to infect the player with something that antibiotics can clear up. Of you don't take your pills after awhile the limb they damaged should operate as a broken limb. To fix the limb it should take disinfectant, bandaging and injectable antibiotics. Left untreated a bite/scratch wound should eventually be deadly. As it is we have a number of zombie types. Females (fast/medium), Stumblers (slower), Military Zombies (fast), and Hoppers medium speed. -
Do you think the LRS will be removed from Mosin when...
Xbow replied to TheWizard14's topic in General Discussion
There is no vest in the game that should be able to defeat the Mosin's 7.62 x54R at anything under 800m. A centered thorax hit from any full powered military cartridge should be an almost instantaneous death sentence. At 800m the 7.62 x 54R is packing 1280fps andf 635ftlbs of energy..That's almost as nasty as getting hit by a .200 grain 44 magnum slug at 1 meter. Lights out. -
Do you think the LRS will be removed from Mosin when...
Xbow replied to TheWizard14's topic in General Discussion
In reality the Mosin-Nagant Model 1891/30 sniper rifle is below average when compared with other rifles of its era as a sniper weapon. Weapons like: •The U.S. Springfield Model 03-A3 bolt action Sniper rifle, •The Enfield MK4 sniper rifle, •The K98 sniper rifle are all superior. The Russian snipers complained about the weapon's excessive length and weight, and their poor quality wooden stocks that were prone to warping. However, the Mosin-Nagant 1938 and 1944 carbines fitted with PU scopes were a great deal more suitable. However there is no reason in the world why they shouldn't retain the LRS for the Mosin-Nagant since so many of those have been modified to take a better scope than the PU. I would like to see them allow the mounting a scope like one fitted to the Longhorn on the CZ527 and allow the shooter to select 100m, 200m, 300m, 400m & 500m zeros via Page Up and Page Down for the weapon. -
I think it would be swell if we could strip the critical parts out of a rifle and create a rifle repair kit that can bring a broken rifle back up to speed. So if you have an AK101 and an AK101 repair kit that consists of the bolt, trigger group, bolt carrier & gas piston etc dropping that kit on the rifle you want to repair brings the rifle up to worn, eats the whole of the repair kit, and dropping a cleaning kit on the weapon brings it up to pristine again. And when someone finds the rifle you have cannibalized at first there will be rejoicing followed by depression when they read "This rifle has been stripped" ;) And I think reinforcing any garment with duct tape and leather should give it some additional durability against any form of attack especially Zeds.
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A Winchester Model 70 tropical rifle in .458 Win Mag (Elephant gun) with a 3x to 9x Leupold scope. :P BOOM! You're dead. Note: I want a tweed Jacket with leather reinforced elbows and a recoil pad as well.
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How do you feel about tents Mr. Barnabus? Personally I'd rather see a folding shovel enter the game with which you can dig a hole and stash some gear and camouflage it. Equipment needed, the shovel, a few big garbage bags, and enough of a memory to remember where you stashed your treasure..
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Thanks for the useless info sport but I don't want to play Fallen Earth and I really don't give a shit about putting vehicles of any kind into DayZ. In fact I think the idea sucks for a lot of reasons. Most notably maintenance and locating good fuel to burn. Un-stabilized gasoline breaks down to shit in 3 to 6 months. Un-stabilized Diesel lasts about twice that long. And finding quantities of good JP-8 for helicopters should be a real bitch. A Bell206 light helicopter has a fuel capacity of 110 gallons ( 22 Jerry cans) on which it can travel about 600 kilometers. Some people whine for DayZ helicopters but choppers are some of the most maintenance intensive machines around and if an owner is disconnected from a supply system his little bird wont be flying for long. And as for a tracked UAZ I might make an exception because as absurd as the notion of vehicles in DayZ is the UAZ looks cool. But Jesus, what a bullet magnet they would be :lol:
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I saw a female zombie and a hopper Zed chasing a pig all over the place in the fields to the North east of Kabanino, it was hilarious. The pig evaded them
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All I want is this: http://i260.photobucket.com/albums/ii29/causey7/2010-09068a.jpg OR This: http://www.featurepics.com/FI/Thumb300/20070417/Pack-Mule-Head-287755.jpg
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Be assured those Finns know how to build a fucking proper rifle :thumbsup: Looking at that Tikka T3 and your intention to join it with the KRG stock has caused a stirring in my loins...............More Beans sir? Here is my next project. A fully tricked out Mauser K98 action with a lighter titanium firing pin, Picatiny rail, Timney trigger, fitted with an ER Shaw straight fluted Varmint weight barrel chambered for .264 Winchester Magnum. The trick will be to retain its military appearance and the hardware so that it looks as stock as possible (I can and will free float the barrel and retain the hardware). Of course there will be no Iron sights fitted and the scope that I already have is Weaver Tactical Grand Slam Rifle Scope 3-10x 40mm 1/10 Mil Adjustments Mil-Dot Reticle Matte (second Focal plane). For a back up sight I will use a 1 x Redfield Counterstrike Tactical 4 MOA Red Dot Sight that can snap on to the Rail and return to Zero for use in brush and on night hunts. And because I use a deliberate sling instead of a bipod I will install a sling swivel just to the rear of the barrel band I can use a sling swivel from a Type99 Arisaka to maintain the illusion. I have hopes that it will do a bit better than .75 MOA in any case with a moderate accuracy load that delivers ~2800 fps the projectiles will be traveling at 1530fps as they cross the 1000 yard mark and remain supersonic out to 1500 yards. I will be as happy as a clam if the Rifle and Me can print 10" groups at 1000 yards consistently. On first impression the outside observer will see something like this (less the front and rear Iron sights and a slightly thicker barrel). http://i23.photobucket.com/albums/b357/doctorxring/K98-Sniper.jpg One of these days I will man up dig deep (very deep) and buy my wet dream the SAKO TRG-42 in .338 Lapua. I would like to do some long range antelope or mule deer hunting from a very civilized camouflaged and shaded dug out firing position with a lawn chair and a cooler full of bottled ice water, and just enough Manchester Brown Ale to lubricate the situation. It would be nice to drop a 300 grain .338 Berger bomb on one of those delicious critters at +1000 yards. Is it not a scientific fact tact that game meat tastes better if taken at long range :P http://www.thespecialistsltd.com/files/imagecache/product/files/SAKO_TRG-42.jpg I think you will be VERY pleased with your Tikka T3 and KRG stock. A buddy of mine bought one and never put an aftermarket stock on it, he WAS a Rem 700 nut but he has now jumped ship to SAKO actions exclusively. This is you: https://demigodllc.com/photo/Ken-Class/small/D463_9453_img.jpg The Tikka T3 with KRG stock is an awesome machine to be sure. You could kick a lot of ass with it at a 1000 yard match with that Machine :)
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I'll bet the rifle in the picture did cost at least $10,000 to $15,000 skins. My most accurate rifle is my customized pillar bedded Remington model 700 in 7 x 57 Mauser Ackley improved with a Stainless Steel ER Shaw 26" straight fluted full bull barrel that has delivered 1/2 MOA. The only two bullets I use for this pill launcher are the: Berger 180gr .284 VLDs that sport a ballistic coefficient of .659 and Sierra 180gr .284 HPBT MatchKings that sport a ballistic coefficient of .660 I get close to 1/2-moa accuracy with the rifle and my hand loads and I don't push either of these slugs faster than 2650 fps BUT!! they both cross the 1000 yard line at appx1500 fps and don't go subsonic until about 1500yards I'm thinking of adding a varmint bullet to the mix probably centered around Hornaday's 139gr .284 SST (BC .486) at a conservative 3200 fps they should be explosive on a coyote and have a battle-sight range of 400 yards with a 300 yard zero without touching a turret B) And you sir must have some beans!!!
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I hope this post does not violate the spirit of Boneboys wise edict. If it does, I will remove it instantly upon request and replace it with an apology. I will just say that I am just as pleased as punch to wield either Stormbringer (The AKM) or Mournblade, (the AK101) but I just can't buy the claim made by Mr. MaxRain that says and I quote, "AK101 is almost ten times moe accurate than AKM and has much less recoil." "much less recoil".....Granted! "AK101 is almost ten times moe accurate than AKM ".....On This Point I Must Raise The Bullshit Flag. •If the AKM had an accuracy of 3 MOA then its 100 yard print would be a circle 3 inches in diameter. At 1000yards the circle becomes 30" in diameter. •If the AK101 is indeed 10 times as accurate as the AKM then its acuracy is 3/10ths MOA and its 100 yard print is 3/10ths of an inch in diameter and at 1000yards the circle becomes 3" in diameter. According to his claim MaxRain can apparently send all of his rounds from an AK101 through a circle no bigger than the mouth of a coffee cup at 1000yards......why, that's awesome!!!! Buuuut.......Actually only bench rest guns like this 70-lb IBS Heavy Gun can deliver that kind of accuracy So MaxRain has made an extraordinary claim based on his 'extensive testing' and as they say extraordinary claims require extraordinary evidence. I challenge MaxRain to publish a complete account of his testing data, his methods, and his precise data collection procedures.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Xbow replied to SmashT's topic in General Discussion
You will get your gear back soon I would imagine. Right now I am in a piggish too much gear condition. I got greased ten days ago and lost my M4A1.and well everything. Now Im pack an SKS in my hands and have a CZ527 slung, a longhorn and an FNX45 and plenty of ammo, 10rnd clips .45, AKM M4A1 and CZ527 mags I am ready to find that golden AKM or M4A1 and will dump the SKS and CZ527 and all their related gear when I do. I want to run lighter with a scoped assault rifle, the Longhorn and the FNX45 and an Axe. Right now I don't have room for much chow except rice so I eat everything I find on the spot. if its safe. But I think you have hit on something the happiest days are when you have nothing to lose. When I have very little to lose coming off the Beach I am free to fuck with the malignant PvP dicks at will. I usually get erased quickly but sometimes I sink the Axe or Pitchfork and get equipped quickly. Some PvP is cool it is fun but indiscriminate PvP against marginally equipped players is weak in my book. If you haven't been there go to the tower in Novodmitrovsk go all the way to the top and run through all the rooms and chances are you will be equipped and armed when you get down and haul ass out of there. That's where I found the CZ527 and an ass load of other gear and weapons. But do it early before you care about dying. Good luck -
I know the ballistics tables in DayZ are heavily flawed and very unrealistic so in real life I like the 7.62 x 39 cartridge much better than I like the 5.56 x 45 NATO cartridge. And that is because of its 123 grain FMJ flat base steel core spritzer bullet. The most common ammunition for the AK101 would be the 62grain boat tail FMJ SS109 cartridge. That cartridge's projectile leaves the muzzle of the AK101s 16.3 inch barrel at 3026 feet per second. From a 20 inch M16A2 barrel that same bullet exits the Muzzle at 3100 feet per second and from an M4A1's 14.5 inch barrel the slug will be moving at 2990 feet per second. The SS109 projectile has these characteristics. Sectional Density 0.177 Ballistics Coefficient 0.307 The 123 gr 7.62 x 39 projectile has these characteristics. Sectional Density 0.183 Ballistics Coefficient 0.266 Ballistics data from: http://www.hornady.com/ballistics-resource/ballistics-calculator (Note both weapons (AKM and AK101 will be given a 300 yard zeros) ...........Range...Velocity......Energy.......Trajectory AK101 Muzzle 3026 fps /// 1261ft lbs /// -1.5" AK101 100yds 2719 fps ///1261ft lbs /// +4.1" AK101 200yds 2432 fps /// .814ft lbs /// +5.0" AK101 300yds 2163 fps ///...644ft lbs /// +- 0" AK101 500yds 1680 fps ///...389ft lbs /// -34.5" AK101 800yds 1153 fps ///...183ft lbs /// -190.9" 5.56 x 45 ss109 slug goes subsonic at appx 820 yards --------------------------------------------------------------------------------------- AKM Muzzle...2429 fps /// 1611ft lbs /// -1.5" AKM 100yds 2120 fps /// 1227ft lbs /// +7.7" AKM 200yds 1835 fps ///...920ft lbs /// +9.1" AKM 300yds 1578fps ///... 680ft lbs /// +- 0" AKM 500yds 1179fps ///....380ft lbs /// -103.6" AKM 800yds 913fps ///....227ft lbs /// -426.8" 7.62 x 39's slug goes subsonic at appx 525 yards. With respect to real world accuracy there is little to choose from between the AKM and the AK101 or AK74 since they all suffer from a short sight radius, the loose tolerances that are built into the weapons to make them less prone to stoppages, and the recoiling mass of their heavy bolts, bolt carriers and attached long stroke pistons. Those are the things that cause the AK series to have a rather lot of 'harmonic imbalance' in the system. Well made AK series weapons can consistently deliver 4 to 5 MOA accuracy. Is that good? No not really. that means that the best you can expect with high grade ammunition and a good well maintained rifle is a 4" group at 100yds, an 8 inch group at 200yds, a 12" group at 300yds, a 16" group at 400, a 20" group at 500 and if you take it out to 800 yards the AKM will be shooting groups that are well in excess of 40 inches because beyond 500 to 600 yards when the bullet that is shaped for supersonic flight is at a transonic or subsonic velocity and is losing stability rapidly. The AK101 is indeed better at longer ranges than the AKM because its slugs are moving at super sonic speeds out to 800yds but an AK101 group that is 32" across is crap. M16A2s, FN FALs, HKs and many other weapons can deliver 2MOA groups. and that means that you get groups that are: 2"@100yds, 4" @ 200yds, 6" @ 300yds 8" @ 400 yds 10"@ 500yds, 12"@ 600yds, 14"@ 700,yds 16" @ 800.yds And no in Real Life the addition of a PSO-1 scope will not make any AKM pattern rifle more accurate or extend its exterior ballistics. It will only improve the shooters performance. But there is one thing you can be sure of, the in-game AK101 is not 10 times as accurate as the AKM with identical peripherals as some yokel suggested, in fact the table that guy posted a link to groups the AKM and AK101 together as identical items with the exception of recoil and the resulting sight displacement (not actually covered in the table).and giving the AKM/AK101 the lowest dispersion (highest accuracy) with or without a bipod in the game is a rather hilarious joke or the guys that set up the dispersion table were either ignorant or biased. In any case the real AK101 went over like a lead balloon and only 25,000 have been produced. Compare that to the tens of Millions of AKMs that have been produced. The AK101 is was it is a cheap option to meet the ammo commonality requirement of NATO.
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The accuracy of the two weapons is just about the same from what I can tell and neither points as well as the M4A1. The cool thing about the 101 is that it can accept the AKM stock and hand guards. As soon as I locate another M4A1 the AKM is going into a ditch now that 5.56 spawns all over the place.