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Hi, this might be a fix for you:
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Hey, just made a topic on this, might be a fix for you:
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Hey, just made a topic on this, might have a fix for you
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Hello fellow survivors, Disclaimer: I am very much an amateur, I do this in my spare time with no professional background, so if I get anything wrong I apologise. That said, this has worked for me. I have been trying to remove rain/fog on my server, with middling results. Editing the values in the init.c file resulted in no rain but the sound of rainfall, didn't seem to affect the fog at all. Tried unpacking the scripts.pbo and editing Weather.c in 3_Game.. all to no avail. Then, I tried something stupid. In the init.c file at the top, it should look something like this: void main() { //INIT WEATHER BEFORE ECONOMY INIT------------------------ Weather weather = g_Game.GetWeather(); weather.MissionWeather(false); // false = use weather controller from Weather.c weather.GetOvercast().Set( Math.RandomFloatInclusive(0.4, 0.6), 1, 0); weather.GetRain().Set( 0, 0, 1); weather.GetFog().Set( Math.RandomFloatInclusive(0.05, 0.1), 1, 0); //INIT ECONOMY-------------------------------------- Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); //DATE RESET AFTER ECONOMY INIT------------------------- int year; int month; int day; int hour; int minute; GetGame().GetWorld().GetDate(year, month, day, hour, minute); if (((month <= 9) && (day < 20)) || ((month >= 10) && (day > 20))) { month = 9; day = 20; GetGame().GetWorld().SetDate(year, month, day, hour, minute); } } I replaced it with the lines from the 0.63 init.c file, so now looks like this: void main() { Hive ce = CreateHive(); if (ce) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits(0.0, 0.0); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits(0.0, 0.0); weather.GetOvercast().SetForecastChangeLimits(0.0, 0.0); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits(0.0, 0.0); weather.GetOvercast().SetForecastTimeLimits(0, 0); weather.GetRain().SetForecastTimeLimits(0, 0); weather.GetFog().SetForecastTimeLimits(0, 0); weather.GetOvercast().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0); weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0); weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.0), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); } Loaded my server and instant clear blue sky! This is with an unmodified scripts.pbo as well. I'm guessing if you wanted stock 0.63 weather make the values thus: void main() { Hive ce = CreateHive(); if (ce) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits(0.0, 1.0); weather.GetRain().SetLimits(0.0, 1.0); weather.GetFog().SetLimits(0.0, 0.25); weather.GetOvercast().SetForecastChangeLimits(0.0, 0.2); weather.GetRain().SetForecastChangeLimits(0.0, 0.1); weather.GetFog().SetForecastChangeLimits(0.15, 0.45); weather.GetOvercast().SetForecastTimeLimits(1800, 1800); weather.GetRain().SetForecastTimeLimits(600, 600); weather.GetFog().SetForecastTimeLimits(1800, 1800); weather.GetOvercast().Set(Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set(Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set(Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); } Note: when I replaced the init.c with the 1.0 version (more like 0.64, amirite) to try and replicate the foggy conditions in an effort to confirm my fix is actually a fix... I could not get the fog back. Anyway, I hope this can help out some other people that have been having the same issue - I've found no other workarounds so far! If not and it doesn't work, I'm sorry, I'm not sure how much more help I can offer. Good luck!
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[xG] Explicit Gaming Panthera and Lingor Servers. SA Giveaway this month also!
Spun Foonerisms replied to kiyot78's topic in Mod Servers & Private Hives
Played on the Panthera server occasionally - great fun! As long as you go in accepting it's a PvP environment and expect to get a bullet to the face from time to time (or blown up. Or shot out the sky. xD) then it's a fantastic place to spend an evening. If nothing else, it sharpens the gunplay skills! Good server and thanks. Keep it up! -
Need a comprehensive gun/ammo guide
Spun Foonerisms replied to zombieland78's topic in DayZ Mod General Discussion
I've found this to be handy - click on the pictures for information and ammo types. -
I don't mean to offend, but I couldn't resist. Not perfect, but at least it didn't hurt my eyes to read it. Wait, was that offensive?
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Always out of breath (unaccurate aiming)
Spun Foonerisms replied to Wildux's topic in DayZ Mod Troubleshooting
Have you taken painkillers? -
Funniest thing I've read today. There is coffee everywhere. Thank you.