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q.S Sachiel

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Everything posted by q.S Sachiel

  1. q.S Sachiel

    "Nail Bats" and other (realistically) crappy weapons

    Most of those weapons listed either have an option to be sheathed, are long enough that getting yourself with them are quite difficult, and are generally carried in such a way as to not do damage to yourself. With a club with barbs on it, the barbs are pointing in all directions (kind of like having a double edged sword or a pencil sharpened on both edges, it's just more dangerous to you by default) and if you're going to sling it to your hip or to your back you better not fall too hard on that side... Pitchfork, spear, polearm: pointy bit facing away from you, at a distance. If you carry a blade you're taught to sheath it or make sure you don't have the blade/tip facing towards yourself, and preferably down and away. It's definitely a draw-back to have those things there for you, but at the same time it's going to scare off or do more damage to the other guy if you're disciplined and smart about it. I'll definitely concede that it's diminishing returns over the standard bat, which is quite economic as a bludgeon, but if someone were to have a nail bat i'd be quite put off. That said, something simple like Buddy's above would be just as effective for the most part. Edges to focus the force, if you catch a corner to something with bone underneath it it's going to gouge and shatter... The Indos/PNG/Malays have quite a few little weapons like these which are semi-blunt weapons and very nasty.
  2. q.S Sachiel

    The Human Body Engine

    yeah, just meant to say we seem to share the same idea and our posts support eachother. :) just finished off some CS myself. got rekt 16;12 :(
  3. q.S Sachiel

    The Human Body Engine

    I think you made a comment rather than a response, (pure) but yeah, that's just what I mean. There's an inherrent set of rules (code/structure of game) that we must abide by, as in real life. You can make it as realistic as possible sure, but you'll probably still not get it 'real' and even then, you need to understand your limitations and advantages (be it glitches or set behaviors like dispersion / bullet spray patterns as examples) and then play to those. The better player is always the one that knows both sides of the coin, what they can and can not do. And again, if you really want to try to boil it down to 'even playing field' well then everyone is even anyway. It's just latency and computer performance that will set you apart. Everyone is existing within the set model. The rest is going to come down to luck etc. ATM, DayZ is not a good and equal system, yes, because even when you have the drop on someone you may experience some anomaly that they don't and you're at a disadvantage (particularly if you've been given away somehow or they know you're there, and are hostile). So good proposals/suggestions by OP, but pretty moot atm still.
  4. q.S Sachiel

    The Human Body Engine

    This is just a physics engine you have described. You don't need it specifically for the player character, as you just need to make the player character an object and then hitch a camera to it. This takes up a large amount of computing power though, to be able to model, track, predict and respond to so many variables instantaneously at every point... Not that it can't be done, but that it is a significant and ambitious suggestion that will probably be overlooked because, for the most part, i'd say it's un-necessary and the market would judge it similarly. Look at Counter Strike as an example. I've been upset continuously at the way that the camera behaves in CS. It's almost as if the camera is actually at the gun barrel, and bullets fly out of centre camera. This is the reason why people are able to wall peek with awp, Right Hand weapon model, all i can see is their left shoulder/elbow (with my right hand model) and they're able to land shots on me (albeit through a wall). It's frustrating, but to quote DayZ, "it's a feature". These are all nuances of the game that distinguish it from one or another. You obviously have expressed a particular play style but that isn't always what people, markets or developers want. Look at UT. People are doing quadruple backflips off walls, or even double jumps from the air... It's impossible. It's outlandish. It's Unreal. Not trying to shoot you down really, just pointing out that while certain elements of a game may frustrate us, they are the framework within which we must identify, train to and work within. That is what makes you a 'good player': knowing the subtleties of your game of choice. It would appear that many of these games are not of your choice though, and you want something a bit more pure-sim not sim-lite or 'twitch'. That's fine. My biggest concern for pure-sim though is that it becomes needlessly complex, and ultimately if you're after that 'i can do X in real life but not in game' then you'll be frustrated regardless because there's a limit to what we can model. As far as 'level playing field', you can get close, but if you're talking MP here there's always going to be someone with the upper hand. Be it ping, computer performance, hacks, rate fiddling, (or just exploring and perfecting glitches/upper hand nuances of the game)... Edit: above remarks are mainly to do with physics issues, which i feel you want a 'true realism'. Probably quite difficult. And ultimately, I still feel that this is circumvented by the 'code' which actually develops the movement. I'm sure the crazy running on rollerskates motion can be changed in DayZ, I'm just not sure if a full physics overhaul is required. Medical etc... yeah sure. America's Army2 had a pretty med-lite scheme where you investigated the subject who returned a response. There were 4 options for treatment being paired to each individual response. To give the wrong treatment resulted in death of subject. There could well be something like this in DayZ with med. Overall, i agree with your post, because i'm a hardwhore gamer. Ravenshield got my jollies off (and i was only aware of fluid lean/doors, not stance :O ). Was thinking about this the other day how 3pp camera is basically you peeking over a wall only not actually exposing yourself (analogous to CS example). Maybe they can contextualise some of these events - as CoD did to vault and GoW did to 'suck to cover' so why not peek etc... but again i feel that this can lead to it becoming overly complex from both a code perspective, and from a control scheme issue (if you can't innovate and use cheeky context mechanics, but still every ledge window etc would need to be tagged or something to allow for this).
  5. q.S Sachiel

    "Nail Bats" and other (realistically) crappy weapons

    Your OP shows a lot of pointy ends. I'm trying hard not to geek out on this one, but I can say with relative confidence that either way, it's going to be less pleasant than a standard bat. @ Red_Ensign Weapons designed to ignore or work against armor are generally quite specific. Scimitar was designed to slice through leather, Broadsword was designed to cleave through steel, Bodkin were designed to pierce through chain link... You can smash at something all day, but if you don't focus the force it's going to be less efficient. That's why knobs, edges and ridges are there for too. Ultimately I don't have any issue if it's coming in. It's something cool. Sure, maybe something cliche, but the same as with a blade, if i were staring down something that's probably going to cut me up as well as the chance of a broken bone, i know where my feet go.
  6. q.S Sachiel

    "Nail Bats" and other (realistically) crappy weapons

    Bro.... Drag is going to have little to no effect on this. If we're going to get semantic i'd take a guess at the weight increasing force more than the air resistance decreases it to neutral (unchanged bat). The nails are going to puncture you. They are going to provide a greater possibility of infection. You are still going to be connecting with a large majority of the impulse, only now you will also have a guaranteed puncture and blood loss upon contact. The nail bat is going to be quite a lot more detrimental to the person on the receiving end. The only real negative that I can give for this weapon adjustment would be that it may result in your weapon becoming lodged in the flesh of the enemy. This can be a pro if you can incapacitate them in the connecting hit, as then when you rip it out of them they are passive and you do even more damage. But in a situation where you are confronted with multiple close threats, you want a weapon that you can continue to swing and not spend time dislodging from debris/corpses. Also, if the thing you are impacting is stronger or more resillient than a single hit would allow, then you are either stuck trying to pull your weapon out of this now enraged thing, or you lose it as the opponent moves away, taking it with it. It also instills a degree of fear, which though not particularly useful in most video games, adds to the 'badassery' as we know it is going to do (or at least looks like it will - and i'm quite certain it would at least be more unpleasant). Bare bat 10/10 would receive again.
  7. Ah the tired opinion that a survival game cannot also have an organised open world pvp mechanic or 'mil-sim' if you must. People throwing rocks and pointy sticks = complainers People using real-world weaponary with a varied range of type and calibre = complainers Sci-fi weapons so it's not a mil-sim = complainers.... From the comments in this thread, it would be logical to assume that half the posters would just shoot mil-gear players on sight anyway. Would you rather be shot by a derringer wielding man in nothing but underpants? If anything, mil-gear allows this community to better identify serious threats, so what's the big problem? If a major proportion of your deaths are from mil-geared players then shouldn't you start tailoring your tactics to managing that threat pattern? Worm food can't complain You didn't survive. Try again Try harder. It's a sandbox plz.
  8. q.S Sachiel

    >>>>>FPS<<<<< Help

    To release a (finished) product while also failing to adress serious stability issues would be relict in the developers' obligations and would draw negative attention to their professionalism and abilities within their industry and the market. The observation that BI is an aparrently professional organisation, should suggest that this would be addressed when we near product release. The game infrastructure is not currently able to take advantage of high end systems, and low end systems will also be at a disadvantage due to the computing power being required for this game currently. Do your research and you'll see that sinking more money into your gaming platform will produce only marginal positive results for this game if at all. However long you've supported the product is irrelevant at this point. This question is akin to asking if the meal will ever be ready when the host is preparing it in front of you. 0----------------------------you are here-----------------------------------------------------------------1 not here.
  9. q.S Sachiel

    Stash-Porn

    That's a lot of box! es you have filled in that stash of yours, good sir...
  10. q.S Sachiel

    I found 3 v3s in middle of the forest

    Germany's pretty close to France and my French is terrible, he doesn't speak english. It was mostly of my own, although my grammer is quite poor yes. had to look up LKW.
  11. q.S Sachiel

    music and character narrative

    Definitely, no sound can. And i also feel some ambiance can lead to more atmosphere. I'll definitely concede that SA is quite barren in the audio department for most of the map, but i kinda like it. The effect of my cold bubble being interrupted definitely drives my survival instincts / bloodlust, and I'd see the more FPS purist type needing that audio cue, but I can see the appeal in any kind of personalisation of this type. Its a spectrum that the genre of game must submit to, because cans rattling in every street, chipmunks in trees and etc etc (to the full-audio/amb/music side) would just be comical. It's definitely gotta be tasteful. Maybe this should become more of a list your xxx thread if people are happy to bring suggestions to the table?
  12. q.S Sachiel

    music and character narrative

    Again i'm with mos1ey. It is personal preference and i'm not saying you're 'wrong' just that I don't agree. We may have different tastes or want different experiences. But i am still leaning to the thought that a constructed entertainment experience may not be the best representation of an extended playlist being paired with the game. To that end, I could find horror videos that use music/ambience to build tension and others that use absolute silence to build tension. These are constructed scenes and if executed well, either camp can produce an effective and impacting experience. It's just not the one i see myself enjoying. Again, limited and subtle ambiance outside of natural sounds already available (ala stalker moans groans or industrial grinding etc) wouldn't go astray in certain areas, or localised radios that you can interact with / walky talky streams or something, but for the most part i'd see it as detracting from the experience that i enjoy and want. But then i'm quite resistant to change generally.
  13. q.S Sachiel

    [Poll] Official servers 1pp only

    yeah well some people get motion sickness/vertigo on slightly rocking boats or going down elevators and i can't comprehend their ailment either, but it still seems to be a problem for those people ;P AFAIK about PC motion sickness it's the movement on screen that causes a disconnect with the brain, which knows it is stationary, but the eyes are givin an input saying something else. Brain freaks out, panick stations red alert, red baloons fly into the sky and everyone has a really bad time. I'd assume that having a wider FOV means your eyes aren't focussing as hard on specifics so the input is dampened, and the issue is lessened / resolved. Still, this issue is likely something that can be patched to solve a lot of people's problems, but unlikely to satisfy every person with motion sickness.
  14. q.S Sachiel

    music and character narrative

    I wouldn't suggest music, i'm in league with mos1ey. I'd find certain ambient sounds preferable but not really acceptable. I think the desolation is only compounded by the lack of music / ambient sounds other than natural. Occasional zones with radios on or something wouldn't be bad though, but for the most part i'm against.
  15. q.S Sachiel

    Spear-WTF

    quartz spearhead is all you really need in life. Those things get as sharp if not sharper than a knife and will blunten far less than average steel. They're easy to make and silicates are the most abundant minerals you'll find at the surface so it's not for want or scarcity.
  16. q.S Sachiel

    Best Sniper Gear?

    Indeed, I do think the animosity of snipers carries over quite well into the real world, although snipers were originally more of a officer killer / area denial role. Their whole purpose and MO is to harass, frustrate and impede the progress of troops or movement through an area. People don't like being told what to do, less so if it's some faceless chap in a rubber suit watching you from half a mile out. I've had guys with M4's back in .4x miss me on the coast road, every shot bar one, from <100m. It was hillarious but exhilirating (told to stop they just wanted to give me something, knowing that gift was probably an early grave i told them to stick it and went into flash gordon mode and spammed A + D while running full pelt). Coming under 'marksman' fire is a lot more exhilirating as every shot could be your last, and it's the gaps between fire that really make me jump. If they're terrible as with the m4 heroes it can also be quite fun to storm the sniper. Just be aware that poor shots are twice as bad when cornered. This is my general move as well. Rotate positions when sniping, but if i get spooked or know i'm being stalked after/without taking a shot i'll seek to domicile myself in some corner and wait like a coiled up snake with a shotgun or something fast. If it's not the bad guy that comes through the door then my condolences.
  17. q.S Sachiel

    Best Sniper Gear?

    checked shirt no pants gumboots, bandanna (of any type) and splitting axe. It's obvious so people don't ask.
  18. q.S Sachiel

    Best Sniper Gear?

    hating on SG and snipers, ok we get it. It's someone playing their way, i know. Horriffic isn't it? Someone discussing something on an online forum. Quick, drown them with mirth and rainbows! I can picture you, mockingly dancing around saying your post out loud in a camp voice. If you behaved like this outside no body would take you seriously. That's not even considering the illegitimacy of your post... @ OP: kit is usually quite variable to the conditions, as with any weapon. Personally I do prefer the mosin, although the SKS is a great mid-range weapon, which I would recommend over the mosin in general as the ammo is more abundant and it's a more versatile weapon. As for kit: as above, go dark. Light ususally contrasts easier on most terrane. Get a backpack that is both of similar colour to your surroundings and not a mountain if you enjoy looking over your shoulder (although i have found that orange backpacks / mountains are difficult for people to identify somehow). Hat and body should be selected on the intent of blend and conceal. I try to mask face as much as possible while keeping the colour in line with the surroundings. Good luck, and let the salty bodies hit the floor.
  19. q.S Sachiel

    Shot guns

    Adequately maintained weapons are quite capable of failure in many ways. Pristine shouldn't make a weapon completely reliable. Also consider the condition of the ammunition. Stalker weapons failed above 50% America's army 2 required you to charge the M16 at least once every round.
  20. q.S Sachiel

    Shotguns are a Joke.

    The only good one was R6:Ravenshield. Even then it was rather unpredictable at times, but the m3 / spas12 / usa12 were my go-to's. But yeah, in games like battlefield it's basically a waste of time.
  21. q.S Sachiel

    PvM Areas

    I thought private hives have more power now. I thought the issue was just with privately hosted public hive servers not being allowed to enforce play restriction.
  22. q.S Sachiel

    Shot guns

    dodgy round fails to fire. Round is too big to eject. hillarity ensues.
  23. q.S Sachiel

    Shot guns

    FPS russia? Just one USA12 would literally keep me going for 72hours flat. If there were HE with it i'd probably not sleep ever. Alas a fully automatic shotgun wouldn't be too practical and probably cumbersome as hel.
  24. q.S Sachiel

    Flow of DayZ and spawning in

    wasn't there rumor of .59 testing 70+player servers? I hear this a lot between patch releases but outside of incentivizing travel or more distributed dwelling throughout the map, bumping up the numbers should increase your chance of interactions. That being said, you could go west, come east and then shoot the people shooting bambis :P
  25. q.S Sachiel

    I found 3 v3s in middle of the forest

    Ich bin hier gekommen, um lesen Sie uber ein bludbad. Ne, mann Ihren LKW ist weg. :( This happened to me in the mod once, only it was full of every known weapon under the sun. I quickly was intercepted by a man in a car, cornered and promptly shot.
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