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Everything posted by q.S Sachiel
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First vs Third Person Discussion (Dslyecxi video)
q.S Sachiel replied to DemonGroover's topic in DayZ Mod General Discussion
There are 3pp games out there. So i guess, that it's a zombie apocalypse survival game, makes 3pp authentic too? You also criticised 3pp in previous posts about development time being spent on 3pp being an un-necessary waste. To my knowledge, the only changes to 3pp being camera angle and positioning were in response to the 1pp crowd, so bit puzzled about this one. It's already in the game and 1pp is advocating for more change (dev time) to be made. Confusing. That said, you are one of the most vocal arguments for the removal of 3pp (not the advocation of 1pp mind you) here, and there are so many holes and self-contrived conflictions in your argument that it is no wonder people openly state their lack of interest in continuing the 'dicussion' with you - the self professed messiah of 1pp. Here's a few. Nobody here played Dark Souls? Didn't think so. Also, was going to mock this discussion spilling over into the DayZ Mod thread section, until i realised it's been merged from SA. Quite strange indeed. Also to parallel response to emuthreat's suggestion of 1p communal thread, this argument/'discussion' over the last three years has been 3pp shouldn't be allowed to play with their toy hey leave my toy alone you're stupid nou not too different ultimately from the boring yes yes yes. Personally i think it's a good idea, and despite it maybe not being as 'entertaining' as this saga to rival 'War and Peace', i think that a positive community initiative is indeed what 1pp needs at this point. Lets make my point clear: if you are for 1pp then advocate for 1pp. Mocking 3pp is not this. Asking for more servers, garnering support by fostering communities or presenting valid opportunities for 1pp play is. If you are for 3pp, then keep enjoying the game mode that is currently available for you. But for everyone, know that both options are available, and nobody is twisting your arm to play one or the other. Do not hold other people accountable for your lack of initiative in playing the way that you want to play. Are the servers empty? Then sit in them and populate them like i did to MP games back in the 90s, and wait for them to populate. They don't populate? Then get on the proverbial horn and summon support. It's That Fucking Simple. Negative advertising only works effectively if people know your product, and know it's attributes. Me talking down about coke doesn't make pepsi any damned more attractive unless people know there is pepsi and what it tastes like. And please, try doing it with a smile. -
Another Hive Wipe for 0.59...? If so why?
q.S Sachiel replied to 97ADU Doug's topic in General Discussion
LOL mouthbreathers. if you've got a stoma that's your problem. But seriously... Does your microsoft word save multiple copies of previous files, or is it the last time you press save that leaves the imprint? Do half you 'why' guys actually know how basic coding works, like have you even played with Python or Matlab or something? Have you used graphics based software before, or word processing programs? May be a waste of text, but seriously guys, it's a pretty silly question to ask why they don't still have outdated and useless information from multiple versions back on a finite memory server bank... And that's just the tip of the issue as to why it gets done. -
Another Hive Wipe for 0.59...? If so why?
q.S Sachiel replied to 97ADU Doug's topic in General Discussion
To flush the old information from the servers? Because the same reason you should do defrag and clear your temp files from time to time? Because software. -
Yeah, but looks be damned. Functionality is key if you're not going to be able to rely on the R key to reload, better accomodate for swift actions.
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So are trip-wires just a line being strung between two points, or does it also have a mechanical functionality, like being tied to door handles? I only play stable so i'll need to wait. Would also like to adjust grenade placement, assuming the way it works currently is you have a wire and grenades attached to one end of the wire. Would like to see maybe a bend so i could have a bouquet ala fallout somewhere other than the termination of the trip-wire. Alarm system also would be good. But was thinking about this the other day how SA doesn't generate empty cans, like the mod when you ate. Sure you could gut a few cans of peaches but if you're just gonna tip them out on the ground for an alarm i'll stick to grenades or pots or something.
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[Clarification] DayZ Server Monetization
q.S Sachiel replied to Weyland Yutani (DayZ)'s topic in General Discussion
Hmm, Still: open wording and to a degree what i'd consider conflicting. Was more interested from a liability / complicity standpoint (hypothetical) but it does appear BI still needs to give 'approval' before a server can be monetised, so there is a degree of involvement other than the actions are taking place within their property. Not a fan of 'monetisation' factors like product placement or advertising, particularly if they're in the game not just some welcome screen on server boot. From the silly New 'N Tasty to the more blatant but maybe benign TF2/CSGO factors, i'm also wondering what BI stands to make from opening this up, save for perhaps ensuring servers stay up longer and maybe generate more servers as a result - and reap the rewards from server rentals if that's what happens - but if that's the mentality it will come at a cost if not only slight, of in your face marketing. Servers already have silly white text out there like 'i feel itchy in my pants' etc... -
[Clarification] DayZ Server Monetization
q.S Sachiel replied to Weyland Yutani (DayZ)'s topic in General Discussion
Not sure if i'm reading it right, but: Charging access and limiting access to paying players is allowed, but if a donation scheme exists, those players not donating cannot be barred from entry. Seems mutually exclusive terms? Wouldn't the fact that being barred from a server due to non-payment be a complete effect on gameplay? This should stoke the fires of the 1pp only public-(official) conversation a little. Out of interest, does BI benefit financially as a percentage of income from these transactions? -
Aye, i want guts down. Spine's there. Flessh last. Mm tasty skin.
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First vs Third Person Discussion (Dslyecxi video)
q.S Sachiel replied to DemonGroover's topic in DayZ Mod General Discussion
No sir, you don't get it. The free option does already exist. The 3p crowd isn't asking for anything. You even said it yourself that the free option already exists. You literally shot down your own argument. This is why your analogy doesn't hold water. And neither does the argument. -
First vs Third Person Discussion (Dslyecxi video)
q.S Sachiel replied to DemonGroover's topic in DayZ Mod General Discussion
Ok i get it. The free option is invalid. These people need to spend money, like you did, to fix their issue. And that's why we should remove the free option, so that there is no option but for people to spend their money, or leave the game. You suggest upgrading their PC for DayZ? an incomplete game with marginal returns on hardware vs performance? People out there with tuff rigs are still getting 19fps max outside of cities. Please review your argument. It smacks of jealousy that there is a free option for these people, while you with all your independance went out and spent your money on peripherals worth a fraction of a decent GPU and CPU. =/=Logic ITT Also ITT: Degrading comments Immaturity Ignorance Condescension Personal attacks on people replying due to the (original posters') inability to formulate coherent sentences Vain and narcissistic fascist ideologue. Again, this is ultimately a moot point because nothing is ever going to change (the mechanics, and apparently the behaviours of both camps). At this point 1p/3p discussion is an excuse to try to assert one's superiority over a group of people who all participate in this fabled 'open and unrestrictive sandbox'. There is literally no argument that can be made past the discussions that took place three years ago without devolving into an immature squabble. -
First vs Third Person Discussion (Dslyecxi video)
q.S Sachiel replied to DemonGroover's topic in DayZ Mod General Discussion
Not sure if i read that right, but it seems like you're using your own disability and solution as a contrasting argument to 1pp motion sickness? Could you give an example please how people with motion sickness can solve the problem of looking at a monitor and getting sick purely from playing the game? Preferably i'd like to see your suggestions involve accessories/peripherals in the same vein as 'ergonomic keyboard', but if there is something more creative and productive i'd sure love to hear it. This is outside the fact that people with this issue have already detailed that using the solution of accessing 3pp allows them to mostly circumvent the issue. Also, again, your argument and standpoint is confusing, but historically and even in this thread, it is not the 1pp people calling for change or 'simpler controls'. I think you've confused your argument. I applaud your use of money and effort to make things easier for yourself, but from your text it seems like you want everyone else now to go out and spend their money to fix their problems, where a solution already exists, one which yourself and others appear to want to remove. Do you think the two issues are comparable, really? -
First vs Third Person Discussion (Dslyecxi video)
q.S Sachiel replied to DemonGroover's topic in DayZ Mod General Discussion
1pp3pp - the one place you can come to look down at people and hock snot at them for having a different opinion to you. Thread was tolerable 2 pages back tho... -
As per Funkmaster Rick link ^ ... November update for 2015, showing Q1-Q3 (no q4) and talking about Beta for 2015?... Am i reading that correct, or?.. Interesting to see that they have now set Beta to end of Q1 2016 (assuming those dates are actually meant to be 2015, for a nov2015 post...) and that BI expects to support the game for 5+years after 1.0 release. NB that linked post has not been edited as far as i can see, so again, confusing why he included Q1-Q3 (and omitted Q4) for 2015 given a 2015Nov date of post. frustratingly confounding. The structure, and indeed 'closed' status of the thread does suggest that it is intended as an edit of the above post dated 26Nov'14, and may be justficiation as to the work/implementations done to the previous roadmap, but still so very puzzling.
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First vs Third Person Discussion (Dslyecxi video)
q.S Sachiel replied to DemonGroover's topic in DayZ Mod General Discussion
Even though we appear to share quite different views, i do very much enjoy your musings emu. :) You and a few others here probably are the ones keeping the nom's at bay -
First vs Third Person Discussion (Dslyecxi video)
q.S Sachiel replied to DemonGroover's topic in DayZ Mod General Discussion
Certain physical copy media list statistics as such. I believe WoW had a statistic, others do too, like inside of CD jewel case / game manuals. -
First vs Third Person Discussion (Dslyecxi video)
q.S Sachiel replied to DemonGroover's topic in DayZ Mod General Discussion
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Locations of Mags, for the sporter.
q.S Sachiel replied to sneakydudes's topic in General Discussion
Used to find many in the large city bars/taverns. The two storey guys with the upstairs room with overturned tables and boxes upon boxes. That was some time ago though. -
Anybody els noticed the m249 Para is comming?
q.S Sachiel replied to [Outcasts]Massacre's topic in General Discussion
Also, as others have discussed it does seem to be compatable with STANAG magazines. May be jumping the gun, if you'll excuse the pun, on high cap mags for it at this point. -
Anybody els noticed the m249 Para is comming?
q.S Sachiel replied to [Outcasts]Massacre's topic in General Discussion
Here's hoping that it is of modular construction (ie: not found as single unit and requires assembly on the scale of a vehicle), is rare, and can be fired freely from a - preferably wide arc position - on a vehicle. This is the kind of end-game, squad support weapon that I was waiting for. SVD/FAL be damned, if a group has this, the guy who carries it will be the sword and shield of a unit. Also intrigued as to the magnitude of time it is going to take to load 100 odd rounds into the bandolier/box magazine.. Hope it's legit ;) -
Steam ARMA-II Day Z Mod Error? HELP
q.S Sachiel replied to kaidewb's topic in DayZ Mod Troubleshooting
Any issues for DayZ Mod for Arma II should be directed to the Mod forums. pretty sure they're a bit deeper on the global forums here than General (where we're at now). Those guys are actively involved in the game and it's mechanics so they'd be much better able to help. -
A vision of what DayZ 1.0 could look like
q.S Sachiel replied to Statsmakten's topic in General Discussion
Looks pretty good. The only real criticism i have are the vibrating trees. -
bring her to hover. angle blade down advance towards group. chop suey. Here's hoping there is at least a rudimentary start up procedure required. If there is a dumbed down / full sim support for the little bird then i will be happy man, and will add a slight/moderate element of skill/practice to the piloting of the craft. 150kph in a straight line is pretty damned good for the map size though ;) This isn't Altis we're talking about here...
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icwutudidthere
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Similar price patterns occur for investment in commodities and speculative endeavours like exploration/mining companies... All that being said, there's really nothing stopping BI from flogging it off at 00.20US if they thought they'd make a profit off the action. This won't happen because the market's saturated. So good observation, but ultimately there's nothing more you can really say without invoking the wrath of old snakeyes. The seller is free to market their product at whatever price they want. Caveat emptor. edit: You're more than welcome to purchase it at the new reduced price though ;)
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The game developers/marketing have touted that to buy early is to 'save' as they expect the price to rise as the game approaches a 'gold'/release state. The discount appears off the listed price prior to sale, so it looks like it's down 15% from 34.99 to 29.74. Be aware that certain 'greenlight' developers will raise the price incrementally for sales and then state they're selling at discount when it is above the previous listed price. I'm not saying that BI are doing anything shifty, because i don't know what the price history is and forget what i paid for it, but be aware. ultimately it's whether the customer feels the price is right, but the 15% discount from pre-sale listed price works out mathematically.