Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
1182 -
Joined
-
Last visited
Everything posted by q.S Sachiel
-
Ability to Store any weapon in a backpack
q.S Sachiel replied to OmpaLompa's topic in General Discussion
yup. Pretty sure even reading the map. but pro-tip: NEVER TAKE OUT YOUR COMPASS AGAIN! 1-open inventory 2-inspect compass (lid open) 3-tooltip graphic will display heading at time of 'inspection' you never need to hold this puppy in your hands again :) your hands can be better spent holding other useful tools of death, while the tooltip display is semi-transparent :) also be careful of dropping weapons / things in conifers. They frequently hide themselves up in the branches. Good luck! -
Katana hit it on the head. Germans pushed as far East as Stalingrad (where they were repelled -read defeated-). To get there, they pushed through Eastern Europe and many former Soviet Satellite States during the Eastern Front offensive during the later part of WWII. This is ignoring that Mauser makes very nice weapons, but their kit would have certainly been used and distributed. Except for their boots. Useless german boots. so cold....
-
Ability to Store any weapon in a backpack
q.S Sachiel replied to OmpaLompa's topic in General Discussion
1- empty your hands and empty your back of 'main weapon' 2- pick up the weapon you wish to 'store' for your friends. *you will not be able to access this weapon easily* 3- that weapon is now on your back 4- look at weapon you wish to wield yourself/were already using 5- scroll mouse wheel while maintaining xhair on #4 6- take <weapon> into hands 7- that weapon is now in your hands and ready to fire *you will not be able to perform any functions that involve you holding something else in your hand without dropping this weapon (will happen automatically). Also will drop when climbing ladders* problem solvered. You now have a backpack free, fireaxe, weapon on your back and weapon in your hands. -
Seriously, they "just started working on vehicles" ?
q.S Sachiel replied to Walker Tall's topic in General Discussion
For the record, i wouldn't mind a vehicle or two... but have you tried setting your car to pasture for a three month period or so? Try putting your car out of action for 10 years and see how well she starts without any kind of maintenance... yup, that's the world you're looking at bro. Now if we're talking hangliders/parachutes/skateboards/bicycles (kinetic energy sans 'fuel') then you're probably on the money but shit rusts and tarps frey. -
Oh i do, also put it in because someone (mebbe you, too lazy to check) made a thread about why they loathe the term being used ;) It's not particularly useful to keep incompatable ammunition with a given firearm. (not particularly realistic) In some countries, it's illegal (fine and loss of license + firearm) if you are caught storing ammunition with your firearm. (authentic -although they'd probably still get you for having the wrong type of ammo with the incompatable firearm.) I suppose the farmer may have taken out his shotgun to fell some Z's for his wife's sake before he too succumbed, but if he's got the pistol i'd expect him to have the rounds for it too. These kind of scenarios repeat themselves frequently when I play, so it makes me feel that either cherno populace are really bad at picking the right ammo types for their weapons, or they really enjoy dangerous paperweights... or the loot system loves trolling me by giving me weapons and incompatable ammo. I've got no real issue with a varied loot spawn system, but I believe it does detract from it to a degree by lack of authenticity (but adds to the fun as i know this is one of many paradigms of DayZ) and as Katana says above it encourages scurrying and foraging and prevents a streamlined spawn-gear-?? system and forces a few more forages in between 1-2. Here people talk about ballistic vests and clipons, or weapons with attached empty/full magazines or magazines spawning full and i wonder why because we already have so much ammunition out there for weapons that have (generally) internal magazines or are handguns and mostly inconsequential. Realism: player confronted with scenario that is true to life, or in a manner likely to happen Authenticity: player confronted with scenario that is believable or can be associated with thoughts; feelings; emotions, to enforce 'believability'. Authentic for mil-Zombies to carry ballistic vests, unrealistic that they take 20+ 7.62x38 rounds to put down. Your move, oxford dictionary -_-
-
Why Randomly Spawning All Over The Map Is A Bad Idea
q.S Sachiel replied to Katana67's topic in General Discussion
looks pretty evenly distributed then with a lot of activity around coast and certain inland towns. In the mod, didn't players spawn all over the coast? or was it more South spawns. I remember Kamenka Balota, Elektro and Cherno as being rather popular spawns for me. Sometimes in SE corner...I don't see though how one is vulnurable to people spawning all over the place, unless your indicating that it's the loss of gear etc... shouldn't be any more dangerous than someone being there anyway imo, and may force more 'encounters' between players, but good read. -
To the "friendly" guy who killed me and took my MP5
q.S Sachiel replied to Evaris's topic in General Discussion
I'd argue you're negative by calling it negative. I pride myself on being a realist. Man's got to take steps to defend himself, and I'm hoping that you don't just go the French and throw your legs in the air at the first sign of trouble... Neutral doesn't mean doormat. There's at least 39 players out there baying for your blood. I'm not going to tell you how to play, but i'd certainly suggest sizing up your damsels in distress, as they may very well turn out to be wolves, as someone quipped above. You could even adhere to your neutral (guessing no fire unless fired upon) posture, while still being assertive as Mancomb, by requesting or threatening the player to disarm before they receive treatment. Threatening someone gets their guard up of course, and I've been flagged down by two failtards on the road between Elektro and Cherno several times, who tell me to stop or they'll shoot and they just want to talk/trade/give me things. or "come over here i've got a present for you" ala every bad movie villain since ever. So of course you want to be assertive but not also ruin their trust. Though if you've identified a person (particularly loner) who's in dire straits, giving them a little heads up first that you're inclined to brain them but would like to help also, may save you from their panicking during death throes. Ultimately though, you seem to have picked a rather hard roleplay character, as you're either going to need to look for injured people, or force your services upon people / betray your position to people with offers just to stay out of boredom. I hate liars with a passion too, and i hold loyalty highest in my attractive traits for a person, but I'm not particularly gullible or blinkered (or at least so says my ego). That said, this is a roleplay sandbox game and one where people are either out there to troll you, grief you, or do whatever it takes to see them survive, even at the cost of your pulse... Good luck friend, and i hope to meet your kind when roaming for targets, or when legitimately in need of assistance :) -
Yeah, i camped out NWA a few times on hevy pop servers and either everyone else is spidering with me, or noone's there to loot the place/fight. similar around Vybor. Never seen anyone at Zeleno. Elektro and Cherno i've had a few players sighted, Balota i used to camp with mosin... but why are you waiting with a scope, m'dear? Are you taking photographs....
-
Custom faces idea for the Devs to consider
q.S Sachiel replied to archamedes's topic in General Discussion
like in BF4 player emblems, the majority are OK, some witty, some childish, rarely giant pink dick or 'squatters' but yeah, would like a little more customisation but for the most part I either don't see people twice enough to care, or see their face enough to care, or think it warrants a major immersion factor. voice, behavior or player name if you can get close enough to check pulse. all a man needs. TBH, i see the major 'threat' being people exploiting skin tones etc to make chameleon men, although the grass and foliage changes enough, I'd say the 'bad' faces would lean more towards concealment than 'dazzle' ;) -
Apparently I've NEVER eaten rotten fruit before...
q.S Sachiel replied to Death By Crowbar's topic in General Discussion
ate some rotten fruit - felt a funny taste progressed to sickness drank disinfectant to 'clear the pipes' got worse grey white black unconscious respawn. I hope this helps :) * don't drink the disinfectant it's a cheap russian brand and doesn't cure your ills. -
Why Randomly Spawning All Over The Map Is A Bad Idea
q.S Sachiel replied to Katana67's topic in General Discussion
is the heatmap your movements, or a survey of many players? info plz. -
yup. nothing quite like finding a house with pistols and shotgun ammo to load them with. authenticity over realism i guess. But I too would like to make it harder to find stuff to gear up for the most part. Always have the most fun looting for backpacks and SKS rounds, kind of upset when I get to the full mil-kit and AKM/M4 stage, so I usually turn myself in to the nearest gangfight and start over.
-
To the "friendly" guy who killed me and took my MP5
q.S Sachiel replied to Evaris's topic in General Discussion
Haha, you exert authority over others and expect them to expose themselves to a point of weakness for your own piece of mind? I'd just hold my gun down and shoot you the first chance if you're all 'i don't trust you put away your gun' bs on me. That said I'd need to think twice if you came up from behind. But you probably get a few people to do this, and the true friendlies are probably more than willing to do your bidding. Good job though if you can pull it off. As to the OP, i know you said this wasn't the first time, but as you seem so upset and confused at a person lying to you for their personal gain... please enjoy my offering: special attention to 0:44 please. And of course onwards. :) -
not sure on specifics, but with a 2-shot weapon with such a short barrel, given the stakes involved i'd say effective range is no farther than 'up their ass' i use SG almost exclusively for clearing rooms, and it functions very well in all indoor settings.
-
I want bum-packs damnit! This is Eastern Europe, and god knows they're at least 40 years behind everyone else's fashion sense. ^ check out this pro, she's got 2! The bracelets also keep hoppers out of your server.
-
Forget police/fire stations. Clocktower is where its at.
q.S Sachiel replied to Acher0n's topic in General Discussion
Novo spire is god. You take mad shots from the yellow chapel / apartment housing estates to the N/E when you're in the top open square room before the ladder too. Up on the tip of the spire looks like a death-trap as you have limited cover, and the open door will block you from making a full revolution as it stands out into the walkway :). Enjoy the new loots. I will see you soon to collect. -
Anyone like the idea of a more complicated reloading system?
q.S Sachiel replied to MONKAYPOO0's topic in General Discussion
nah. many things they could add diversity and complexity to. Reloading your bullets is not one (unless you're talking about fabricating rounds from spent cartriges :) ) -
DayZ Zombies, an attempt to diagnose the zed condition
q.S Sachiel replied to Death By Crowbar's topic in General Discussion
How is rabies able to go airborne? Despite the whole 'living dead' or 'reanimated corpses' bit, I always thought the best part (most successful) of the zombie virus was that it doesn't 'kill' it's victim. Ebola, Rabies... very spectacular symptoms but far too quick to kill. I'm thinking more cancer/radical cell mutations which allow the host to 'live' for an indefinite time, impervious to pain etc. Something like this may also explain the human-specific trait of the zombie virus in most fiction, save for maybe chimps in 28 days. Always loved though, how zombies are 'superhuman' in most movies/books. You'd think that if the virus is taking advantage of the available architecture (skeletal-muscular & nervous system) for motility/support, then the body would be just as fallable to blows to the neck etc which would cripple the structure (all this ignoring that the blood - hydraulic fluid for your muscles - has congealed, which should lead to a rather immobile host... I get that they don't feel pain etc, and that you can pump somone full of bullets then adrenaline and they get a few more minutes to squeeze out the red stuff, but physics goes out the window with zombies. It's like cutting through the drive shaft of a car, putting in Nitrous and then expecting it to be a rocketship. But hurrr fictions hurrr. -
posture- appearance dress-appearance movement -appearance gear -appearance communication (verbal) -arguably appearance response to stimulous -appearance. kinda supporting that trend. Given that it's a computer game being delivered through a screen, your sensory options for discriminating your target are limited
-
DayZ Zombies, an attempt to diagnose the zed condition
q.S Sachiel replied to Death By Crowbar's topic in General Discussion
cordiceps is an interesting one, very specialised to species... Aside from the gruesome and rather horiffic reality of the fungi's reproductive path, it's almost beautiful, artistic the way those hosts burst open with life... But im a fan of mycology, guess you could say it really knots me up inside... :) There's some other parasite out there, a worm i recall - it infects the host and influences the brain in a way that makes it seem as if the worm is 'going fishing' using the host as the bait and transport, a host is consumed and the worm transferred up the food chain. Each time the host becomes an attractive meal to something larger than the last. In this fashion, it's hunting the predator, as the stronger carnivore must kill the host and consume its flesh for transmission. But the Z virus does not choose, all are succeptible! -
chased and killed many people between the central spire and the small yellow chapel / apartment blocks on the hills to the north/east. Novo has that level of verticality and open bowl topography that makes it one of my preferred cities to kill people in, to the East. :)
-
granted, i love liquidating someone as much as the next psycopath, but occasionally i like to walk away with some of their things, too ;)
-
maybe someone crept up and 'stole' a grenade into your backpack EXPLODING PANTS!
-
Are you talking about the Western corridor / strap ie: edge of map? As above, most of the Northern strap is a work in progress. The west has quite a lot in terms of cities etc, and it wouldn't make sense to have half a city terminate at the map border into a clear deliniation of grass and hills...
-
shotguns pretty much always > pistols. except that my experience with the SG results in the target not only being shredded, but all his stuff as well :()