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Everything posted by q.S Sachiel
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Used to find many of them in jail houses or firestation lower level in the racking. haven't seen one in some time now either ;S
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I thought aliens bombed your ships
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So has there been a wipe yet or not?
q.S Sachiel replied to billyangstadt's topic in General Discussion
That indecision. If i stay i'll die If i go i'll die better stay and have no fun ;) keep in mind you'll probably still lose your character more times into the future to server restart bug or anomalous clothes zombies that steal them before getting back to the homepage, getting killed on logout, nudism. If you're a new-spawn then it matters even less. Yes your gear will be lost when you get it, the pain of having to go and find more. It's a hard life. Not sure how you people plan to keep playing into the future, as this is a game feature haha (death and rebirth). -
sorry OP. didn't quote parasight and someone got a post in before me :( yeah it was meant for him and you already gave him my point, your own way :) (@zight) Fair enough in that they should be dumping in features in, but you still need a base level of stability to work from. It would drive people more nuts than witnessed here if the 0.46 issues of frequent char reset/heavy rubber banding/crashes to desktop/whatever persisted through the development cycle. It would also drive away pre-orders/alpha participants if word got out that there was zero point in joining early save for maybe getting an undercut price and supporting the company. Also think about marketing events like E3 and Pax prime. The dedicated build would need more work put into that specifically than just fixing a little for everyone then tweaking what you gotta. Saw someone list Planetary Annihilation's $90 tag before release a while ago as a prohibitive price to weed out people as being only the 'serious testers'. Maybe that was the case, but i see that as just price gouging. It's now 1/3 that price. DayZ started and remains at a fraction of that kind of price, but they've got the numbers. They're gonna lose some resources to early stabilisation if those tweaks are broken into the future, but I mean it shows that they have some respect for their community, and it may even be helpful in training/general understanding of their platform, especially for the new guys out there they've hired.
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Maybe i'm misinterpreting your words, but i'm going to guess that you enjoy frequent crashes and rubber-banding sessions, and other features failing or malfunctioning? I think there's a bottom line for playability that many people out there expect, and that BI appears to be trying to promote with the recent .49 'holdback' (or lack of release on this current patch day).
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List of things that bug me when playing DayZ
q.S Sachiel replied to Evil Minion's topic in General Discussion
Hi i noticed you forgot the most annoying feature "You are Dead" -
Do people forget about contextual button mapping? a whole new map could possibly be opened depending on what stance/state or view you're in. That and they could just cut out a whole lot of functions for consoles and incorporate some others into a menu map similar to scrollwheel.
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[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
when decepticons turn carebear. Your spark is tainted. *spit* -
SERVER MAINTENANCE is upon us! what will you do with yourself
q.S Sachiel replied to R0B3RTF1SH3R's topic in General Discussion
it's a sorry state when mild trolling doesn't get a (proper) bite. thanks for trying air ;) Should have addressed thread title with reply of "ask when servers are back up" quite impressed there hasn't been a plethora of requests for ETA yet... maybe the US crowd hasn't woken up yet. -
[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
Handcuff them somewhere safe. Begin to tell them your life story. if they try to struggle i scream NO and start punching their face. I then return to my riveting dialogue. -
to stir the pot, i'll argue that the character is 30y+. That age group (particularly 40+) in my neck of the woods were born with a rifle in their arms. And let's not forget... Eastern European.... not to mention the Chernarus backstory. Also, my character is a Hindu God. Every time I die, I am reborn inception style, and the skills and knowledge is imprinted into my new vessel. I trust you when you say that some characters are no professionals though. I've got a few ears and toes to prove for this. Not all reborn equal i spose.
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SERVER MAINTENANCE is upon us! what will you do with yourself
q.S Sachiel replied to R0B3RTF1SH3R's topic in General Discussion
Hey guys, i'm trying to get into DayZ but i can't see any servers is my game brokne? -
When you're confronted with a horde of squealers, there is only one thing to do. Strip off your clothes.
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Yeah. You're correct. The amount of abuse you'd need to put into the weapon firing like that would need to be rather extreme to change the ballistic mechanics of the gun, and you probably wouldn't get that from a good 'lifetime' of use, but wear and tear may take its toll eventually to some degree. That said, I feel that the balance and stability part of my point stands. Damaging the stock and butt (assuming you really went and cracked it) may mess with your stability though. As an aside, if you're slamming 6 rounds of .45 down the revolver in quick succession you may warp the barrel, and given the 'pristine' standard of the weapons, you really should be cleaning them after each shot until they become 'worn' but now i'm delving down into realism vs authenticity territory ;) edit: anecdotal support (unqualified) http://thefiringline.com/forums/showthread.php?t=247904 wanted to try getting into this one, but seems the book is locked to limited browse. :( want page257 f http://books.google.com.au/books?id=-gmdwdFCsLkC&pg=PA410&lpg=PA410&dq=firing+firearm+from+hard+surface+-at+hard+surface&source=bl&ots=ppYI2nuMdh&sig=I7GOmBcTmIb8H8ulmSgUwLb25bM&hl=en&sa=X&ei=ffEOVICWOobjuQSN3IDwBQ&ved=0CCYQ6AEwAg#v=onepage&q=257f&f=false but from it's listing in appendix, it sounds like the performance of the round on impact with a hard surface, not the effect of firing from that point. most google searches just send me pages telling me not to fire at hard surfaces or water... L:( That said, the physics theory should stand that a hard surface will not dampen any kind of shock or recoil from the firing of a round, but may provide a more stable platform pre-firing (keeping in min that if it doesn't give, force applied before firing eg: breath/arm twitch may be translated to your weapon, particularly if not using a bipod or other device with built-in suspension). hope i didn't go full retart :( a more in-depth empirical test of two rifles on soft and hard surfaces. http://www.theboxotruth.com/the-box-o-truth-51-the-effects-of-a-rifle-rest-on-groups/ notice that in every test, the examiner 'cheated' in that their arm was resting on a softer surface (pink towel) than the hard table.
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prone rested - not unless you're firing below horizon. your hand and arm are probably being used as a prop, and the barrel is usually one of the higher parts of the weapon meaning the front will be imbalanced if resting from the rear. Most hunters use their hat/boot/bag/sacks/branches what not to steady themselves in a firing position, the softer the better. Having anything underneath your weapon is better than free-firing, but soft things are preferable because they deform to the impulse. The ground is mostly rigid unless your'e firing from KY jelly pits or foxholes that have been saturated ;). Firing with your arm as a prop can be just as bad if you're firing a long-arm as your rest is (you) connected to your breath, and the butt in your shoulder is also moving. Firing from the table at the range requires some degree of concentration and control of your bodily functions (breating,heart rate/excitement and further concentration/calculation requirement). I don't have one so i'm inexperienced in that regard, but using the range rifles or friends' in the past and it's not a cakewalk. Shotguns are less sensitive in this regard, pistols are intermediate from what i can tell. Even when I use the sled, the weapon likes to move somewhat because of my trigger hand and the butt at shoulder are connected to my breath and any other motions. I wouldn't really want to be firing my $1k+ rifle from hard stone for the most part, nor something that I need to survive. But then i like them shiny and without scratches. This probably wears off after you bash in a few skulls with the butt.
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How is games like Planetside 2 able to have thousands of players at the same time?
q.S Sachiel replied to d.walker43's topic in General Discussion
Not quite. People simplify the 'it's an MMO engine' part for brevity (there is no such thing as an FPS or MMO engine, strictly speaking, it's the implementation of mechanics and concepts that allow it to be labelled and applied as such). Because in Planetside, there are more players, and the travel time is so much faster, they drop out certain things like blanket-foliage, items and such. From what I see in planetside it's mostly just a single texture 'streched' over large distances, with the occasional outpost, tree or rock. Geometry is basic also. My less short explanation in part: -
I liked it. If i'm going to have a plane-crash drama/thriller at least it doesn't have nicholas cage in it with greasy long hair and that goofy ass expression he makes. It was frustrating though the degree of instability in the group. William Gneeson definitely didn't have a specific set of skills this time around. Damn it Walrus, where are those full-stops at the end of your sentences!? nosoupforyou!
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DayZ Development progress makes no sense
q.S Sachiel replied to Doomlord52's topic in General Discussion
Gee Willickers, Batman That's a post! -
Yeah, had this the other day too. Had a blaze double and he'd run out of his shotgun rounds. Had him in the upper left-room with the two desks and the weapon spawns, he was towards the racking and i had blocked his exit by standing between the desks. I should have had him cold, but he ran around in circles at full speed indoors. It's like when you shake your hand in front of your face really really fast across your vision, he was just a series of super-sayan images existing eveywhere and nowhere. It's been like this before, and other posters have complained of being brained by bambi-fists when they had an AK and couldn't hit diddly... it is a bit rediculous, somewhat realistic in that you should have difficulty hitting someone at close range even with a pistol, but especially with a long-arm, but rather frustrating nonetheless.
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Has Anyone Else lost Faith in Dayz?
q.S Sachiel replied to [email protected]'s topic in General Discussion
Interesting to see more devs and BI staff (plus the usually silent mods & admins) poking through the woodwork of late. Wondering if this is a marketing or PR push, or a response to the also of late, negative and pessimistic views being circulated particularly here. I'll add that I pretty much bought the game to play with a friend who persuaded me, who I actually introduced to the mod. I had low-expectations for DayZ before purchase, cautious and slow to buy something that was both free, and involved bad memories of hacking and such back before the mega-banwaves. I've enjoyed my time so far, and now ironically enough he's lost interest for the most part (he's an apathetic misanthrope for the most part ;) )while i still log on every now and then to hit the hills. I'll remain optimistic, try to keep at it every now and then, but will definitely give it a solid crack once it hits open-release. I'm sitting at 192 hours played atm. good 30buck. keep at it devs. Make the game you want to make and don't buckle to pressure or popular opinion. I paid for your game, not the embodiment of one thousand screaming sirens I could have easily lapped up from many other mass produced or churned-out-per-year games. Good luck and good effort. :thumbsup: -
Tents. What are they good for? Absolutely Nuttin
q.S Sachiel replied to RAM-bo4250's topic in General Discussion
i'd probably share your point of view if i could actually find one (deployed or otherwise). In the mod they used to be a challenge akin to fishing to find. In SA i roam for hours checking connifer clumps and down in gulleys thinking 'this time i'll hit the motherload and stock up off someone's toils' but alas all i find is sticks and the odd shrieking rabbit. Every time i enter Balota or NWAF i'm taunted by those camo-flywire tents... they look so familiar yet so useless. :9 -
DayZ Development progress makes no sense
q.S Sachiel replied to Doomlord52's topic in General Discussion
Dale does have a point that SC2 as an example (and all sequel/franchise based games) have both a solid brand to launch from, as well as previous resources such as textures/balance data/models/story/gameplay mechanics/general code... the list goes on. While DayZ incorporates elements of FPS, open world mil-sim from ARMA games and other elements of MMO etc, the scope and functions as a whole are from what I can tell, mostly new. Other games & developers can sidestep this issue, as imagining, creating and executing the way things work are mostly if not wholly pre-existing. Take some imaginative sandbox games such as minecraft and terraria as another example. They all incorporate elements of this or that, and at the end of the day you're just laying down textures and objects but the idea and vision and execution are so far beyond other games before them, that the challenge is quite immense. I'm not saying DayZ is some groundbreaking messiah, though i do love it, but lets have some consideration for both the professional and artistic aspects involved in the game's creation :). Kids pick up trigonometry with general ease now-days. Could you imagine being pythagoras back in the day and saying FUCK ME these three sided shapes have a predictable nature that I can exploit, they even apply to circles. Aren't they all pretty and curved? Discovering Fire? Inventing the sandwich? It's all well and good to look back on the trail that others have blazed and say 'that's easy watch me do it' but to be out there threshing takes a degree of effort that is not always acknowledged. Also, I'm guilty of providing analogy here or in other similar threads too, but we've really got to move away from the software-physical product analogies as the two are so far removed... software and coding is like pulling planets from the cosmos (ANALOGIES!!) it's so abstract and imaginative/creative that the two do not really even compare. As an aside: again it changes from territory to territory, but incorporating real-world products (such as pepsi/coke/Heinz and brand-name weapons) in a free modification of another product is a far cry from including those copyrighted and trademarked items in a dedicated, stand-alone product that you sell for money. If you make no monetary return most people overlook it. The second you start making money, those companies start to consider whether the attraction of your product is based upon the brand-power that their product(s) have built, and they start demanding compensation/just payment for said use of their names/images/performances. This is why games like GTA made by big big companies do not list badges or model names of the vehicles they include (but still mock them in their hillarious sarcastic ways). -
Did i run into a hacker, or has the spawn chance for grenades increased dramatically?
q.S Sachiel replied to wowi132's topic in General Discussion
are we talking infinite ammo, or just fire fire fire fire fire fire infinite shots + ammo here? sounds like a USAS12 on steroids. -
tbh i don't use the lever action currently in game enough/at all. also let me use the sporter mag plzzzz :'( so rare. i just wanna 22. deviation from my standard mosin/sks/ak mix would be great
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0.49 looks like it hit exp some time ago, so it looks like they're doing a QA run to minimise the inevitably biblical proportion of cry set to spill over the forum and server alike. That said, excited for new features and additions :)