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Everything posted by q.S Sachiel
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The general consensus / superstition is that you do have a minor fracture or sprain, you just dont' know it because the inv system / player response (red text) doesn't communicate your issue. You should just know the default healthy sway of your rifle (it looks to be 1-2deg lateral for SKS) and if you're wobbling it's time to suck some opiate or put on a splint. I'd really like to see painkiller tabs work like they did in the mod/MGS
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Same stupid "running with pistol" animation as in A3
q.S Sachiel replied to roguetrooper's topic in General Discussion
Just put it away if you want to run faster? Maybe they don't want you being O.L. Carl Pistorius, albeit with two working legs and hopefully a living girlfriend. -
For those of you that have lost faith in DayZ...
q.S Sachiel replied to pabloottawa's topic in General Discussion
I don't always make pottery. But when I do i make sure i Kiln it before i turn it on the table. -
Should Rocket go sooner rather than later?
q.S Sachiel replied to banjo (DayZ)'s topic in General Discussion
yo dawg i hear you like developing games in games being developed on an undeveloped engine for games dawg Also hi! Its good to see this thread still ticking along like a zombie that just won't stay down. -
It's to limit what you can carry. Otherwise people would just hoarde loot to the max. You could have a stalker-esque style inventory where items do have a 'tetris' element; but the weight is a greater factor. But that's just lager by another name.
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The misunderstood barricade, the limits of them
q.S Sachiel replied to Trizzo's topic in General Discussion
Yes, i get that you can just return, but doesn't that punish everyone else too? There are more players than just you on the server. If you've barricaded a position and you die, what's to stop someone else inhabiting that spot? Having arbitrary degredation would annoy me. Like others have said though, having barbed wire across certain high-loot spots was quite inconvenient when playing the mod. Barbwire you could cut with pliers, so as long as there's a counter, and the item does degrade this should be minimised but not eliminated. I'd see a predictable decrease as being more acceptable than a random decrease (or life in time) of the barricade personally. -
The misunderstood barricade, the limits of them
q.S Sachiel replied to Trizzo's topic in General Discussion
i'd rather each item have it's own 'health' which may have a low passive degrade over time, and/or be able to take damage from weapons (locational or otherwise) from weapons based on their current damage rolls. Repairs are possible at any stage where item is damaged. Possibility to upgrade an item to the next tier as long as repair state is at full. -
SKS I choose you! pref black with PU with/out bayonette to taste. TBH i don't enjoy the longer look and am paranoid it will give me away when i poke it through trees. Green paint sometimes depending on if my kit is brighter. black fire axe, fnx45/amphibia if possible. Paranoid atm as i've got 2xfull AK 30mags+30 sks rounds with over 150rounds of .556 and 3x 101 mags. I know noone's able to tell just by looking at me, but if they get me it will be a good day. :( for them.
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I think people are alluding to the fact that certain weapons were not widely disseminated, or rare in certain regions (AN was not widely used) and equating highly specialised/engineered weapons such as the AN to being even more rare because they're not so durable due to their specialised parts (i don't know how the AN stands up to wear and tear, but i know the AK is about as durable as cockroaches), though more complex usually means more succeptable damage or failure. That said, i loved the ankaban in BC2 :'( BRA RAP! BRA RAP! BRA RAP! didn't know it had a rotating barrel or cantered magazine however. So strange.
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TBH other than the 'i got hacked can i still play if i buy again' threads that i saw more of in the past, from people who hacked the mod i haven't seen toooo many 'YUBANME' threads to bi. I hope these people do load hacks onto their full to the brim steam account though, but you'd need to be an idiot if you did... That said, all those SP steam games just get pirated and what not..
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So has there been a wipe yet or not?
q.S Sachiel replied to billyangstadt's topic in General Discussion
Yeah, i'd prefer them to tell. And it makes sense here because they're also saying that they'll be cleansing the earth of hacked mags (and this is how we'll do it). Also, i have my suspicions as to why they said they were putting out a wipe for duped gear ... -
[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
yeah i get what people are saying for the most part, but in just about every mature game out there you chew through people like bubblegum. Also one of the great advantages of this being a game is that if you don't like how it's going you can always just log out at any time (sacrificing your gear but like they're gonna let you go in that situation). -
[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
it's OK to not like certain aspects. Just the same as how certain members of the forums are heavy anti-kos and others look down on pure-survivalists. If you don't 'get it' then it's probably much like trying to explain colour to a blind person. That said, there is a degree of challenge in taking a person alive, particularly if they're not frenchy legs up in the air at first sign of trouble type. As it's essentially a type of griefing though i guess you'd probably have more people doing it purely for the sake of irking the other player. That said KoS is a similar tactic, and again, people rarely allow themselves to be put into a situation where they've lost control. Most run or fight you for the sake of it. Only once did I lay down for a man. He handcuffed me and checked out my stuff. Not sure if he took anything, but he actually gave me ammunition, told me to piss off out of Berry and that it was his (ak pointed at my face) and let me go. I could argue that it was torture as i didn't know if he was going to off me or otherwise, but i enjoyed the experience as a whole, it being new, even from the perspective of the 'victim'. -
yeah well then take the anecdotal evidence i guess :S. Haven't witnessed it myself and god knows where you find tents, but going by what people say, persistence is for all items in any location. Degredation of items over time may occur to stop people from 'mass wasting' things in the forrests, and these things presumably despawn after becoming ruined and then respawn somewhere else. I'm rather confused on the issue too tbh so sorry can't be of much help than hearsay.
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not sure about fireplaces, but i've seen random objects out in the wilderness, though this may have been put there recently. People seem to be saying here that things persist no matter where htey're left, but they may also degrade over time (or the container holding them degrades first) Not sure myself, but you should be able to trawl through the announcements section for patchnotes :P
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[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
Where you are what you dress. ;) -
[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
who then are you in this world where you can do anything within the scope of the program? Personally i move around shooting just about anything on two legs. Occasionally i torture people if i can get them, because i feel i should be rewarded for succeeding in such a difficult challenge as taking someone alive without me having to kill them because they don't obey. But I'm probably just an asshole at heart. :3 If it makes you feel any better i didn't enjoy the airport scene in CoD:MW2, but i made sure i got each and every one of them! -
[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
the mirth in my post must have been overlooked. But we endeavour: Do you shoot people in DayZ? if you do, you are role-playing a person shooting people, and that means that YOU want to shoot people. Even if you're a hardcore survivor, i really doubt that anyone here came to the game expecting a campfire simulator where everyone holds hands singing "koombayah my lord" while refrying beans in a pot. /mirth i think i broke the picture behind my window because i face palmed too hard. They should use DayZ for criminal profiling tests it seems. LOL social experiment game is socially experimental Anyone else find it ironic that Zombie Milkman's avatar is a sadistic asshole torturer? Voyeurs are cool! This shit is sinking dangerously off topic, like the rest of the threads :S -
well increasing range of of ammo type should decrease the chance of you finding a load for the weapon that you hold, so (should) make scrounging a little harder. You're effectively diluting the field. But the ballistic properties of the weapons/ammunition seem to be arbitrary. I think most people look to the release of new loads as an indication that certain weapons that use that type will appear later in development. But it's mostly just looking at pig-entrails.
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Yeah, preaching to the choir here from the sounds of it, but proning in grass disadvantages you immensely and not the guy across the hill (even more given the depth of field catching on surfaces thing). Translucency would be better i guess, because it rewards clothes that blend, whereas having the majoritiy of a body clip under the ground really only exposes your head, weapon and boots, which blend pretty well for the most part anyway (and more specifically, a person in fluorescent blue trackies is just as concealed as a guy in full ttsko).
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yeah Arma3 has the helpful 'mechanic' of players 'sinking into the terrain' over longer distances. The most you see is their head and feet and it really obscures them at distance.
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[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
I enjoy shooting people in computer games. I also run people over in cars. I use objects designed for sex to kill. I find creative ways to turn otherwise innocuous objects into blunt-force-trauma. I am a pain alchemist. Occasionally while in my million dollar aircraft I fly it into the ground or bomb friendly targets in green on green. I build entire fortresses after collecting tiberium and pump out air/land/sea units, amass them in the centre of the field and then launch a biblical scale of nuclear weapons sure to decimate the world and leave it barren for eons. I load up training maps and shoot the instructor. I spent 3 hours in the basement of black mesa chasing scientists with a crow-bar through a maze of laser-trip claymores. I strangle children for Adam. I find it difficult to separate reality from fictional environments, even reading crime-drama pulp novels can send me into a bloodthirsty rampage. Every time a horror movie is on, I try to jump through my TV but for some reason i can never get through it. How can they fit in there i wonder? How I would like to run with Rambo through vietnam. This must be what they mean when they talk about "hollywood magic" because my flat-screen is thinner than I am, there's no way they could fit all that stuff in there. I have yet to find the singularity. I also listen to Marolyn Manson music and watch South Park. I also eat red meat on good Friday. This makes me a sociopath and i must be stopped. Someone SWAT my house please, I can only get worse from here. -
[Be nice] How do you torture people in days?
q.S Sachiel replied to HeroAtDay BanditAtNight's topic in General Discussion
hmmm. Should really go start collecting books, blue chemlights and whatever i can find to smear on my back. This is the only way to torture people hint: NSFW: This is also the way I interact with most people, especially around prison blocks and high-risk loot locations in game. Every time they still decide to try their luck despite my flagrant and persuasive dialogue. -
Trains are where it's at. And Bolton Bolton's where it's at.
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wouldn't angular system just allow you to better 'zero' your weapon, and involve a small amount of trig? I'd figure this would possibly make it harder as if you're at a strange integer like 767, you adjust your angle value to whatever and then you've got a small fraction 'left over' based on the restriction of the angle anyway (unless they allow minutes/seconds, which is cumbersome and i'm not sure if rifles even incorporate this). That said, at intermediate to 'long' ranges this remainder should be inconsequential unless the target is really small ie: concealed/obscured or providing low profile. Just set to 800, aim [800-(~770)]=30=3/10 fractions of the bar below target (or relevant distance optic to magnification setting) and fire. Angular dialling would reduce the error in estimation of distance (on scope) as you could set estimated range to centre of scope and not guess the fraction optic distance, but would keep the mathematical remainder (3m in empirical estimation here) and may even expand the error on certain angles that don't marry well to the range. Though I think I get what you're saying, as it would require the player to have a better understanding of their weapon's ballistic trajectory when incorporating angle (as a larger angle should be required for a greater drop). Current system seems intuitive enough. TBH i'm fine with the 100m increments too. Gradations or distance allow you to empirically estimate your drop and what not, and personally I find it easier to just dial in and adjust angle manually (with mouse). But then, i'm the guy who can make trick shots in pool but can't shoot a straight ball, can use rifles that have severe drop over range in FPS but can't shoot the HPS flat shooters... Each their own i suppose. Could you elaborate on how the angular system you propose may assist devs? I would have thought the 'slap in a 100' increment would be easier for the most part and then the balance figures could be arbitrarily assigned to the rifle/weapon without even thinking about use with optics. :S