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q.S Sachiel

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Everything posted by q.S Sachiel

  1. Nope. Hate over the shoulder. Disadvantages the one side it shows less of. Many games that incorporate 'cinematic hip cam' or over the shoulder view are quite annoying to me, as i've got to do the zoolander turn to see anything on my blind-side. May as well wear an eyepatch. I would foresee this being even more problematic when having your side against a wall. The camera already 'sucks' to surfaces because the distance offset is reduced by geometry/objects. Having it fixed to one side would just amplify or focus this issue (though you shouldn't really be 3pp inside buildings or in CQB to be honest). MWO does a 3p cam over the top, but punishes you by actually drawing a drone with blinking red light that hovers in that position, so that other players viewing you can see the drone, and ID you as 3p player. It also means that cresting a hill betrays your position earlier, and the red strobe increases visibility. I DO NOT WANT THIS! MMO's have rear view top; tomb raider coined it as do other adventure RPG/action games because it allows you to both appreciate your player and the scenery. Games like Fallout 3 had a offset 3pp view that I found cumbersome because it further confused the point at which your character was pointing their weapon. (3pp already does this, with your weapon being below xhair dependant on angle pitch, but added lateral offset = mind blown). 3pp regular servers are for beginners and people who don't want the hardcore experience. If you want HC you can go to those servers. (i know this is not your argument). That said, I feel your suggestion, without alternative, would just discourage 3pp in general so we may as well just remove it outright. perhaps put a request/suggestion that multiple camera angles be incorporated and you can set preferred angle in Settings, but I'd rather always have the option of 3pp rear top. I also disagree with 'advantage to those not mobile'. It certainly benefits the guy prone on the highest point in the area, as he can lie flat without fear of exposure, while having a birds eye view of his surroundings (though he must adjust to fire which can throw you off, disadvantaging you sometimes, yet he will still have 'the jump'). Players clearing a room or area can also use the 3pp to peak without fear of exposure as they rotate the camera on certain angles without clipping onto the door surface. It staggers your assault, and arguably it's better just to 1pp, gun up and check your corners professionally, but if it's a standoff and you know you can afford to creep then it's just as useful to the person moving about in that manner. edit: in addition to my above point about 'sucking' to walls/surfaces on which the camera lies, then it would stand that the camera may also 'jump' out further on the other side giving, allowing for better 'exploit' around the camera side's corner/doorway than it currently gives. So double edged sword on that point perhaps.
  2. q.S Sachiel

    Fun Times in the NWAF

    Gday is an inappropriate exiting dialogue. The appropriate australian 'goodbye' is a finger to the air, a slug to the chin, and a catch ya later *insert expletive of choice here* Your chance of surviving at NWAF or military spawns decreases dramatically with every player on the field. Get in get out, or stay and kill and be killed. Aside from fierce competition of valuable resources, other players are quite aware of the risk, and the 'he'll be agressive' mentality compounds in a downward spiral as other have said above. Definitely not a nice place to befriend people, unless they're already on the end of someone elses barrel. But then DayZ players are notoriously underhanded to boot. Also, he's probably gone in, got spooked and decided it's safer just to off your brother than run away and risk being shot in the back or chased to the ends of the earth. It's what i'd do, except then i'd clear the building, kill you, close the doors and then slit open your stomache and bowels, so as to release your soul to the afterlife, allowing you to respawn once more. What i do from there is my own business. Catchya c***s!
  3. q.S Sachiel

    Permadeath losing it's edge

    TBH i find the game quite immersive for the most part. I can be quite the naturist and spend hours just roaming (usually with the intention of finding stragglers or shooting the lone-wolf fox that i see, or hunting choppers) or i can sit about a building, watching the door to a barracks until I'm either rewarded for my time or otherwise. My heart still does backflips when i'm out scrounging, or when someone's got the drop on me hard. Brain ticks into overdrive trying to find a crafty way to bleed them without taking damage myself. So i suppose it's the immersion and 'risk' to myself in general that I fear and enjoy. oh, and the occasional RAAAAAAAAAAAAAAAAAAAEEEEEEEEEECHHHHHHHH!! when i'm walking through the woods, sipping on some notacola... or when I'm forced to shoot a Z for fear of making myself vulnurable switching to the quiet option, then cursing myself the whole way to the edge of the city due to the hungry hoard of assholes that follow me screaching and bickering, baying for blood.
  4. q.S Sachiel

    DayZ PS4 Discussion

    http://forums.dayzgame.com/index.php?/topic/197046-how-to-set-up-xbox-360-controller-with-pinnacle-game-profiler/ there was another thread which looked very good by some guy who had mapped a whole set of macros and buttons (list of code given) for a specific program which emulates the keyboard to the controller. Can't remember name, but it was something obsucre (seaching remap / button map gives actual map hits) walked back 21 pages manually in general and couldn't see it. It's an obscure name but i believe incorporates the name of the program used to do the code/emulation. Also several players here have stated that they use the microsoft controller or 3pp controller, so i dont' see any issue with console support. It will just come down to the experience you're limited to through commands, and the access that is allowed with regards to actions performed that the devs will hard-code in.
  5. q.S Sachiel

    Do Stun Batons Actually stun?

    Excellent. BDSM survivors and epileptic zombies... Would have pictured it the other way round tbh.
  6. q.S Sachiel

    Haven't heard about this happening yet...

    Yeah if it's not a hack (which i'm skeptical that it would be) it's probably something to do with physics or ragdoll more specifically :S Shit like this happened a bit in skyrim, where you'd be flung into the air then plummet to your doom. Not experienced by me yet. Apartment blocks are the devil however, but you showed the small appt block pic in 3rd view. I usualy have troubles in the square ghetto blocks. Put a ticket up in the bug tracker (you'll need to create a separate account if you haven't already) to make it official :)
  7. Yeah basically this. If the reasoning against armour is that it's a 'survival game' and that this stops people from surviving, then that's just dismissing a player's ability to adapt. If you come up against something stronger than you, you run. If you come up against something faster than you, you fight. This is all ignoring the fact that given Katana's rendition of X and Y, it is all situational. Makarov has disadvantage over DMR in X scenario but not in Y. Akin to asking 'which weapon is better', it's analogous to asking 'which is better, fork+knife or fork+spoon? Specific tools are used for specific jobs and their weaknesses become aparent outside of this window. As long as the armour (if introduced) has a clear situational or generalised flaw/trade-off to alternative equipment then there should be no issue, unless the flaw is inconsequential, in which case the equip becomes OP and should be revised. There's currently a good smattering of weapons out there capable of piercing armor realistically, so it really comes down to 'sideways' mechanics such as hitbox detection (+/- directional/locational), speed/maneuverability flaws, scarcity and/or visibility of items.
  8. q.S Sachiel

    Weapons - Where Should They Go Next?

    Yes yes yes, but when are we going to learn to use pointed sticks? SHADDAP! Most of these resources are already in game...
  9. What about something like the WW2 relic of the sapper. Everyone loves looking like a armed-tothe-teeth housewife, right? Them curves... Something like this would be useful for 9mm, stab and maybe even up to .308 (probably pushed a few mauser out of the way). Usage could come with the following setbacks/balances to the player wearing them: increased sound while moving/accessing items increased fatigue/decreased stamina decreased speeds extra damage taken from calibre outside of effective protection. short-use ability: damaged/ruined condition causes more damage due to parts snapping off into you? particularly effective in the urban environment, it allowed the sapper to close distance to the nazi, usually with MP44(9mm parabellum) or STG(.308 equiv). The 9mm had little effect on them, and allowed them all the time and protection they needed to get up close, and spray them with their guns. Interestingly, i didn't know the armour could be detached from the body, and used as a prone shield/gun rest. http://sovietguns.blogspot.com.au/2014/01/soviet-body-armour.html
  10. q.S Sachiel

    Why can't I put the long range scope on the M4?

    wat. did they change it back. or... wait a minute...
  11. q.S Sachiel

    airsoft bb guns wouldnt be so bad thinking of it

    freshies don't give a f***. they'll just hhope you kill them or try their luck. People with guns will probably shoot you before you're able to get close enough to go hey put up your gun! if they turn around you're dead.
  12. q.S Sachiel

    Mistakes you see people do all the time in DayZ

    @anders. yeah that's the other thing. forgetting how much blood you have. I know you can't tell whether they are grey or not without checking pulse, but i got hit once by a zomie a few towns east of elektro, and had to run all the way there along the coast road spitting out blood until i could find a bandanna to tear up. I reckon you can go pretty far with only a few holes in you without biting dirt, so take your time on bandaging!
  13. q.S Sachiel

    Weapons - Where Should They Go Next?

    shouldn't mauser be able to take 7.62x51? hmmm blaze double l33t snipers... better take the LRS off my mosin 5 round bolt action ;) They've got to include at least one semi-sniper, if not DMS then maybe something with kick like an M14/dmr. That said, the AK is just as versatile as the mosin for the most part over 400-500m if not more. Just gotta play the numbers and hope for a smattering on target.
  14. q.S Sachiel

    airsoft bb guns wouldnt be so bad thinking of it

    put away your kitchen knife, run at him with your fists and scream 'watcha gonna do bro' as you swing wildly at his face? This sounds even worse than giving Press sewn-in fake pistols on a belt to make it seem like they're armed, in Iraq, where they just end up getting targeted as threats regardless. Here i was thinking that you were advocating airsoft weapons in DayZ ala the novelty hand gun in Dead Space 2/3 that goes pewpewpew and blows things up... I think i may need more drugs. and what about the people without kitchen knives? They should target you as a threat, take your crappy weapon and tea-bag you in disgust at their wasting of ammunition on your hold-nothing ass.
  15. q.S Sachiel

    Weapons - Where Should They Go Next?

    G3/36, TAR21+/- variant Uzi9mm USAS12 MG42. because i like tearing paper ok. I'd really like to see the m21 but can't really justify it, so maybe the drag, SVU/D or vintorez :3. And a fucking derringer. Because every now and then you just gotta. Taser or beanshot would be cool too for the survivor crowd. Tazer preferably with prod/shot capability. Added bonus of doing SFA against zombies and armor (press vest etc) but would still wreck the shit out of your things (bag gun at least).
  16. q.S Sachiel

    Item Tetris is it worth it ?

    I'd be OK with storing certain items in other items not already done, like putting paper notes back in books, and transporting code etc, or storing a few cans in your cooking pot (yellow safety box, 300rounder and medkit need not apply) but breaking down cells to accomodate your ability to carry pens is not something i am cool with. Just an example i know, but if you do it for pens...
  17. q.S Sachiel

    Dear Dolina Survivor....

    I shoot anything that moves, but i don't start threads regarding it. That said i don't go down to Hyde park in london and start discussing the finer points of why women shouldn't be doing X or Y because Z. Time and place i say. These threads are usually either people like the post, or pages of people telling them that they're boring,suck and learn to play fun. Much of a beer calling bourbon drunk kind of scenario imo.
  18. Certain value to each item of barricade of 'exclusion' density triangulation. Approximate circle, calculate density. exclusion density value over set amount = exclude all. Push player to closest radial position from centre upon spawn (+ extra distance buffer to account for any buildings you may clip in given people will probably barricade existing structure, and that you don't want people just appearing on the edge of a position where someone is defending already). How i'd run it. The problem would run into the radial vector plopping you off a cliff or in the water or something.
  19. q.S Sachiel

    Allies Victorious!

    LOL @ the scope on middle guy with the two girls. Maybe i'm just a creep but i'd be looking down that barrel :0 Also beans for TAR would love the TAR or MTAR. The games i've experienced in them, they've handled very well and have a really nice 44gallon drum run sound to them baahaawaahwaahaaahaaahwaaahaawaah. Plus they seem to spit lead. Glorious 556 calibre also! Throw in the conversion kit and an Uzi alongside, and you could have 9mm either or. edit for TAR love: female IDF with GTAR from Wikipedia. Almost as tall as her.
  20. q.S Sachiel

    Dear Dolina Survivor....

    Hate coming into the room sounding like a hypocrite, but if you don't like the post then it's probably better not to start trolling the person, or get their back up. At least he's not screaming for developer blood like the rest of the unwashed masses. But that said, shooting a man for a hat is probably not the most entertaining idea out there ;3 Now if you were confronted by two thugs in an alley and you had need of a slick to-the-nines coat... well that's nother story. "Thats' a fine looking coat you've got on there..." OK back to it!
  21. q.S Sachiel

    Mistakes you see people do all the time in DayZ

    Groups don't use their numbers effectively: I've seen it with other people numerous times, but I find myself telling my old co-scrounger many many many many many many many MANY times... BRO DON"T FUCKING RUN TO MY COVER. You have the advantage of numbers. Break up the field before you advance, and cover your respective part. Use distance between eachother as a defense from both evil eyes which may be watching, and as an early alarm should your friendly get shot. Players walking in file across ridges, players walking in file down narrow corridors, players grouping, players moving to cover and betraying the position of their allies AT THAT position deserve a swift death. Unfortunately, it's the guy who's not doing the wrong thing who gets pegged first (and truth be told i'd shoot the less incompetent players first also). He responded several times telling me that the whole point of playing together was that it splits the chance of one of us getting shot by half. Dear god sir. If your'e standing at my back then yes, only one bullet will hit you or me, but there are others that are sure to follow! Betraying your numbers and indicating that you are working co-operatively also reduces the element of surprise, and reduces your chance of recovering gear tenfold, should you both be ID'd, one shot and the other be hunted and unable to quickly secure the area and corpse. All this ignoring that fact that an infinite amount of players operating from the same position are equivalent to one player in that given position, albeit with a few extra sets of weapons. If you're everywhere then you can see everything and your control is far greater. SPREAD YOSELF LIKE BUTTER! him *steamVOIPhidden*- hey there's some guy up here in the police station, i'll go say hello *creeps in stairs* me*steamVIOPhidden* - just kill him bro fucking off him! him *direct* - i can't man i've got nothing to kill him with except this fireaxe ... ... ... him *steamVOIPhidden* - shit! that was over direct *insane laughter from me* him *direct* - hey man. Yeah don't worry *nervous laughter* yeah i don'r really have anything down here. I'm just checking for ammo and food ... him *direct* - yeah, nah. I'm friendly man. CRACK CRACK CRACK CRACK
  22. q.S Sachiel

    Advice?

    depending what building you're stuck in the 'dungeon' of, there are different/several ways to get out. Google youtube / these forums for ways out. I usually target a specific section of the basement and try running + vaulting over it. May be able to step out. Others have suggested crouching/standing/changing weapon to/from back while standing at the boundary of the building and you should pop out. Alternatively, there is a request function on these forums where you can ask a dev/member to teleport you out i believe (haven't used myself). The dev will identify your situation and teleport you to a random part of the map (any server). Have a browse through and check these guys. Sorry i didn't link but i'm lazy atm. edit: can't find any information immediately in stickies RE getting teleported by staff, but i believe i've seen anecdotal evidence here before. Maybe just ping a forum mod and see what the go is ;S I'd try getting out of the building myself first. tho. http://steamcommunity.com/app/221100/discussions/0/46476144694821678/?l=hungarian http://dayzintel.com/user-submitted-guides/stuck-floor-house-help http://steamcommunity.com/app/221100/discussions/0/46476144694821678/ Vids: (not sure why they're going to media and not in pure adress format) :S
  23. q.S Sachiel

    Item Tetris is it worth it ?

    1: can only fit things based on their dimensions - dimensions limit gear combinations (can't fit long-arms in backpack); drives advancement of carrying capacity (gear) 2: drives carrying capacity levelling 3: dimensions can be specific, and if you haven't organised your loot prior to entering high-risk areas with a mind for what you're actually after, you'll be spending time either sitting over the object re-arranging in-situ, or will need to run away, shuffle and then get that gear in. 4: weight system could just as easily acchieve the same thing, if values weight were fixed in line with area consumed by gear (aside point). 5: somewhat realistic: finite space requires descrimination of items and selection variations based on player need and desire. 6: classification of 'useful' gear (re equipment etc) through larger area/volume: larger space = more useful/important (situational). At very least, quick ID of particular items through size. No reason to change imo. Stamina could be incorporated as an aside point if the devs wanted and i wouldn't mind much. Rotation i don't think we need it, as it further limits what combinations you can have (within reason) or at the least, drives smaller items up into your pants and shirt, which can be more vulnurable than backpack/vest (increases risk of loss).
  24. q.S Sachiel

    Looking for a specific person in DayZ

    As far as bad behavior goes, people can change their names to avoid repercussions. But good behaviour may benefit.
  25. unless they'd hurt it a bit getting in to kill you, or getting out for that matter, slugged you and bits disappear because they go to ruined due to their being linked to your health like a blood golem. Would also be an indirect indicator of kill in this scenario.
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