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q.S Sachiel

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Everything posted by q.S Sachiel

  1. q.S Sachiel

    What if...

    There's probably a torchia/rocket tweet/reddit out there somewhere regarding this, but i'm not quite convinced why they removed timed locational spawn resets. It probably can't work alongside persistance (without bloating loot availability, discounting lowering spawn chances of things) but I would have thought timed locational item spawns would have forced people to move from town to town in search of more gear. It was a good indication of recent player activity in the area however.
  2. See i was skeptical about this happening. Went into Zeleno barracks but dropped my sks with no ammo outside. Ran in found some SKS rounds, came out and it was gone. I got spooked thinking someone had watched me put it down, stolen it and may be lurking waiting to scrape whatever else they wanted from my freshly topped-up corpse. Tailed it out of there. Now i read this :( stil no sks.
  3. q.S Sachiel

    What if...

    stahp it. I love automatic rifles for the most part. I think negative.
  4. q.S Sachiel

    Do Stun Batons Actually stun?

    The outside, and the inside. Did I blow your mind? See you on the flipside. well that's going off on a tangent...
  5. q.S Sachiel

    How can the community help youtubers/streamers?

    golden rule: don't beg for likes or ask people to subscribe. Hate that shit. May as well shove blatant advertising down my throat in between action shots. Second: asking viewers for what they want. See above fabrication / monetisation/marketing of video. Just like photography, you gotta take the snap when they don't see you and are naturally relaxed, or failing that have them at least act natural.
  6. q.S Sachiel

    Weapons - Where Should They Go Next?

    LOL crop circles!! Czech Republic/-oslovakia: Because aliens. On topic: anyone mind explaining the use of explosive launchers on infantry, ala ARMA3 titan launcher with the AP round (i thought this was armor-piercing, turns out anti-personell) Don't see the advantage of using a single explosive on persons unless the aim is to punch through a wall and throw shrapnel about. I played a lot of quake as a kid (quakeSchool for life) and would probably just be shooting at their feet or at my own to try to get a bit of air, but don't see firing at the ground as being particularly effective in real life, save for spitting up frags and rocks and what not into their shins and beyond... It's gotta be for light armored / civilian vehicles or soft cover penetration right? anyone want that VOG-9/m203/RPG/pzShreck/faust/russian equiv going down in dayz? didn't think so :(
  7. All this ignoring that they may have intentionally set out to provide two fundamentally' different gaming experiences. Just to flog a plague-ridden dead horse. ;) (horses are also weighed down to handicap, or staggered release on races sometimes too just to scratch that analogous itch). They don't do this in F1 races however because they're fundamentally different things. NB: i think we're two sides of the same coin, judo, to iron out any ambiguity in my quoting you.
  8. parle parle? though i think that's deal/ submissive for the most part.
  9. You can kinda. in 0.45 or something i knocked out a chick and stole her shotgun in Chapaevsk apartment blocks after she failed to hit me twice at 3m. Already had ammo in my pockets. I took her life after that. punch to the head and you could steal their stuff. Same with unconscious / dead.
  10. just put down your gun, take off your clothes, and hold up your hands... or so the joke goes ;). going prone and spamming Q E probs works too. sorry dont know anything other than non and oui.
  11. Always carry a handgun where possible in addition to my main. Somtimes you just gotta whip one out in a blink. Sometimes i need the extra ROF. Sometimes i just like running through elektro like dirty harry putting large holes in zombies.
  12. q.S Sachiel

    Weapons - Where Should They Go Next?

    I like the idea of fixed attachment and zero attachment ARs (read attachment=optic) that you guys are throwing around. Reduces flexibility while providing a preferred range/engagement type. without optics - locked to close-med range. Honestly just as effective, just requires a bit more focus, and ghetto style ironsights. with optics - disadvantaged at close range (aiming). You still get a little boost, the weapon is unique, but you can't ever switch it to a lower or higher magnification.
  13. q.S Sachiel

    Zombie view distance

    Never understood this correctly though. Is this a single ray, wedge or cone? because i've crossed paths with them several times out in a field and they don't come after me. Other times i've crossed with a solid wall in between (no gaps in lower section to roll through) and they come screaming like a bat out of hell. The times they don't see me they're usually like 10mil on my screen (far) and also slightly up topography, so not sure if it's like a single ray that you can't break.
  14. Nope. I disagree (although you expresed you don't really care). The admiration of the 'manequin' is in context with the surroundings and actions taken. Admiring your character's appearance is just as enjoyable to some as admiring the animations (or critiquing them for arguments sake). Contrasting your character with scenery and different textures, screen-captures, etc. If you've ever seen any advertisement, marketing material or Design proof you'd know that the product is put in context with it's surroundings and/or application to make it appear more attractive. Architectural designs add in trees and a front lawn to make it appear more 'real', car billboards have the car on the road, driving past attractive scenery... beer ads have semi-naked women holding the beer between their soft skin. The list goes on. How many trouser ads do you see where the clothes are floating on a white (or translucent black as it may be) backdrop? I think you're just being facetious though. You also get a better degree of motion of camera angle than you do in inventory. So it really doesn't invalidate anything, you just don't seem to agree (or care).
  15. q.S Sachiel

    pookie was bad now is good person

    Welcome back shrub! We'd started to think that you'd either married a pig and run off to start a family, or someone had finally done you in while you defended your pigs. Great read :0
  16. Sick of bastards getting the one up on you^? Tired of people seeing you coming without you having a chance to see them? ($) COWARDS MAKE YOU ANGRY!? Don't take it out on the fair people of the colonies, Fight Back! The notorious Ned Kelly introduces: Mailbox simulator 2014: Guaranteed to prevent these naughty bastards from playing the game with the mechanics provided, or your money back* ^ Dissenters will be shot ($) Flogging will continue until morale improves * Alpha participants will not have money refunded Authorised by the Banana Republic, Australia - spoken by captain sarcasticgiveadamn.
  17. q.S Sachiel

    How can the community help youtubers/streamers?

    I was more alluding to the possibility that you'll draw a throng of would be stalker-killers to your server harder than a beacon on Mar Sara. Malta, hmm i wonder what that time difference is :S
  18. q.S Sachiel

    Weapons - Where Should They Go Next?

    i'll use the crossbow no worries. A little light on the damage but at least it shoots straight... Firing the improv bow feels like movie spoiler If rabbits were more abundant and maybe birds then slingshot would work fine. Also 1hit unconscious +/- chance to kill on headshot with no head-gear.
  19. q.S Sachiel

    silencers?

    haven't seen pistol silencers for some time, but i haven't checked the tent-cities. None in barracks or prisons from my recent checks. Haven't seen any heli crashes recently to confirm/deny. you may be right, may be due to devs removing them from tables to increase occurrance of more useful/working gear found in similar spawns, but that's just my speculation (f they have been removed)...
  20. q.S Sachiel

    How can the community help youtubers/streamers?

    free promotion from boneboys. you should be so lucky ;) give me a time, place and picture... ;)
  21. q.S Sachiel

    If i do know who's cloning equip

    exploiting inherrent weaknesses of the game without changing code shouldn't be a punishable offence. It's like exploiting a legal loophole, or otherwise - questionable behavior, looked down upon but not especially 'wrong'. Just like flashing the boxes in front of B doors which blinded everyone in tunnels in cs1.5, skiing in tribes, entering skyboxes in many games, hiding inside of 'downed' objects like felled trees or rubble in Arma/Dayz, etc... The action highlights the need for change in development/alpha stage. If they can do it whilst playing the game and no 3p programs/code then have at it (and fix it). name and shame away shellbro
  22. q.S Sachiel

    Hackers galore this weekend?

    screenshot player list. Obtain server location and time. exit server.
  23. care care care ;) If they really wanted to iron out 3pp and restrict it slightly while still allowing for a fuller view (at least re peaking over things): they could just approximate box containing the player, extending farther back than the camera already is (front of box = rear player, head height = top box) and the camera sits at the back of the box, in the 'ceiling'. So you wouldn't have as much angle over your head, you'd be farther set back, and this would slightly widen your view, but would shrink with each stance (as ceiling approximated at head height). Or you could do what ARMA3 kind of does by fish-bowling the view slightly towards the edges, or Depth of Field bluring the periphery. But these, once again, just discourage 3pp usage, and don't directly encourage 1pp. I'd personally incentivise 1pp rather than disincentivising 3pp. You could do this by having certain loot only appearing in HC modes, or a different, intangible benefit. Gotta encourage the playerbase, as the server hosts aren't going to put them up just to have them sit idle and empty.
  24. @ grief, arma3/dayz already has this to some degree in that you can only really get fine-accuracy with 1pp. The crosshair sits at centre of screen, while your weapon sits below the camera angle, so there is an angle of error between xhair and trajectory (amplified at range). You also need 1pp to accurately identify whether you're going to clip walls or ledges with your round given parallax error like effect (more so in Arma3, where your gun and xhair appear over a ledge/lip but the bullet still catches on the ledge, even when in 1pp). I also don't think that the depth of field blur happens when you're in 3pp, as the camera isn't clipping through the foliage/grass due to it being elevated above that point (but you'll still see the camera jump around spastically on small movements where the offest is blocked from behind or on rotation, ie: hiding in trees, rotating cam while standing near walls/corners etc...) 3pp also rewards players more in that it reduces the screen sway when running/moving without you disabling it in options and then losing it in 1pp. I only got told this recently, but have forced myself to use it as I feel more uncomfortable when gliding around like an ice-skater, esp when not moving particularly fast. You can get around in3pp battles if you really gotta, but ironsights/scoping reduces you to 1pp and you hit jack shit in 3pp hip fire for the most part, unless you're nice and close.
  25. q.S Sachiel

    Permadeath losing it's edge

    the problem with skills is that while it does encourage the player to develop them, and may give an incentive to stay alive longer, it may also work against gameplay in the long run by becoming tedious or having certain levels / advantages be rather exclusive. That said, I completely encourage ideas to get people to survive longer. Personally, I think that they need to find a way to get people to work together, and work together against others. I still dream of the day that large groups of organised para/mil groups rule the map (without being server owners and general elitist clanners) -NB not a generalisation; where these rag-tag groups discriminate on gear or ability and work against the other lesser groups, or for them against the stronger groups, ala Freedom and Duty factions. I know the 'factions' bit is discouraged by many, i'm talking an improv, casual thing here, which would require vast amounts of co-operation from individuals, so it's going to be restricted to clans or friend-groups without private hives enforcing rules on people, which I am not really interested in. Perhaps having weapon proficiency in that the longer you spend with it (use) the better you understand it's mechanics, and with hopefully future increased weapon degredation you can repair it to a higher level only if you've spent time with that weapon in your life... Subtle things like this as you suggest, rather than just being 'skin X learn Y build Z' and then you rinse repeat just so that you can get Z item which is some OP or high-tier kit. That said, if a progression system is introduced, i'd definitely want a more freestyle elder scrolls/runescape styled thing than set trees and restrictions. Also pretty sure there is no real perma-death in any sense of the word, because every time i check my blood type i end up with O+ so good news for all you negatives out there. Except O-... you're still gonna get sucked dry ;) edit: damn, just checked the charts and realised i'm the unlucky one as i only receive O type, but can give to all +... well fuck yall you aint getting a drop! The worms will have me before you taste anything.
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