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Everything posted by q.S Sachiel
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fear not frauleins and pearly eyed men: Ze Germans are coming. (Berlin wall of text to follow):
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Except that this is a computer game not representative of reality, allowing consumers to live out a fictional and fantastical experience in a world of someone else's creation... Eagle Dynamics created one of the best ever flight simulators, realistic and authentic in every way. It came with an arcade 'game' mode where simulator elements are softened to allow for arcade flight or new users. You could play this online. The catch was, that everyone was on a level playing field. IMO your argument falls flat comparing it to a real-world scenario, presumably where someone is doing something wrong, with the intended element of guilt to be added. And it's not that everyone is doing it, it's that everyone has the option. I haven't seen anywhere near this kind of facemelting tear development on the BI forums for games such as ARMA2/3 or back in DayZ mod. It seems like every tom dick and harry who comes to DayZ has their own dictatorial regime to impress upon everyone else, and all the 'purists' seem to only be voicing their opinions now (albeit now that they've actually paid for the mod/game) whether they played the original or not - which had very similar camera mechanics. But we'll see where the development goes in the end, because as you say, WIP and this horse is well flogged.
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How would you feel if 1st person perspective was mandatory?
q.S Sachiel replied to FlimFlamm's topic in General Discussion
DayZ Community (pre SA): "hey this is a good game, its an unrestrictive sandbox!" DayZ Community (post SA): "why does everyone treat this like a First Person Shooter?" DayZ Community (post SA): "we should force a FPS perspective". i am much confused :S people still buy 30c cones now that they're 50c+ but that doesn't mean that people wouldn't like to have 30c cones... -
How can I find servers that aren't fully looted?
q.S Sachiel replied to pikmonster's topic in General Discussion
Schroedingers cat.. If there were a way to tell, they would not be fresh and full of loot. Your cat would probably also be dead of some kind of terrible toxin deep in a metal box, with a scientist somehwere yabbering about collapsing the wave function. Your only real hope would be a private hive or something... anything the general public and hoppers have access, so do you. -
.56 patch coming anytime soon? Is this game progressing at an increasingly slower rate?
q.S Sachiel replied to Miquinei's topic in General Discussion
Fair enough, I didn't look into it too much because i knew it was a fan/mod/upgrade of HL1 and wasn't aware that it was finished. Having a disclaimer like that makes me feel unwary of any bugs or support issues that may pop up and drove me away, but if it works great. I'll stick to my 800x600 openGL thanks :P As for DayZ i feel like a virgin again coming back (for the very first time) in a few months... zombies pizow appear out of nowhere, f''' me up in all kinds of ways, and take numerous blows to the upper region with the fire-axe to take down now. They also seem to insta-hit you no matter where you're standing, heard rumor no more circle dancing but this kind of melee sounds like a RNG rock-em-sock-em ordeal... does not want -
I don't understand, are you suggesting that we remove 1pp servers by your statement 'why do we even need 1pp servers'? If you don't give a person a choice then how is there going to be anything less than 3pp? And i fail to see how peeking in 3pp impacts 1pp only servers? if you play on a 1/3pp then i'm even more confused as to why there would be any 'degradation' of gameplay. There is a littany of posts in the search engine on 1pp/3pp debates so i'll stop here, but i can assure you that removing 1pp only will not encourage people to play that style. I understand where this whole peeking around walls thing is, but if i'm on a 3pp server, I really don't want this 'devs working on wall peeks' thing turning into some spastic camera, the kind you get from Tomb Raider or Dark souls: every time you put your ass against a wall or walk throug a door, your angle is drastically altered because the camera impacts the surface... I see no break and no reason to fix, so just provide better incentive to split the player base across the two and leave alone imo.
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So to sum up we've gone from 'why are 1pp servers empty' to the tired, but aparrently still entertaining trope of 'THIS IS EXPLOITS!'. For god's sake, you can fall back on whatever flawed emotive logic you enjoy wrapping yourself in, it is hard friggin coded into the game. 3pp is not an exploit it is a design decision. As has it been for just about EVERY BI game on the market, and was also a popular POV in the standalone. Your argument falls flat on it's ass, Minion and others, when you say it was not intended to be in the game, glossing over the fact that there are servers that SEGREGATE 1pp AND 3pp allowing A CHOICE OF GAMEPLAY. I too lament that the 1pp servers are less popular than the 1pp3pp COMBINED servers, but please, this is not skyboxing, this is not wall clipping, this is not crabwalking or 'lorking teh solf'... it was a choice included with a purpose, one that you dislike and use denial and ignorant argument to argue against. It may change in the future but this is now. Let me remind you that while screaming and clawing at the ceiling about 'exploits' and 'not intended in the product' that several games have incorporated unintended game effects such as skiing and bhoping, which have then become part of the mainstream gaming reportoir for certain genres. MEANWHILE IN ONTOPIC LAND: for too-easy: I too disliked the 1pp movement, especially when running. I believe there is a check-box that lets you turn this off if you prefer to play in 1pp and want to disable it, though i haven't done this myself and have learned to love the shake. Just don't tell anyone you've done it for fear of gaining a clearer picture that lets you see people easier when moving about, and being branded scum of the earth. /quip.
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A possible best protective character loadout?
q.S Sachiel replied to Luftpancake's topic in General Discussion
.... now that's a schwanzenschutz! -
IMHO snapping of twigs and alarmed fluttering of birds when there's nothing around is the worst part. Slamming of doors is just plain annoying but at least i can rationalise that as lazy tent-reared russians leaving them open in their haste at being eaten alive... As above, many issues are due to desync, there was anecdotal evidence before (maybe even hard sourced info) that some of the noises were due to being recycled as place-holders for animals, so rabbits etc in your area would emit those sounds, but now i think they have their own identities... Just gotta put up with it i suppose, and compensate by putting ten rounds in everything that moves within earshot.
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.56 patch coming anytime soon? Is this game progressing at an increasingly slower rate?
q.S Sachiel replied to Miquinei's topic in General Discussion
unfortunately game development is not a linear path :( On the bright side, at least the steam page for DayZ doesn't come with a 'BlackMesa Source esque' caveat to the tune of 'this game may or may not experience further development from it's current state... SHUT UP AND TAKE MY MONEY! consumer confidence is not lost in DayZ just yet... -
long story short: exit alpha and release ;)
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If you can contemplate it happening (as have numerous other, albeit fictional story creations) then doesn't that mean that you acknowledge the probability (not possibility) of it occuring in said hypothetical, thereby validating his point? A bunch of reasonable people back in the day thought that arming themselves with nuclear weapons was a surefire way of discouraging others from firing nuclear weapons, essentially analogous to two parties staring down eachothers barrel. Both know that if one pulls the trigger the other will shoot, but this all assuming rational state of mind. What happens when the other person hates you that much or cares so little for their own well being, or just wants to see what will happen? moving outside the metaphor; what happens when people hear that strangers are shooting on sight? Are you going to blindly trust the person? does that mean you will take measures to defend yourself? Openly? Subtlely? What happens when the other party (innocent or mischevious) is confronted by your open suspicion/defensiveness or comes wise to your ruse/subtlety? Do you not think that would put them offside? make them defensive and potentially scared or agressive? You can't apply logicical +/- reasonable personal opinion to a situation where the hypothetical party is devoid of logic or reason... All this being hypothesis of course. but now we're back onto the what if's and debate of realism. Still, if people can walk down my street and key my car for giggles i see no impediment to people sitting on a hill and shooting the first person moving they see in an apocalypse.
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Hey I do understand and accept your opinion, it's probably one of the more reasonable of the ones against my view, but I still feel that you're assuming that most people want a simulator, when I'd assume that most want a game with realistic (or more specifically, authentic) elements. I'd prefer gameplay over a walking eating and drinking simulator any day, but I do enjoy the ever present, looming threat of death from (x,y,z). Wanting realism in one aspect and (arguably) more arcade-style / 'gameish' elements in another doesn't make one a hypocrite or a fence-sitter/jumper, it's just how they've formulated their vision of this game-in-progress. But now i'm confident and pleased to see that this truly is what this thread is all about ^_^
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AFAIK base building is not in game yet. Are there not alternatives to having a mansion castle ultra super base? Like having it take longer to build with 1 instead of 10, or deciding to go for speed over security, and slapping together a shack? I can make a lean-to in about 30seconds if i have a corrugated iron sheet and a tree stump. all this talk STILL ignoring the fact that this is a game, and there must be compromise between game play and 'simulator' elements, as was discussed back donkeys years ago when they had the whole 'authenticity over realism' talk. I'd also caution you on pigeonholing the entire DayZ community or making sweeping statements about a particular group, and then drawing conclusions from your inductive reasoning, or if you do try not to get upset when people don't share similar views or fail to conform to your strictures. to elaborate: Wall of text to follow:
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base game aside, the meta (multiplayer aspect)game already rewards teamwork or at least semi-co-operation. That said, I don't feel dayz encourages co-operation to the extent that I'd like, or the average playerbase is overly suspicious/afraid and dangerous, or just dangerous. I've commented generally on this before, but I'd like to see more reward for opt-in while having zero penalty for opt-out for teamwork/co-operation, as i do enjoy the lonewolf life.
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it is a sad day when one buys a CoD collectors edition just so they can walk to the bin outside once every week. On topic though: i do remember the mod being pitch black. probably not representative of real night, because i get around with no artificial light most nights no worries. Should be able to 'see' without being able to discern specific detail.There's a fine line between realism and playability though, so more arcade-aspects are present even in most games, barring perhaps some simulators, but this is to broaden the audience. Making the game to BI's own concept/ideals may be as simple as making as much money by satisfying as many customers as they want, or they have a well defined (and presumably semi-fluid) model of what they intend to make already thought up. I'm leaning to expecting the latter, but I wouldn't think a little middle ground would hurt the purists, casuals, or impulse buyers much at all, ultimately.
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Gearing up is the best part of this game
q.S Sachiel replied to MoOnKat's topic in General Discussion
racing that guy through svetlo to the police station, only to find that the place has been wiped clean, and turning frustration into a fight-to-the-death showdown where the winner gets a good long run and probably a slow bleed-out, while the loser gets a second chance at profitable spawn... Or sucking up all the beans, childrens dresses and cucumbers a man could possibly care for; hoarding .22 and pistols in a residential house, all of which have the incorrect ammo (but you have plenty of .380auto or 7.62, enough to build an eastern-bloc munitions dump with)... Finding a welding mask and hanging out near kamenka with a wrench, screaming drunken ramblings at every well dressed / kitted to the nine universal soldier that comes through for the barracks, quickly ducking behind a tree to taunt them some more while they shoot every last ak round they have at you from 100 meters, failing to hit even once. Oh yes, it's when you have something worth being killed for that my enjoyment goes down, and i'm reduced to shooting everything that moves in the hopes of drawing someone's distasteful ire, or suck down a tincture of alcohol and run through Elektro firing at the buildings while my screen turns grey. -
Just to be clear, to handicap ones self is to put in place an impediment. Playing the game unadulterated is not a handicap... By your reasoning you're handicapped just for being born, and your 'vanilla' version is inherently flawed. Just applying logic ;) Haven't played in a while, but DayZ nights are pitch black last time I was in, but AUS servers are mostly 24/7 daylight, unless you want to spend your time on a 3/40 server 1pp/HC... :'( May be a server configuration. Most of the servers I've been on that weren't 24/7 blazing Russian summer had a dusk/dawn start/restart but never ticked over to night.
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Zombies are normal humans with virus?
q.S Sachiel replied to IgnobleBasterd's topic in General Discussion
Read the software code. All the information you need as proof is in there. take a blue pill plz. -
Supposedly they can see a thin band of Infra Red, and low level Ultra Violet. This may explain his fabulousness... Maybe it's just 50 shades of grey he sees? on topic: i'll do a quick hunt for a table i saw recently, detailing weapon stats (not the best table imo but a starting point). edit: Weapon tables and recommendations: https://docs.google.com/spreadsheets/d/1Fw8hSVGHOwQ5WLVtQQQPZlolnWMviIopSVlSVRNb-Yg/edit?pli=1#gid=0 Boom. NB: no version number immediately visible... like i said, starting point.
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Action!- Gameplay recording and streaming
q.S Sachiel replied to trankin's topic in General Discussion
yeah, i'd check the software help first. Have you received any patches for Action! recently? There may be some funny opt-out update feature that turned on, recording your desktop instead of what's going through the GPU? Do you run multiple monitors or SLI or something? I run Shadowplay through my Nvidia Geforce Experience drivers. It's free and for every card about the new 6xx's i think. Not sure about quality / compression rates though, but maybe have a look in the interim if you run a Nvidia. Good luck! -
accuracy improvemnt through bipod
q.S Sachiel replied to Munson_fry (DayZ)'s topic in General Discussion
The graph says it works off best possible accuracy acchievable although it doesn't say how to go about this (eg: m4 does not list bipod as best attachment just magpull grip and stock). Graph lists m4's dispersion at 0.11 while mosin is 0.05 meaning the mosin should have a much tighter grouping than the m4 at max accuracy via ?? -
Just be a bit cautious about 'advertising' links to channels here, friendly heads up. Otherwise good luck on the views and catch you through the trees ;)
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Excited for the Upcoming Disease & Cold System
q.S Sachiel replied to Deathlove's topic in General Discussion
I don't see how catching the flu and getting cold is going to stop people from killing you to check for flu tabs and to steal your clothing off your back though... I see it only really keeping people out of the rain, and making them srounge a bit harder for food or different clothing, but to use the anti-pvp crowd moniker: "tacticool" people are just as likely, and capable, of shooting you with a blue wool dress as they are with a full gorke E autumn camo kit. My prediction is that it won't change at all in terms of changing behaviors, i think at best it's just going to slow people down from point a to point kill. I still see reducing this 'rampant pvp' atmosphere, which i have no real problem with, as only being possible through introduction of gameplay mechanics with a greater or different depth than what we see now. I'm not talking about sneezing and looking for warm woolies, i mean actual cooperative incentive, where downside for lack of participation (and engaging in pvp) is absence of positive, not a punishment for being pvp, and experiencing presence of negative. -
There are field hospitals and barracks erected in the NWAF as well as what looks like a reserve military accomodation across the area. Irrespective as to whether Military intervention occurred prior to the outbreak regarding some domestic crisis, or whether any real military force was present in whole or part prior to the outbreak, I think it's pretty safe to say from the sheer amount of military zombies, structures and now abandoned vehicles, that someone was called in to quell the situation / quarantine and whatever security force was deployed, have now turned. There was some kind of military force present. It's undisputable. There really should be a broad swathe of weapons within the zone. The standard retort to the 'we don't need more mil-weapons' is along the lines of civilian weapons being somewhat more homogenous in their function and aesthetic. The demand for military guns is valid in my opinion, but that doesn't mean i want an overpoch environment with every 3 steps giving me enough zafir's to duct tape into some kind of nazi railway cannon.