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q.S Sachiel

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Everything posted by q.S Sachiel

  1. q.S Sachiel

    [Poll] Official servers 1pp only

    Except when other's opinion has a direct effect on gameplay, and whether a server is populated or not? In a multiplayer only game? So I either care about what other people think, play on 3pp and have a populated server, or embrace my independance and domicile myself in a 0/64 player server. Yep sound logic. Also, comparing the 1/3pp debate and people's preference / opinion to hacks is just stupid, and missing the point. I.. just don't even... nope nope nope... People gotta learn to present opinion sans ad hominem. Edit: To re-iterate the saga that is 1pp/3pp: what is 1x0? 0 what is 2x0? 0 what is 100x0? 0 if I am selling a product that there is no demand for, what does increasing supply to that product present? does it increase demand, or just purely create more of something someone doesn't want? You have your damned servers. Prove the people who can look at a server browser and make a cursory appraisal that 1pp is less popular by a long shot wrong, and play on the damned server you allege to preference.
  2. q.S Sachiel

    [Poll] Official servers 1pp only

    B I STOP IT PLEASE. There's been a backwards and forwards on this for YEARS. Polls out the wazoo, you changed the zoom and angle of the 3pp camera (including an annoying left shoulder right shoulder position button which interfered with lean). You cater for both audiences yet 1pp servers remain dead. CHOOSE ONE OR THE OTHER. What kind of experience are you trying to deliver? Are you trying to please everyone? Do you want to have a game which is hard-core but caters to casual play? Do you want to be a niche game or a sandbox anti-game? stop trying to degrade the 3pp option to make the 1pp more attractive. I don't see a single 1pp server above 7pop. Not in years. What are you trying to acchieve? Again, it's been optional since the get go, and 1pp has declined immensely. Make it compulsory and you may kill the playerbase. Keep it optional and nothing changes, people continue to play in the casual manner they wish to, and the game continues to prove that it's not as hardcore as is touted. I personally love 1pp, but play on 3pp to chill. As soon as i'm in close to a city, or seeing humans i'm switching to 1pp. If you were to put it to 1pp only that wouldn't matter to me, but why do all this work on 3pp camera (which I swore blue in the face about being obselete and a waste of resources). Treat the damned thing like Iraq. Either go in and wipe it clean, or leave it the damned hell alone. Have you considered the consequences? On face value 3pp would appear more attractive to your customer base. Are you trying to palm clients off to private shards by making public less attractive, thereby reducing your commitment to public hosting in the same way that supermarket chains phase out private brand items by making them less competitive and then removing from sale based on sales figures? Are you trying to offset creative input & resource use, and post-launch support by again: encouraging private use where prevalence of modified environments will be prolific? How do you foresee this affecting the playerbase? Are there enough private shards to accomodate failure if you are wrong? What investigations have you done and what do you have planned as safeguard or feature-added to encourage both a smooth transition and enjoyable experience for both 1pp and 3pp camps? What are you trying to acchieve (objective)? Are you trying to cater to streamers, or the vocal -apparent minority of 1pp here -? Are you trying to encourage a particular gameplay, or phase out 3pp? What is it you are doing, or are you just doing something? Despite my enjoyment in either mode, removal of option is, i feel, rarely a good thing. If this is legit, I feel it shows a disconnect with the community. At least where I'm from, you'd be lucky to find a 1pp server. Also @OP, may have dug my foot in mouth asking and not researching first, but please link to original thread as i don't feel like wading through multiple scroll wheels of Brian boasting about how amazing his life is drinking scotch and playing with Pugs...
  3. I see a purple from time to time, but I'm not sure of their position/status. I think they may be of the Euro team. That said, just as happy to talk to you guys (or any purples! :)) but indeed Hicks and the rest of the dev/com crew have been quite absent from the forums, established as a means of community engagement between community and the devs. So, indeed not a whole lot of direct communication. You could argue that Hicks and co don't have a community liason portfolio, yes, but then why engage in so much drip-feed social media marketing? Can't play both sides of the fence. It is a risky walk to play though, because I'd prefer not to see a giant hypetrain / marketing team built up ala EA, but I'm sure a reasonable peer to peer communication is not out of the realms/finances of BI, even if it's just a quick scan through some of the stickies / boards 1ce a week for an hour or so. Maybe BI has a contract with twitter? Probably more likely that tugging on the social media string gives them a better opportunity of broader potential customer engagement so they stick just to that, although I'll never use twitter and rarely FB for anything other than contacting foreign cousins, and i'm 25. If it is a case of 'being heard' rather than informing, then BI should consider a better cross-platform strategy that targets internet, reddit, twitter and the much larger and interconnected FB. I'd be interested what BI's communication on the steam forums is like. I'm guessing (ignorantly) close to zero. I'd side with you Mookie for the most part. I've seen evidence of developer companies that are very engaged in their community. They've put out some great games too (like Unknown worlds : NS2). Despite the 'x is out , y is coming' releases being informative and exciting/proof of investment worth, they do ultimately feel like a marketing drop, and greater communication with customers/potentials at their level would definitely be more welcome here (and may even quench the hungry thirst of some to tear the place down with 'where's my xyz' or 'when are we going to see abc damnit?' threads.
  4. q.S Sachiel

    Human Steak consequences

    hmmm, only seen anecdotal evidence / recounts of people spraying food or suggesting that drinking from filled water bottles on the ground gave them some kind of poisoning... But yeah haven't tried myself. Will do soon, then swiftly throw myself from something tall upon onset symptoms ;)
  5. q.S Sachiel

    Human Steak consequences

    i thought spraying food was still a thing?
  6. q.S Sachiel

    Human Steak consequences

    it could have been baited (poisoned). Was more asking to see what criteria may cause sickness, for my own meat eating adventures. i'll need to try some time.
  7. q.S Sachiel

    How to Fix the Fashion Issue

    still can carry but can not access?
  8. q.S Sachiel

    Human Steak consequences

    did you cook it? how did you source it? how much did you eat?
  9. q.S Sachiel

    Sudden death! Bug, presumably

    I believe DayZ also models report lag. ie: at longer ranges, the sound does not arrive before the bullet.
  10. STALKER is by far one of the better survival/action open world games out there with one of the most immersive experiences of any FPS in my opinion. It had: HUD + Crosshair inventory text dialogue RADAR (see hud) quest updates/tooltips/status indicators vicinity prompts. DayZ has many of these mechanics/elements, of which strong comparisons can be drawn between. Game mechanic design/presentation has almost nothing to do with immersion in my opinion. As long as it's functional and in line with the theme/genre then I generally take it on face value, although i will concede that certain styles would feel dated or archaic, though still dependant on method of implementation. It is the interaction of these elements as well as delivery of gameplay that will keep me glued to the screen. DayZ however does not have a story driven/quest driven gameplay and due to it's open-ended nature, risks falling prey to the trap of providing too much with too little direction. I can throw a heap of A-grade food components on a dish but unless their proportions are in order and the dish has a certain purpose/direction or statement, then it's just a bunch of ingredients. This in my opinion (along with the glaring gameplay issues inherrent of Alpha gamplay) will be DayZ's major obstacle. It doesn't need to be every day, but being able to deliver a consistantly engaging experience will prove difficult, and I'm sure this is made even more troublesome due to the broad and often divided population that is the DayZ playerbase. I've said it to the point of bleeding finger tips, but DayZ needs to make the player invested in their gameplay. People are always suggesting to remove 'this' element because it promotes one style of gameplay too strongly, without truly detracting from other styles. (Often 'this' is PvP and it's arguable that PvP/KoS mentality creates a good portion of the atmosphere that is DayZ) but very rarely is there any insightful or creative suggestion at developing other styles in a way other than just adding more things. You could argue we need farming, but including a full suite of equipment and substrate is going to present diminishing returns (as to some degree with adding weapon upon weapon). But that's just it: having all these things and still ending up with an environment where the majority of them are used and enjoyed is difficult. Stalker is just an open world FPS, but it had it. WoW is a massive franchise, possibly because of it's predecessors and the brand-loyalty, but it had something. Counterstrike is just rinse-repeat shootemup and Souls series is just a measure of how much salt you can precipitate on your keyboard, but people love these games. Yes, it ultimately does become boring that almost every person you see wants to either bait you or kill you on sight, but unless there is at least a few real reasons for a player to interact in another way, there is no incentive. At the risk of overdosing on analogies, I can cast my line into the water and there are millions of fish. Rarely will I catch one unless I consider a bare minimum of criteria such as bait/chum, tide and location. The same goes for players. It's not about taking away incentive, it's about broadening it. Same goes for the tired 'it is what your imagination wills it' argument. This may sound counter-intuitive to my point about too much with no direction, but multiple avenues of approach to a a single situation sounds better to me than a single solution to multiple situations. Despite all this, I'm still excited to see where the game goes, and will probably just end up coming in from time to time purely for the sake of increasing the lead content in your blood. Maybe i'm just falling back on what I know, what I'm comfortable with, maybe I lack imagination; but robbing Peter to pay Paul in a game with already too much going nowhere is not a valid solution in my opinion.
  11. q.S Sachiel

    Zombies do matter after all...

    Clicked beans thinking Eagles quote ;'( you can keep the beans though :)
  12. Indeed, a balance must always be held in entertainment between identification with audience and ability to entertain the audience. Sure, you know it's a bit whack to fix broken bones with the medical magic morphine wand, or 100% chnace to stop bleeding on first rag irrespective of wound (this is something that could be changed)... but when you start removing game mechanics or making something too laborious it has a similar if not stronger negative effect. Someone quipped a while ago on this topic of having a breathe in / out button; blink button; left foot-right foot control etc to quote an extreme. Desync/lag (server-client communication/fps This is both a client and server side issue, with obvious back-end software responsibility too. Ultimately come release this is something that needs to be improved and at a solid level irrespective of 'immersion' (but i know i don't need to tell OP 'alpha' ;)) Player control As above, however better animations and perhaps certain mechanics like forraging for apples/sticks/stones could be made different to reduce the tedium. I know they're just a sprite but god damn i know there are apples there i can see them! Low hanging fruit my ass... 1st. vs 3rd. I'm quite divided on this actually. Come Gold release i'd love to see more 1pp servers, as atm in AUS (from the little i've played recently) i can't remember seeing a 1pp server above 7players. Same goes for ARMA3, and that's a straight up PVP game. I can see people clipping through walls, actively scanning from behind cover at elevation and it is a major buzzkill and even more so that i can't find 1pp only. DayZ however I find myself playing in more of a casual mindset funnily enough for a survival game (opposed to milsim), but I am just as happy with 3pp, although longing for 1pp servers, though this comfort may be due to the lack of combat in DayZ as compared to the continual engagements of SC-ARMA3. I'm sure most know of the opinion that i share, and that's go to 1pp if you want 1pp go to 3pp if you want 3pp, so i don't see this being an issue. Om1: Yep! I do have fond days in the .3 or .4's where i'd snuck up on a group of 2 battling off zombies in the appartment buildings north of Cherno towards Balota. I'd stalked them, hungry and fresh, and one of the two was Mike Tyson'd to the ground. The second went about looting him, and i crept up behind her. Two punches to the back of the head, and i was reaching into her , grasping at her had to run away while she got up to reload it then sank two steamy loads into her face. There was a period there where you couldn't dodge/avoid zombie blows, and they still take quite a while to kill with weapons that I'd expect to be quite lethal. I'd also like to see throwing as a weapon/stealth mechanic, hopefully to come with a beef-up in zombie numbers, because at the moment it's quite redundant (yet powerful potential imo). Also, map in Arma is great because it provides granularity to your attack/defense plan. This would be just as useful in DayZ (for more urban engagements anyway) except messing around and using it is sure to get you shot given the time associated with death and respawn, compared to Arma.
  13. q.S Sachiel

    Character screen

    aye. nuke it form orbit only way to be sure.
  14. q.S Sachiel

    The struggle of ghillie snipers

    Yeah, i'd imagine you establish a bearing and maintain formation / heading, calling out relative directions from centre/command, eg: 2'oclock. Bearing updates are more in the realm of command/armored or support I'd imagine. But i can guarantee you that when command sits down to plan an attack, plan a defense or ambush, they allign their map to north and use it in line with a compass+/- divider. Back to ghillies: first and second I had dead right from first glance, they were dead men. The rest were completely concealed. I know the point is to be so, but I'm skeptical... not even a barrel can be seen, and the rock pictures are hard to fathom without an idea of depth/elevation... still, if he's set up in a channel that the enemy will come through then it's the right place for it. Not much cover if you're spotted though.
  15. q.S Sachiel

    Black Element Software

    all i could find is a budget stand-in for movies with cashflow problems, or shemp howard of the three stooges. quite a remarkable thing to have inside you nonetheless.
  16. q.S Sachiel

    Black Element Software

    Lol WY, you really went out on a limb to take offense at those comments didn't you. Why so hostile?
  17. q.S Sachiel

    How to Fix the Fashion Issue

    L I clicked open spoiler expecting assless chaps. I did not see assless chaps. I am much disappoint. You will need to work hard to get back in my good books orlok. work hard in assless chaps that is...
  18. q.S Sachiel

    Black Element Software

    I don't think he was overly critical of BI or BES in this video, and i don't think there were many criticisms at all really. Despite his presentation style i think he was more enlightening as to the pitfalls of too great a pace of growth and the restrictions and issues that a team manager may face in this specific scenario... i think you're kind of twisting the reality here a little bit. Even when he talked about BES at the question at the end, he could have been more diplomatic (read: corporate) but he said basically that continuing down the path they did, despite his reluctance and failure to see reason in it, was essentially an order from higher up rather than being an option. I see honesty not without sarcasm, criticism or hidden knives. Also, don't you think it's a bit weird to be regularly emailing someone about 3D tree assets? maybe he thinks you're some weird internet guy? If the context of his talk was for the sake of providing assistance to smaller / younger companies than i think it was a generally relevant talk, and again, i failed to pick up on any hidden daggers like you seem to be alluding to... :S And if you watch the whole video, he's not pointing the finger (as such) or making people look like schmucks. He almost actually said that it's not their (BES et al) fault that things didn't progress, there were several coinciding issues such as time zone differences, rapid growth and lack of opportunity to integrate the new team members and create an inclusive work enironment, and LACK OF DOCUMENTATION meaning no clear direction from the client/parent company as to the direction of work required and then went on to mention several people that were instrumental in providing assistance and a fresh outlook to restructure and put in place organisational mechanics to improve productivity.
  19. q.S Sachiel

    The struggle of ghillie snipers

    wall of text detected respond in kind! sir! tubes 3 though 8 are ready FIRE!
  20. q.S Sachiel

    "Fall back to another server" issue

    imo the biggest issue is that it's taking loot and concentrating it, which may be an issue when / if they introduce global restricted number items like helicopters have been discussed (ie: only xx items in global server).
  21. OP: Beta is expected not before 2016 Q1. I'd anticipate that the renderer begins integration either at begining or before finish of beta, so that the testing can apply to client specific hardware. This means that I doubt you'll see it before Q1 2016, and probably not in a more functional state until Q2/3 2016 at earliest (my prediction).
  22. q.S Sachiel

    How to Fix the Fashion Issue

    or you could introduce water proof spray like someone suggested in another thread and then everything can be waterproof. /cue opera meme what i'd really like to do is kill goats for lanolin (because as dean would say 'I AINT SHEARING NOTHING!') or melt down some cows for tallow.. something other than just picking up can A and applying to coat.
  23. q.S Sachiel

    Anti-stab vest

    Hmm, i'm just circulating rumor and heresay here but: i thought having items stored in inventory slots increased the chance of survivability? and that bullets don't really discriminate on what item they hit within your clothing item. So then wouldn't that mean that having more items in a clothing item would allow for great protection, especially if all clothin had the same protection as a basic? If above holds true and there's no more to add such as 'but if...' then the higher capacity clothing items should provide the best protection when all slots are filled. but i doubt it's really this simple...
  24. q.S Sachiel

    [Proper Names 101] Quonset Hut vs Officer Tent

    Oh, you mean the cylindrical metal structure? Yeah i've seen those up in NWAF!
  25. q.S Sachiel

    more loot / weapons on private hives

    I want to see what I would expect the firearm population to be in an eastern european state where people don't have a nanny state holding their hand closed telling them what they may not do on their property, where hunting is a culturally ingrained past time and even mode of survival / existance for some, also ignoring that there was a NATO force stationed in the area within a short period of the outbreak. (Yes, irony: communism. but still guns!). That said, gameplay takes precidence. I don't want to see everyone running around with M249's laced with HE rounds and bandoliers strung across each shoulder while they straddle a bazooka on their back, machete grasped firmly between clenched teeth and a hand grenade on every other square inch of clothing. So yeah, you gotta have the weapons there, it's half the point of the game: to kill or be killed. The other half of the game is about survival and scarcity. But i'm the kind of masochist that plays games that smack you in the face time and time again until you get it right. You should be rewarded for effort, with a pinch of luck of the irish thrown in to keep things interesting. But if this boils down into some kind of flower pushing, stick waving, stone throwing 12th century war re-enactment i will personally see to it that a scud fires on the hour, every hour until every last dust scuttling maggot has been burned off the face of the earth. Then the real men (and women) can shell eachother until there is nothing left. :) edit: back in the mod there were other mods that allowed for barracks placement etc. Common servers i played on still had NW/NE-AF, Stary, Balota, Kamenka etc, but also had placed barracks at Elektro/Cherno. Now most people went to cherno/elektro anyway, but it meant that these areas got wiped clean and camped hard just the same. Of course in the mod, if you left for what? 15minutes, loot would respawn if noone was near so farming was quite different, but i think that if you've got something high-value, then once people figure it out they'll gravitate towards it, because they know others will be there, with their loot, and the good loot that spawns there, etc etc etc. It's like a moth to the flame.
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