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Everything posted by q.S Sachiel
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A ferrari goes 0-100kph in a matter of seconds, but you don't go too fast if the track is unset bitumen. It's the development and unoptimisation of DayZ that leads to this performance drop, and it will (hopefully) be ironed out to acceptable levels come release. I'm sure you're hitting the three digit figures on games like CS or LoL, and something like that on the true AAA benchmark games. You could try turning down the usual culprits like Antistropic or shadow quality, although it's probably going to give you neglible gain for a marked decrease in fidelity, although it would seem the worse the fidelity the easier it is to identify players. Still, i don't like playing 'interactive-wax-painting-walking-psycopath-simulator'
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Yes, the stuff is quite flammable, as are most fine particulate matter. That said it should be adequate to distract the domiciled dud as a distraction of only a second or two is generally sufficient to tip the scales if you have adequate cover/concealment along escape route. But yeah, don't try that at home kids (or throwing flour at the fire definitely don't do that), and also from what i've heard, don't smoke cigarettes at the asian colour parties (where they basically throw coloured flour by the handfull in large crowds) as several people allegedly lost all their face hair from igniting particulates.
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I'll re-iterate as the long campaign spanning years may have worn down my resillience: wall of text to follow
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PC build for 1080x1920 screen. Max fps + graphics for dayz. Under $2000?
q.S Sachiel replied to vicprince's topic in Technology/Programming
^ as per above ;) With optical drives, i'd reccomend a DVD-R as minimum. Consider Blu-ray +/-R as the general rule is the tier above accomodates read/write to all lower tiers (and CDs are basically gone the way of Beta-max at this point). Most mobo have USB/Firewire and sometimes even floppy support, so a case with 2+ expansion slots for optical is a good bet, especially if you're doing writing from disc-disc, although given the freeware software like PowerISO there is no need for two optical drives today for the average user. Networking is important, but imo, if your MOBO is good enough onboard, you can think about getting a peripheral WiFi. Aus has trash internet to begin with, but i see no real performance issues, pinging sub 60 to most servers. I use a USB TP-LINK High Gain 150Mbps wifi adapter which comes with a 3ft cable and adjustable antenna to allow for better positioning and more effective gain. Also, once you have sourced the parts, I strongly reccomend you invest a few hours in youtube vids and even ping the DayZ website (either here and wait for it to be moved, or in Off Topic forum) and ask for help in building your own/assembling the parts yourself. if you have a tech friend who's willing to help all the better. I built mine from scratch, completely ignorant save for a few hours on Youtube and studious note taking, and I've not had an issue. BIOS setup is generally as easy as on-screen prompts or following a manual, and most if not all good hardware parts have visual and text instructions as to installation and setup. 16year olds are doing this, or younger so there is no justification for paying someone to do it save for supporting local business at your expense. There are several critical steps that can cost you a part or the whole system depending on how bad you fk up, but the mitigation strategy is easy and ultimately you need to be doing naughty things to your PC to cause damage, as long as you are patient, study a few hours and have a steady hand. This will save you $100 minimum and will give you a more intimate understanding of your system (and of course that golden feel in your heart). Exciting times for a young survivor :) edit: it would look like someone has moved your post here to tech/prog so I'd say this would be the place to ask questions when you get around to building your own (you will be building your own won't you? ... ;)) -
PC build for 1080x1920 screen. Max fps + graphics for dayz. Under $2000?
q.S Sachiel replied to vicprince's topic in Technology/Programming
At the moment, if your sole drive for creating a PC is for DayZ performance, you will probably not acchieve your goal. The game is still unoptimised, and appears to be more CPU heavy (contrary to most 'high-end' games out there that share or prioritise load to GPU). Current technology at good price as a general specification to aim for would be, in my opinion RAM:8GB DDR2+ (DDR3 is probably cheap enough now across the board to warrant prioritising) CPU: i7 is a good bed. 3.5GHz are cheap enough VRAM: 1024MB+ as starting point. That's Nvidia 600+ series, although the 800's are probably within acceptable limits as part of the budget. I prefer NV, though ATI may be your thing (and check with compatability of MOBO/CPU although most are quite OK i think) 2GB+ is probably something to consider subject to budget and this unit will factor into power consumption greatly. SSD: This is an optional but i strongly suggest getting one. You can tailor the storage to your budget needs, but as long as you can put your OS on it, and a few other programs/games you will see a marked improvement in boot and load speeds should you load OS and programs on this drive. HDD: 1TB+ are cheap enough now for budget. PSU: as per power needs. More is usually better, this can be a considerable cost, I like corsair. MOBO: I'd look into ASUS, but make sure it can accomodate the RAM configuration should you buy dual/triple channel. Most slots support PCI-e nowdays i think, long gone are PCI. If you are considering crossfire/SLI expansion, this will be something you'll need to check against also. GPUs generally fit to most modern MOBO stock, but do your research nonetheless. Peripherals: These can be bought after if you already have some. They can tend to blow your budget out if you don't look for specials/economy vs quality. Case: buy bling at expense. Cooling and capacity / future expansion can be accomodated as per budget. Mouse + KBD: kbd can be generic unless you want a mechanical ($$) a good mouse can be found <100AUD~70USD. Screen: $300+ for a good monitor. Coolant: Consider CPU/GPU cooling (fan) if you are considering overclocking or doing serious visual work. Liquid is fancy for showoffs. Lights and what not are much the same. Ensure any coolant systems are of correct dimension and mounting to the parts which they will support. OS: Windows is like 250$? Antivirus: go free versions, I use AVG and have had no issue for the life of my computer but i'm not a pornohaulic or avid torrenter. My rig (see sig for basics) is relatively outdated now, but would be a good starting budget buy, it also has quite a capacity for expansion. That said, I bought it for <2000 around 2 years ago, and its still hitting the mid-high settings at 50-400FPS for most modern games. DayZ FPS range is 11-40 average. -
I feel stupid like I did in DayZ 3 years ago.. please help!
q.S Sachiel replied to Irish.'s topic in General Discussion
like keno said, you've got to 'ready' your binoculars first (defualt space) use whatever key you use to raise/lower your weapon to safe/active state (prior to then raising to shoulder) so for binocs, the process shouldbe: place bino in hand press 'ready weapon' button (default space) raise optic to eye (default rclick) observe couples copulating at up to 1000m. You'll also notice you can't tear rags from items anymore: you need a sharp tool to do this now. Fastest way to acchieve this tool is an improvised knife (1slot). Look for stone-ground texture (grey with angular chunks of rock) then use your mwheel/spam use while looking at ground and select 'search for stones'. Repeat until stone is acchieved, and then on the same texture, use your new found clastic friend to 'craft improvised knife'. viola: 1slot man piercer that also rips objects and (i believe) can butcher meat/open preserved food. -
Yes you're correct, although the devs have again and again expressed their intention to preserve 3pp. I would also consider 3pp to be likely to stay given the input of effort that has gone into refining it, and removal would produce little positive gain. At the risk of digging into semantic and further derailing, if everyone has access to the same opportunity, that is in essence completely fair. It may be morally wrong, or perhaps of dubious profit, but indeed fair. It enters a grey zone when the community wills it unso, and certainly is not correct practice if there are rules, say for a certain event like CS;go tournaments excluding skywalking, but i would argue the negative to your point, to use another example of the game 'screencheat' where looking at your opponents screen to identify their position is a game mechanic.
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Reasons to adjust field of view mid game?
q.S Sachiel replied to KenoSkir88's topic in General Discussion
I think Gews (sp?)- guy with mylittlepony avatar has good information on the magnifications. Again, anecdotally i may be correct in remembering him saying that the magnifications are not at correct zoom, reticules do not accurately model ballistic behavior etc... Although your issue seemed to have been the period between un/scoped. I'm not sure however, how FOV impacts - if at all - view when scoped. I'd assume that it's a fixed FOV for the scope, but not sure if a factor is applied per user FOV. -
No, you didn't buy a game with those features as active. You bought a game with 3pp and 1pp camera features. Also the moon is cheese, this supports my point because bacon. Get it? Lets try to preserve a shred of rationale to the attack on 3pp players please guys.
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Anyone that ever played STALKER shadows of chernobyl would understand that the RPG is going to be the single most useless item in the game. It weighs like 25kg with two rounds, takes forver to load, has a large splash and an unpredictable flight path. It is essentially cheap trash for cheap trash to fire at cheap trash to make more cheap trash. Everyone's going to end up in shrapnel, nobody's going to have a good time, leave it and burn it. But seriously, short of duping, clan hoarding or lootsplosions there's very little chance you're going to find one and probably less chance you're going to receive a round. And if you DO get put down by one, you're either clustering like fools, holed up somewhere waiting for death, or will most likely never see another come your way again.
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You guys should research the production life of the F35-A. Or maybe the Spruce Goose would be a better parallel should you wish to dig deep and see the doors it opened for society/advancement. My biggest fear for DZSA is that it may be suffering from feature creep, but ultimately I can't judge it until it comes out, or until a reasonable time has passed for me to start levelling justified frustration at it. Until then i'll still curse the usual bullshit rubber banding / glitching / clipping / lack of zombies / insert Alpha feature state here.
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Reasons to adjust field of view mid game?
q.S Sachiel replied to KenoSkir88's topic in General Discussion
Yeah, i'm pretty sure they are from anecdotes. Again i don't play with this stuff so i couldn't care less, because dead is dead and i'm not abusing it. OP is probably looking at outdated youtube videos. It got quite a bit of attention recently, maybe June, if you wanted to sift through the search engine. -
Firstly, from digging through Scotch and Pugs, and because I don't care to know why or how Twitter works, it would appear that the quote was a response from Hicks to a suggestion by a single player. There is a string maybe 4 deep of other players giving similar suggestions or replying in a positive manner. So it would seem that the suggestion was a passing one, and there is little if any basis for this threads existence given that it indeed adds nothing to the 'debate, and due to the emotive and passionate response that it gives time and time again, since dayZSA inception, ad nauseam. It is therefore my suggestion that the thread be locked, and all closet 1pp players that so vocally provide their opinion (or more correctly: continue to attack the passive 3pp crowd) and return to playing DayZSA on 3pp servers as the server list suggests. *opens beer and waits patiently for Rick*
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Reasons to adjust field of view mid game?
q.S Sachiel replied to KenoSkir88's topic in General Discussion
changing FOV gives a wide (essentially de-magnified) view or a close (magnified) FOV. It essentially allows you to either increase peripheral vision at the cost of depth, or narrows your view to make objects appear closer. I don't play with this, and I was of the belief that there was some change in the 0.5x updates that changed FOV 'on the fly' changes to a more static selection, but yeah, it's for people that want to be able to increase their view range. I could go looking for you, but i probably wont, for a youtube vid of a guy in ghilli kit and SKS up at NWAF. he's battling 5 or so guys and frequently changes his FOV to allow for better ironsight/hipfire target aquisition to great effect. edit: it would appear at a cursory inspection the patch was 0.57 that 'fixed' FOV slider 'abuse'. link (not one mentioned above): praise be the benevolent one. I'm not too sure on the physics/math behind it, but i feel it's something along the lines of decreasing the area of view, while objects of fixed volume being scaled to the cone of view. So increasing angle (FOV) makes the cone larger, and the object doesn't need to be as big as you're including more, while if you're reducing the cone of view (angle) then things must enlarge to fit to a fixed resolution (that you are running). it would appear that there's an inverse relationship to FOV:image size. ie: lowFOV=enlarged; hiFOV=demag. Again , this is just a guess. Ultimately, there is no need for the average player to be playing with their FOV over a period of time, it should be set to whatever makes you comfortable, and the option was originally emplaced to reduce motion sickness/visiual discomfort. It was not intended as a on the fly zoom. -
Except when other's opinion has a direct effect on gameplay, and whether a server is populated or not? In a multiplayer only game? So I either care about what other people think, play on 3pp and have a populated server, or embrace my independance and domicile myself in a 0/64 player server. Yep sound logic. Also, comparing the 1/3pp debate and people's preference / opinion to hacks is just stupid, and missing the point. I.. just don't even... nope nope nope... People gotta learn to present opinion sans ad hominem. Edit: To re-iterate the saga that is 1pp/3pp: what is 1x0? 0 what is 2x0? 0 what is 100x0? 0 if I am selling a product that there is no demand for, what does increasing supply to that product present? does it increase demand, or just purely create more of something someone doesn't want? You have your damned servers. Prove the people who can look at a server browser and make a cursory appraisal that 1pp is less popular by a long shot wrong, and play on the damned server you allege to preference.
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B I STOP IT PLEASE. There's been a backwards and forwards on this for YEARS. Polls out the wazoo, you changed the zoom and angle of the 3pp camera (including an annoying left shoulder right shoulder position button which interfered with lean). You cater for both audiences yet 1pp servers remain dead. CHOOSE ONE OR THE OTHER. What kind of experience are you trying to deliver? Are you trying to please everyone? Do you want to have a game which is hard-core but caters to casual play? Do you want to be a niche game or a sandbox anti-game? stop trying to degrade the 3pp option to make the 1pp more attractive. I don't see a single 1pp server above 7pop. Not in years. What are you trying to acchieve? Again, it's been optional since the get go, and 1pp has declined immensely. Make it compulsory and you may kill the playerbase. Keep it optional and nothing changes, people continue to play in the casual manner they wish to, and the game continues to prove that it's not as hardcore as is touted. I personally love 1pp, but play on 3pp to chill. As soon as i'm in close to a city, or seeing humans i'm switching to 1pp. If you were to put it to 1pp only that wouldn't matter to me, but why do all this work on 3pp camera (which I swore blue in the face about being obselete and a waste of resources). Treat the damned thing like Iraq. Either go in and wipe it clean, or leave it the damned hell alone. Have you considered the consequences? On face value 3pp would appear more attractive to your customer base. Are you trying to palm clients off to private shards by making public less attractive, thereby reducing your commitment to public hosting in the same way that supermarket chains phase out private brand items by making them less competitive and then removing from sale based on sales figures? Are you trying to offset creative input & resource use, and post-launch support by again: encouraging private use where prevalence of modified environments will be prolific? How do you foresee this affecting the playerbase? Are there enough private shards to accomodate failure if you are wrong? What investigations have you done and what do you have planned as safeguard or feature-added to encourage both a smooth transition and enjoyable experience for both 1pp and 3pp camps? What are you trying to acchieve (objective)? Are you trying to cater to streamers, or the vocal -apparent minority of 1pp here -? Are you trying to encourage a particular gameplay, or phase out 3pp? What is it you are doing, or are you just doing something? Despite my enjoyment in either mode, removal of option is, i feel, rarely a good thing. If this is legit, I feel it shows a disconnect with the community. At least where I'm from, you'd be lucky to find a 1pp server. Also @OP, may have dug my foot in mouth asking and not researching first, but please link to original thread as i don't feel like wading through multiple scroll wheels of Brian boasting about how amazing his life is drinking scotch and playing with Pugs...
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DayZ Dev team communication with the community
q.S Sachiel replied to Yuval's topic in General Discussion
I see a purple from time to time, but I'm not sure of their position/status. I think they may be of the Euro team. That said, just as happy to talk to you guys (or any purples! :)) but indeed Hicks and the rest of the dev/com crew have been quite absent from the forums, established as a means of community engagement between community and the devs. So, indeed not a whole lot of direct communication. You could argue that Hicks and co don't have a community liason portfolio, yes, but then why engage in so much drip-feed social media marketing? Can't play both sides of the fence. It is a risky walk to play though, because I'd prefer not to see a giant hypetrain / marketing team built up ala EA, but I'm sure a reasonable peer to peer communication is not out of the realms/finances of BI, even if it's just a quick scan through some of the stickies / boards 1ce a week for an hour or so. Maybe BI has a contract with twitter? Probably more likely that tugging on the social media string gives them a better opportunity of broader potential customer engagement so they stick just to that, although I'll never use twitter and rarely FB for anything other than contacting foreign cousins, and i'm 25. If it is a case of 'being heard' rather than informing, then BI should consider a better cross-platform strategy that targets internet, reddit, twitter and the much larger and interconnected FB. I'd be interested what BI's communication on the steam forums is like. I'm guessing (ignorantly) close to zero. I'd side with you Mookie for the most part. I've seen evidence of developer companies that are very engaged in their community. They've put out some great games too (like Unknown worlds : NS2). Despite the 'x is out , y is coming' releases being informative and exciting/proof of investment worth, they do ultimately feel like a marketing drop, and greater communication with customers/potentials at their level would definitely be more welcome here (and may even quench the hungry thirst of some to tear the place down with 'where's my xyz' or 'when are we going to see abc damnit?' threads. -
hmmm, only seen anecdotal evidence / recounts of people spraying food or suggesting that drinking from filled water bottles on the ground gave them some kind of poisoning... But yeah haven't tried myself. Will do soon, then swiftly throw myself from something tall upon onset symptoms ;)
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i thought spraying food was still a thing?
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it could have been baited (poisoned). Was more asking to see what criteria may cause sickness, for my own meat eating adventures. i'll need to try some time.
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still can carry but can not access?
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did you cook it? how did you source it? how much did you eat?
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I believe DayZ also models report lag. ie: at longer ranges, the sound does not arrive before the bullet.
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"Understanding Realism in Computer Games through Phenomenology" (DayZ discussion).
q.S Sachiel replied to scriptfactory's topic in General Discussion
STALKER is by far one of the better survival/action open world games out there with one of the most immersive experiences of any FPS in my opinion. It had: HUD + Crosshair inventory text dialogue RADAR (see hud) quest updates/tooltips/status indicators vicinity prompts. DayZ has many of these mechanics/elements, of which strong comparisons can be drawn between. Game mechanic design/presentation has almost nothing to do with immersion in my opinion. As long as it's functional and in line with the theme/genre then I generally take it on face value, although i will concede that certain styles would feel dated or archaic, though still dependant on method of implementation. It is the interaction of these elements as well as delivery of gameplay that will keep me glued to the screen. DayZ however does not have a story driven/quest driven gameplay and due to it's open-ended nature, risks falling prey to the trap of providing too much with too little direction. I can throw a heap of A-grade food components on a dish but unless their proportions are in order and the dish has a certain purpose/direction or statement, then it's just a bunch of ingredients. This in my opinion (along with the glaring gameplay issues inherrent of Alpha gamplay) will be DayZ's major obstacle. It doesn't need to be every day, but being able to deliver a consistantly engaging experience will prove difficult, and I'm sure this is made even more troublesome due to the broad and often divided population that is the DayZ playerbase. I've said it to the point of bleeding finger tips, but DayZ needs to make the player invested in their gameplay. People are always suggesting to remove 'this' element because it promotes one style of gameplay too strongly, without truly detracting from other styles. (Often 'this' is PvP and it's arguable that PvP/KoS mentality creates a good portion of the atmosphere that is DayZ) but very rarely is there any insightful or creative suggestion at developing other styles in a way other than just adding more things. You could argue we need farming, but including a full suite of equipment and substrate is going to present diminishing returns (as to some degree with adding weapon upon weapon). But that's just it: having all these things and still ending up with an environment where the majority of them are used and enjoyed is difficult. Stalker is just an open world FPS, but it had it. WoW is a massive franchise, possibly because of it's predecessors and the brand-loyalty, but it had something. Counterstrike is just rinse-repeat shootemup and Souls series is just a measure of how much salt you can precipitate on your keyboard, but people love these games. Yes, it ultimately does become boring that almost every person you see wants to either bait you or kill you on sight, but unless there is at least a few real reasons for a player to interact in another way, there is no incentive. At the risk of overdosing on analogies, I can cast my line into the water and there are millions of fish. Rarely will I catch one unless I consider a bare minimum of criteria such as bait/chum, tide and location. The same goes for players. It's not about taking away incentive, it's about broadening it. Same goes for the tired 'it is what your imagination wills it' argument. This may sound counter-intuitive to my point about too much with no direction, but multiple avenues of approach to a a single situation sounds better to me than a single solution to multiple situations. Despite all this, I'm still excited to see where the game goes, and will probably just end up coming in from time to time purely for the sake of increasing the lead content in your blood. Maybe i'm just falling back on what I know, what I'm comfortable with, maybe I lack imagination; but robbing Peter to pay Paul in a game with already too much going nowhere is not a valid solution in my opinion. -
Clicked beans thinking Eagles quote ;'( you can keep the beans though :)