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tacticaljim

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Everything posted by tacticaljim

  1. tacticaljim

    DayZ Devblog 4th February 2013

    The fact that this video basically its pre alpha footage since we will be buying the alpha speaks volumes. Simply amazing improvement...and just imagine all the additions we will see once contents additions start ramping up during the first year or so: new function, new items, new locations, new mocaps, etc! The possibilities are endless:lol:
  2. tacticaljim

    Make it harder to kill both zombies and players

    Read the forums, reddit, etc... Its going to addressed in the SA. :D
  3. tacticaljim

    Does sidechat ruin anyone elses game?

    Its dumb. But i see the need for it for now...at least until we get radios working in game. They have been confirmed features for awhile now.
  4. tacticaljim

    My DayZ review

    OMG! Arma 2 is not a video game, is a military simulation. The controls are clunky because they are exact...what other fps uses a different plane of motion for your avatars head. Strap on a track ir and unleash the true complexities which i love so dear. Cheats are not the mods fault! The game was never meant for large amounts of game servers that were open to the pubs...it was meant for groups who love to play with like minded people. Plus, all of your grips have already been freely admitted to by Rocket himself which is probably why he left the mod before it was done in order to completely rebuild the game engine and release the standalone version.
  5. Be move to see it work a well as chivalry game.
  6. tacticaljim

    GDC Online Awards

    Voted! Love DayZ MOD, really looking forward to the standalone release! To all you negative Nancys out there...SHUT UP! You got a free MOD! You were the one that jumped on the bandwagon and bought the game just to play the MOD. I already played Arma 2 for games such as project reality and ACE. Now I thank you all for playing but cool it until the standalone comes out. The simple fact is that most problems cannot be fixed without access to the games code (and manipulation of it). I would much rather the DEVs work on the standalone and get the alpha out ASAP...abandon the MOD.
  7. tacticaljim

    Oculus Rift Support

    Resolution of the dev version is low, but ceo has already said that production version would sport 1080p at least
  8. tacticaljim

    Why the radio silence?!?

    Would BIS happen to have gotten a Dev kit via kickstarter? :D
  9. tacticaljim

    So, I've been gone for a week.

    Where? Can't find reference to him using it. Nvm i found
  10. tacticaljim

    Oculus Rift support for stand alone DayZ

    Bump! W E need it
  11. tacticaljim

    Ragdoll physics in Standalone

    I wouldn't worry too much, i think they simply are trying to keep a more basic approach to the rag doll to prevent network issues since they are planning on expanding server capacity too beyond 150 people with the stand alone. The more advanced the physics system the harder it is to network. Will still be much much better then what we have in the mod. I'm hoping for dismemberment!
  12. tacticaljim

    DAYZ MOD ON CONSOLE

    I have no problem with a version of Dayz for the console if, and only if, it in no way effects the pc version. The problem with battlefield 3 is that the console and pc versions were developed in conjunction with each other in order to save money. This means that in many respects the console did drag down the development of the pc version (map sizes, communications, graphic to some extent, usability, modability, etc). This punishes the pc owner. Put it on consoles but use separate teams from the beginning.
  13. 60.00 usd for special edition alpha 25.00 usd for basic alpha 60.00 usd for final product 80.00 usd for special edition final
  14. tacticaljim

    Stand Alone Suggestions!

    Engine: Arma 3 (RV4?), code will be provided to Dayz team to modify as they see fit. Setting: Larger map (arma 3 should be capable of at least doubling the size of Chenarus I believe) Take place in a Midwest America or South East coast american area that includes a coast line, rivers, mountain areas, prairie/rolling hills with farms and small towns, with two or more larger city areas. All buildings enterable Large cities could have high rise buildings, stadiums, etc...all capable of being fortified an held by groups of players. Quaratine areas (schools that are set up as triage locations, CDC headquarters, etc...) Wildlife (dangerous, pets, mounts like horses, all pets/mounts must be fed and quartered to keep alive) Electricity Working railroad system (provided a group of players can fix it / provide power / maintain it / protect it from damage and sabotage) Interactive flora (ability to plant food, water it, grow it, etc... Night Play that is playable (not so dark) Incentive based night play: High value loot only available at night in some areas, other incentives? The Zombies: Zombies can be dismembered (shoot a leg to the point that its gone and the zombie slows to a hop, shoot the chest would take a long time to kill, shoot the brains...dead, take out the arms and he/she can only do minor damage to you by a bite) Child zombies Zombies unique to their locations (by the cities? Metro zombies, cops, CDC workers, etc..)(by the rural areas? farmer zombies with straw hats) Zombie kill system revamped to make use of dismember ment and using the "only way to ensure zombie death is by head shot" method. Full motion captured animations with zombies that can only run at normal human sprint speed or less. No super speed. (this will be balanced by implimenting a stamina system for the human players below) The Characters (US!): Character appearance customization system when creating character with extensive options so that look can be tailored to your specifications. Large amount of starting apperal that is randomized when first spawning in. From there you can customize clothing by what you find in the world (go to JCPennys in the city) Stamina system: Warm? Well fed? Well hydrated? Then you can hand to hand/melee/shoot/run farther much better then the skinny who hasent eaten/slept/etc...You can't run forever! Combat: Hand to hand implementation / melee improvement Weapons fully customizable with attachments and spray paint found in the game Firearms follow Arma standards improved archery and implementation of thowing weapons revamp injury system: shots to the leg should slow you and bleed you out slowly, arms should make your weapon unsteady, head insta death (unless kevlar helmet hit with small round), chest region should have percentage to hit heart in which case insta death unless wearing body armor, stomach shot should be slow death. Medic system implementation: Players could become medics by equipping themselves accordingly and should be able to heal others to some extent. Medivacs to field hosptials Grouping!: Add a grouping function: I meet a player in the game world and can group with them through some menu/function. Groups can then grow to include hundreds of players. Web application that allows groups to have customized emblems designed by group founder or leader. Emblem automatically is affixed to members arms/outfit/tattoo. Groups can then build bases/take over large buildings like high rises or stadiums, and protect them as bases. Incentives to be in groups to include areas of the map that are VERY HARD for lone wolves. Farming and Hunting / Gathering should be easier and more productive in a large group. The crops/ the meat / the end results should provide more stamina or something to that affect. Lonewolfing/small grouping A recognized approach and should have no "downside" but the only incentive is to be able to steal a persons crap by killing them...might not be a good idea if they are roaming with one or more homies. Many areas of the map would be very hard for a lonewolf/small group causing them to have great problems when getting the high valued loot. Survival on your own should be HARD. Small groups and lone wolfers should have great difficulty in Hunting, Gathering, getting water, and finding shelter compared to a well orgainzied group. This would cause them to have lower Stamina due to poor nutrition (unless they can kill someone and get all their yummies in the backpack). Communications!: Use real life style communication system: Direct chat only! unless equipped with radio. Dont worry SIDE CHAT lovers read on, i got you covered...but you gotta work for it. Radios are ranged based on model/station/etc. radios run on power that can be drained! Police radio systems that can be looted. A bit more closed system (encrypted channel based) but can be accessed by anyone with that model of radio) Civilian radio systems (non encrypted and easily accessed, easily found in loot system compared to police) Military grade encrpyted radios (can access police/civilian/ AND provide access to a GROUP specific channel that can only be accessed by other members of your group (above) that also have Military grade radios which are very RARE but can be accumilated by group play) Broadcast radio / CB radios: radio systems that are stationary at radio towers / inside semi trucks / etc and also very rare portable CB radios but can be heard by regular radio recievers in cars, in houses, portable radios, etc....the TRANSMITTERS are extremely rare or stationary but the RECIEVERS are easily looted. TV stations located on map that can be fought for allowing groups/players to show and tell and provide PROPAGANDA, join us or die!!
  15. tacticaljim

    DayZ Standalone SDK

    What? He was made the project lead.
  16. tacticaljim

    Stand Alone Suggestions!

    I would be fine with a Russian map too, just prefer the USA due to all zombie videos, comics etc...walKing dead being one of them. Either way good though
  17. tacticaljim

    Stand Alone Suggestions!

    Keep bumping guys so perhaps rocket will see ;)
  18. Setting: Larger map (arma 3 should be capable of at least doubling the size of Chenarus I believe) Take place in a Midwest America or South East coast american area that includes a coast line, rivers, mountain areas, prairie/rolling hills with farms and small towns, with two or more larger city areas. All buildings enterable Large cities could have high rise buildings, stadiums, etc...all capable of being fortified an held by groups of players. Quaratine areas (schools that are set up as triage locations, CDC headquarters, etc...) Wildlife (dangerous, pets, mounts like horses, all pets/mounts must be fed and quartered to keep alive) Electricity Working railroad system (provided a group of players can fix it / provide power / maintain it / protect it from damage and sabotage) Interactive flora (ability to plant food, water it, grow it, etc... Night Play that is playable (not so dark) Incentive based night play: High value loot only available at night in some areas, other incentives? The Zombies: Zombies can be dismembered (shoot a leg to the point that its gone and the zombie slows to a hop, shoot the chest would take a long time to kill, shoot the brains...dead, take out the arms and he/she can only do minor damage to you by a bite) Child zombies Zombies unique to their locations (by the cities? Metro zombies, cops, CDC workers, etc..)(by the rural areas? farmer zombies with straw hats) Zombie kill system revamped to make use of dismember ment and using the "only way to ensure zombie death is by head shot" method. Full motion captured animations with zombies that can only run at normal human sprint speed or less. No super speed. (this will be balanced by implimenting a stamina system for the human players below) The Characters (US!): Character appearance customization system when creating character with extensive options so that look can be tailored to your specifications. Large amount of starting apperal that is randomized when first spawning in. From there you can customize clothing by what you find in the world (go to JCPennys in the city) Stamina system: Warm? Well fed? Well hydrated? Then you can hand to hand/melee/shoot/run farther much better then the skinny who hasent eaten/slept/etc...You can't run forever! Combat: Hand to hand implementation / melee improvement Weapons fully customizable with attachments and spray paint found in the game Firearms follow Arma standards improved archery and implementation of thowing weapons revamp injury system: shots to the leg should slow you and bleed you out slowly, arms should make your weapon unsteady, head insta death (unless kevlar helmet hit with small round), chest region should have percentage to hit heart in which case insta death unless wearing body armor, stomach shot should be slow death. Medic system implementation: Players could become medics by equipping themselves accordingly and should be able to heal others to some extent. Medivacs to field hosptials Grouping!: Add a grouping function: I meet a player in the game world and can group with them through some menu/function. Groups can then grow to include hundreds of players. Web application that allows groups to have customized emblems designed by group founder or leader. Emblem automatically is affixed to members arms/outfit/tattoo. Groups can then build bases/take over large buildings like high rises or stadiums, and protect them as bases. Incentives to be in groups to include areas of the map that are VERY HARD for lone wolves. Farming and Hunting / Gathering should be easier and more productive in a large group. The crops/ the meat / the end results should provide more stamina or something to that affect. Lonewolfing/small grouping A recognized approach and should have no "downside" but the only incentive is to be able to steal a persons crap by killing them...might not be a good idea if they are roaming with one or more homies. Many areas of the map would be very hard for a lonewolf/small group causing them to have great problems when getting the high valued loot. Survival on your own should be HARD. Small groups and lone wolfers should have great difficulty in Hunting, Gathering, getting water, and finding shelter compared to a well orgainzied group. This would cause them to have lower Stamina due to poor nutrition (unless they can kill someone and get all their yummies in the backpack). Communications!: Use real life style communication system: Direct chat only! unless equipped with radio. Dont worry SIDE CHAT lovers read on, i got you covered...but you gotta work for it. Radios are ranged based on model/station/etc. radios run on power that can be drained! Police radio systems that can be looted. A bit more closed system (encrypted channel based) but can be accessed by anyone with that model of radio) Civilian radio systems (non encrypted and easily accessed, easily found in loot system compared to police) Military grade encrpyted radios (can access police/civilian/ AND provide access to a GROUP specific channel that can only be accessed by other members of your group (above) that also have Military grade radios which are very RARE but can be accumilated by group play) Broadcast radio / CB radios: radio systems that are stationary at radio towers / inside semi trucks / etc and also very rare portable CB radios but can be heard by regular radio recievers in cars, in houses, portable radios, etc....the TRANSMITTERS are extremely rare or stationary but the RECIEVERS are easily looted. TV stations located on map that can be fought for allowing groups/players to show and tell and provide PROPAGANDA, join us or die!!
  19. I don't want to see a standalone out until after arma3 release otherwise the standalone will probably be on the arma2 engine.
  20. tacticaljim

    CryEngine 3 - Possible?

    I have heard of custom maps in cry engine that are over 30 km across...but never the size of arma maps. Its the only engine i know of with that size of map with the same amount of detail
  21. tacticaljim

    Re-implement side chat?

    I would rather wait for radios, walkie talkies and cb radios to be introduced. Side chat is lame and totally detracts from the immersion of the game...now that's not to say that the game doesn't need more incentives for teamwork...
  22. tacticaljim

    Performance on MacBook Pro retina

    I can build a 600 dollar desktop that will outperform any Mac on Arma2/Dayz
  23. tacticaljim

    IF this was an actual game...

    Rocket had already stated that he wants a minecraft model. Also, don't count on any subscription being needed since the servers will always be community ran.
  24. tacticaljim

    WTF Global/side chat removed?

    Its an immersion killer. Find a group on the internet and group with then in teamspeak until radios are introduces in game.
  25. tacticaljim

    Game Map, a new world

    Chesnarus is great and all but why not make a custom map that is more in tune with the zombie theam. Could have more municiple airports, schools that are set up a quarantine zones, working farms that players can inhabit and defend, radio systems, custom electrical grids that are repairable, CDC headquarters, larger lakes, rivers!, car dealerships, gun stores, the list goes on! PS This would also be the perfect opportunity to make all of the buildings enterable...
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