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tacticaljim

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About tacticaljim

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    Woodland Warrior
  1. tacticaljim

    DayZ Devblog 4th February 2013

    The fact that this video basically its pre alpha footage since we will be buying the alpha speaks volumes. Simply amazing improvement...and just imagine all the additions we will see once contents additions start ramping up during the first year or so: new function, new items, new locations, new mocaps, etc! The possibilities are endless:lol:
  2. tacticaljim

    Make it harder to kill both zombies and players

    Read the forums, reddit, etc... Its going to addressed in the SA. :D
  3. tacticaljim

    Does sidechat ruin anyone elses game?

    Its dumb. But i see the need for it for now...at least until we get radios working in game. They have been confirmed features for awhile now.
  4. tacticaljim

    My DayZ review

    OMG! Arma 2 is not a video game, is a military simulation. The controls are clunky because they are exact...what other fps uses a different plane of motion for your avatars head. Strap on a track ir and unleash the true complexities which i love so dear. Cheats are not the mods fault! The game was never meant for large amounts of game servers that were open to the pubs...it was meant for groups who love to play with like minded people. Plus, all of your grips have already been freely admitted to by Rocket himself which is probably why he left the mod before it was done in order to completely rebuild the game engine and release the standalone version.
  5. Be move to see it work a well as chivalry game.
  6. tacticaljim

    GDC Online Awards

    Voted! Love DayZ MOD, really looking forward to the standalone release! To all you negative Nancys out there...SHUT UP! You got a free MOD! You were the one that jumped on the bandwagon and bought the game just to play the MOD. I already played Arma 2 for games such as project reality and ACE. Now I thank you all for playing but cool it until the standalone comes out. The simple fact is that most problems cannot be fixed without access to the games code (and manipulation of it). I would much rather the DEVs work on the standalone and get the alpha out ASAP...abandon the MOD.
  7. tacticaljim

    Oculus Rift Support

    Resolution of the dev version is low, but ceo has already said that production version would sport 1080p at least
  8. tacticaljim

    Why the radio silence?!?

    Would BIS happen to have gotten a Dev kit via kickstarter? :D
  9. tacticaljim

    So, I've been gone for a week.

    Where? Can't find reference to him using it. Nvm i found
  10. tacticaljim

    Oculus Rift support for stand alone DayZ

    Bump! W E need it
  11. tacticaljim

    Ragdoll physics in Standalone

    I wouldn't worry too much, i think they simply are trying to keep a more basic approach to the rag doll to prevent network issues since they are planning on expanding server capacity too beyond 150 people with the stand alone. The more advanced the physics system the harder it is to network. Will still be much much better then what we have in the mod. I'm hoping for dismemberment!
  12. tacticaljim

    DAYZ MOD ON CONSOLE

    I have no problem with a version of Dayz for the console if, and only if, it in no way effects the pc version. The problem with battlefield 3 is that the console and pc versions were developed in conjunction with each other in order to save money. This means that in many respects the console did drag down the development of the pc version (map sizes, communications, graphic to some extent, usability, modability, etc). This punishes the pc owner. Put it on consoles but use separate teams from the beginning.
  13. 60.00 usd for special edition alpha 25.00 usd for basic alpha 60.00 usd for final product 80.00 usd for special edition final
  14. tacticaljim

    DayZ Standalone SDK

    What? He was made the project lead.
  15. tacticaljim

    Stand Alone Suggestions!

    I would be fine with a Russian map too, just prefer the USA due to all zombie videos, comics etc...walKing dead being one of them. Either way good though
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